[Note, the bio on GitHub was too long, so this is a cut version] "WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects.

Kevin Caccamo 98fbcce716 Attempt to reduce raindrop point recalculations 21 hours ago
.github cacf47bc37 Properly check whether fontchars workflow is being run locally 2 years ago
acs dbf9a7f830 Allow skipping cinematics via CVar 3 days ago
data 35cc16b0cb Initial localized texture implementation 7 months ago
dist 1ad1f5ca05 Update metainfo file 6 months ago
fonts e789aa0577 Tweak to par time display 3 weeks ago
graphics ea8198dfc0 Added new message type for special notifications 2 days ago
hires aa02ddc420 New brightmaps 2 years ago
maps e7051018d9 Fixes for #1342 and a fix for the well in #1341 1 day ago
materials 4cd023bcf0 Fix #675 10 months ago
models ca3c3c79f1 3D models for JunkPile{3,4,3NoBedTab} 3 weeks ago
music 84f7dc973a Fixed various issues 3 weeks ago
patches 19e10323ab Map number tweak 2 years ago
scripts 98fbcce716 Attempt to reduce raindrop point recalculations 21 hours ago
shaders 7f296f1a18 Attempt to fix #1280 1 year ago
sounds 9c0dc61877 Weapon sprites for #1032 1 year ago
source dbf9a7f830 Allow skipping cinematics via CVar 3 days ago
sprites dd925d703b Converted circle pads to use particles 3 days ago
textures 35cc16b0cb Initial localized texture implementation 7 months ago
tools f6592e1af3 Add fade time calculator program 9 months ago
.gitattributes b874a5c63a Gitattributes edit 6 months ago
.gitignore 3a0155cf14 Update .gitignore to skip UDB autosave files 3 weeks ago
.todo.txt db2a8e8286 Renamed for better organization 2 years ago
ENDOOM.ans bc2dba95f5 Updated ENDOOM lump, improved 4 years ago
NOTCH.dat 656b75fcf8 Update NOTCH to be red again 3 years ago
PLAYPAL.act 914d166c69 Preparations for making BoA load as an IWAD 7 years ago
README.md 49d3d94a86 Nitpicks 2 years ago
SCRIPT00.lmp ac1420a3b9 Padded SCRIPT00 to silence map load errors 5 years ago
STARTUP.dat d8a4104b11 STARTUP updated to our new corporate design concept. 3 years ago
TEXTURES.txt 19e10323ab Map number tweak 2 years ago
TextColors.txt 87feee583d Add optional display of map time and par time on hud 2 years ago
animdefs.txt 6f9aeb0219 Revert "Kar98k zoom update" 2 years ago
boa.ico 46182312f9 Added the "BOA" icon to the repo. I will most likely create a better one as soon as I have some time. 4 years ago
boadefs.bm 3d3431a326 Fix #1182 2 years ago
boadisplace.txt f3989a6b6f - separate displacement shader into `boa_dt.pk3` 3 years ago
boapixelate.txt 32c852ca63 Remove unnecessary speed lines from boapixelate 8 months ago
boashaders.txt 7f296f1a18 Attempt to fix #1280 1 year ago
build.bat 6e41a7d7b4 Fixes for tools and some improved sprites 3 years ago
build.sh 6e41a7d7b4 Fixes for tools and some improved sprites 3 years ago
colormap.lmp 826ddb430a - add colormap 3 years ago
confont.fon1 5c0c5921a2 Re-worked solution from previous commit 7 years ago
cvarinfo.txt dbf9a7f830 Allow skipping cinematics via CVar 3 days ago
decaldef.txt d73ea855d4 More effects work 3 years ago
defbinds.txt 1083794fb7 More defs updates 2 years ago
defcvars.txt 6b87ef826d Remove attempt to set sv_coopsharekeys on startup 2 weeks ago
fontdefs.txt ceb8c0b408 Keen Pogostick hud indicator 4 years ago
gameinfo.txt 7e299949f8 Minor GAMEINFO cleanup 3 years ago
gldefs.txt 2980cd1e0d Fix #1004 1 year ago
iwadinfo.txt 7a7f596e92 Standardize startup banner colors 3 years ago
keyconf.txt 7702eb0dbe Adjustments 2 years ago
language.csv 7ae33c841c Updated language 11 months ago
loadacs.txt 0ab16aca26 Added source code for colorgrade related stuff 5 years ago
lockdefs.txt d2c470727e C3M0_A: Rework of gem puzzle and other updates 2 years ago
mapinfo.txt 459df18e62 Update to player-color-to-text-color code 2 weeks ago
menudef.txt 6f16ac4c7e MidPrint tweaks 2 years ago
menudef.zsimple 94069a1251 Initial implementation of Simple Options for #563 2 years ago
modeldef.txt bdefa92ca9 Make c2m5b_doors.md3 a valid MD3 model file 1 month ago
reverbs.txt 85c84102df Attempt at custom reverb environment for C3M5_C 2 years ago
sndinfo.txt 9c0dc61877 Weapon sprites for #1032 1 year ago
sndseq.txt 20797f8d54 INTERMAP: Some fixes regarding the sound when giving Gutenberg a Eisenmann file 4 years ago
terrain.txt 37fed939a6 Little update 1 year ago
wolf_boa.txt bae501d3d4 Removed by request as from #931 2 years ago
wolf_boa_cr.txt d15715e572 Added new frames for Keen 11 months ago
wolf_boa_freedoom.txt 1fa3f1a226 Replace WolfenDoom with Wolfenstein where appropriate 3 years ago
zscript.zs 459df18e62 Update to player-color-to-text-color code 2 weeks ago

README.md

Wolfenstein: Blade of Agony

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

Authors

  • Daniel "Tormentor667" Gimmer: Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  • Dean "DoomJuan" Ascher: Concept Design, Plot Design, Writing, Quality Assurance, Level Design
  • Virgilio "Ozymandias81" Virzo: Concept Design, Modelling, SFX Design, Quality Assurance, Level Design
  • Maxim "DoomJedi" Genis: Sprite Artist
  • "AFADoomer": Programmer, Modelling
  • "Talon1024": Balancing, Programmer, Modelling, Writing, Quality Control
  • "Guardsoul": Level Design
  • "MaxED": Concept Design, Programmer, Modelling
  • Nash Muhandes: Programmer
  • "Ed The Bat": Programmer, Quality Control
  • "Kodi": Programmer
  • "Yqco": Programmer
  • "N00b": Programmer, Balancing, Playtester
  • "BigDaveHadSomeToo": Sprite Artist
  • "praise Mima" KeksDose: Programmer, Sprite Artist
  • "RingMan": Sprite Artist
  • James Christian: Proofreading & Revision
  • "The Zombie Killer": Programmer, Technical Support
  • "wildweasel": Programmer
  • Rachael Alexanderson: Programmer, Launcher
  • mgrinzPlayer: Programmer, Launcher

Features

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 36 playable and unique levels in full release
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, shaders etc.)
  • Achievement system
  • Custom launcher
  • Mutators
  • Switchable developer commentaries
  • And Much, much more!

License

This repository is for development and testing purposes. Contributions are welcome, but you are NOT ALLOWED to use any un-released material for your own projects without our permission!