keyconf.txt 7.9 KB

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  1. //3d trees off; all boa special effects off; all boa particles at min values; all boa actors rendering half of min values; all boa postprocessed shaders off; mirrors & reflections off; most of advanced engine gl_options off;
  2. alias boa_verylow "set boa_cullrange 1024; set boa_bidiswitch 1; set boa_bubbleswitch 0; set boa_cinderswitch 0; set boa_cloudswitch 0; set boa_dustswitch 0; set boa_fogswitch 0; set boa_leavesswitch 0; set boa_litsswitch 0; set boa_rainswitch 0; set boa_snowswitch 0; set boa_smokeswitch 0; set boa_smoketype 0; set boa_splashswitch 0; set boa_steamswitch 1; set boa_bloodlifetime 15; set boa_maxparticleactors 32; set boa_maxdebrisactors 8; set boa_boomswitch 1; set boa_casinglifetime 15; set boa_debrislifetime 15; set boa_fireswitch 1; set boa_grasslod 512; set boa_scenelod 512; set boa_sfxlod 512; set boa_grasslod 512; set boa_sparkswitch 1; set boa_treeslod 512; set boa_lightningdensity 1; set boa_pp_lensflares 0; set boa_pp_vignette 0; set boa_filmgrain 0; set boa_colorgrading 0; set boa_mblur 0; set boa_blood_gibs 0; set boa_blood_pools 0; set gl_mirrors 0; set gl_plane_reflection 0; set gl_bloom 0; set gl_fxaa 0; set gl_ssao 0; set gl_light_shadowmap 0; set gl_multisample 1; set gl_texture_filter 0; set sv_corpsequeuesize 0;"
  3. //3d trees off; all boa special effects off except leaves; all boa particles at wider values with blood gibs on; all boa actors rendering at min values; all boa postprocessed shaders off except colorgrading; mirrors & reflections off; most of advanced engine gl_options off;
  4. alias boa_low "set boa_cullrange 2048; set boa_bidiswitch 1; set boa_bubbleswitch 0; set boa_cinderswitch 0; set boa_cloudswitch 0; set boa_dustswitch 0; set boa_fogswitch 0; set boa_leavesswitch 1; set boa_litsswitch 0; set boa_rainswitch 0; set boa_snowswitch 0; set boa_smokeswitch 0; set boa_smoketype 0; set boa_splashswitch 0; set boa_steamswitch 1; set boa_bloodlifetime 30; set boa_maxparticleactors 64; set boa_maxdebrisactors 16; set boa_boomswitch 2; set boa_casinglifetime 30; set boa_debrislifetime 30; set boa_fireswitch 2; set boa_grasslod 1024; set boa_scenelod 1024; set boa_sfxlod 512; set boa_grasslod 1024; set boa_sparkswitch 2; set boa_treeslod 1024; set boa_lightningdensity 4; set boa_pp_lensflares 0; set boa_pp_vignette 0; set boa_filmgrain 0; set boa_colorgrading 1; set boa_mblur 0; set boa_blood_gibs 1; set boa_blood_pools 0; set gl_mirrors 0; set gl_plane_reflection 0; set gl_bloom 0; set gl_fxaa 0; set gl_ssao 0; set gl_light_shadowmap 0; set gl_multisample 1; set gl_texture_filter 0; set sv_corpsequeuesize 64;"
  5. //3d trees on; all boa special effects on except clouds, dust, smoke & steam; all boa particles at normal values with droplets on; all boa actors rendering at wider values; all boa postprocessed shaders off except colorgrading; mirrors & reflections on; most of advanced engine gl_options off;
  6. alias boa_normal "set boa_cullrange 4096; set boa_bidiswitch 0; set boa_bubbleswitch 1; set boa_cinderswitch 1; set boa_cloudswitch 0; set boa_dustswitch 0; set boa_fogswitch 1; set boa_leavesswitch 1; set boa_litsswitch 1; set boa_rainswitch 1; set boa_snowswitch 1; set boa_smokeswitch 1; set boa_smoketype 0; set boa_splashswitch 1; set boa_steamswitch 1; set boa_bloodlifetime 60; set boa_maxparticleactors 128; set boa_maxdebrisactors 32; set boa_boomswitch 3; set boa_casinglifetime 60; set boa_debrislifetime 60; set boa_fireswitch 3; set boa_grasslod 2048; set boa_scenelod 2048; set boa_sfxlod 1024; set boa_grasslod 2048; set boa_sparkswitch 3; set boa_treeslod 1024; set boa_lightningdensity 8; set boa_pp_lensflares 0; set boa_pp_vignette 0; set boa_filmgrain 0; set boa_colorgrading 1; set boa_mblur 0; set boa_blood_gibs 1; set boa_blood_pools 1; set gl_mirrors 1; set gl_plane_reflection 1; set gl_bloom 0; set gl_fxaa 0; set gl_ssao 0; set gl_light_shadowmap 0; set gl_multisample 1; set gl_texture_filter 0; set sv_corpsequeuesize 128;"
  7. //3d trees on; all boa special effects on; all boa particles at default values with droplets on; all boa actors rendering at default values; all boa postprocessed shaders on except lensflares; mirrors & reflections on; most of advanced engine gl_options on except for shadowmaps; normal texture filter on;
  8. alias boa_default "set boa_cullrange 8192; set boa_bidiswitch 0; set boa_bubbleswitch 1; set boa_cinderswitch 1; set boa_cloudswitch 1; set boa_dustswitch 1; set boa_fogswitch 1; set boa_leavesswitch 1; set boa_litsswitch 1; set boa_rainswitch 1; set boa_snowswitch 1; set boa_smokeswitch 1; set boa_smoketype 1; set boa_splashswitch 1; set boa_steamswitch 1; set boa_bloodlifetime 180; set boa_maxparticleactors 512; set boa_maxdebrisactors 64; set boa_boomswitch 5; set boa_casinglifetime 180; set boa_debrislifetime 180; set boa_fireswitch 5; set boa_grasslod 8192; set boa_scenelod 8192; set boa_sfxlod 8192; set boa_grasslod 8192; set boa_sparkswitch 5; set boa_treeslod 8192; set boa_lightningdensity 10; set boa_pp_lensflares 0; set boa_pp_vignette 1; set boa_filmgrain 1; set boa_colorgrading 1; set boa_mblur 1; set boa_blood_gibs 1; set boa_blood_pools 1; set gl_mirrors 1; set gl_plane_reflection 1; set gl_bloom 1; set gl_fxaa 1; set gl_ssao 1; set gl_light_shadowmap 0; set gl_multisample 2; set gl_texture_filter 2; set sv_corpsequeuesize 256;"
  9. //3d trees on; all boa special effects on; all boa particles at high values with droplets on; all boa actors rendering at high values; all boa postprocessed shaders on; mirrors & reflections on; most of advanced engine gl_options on; high texture filter on;
  10. alias boa_high "set boa_cullrange 8192; set boa_bidiswitch 0; set boa_bubbleswitch 1; set boa_cinderswitch 1; set boa_cloudswitch 1; set boa_dustswitch 1; set boa_fogswitch 1; set boa_leavesswitch 1; set boa_litsswitch 1; set boa_rainswitch 1; set boa_snowswitch 1; set boa_smokeswitch 1; set boa_smoketype 0; set boa_splashswitch 1; set boa_steamswitch 1; set boa_bloodlifetime 270; set boa_maxparticleactors 512; set boa_maxdebrisactors 64; set boa_boomswitch 5; set boa_casinglifetime 270; set boa_debrislifetime 270; set boa_fireswitch 5; set boa_grasslod 16384; set boa_scenelod 16384; set boa_sfxlod 16384; set boa_grasslod 16384; set boa_sparkswitch 5; set boa_treeslod 16384; set boa_lightningdensity 10; set boa_pp_lensflares 1; set boa_pp_vignette 1; set boa_filmgrain 1; set boa_colorgrading 1; set boa_mblur 1; set boa_blood_gibs 1; set boa_blood_pools 1; set gl_mirrors 1; set gl_plane_reflection 1; set gl_bloom 1; set gl_fxaa 2; set gl_ssao 1; set gl_light_shadowmap 1; set gl_multisample 3; set gl_texture_filter 4; set sv_corpsequeuesize 512;"
  11. //3d trees on; all boa special effects on; all boa particles at highest values with droplets on; all boa actors rendering at highest values; all boa postprocessed shaders on; mirrors & reflections on; most of advanced engine gl_options on except; highest texture filter on;
  12. alias boa_veryhigh "set boa_cullrange 8192; set boa_bidiswitch 0; set boa_bubbleswitch 1; set boa_cinderswitch 1; set boa_cloudswitch 1; set boa_dustswitch 1; set boa_fogswitch 1; set boa_leavesswitch 1; set boa_litsswitch 1; set boa_rainswitch 1; set boa_snowswitch 1; set boa_smokeswitch 1; set boa_smoketype 0; set boa_splashswitch 1; set boa_steamswitch 1; set boa_bloodlifetime 360; set boa_maxparticleactors 512; set boa_maxdebrisactors 64; set boa_boomswitch 5; set boa_casinglifetime 360; set boa_debrislifetime 360; set boa_fireswitch 5; set boa_grasslod 16384; set boa_scenelod 16384; set boa_sfxlod 16384; set boa_grasslod 16384; set boa_sparkswitch 5; set boa_treeslod 16384; set boa_lightningdensity 10; set boa_pp_lensflares 1; set boa_pp_vignette 1; set boa_filmgrain 1; set boa_colorgrading 1; set boa_mblur 1; set boa_blood_gibs 1; set boa_blood_pools 1; set gl_mirrors 1; set gl_plane_reflection 1; set gl_bloom 1; set gl_fxaa 4; set gl_ssao 1; set gl_light_shadowmap 1; set gl_multisample 4; set gl_texture_filter 6; set sv_corpsequeuesize 1024;"
  13. // Clear achievement cvars
  14. alias boa_resetachievements "netevent clearachievements;"