[Note, the bio on GitHub was too long, so this is a cut version] "WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects.

Ozymandias81 11c47a4dd7 Fix #1364 1 month ago
.github cacf47bc37 Properly check whether fontchars workflow is being run locally 2 years ago
acs 2984a38791 INTROMAP: Standardize cutscene code 2 years ago
data 35cc16b0cb Initial localized texture implementation 6 months ago
dist 1ad1f5ca05 Update metainfo file 5 months ago
fonts 6838c16a28 Close #1304 11 months ago
graphics 07b13a0253 Key Prompt graphic tweaks 2 years ago
hires aa02ddc420 New brightmaps 2 years ago
maps 11c47a4dd7 Fix #1364 1 month ago
materials 4cd023bcf0 Fix #675 9 months ago
models 96935b066d Crushed new skin 1 year ago
movies 6ba2ea1db6 Add intro movie using GZDoom's new cutscene system 1 year ago
music b85bdf42da Close #389 3 years ago
patches 19e10323ab Map number tweak 2 years ago
scripts 9e8514db7a Attempt to fix #1353 6 months ago
shaders 7f296f1a18 Attempt to fix #1280 1 year ago
sounds 9c0dc61877 Weapon sprites for #1032 11 months ago
source 2984a38791 INTROMAP: Standardize cutscene code 2 years ago
sprites 4cd023bcf0 Fix #675 9 months ago
textures 35cc16b0cb Initial localized texture implementation 6 months ago
tools f6592e1af3 Add fade time calculator program 8 months ago
.gitattributes b874a5c63a Gitattributes edit 4 months ago
.gitignore d14e21af3b Add some missing characters to minifont and smallfont 2 years ago
.todo.txt db2a8e8286 Renamed for better organization 2 years ago
ENDOOM.ans bc2dba95f5 Updated ENDOOM lump, improved 4 years ago
NOTCH.dat 656b75fcf8 Update NOTCH to be red again 3 years ago
PLAYPAL.act 914d166c69 Preparations for making BoA load as an IWAD 6 years ago
README.md 49d3d94a86 Nitpicks 2 years ago
SCRIPT00.lmp ac1420a3b9 Padded SCRIPT00 to silence map load errors 5 years ago
STARTUP.dat d8a4104b11 STARTUP updated to our new corporate design concept. 3 years ago
TEXTURES.txt 19e10323ab Map number tweak 2 years ago
TextColors.txt 87feee583d Add optional display of map time and par time on hud 2 years ago
animdefs.txt 6f9aeb0219 Revert "Kar98k zoom update" 2 years ago
boa.ico 46182312f9 Added the "BOA" icon to the repo. I will most likely create a better one as soon as I have some time. 4 years ago
boadefs.bm 3d3431a326 Fix #1182 2 years ago
boadisplace.txt f3989a6b6f - separate displacement shader into `boa_dt.pk3` 2 years ago
boapixelate.txt 32c852ca63 Remove unnecessary speed lines from boapixelate 6 months ago
boashaders.txt 7f296f1a18 Attempt to fix #1280 1 year ago
build.bat 6e41a7d7b4 Fixes for tools and some improved sprites 3 years ago
build.sh 6e41a7d7b4 Fixes for tools and some improved sprites 3 years ago
colormap.lmp 826ddb430a - add colormap 3 years ago
confont.fon1 5c0c5921a2 Re-worked solution from previous commit 7 years ago
cvarinfo.txt 60ea54838b Added terrain sound debugging CVar and command 2 years ago
decaldef.txt d73ea855d4 More effects work 3 years ago
defbinds.txt 1083794fb7 More defs updates 2 years ago
defcvars.txt 4e1f06efd4 Fix typo in DEFCVARS 1 month ago
fontdefs.txt ceb8c0b408 Keen Pogostick hud indicator 4 years ago
gameinfo.txt 7e299949f8 Minor GAMEINFO cleanup 3 years ago
gldefs.txt 2980cd1e0d Fix #1004 1 year ago
iwadinfo.txt 7a7f596e92 Standardize startup banner colors 3 years ago
keyconf.txt 7702eb0dbe Adjustments 2 years ago
language.csv 7ae33c841c Updated language 9 months ago
loadacs.txt 0ab16aca26 Added source code for colorgrade related stuff 5 years ago
lockdefs.txt d2c470727e C3M0_A: Rework of gem puzzle and other updates 2 years ago
mapinfo.txt 35cc16b0cb Initial localized texture implementation 6 months ago
menudef.txt 6f16ac4c7e MidPrint tweaks 2 years ago
menudef.zsimple 94069a1251 Initial implementation of Simple Options for #563 2 years ago
modeldef.txt 0946648951 Fix #996 1 year ago
reverbs.txt 85c84102df Attempt at custom reverb environment for C3M5_C 2 years ago
sndinfo.txt 9c0dc61877 Weapon sprites for #1032 11 months ago
sndseq.txt 20797f8d54 INTERMAP: Some fixes regarding the sound when giving Gutenberg a Eisenmann file 4 years ago
terrain.txt 37fed939a6 Little update 1 year ago
wolf_boa.txt bae501d3d4 Removed by request as from #931 2 years ago
wolf_boa_cr.txt d15715e572 Added new frames for Keen 9 months ago
wolf_boa_freedoom.txt 1fa3f1a226 Replace WolfenDoom with Wolfenstein where appropriate 3 years ago
zscript.zs 35cc16b0cb Initial localized texture implementation 6 months ago

README.md

Wolfenstein: Blade of Agony

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

Authors

  • Daniel "Tormentor667" Gimmer: Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  • Dean "DoomJuan" Ascher: Concept Design, Plot Design, Writing, Quality Assurance, Level Design
  • Virgilio "Ozymandias81" Virzo: Concept Design, Modelling, SFX Design, Quality Assurance, Level Design
  • Maxim "DoomJedi" Genis: Sprite Artist
  • "AFADoomer": Programmer, Modelling
  • "Talon1024": Balancing, Programmer, Modelling, Writing, Quality Control
  • "Guardsoul": Level Design
  • "MaxED": Concept Design, Programmer, Modelling
  • Nash Muhandes: Programmer
  • "Ed The Bat": Programmer, Quality Control
  • "Kodi": Programmer
  • "Yqco": Programmer
  • "N00b": Programmer, Balancing, Playtester
  • "BigDaveHadSomeToo": Sprite Artist
  • "praise Mima" KeksDose: Programmer, Sprite Artist
  • "RingMan": Sprite Artist
  • James Christian: Proofreading & Revision
  • "The Zombie Killer": Programmer, Technical Support
  • "wildweasel": Programmer
  • Rachael Alexanderson: Programmer, Launcher
  • mgrinzPlayer: Programmer, Launcher

Features

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 36 playable and unique levels in full release
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Beautiful special effects (weather, elements, explosions, shaders etc.)
  • Achievement system
  • Custom launcher
  • Mutators
  • Switchable developer commentaries
  • And Much, much more!

License

This repository is for development and testing purposes. Contributions are welcome, but you are NOT ALLOWED to use any un-released material for your own projects without our permission!