boashaders.txt 44 KB

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  1. //mxd. ALL HAIL TEH SHADORZ!
  2. ////////////////////
  3. // POSTPROCESSING //
  4. ////////////////////
  5. HardwareShader PostProcess Scene
  6. {
  7. Name "lensflareshader"
  8. Shader "shaders/PostProcess/LensFlare.fp" 330
  9. Uniform float threshold
  10. Uniform int samples
  11. Uniform float distance
  12. Uniform float amount
  13. }
  14. HardwareShader PostProcess scene
  15. {
  16. Name "vignetteshader"
  17. Shader "shaders/PostProcess/Vignette.fp" 330
  18. Uniform float intensity
  19. Uniform float falloff
  20. }
  21. HardwareShader PostProcess scene
  22. {
  23. Name "filmgrainshader"
  24. Shader "shaders/PostProcess/FilmGrain.fp" 330
  25. Uniform float timer
  26. Uniform float amount
  27. Uniform float pixelSize
  28. }
  29. HardwareShader PostProcess beforebloom
  30. {
  31. Name "boa_mblur"
  32. Shader "shaders/mblur.fp" 330
  33. Uniform vec2 steps
  34. Uniform int samples
  35. Uniform float increment
  36. Uniform int blendmode
  37. }
  38. //Liquids
  39. HardwareShader Texture "LAVA_A01"
  40. {
  41. Shader "shaders/lava.fp"
  42. Texture foreground "textures/shader/cloud.png"
  43. Speed 0.6
  44. }
  45. HardwareShader Texture "textures/LAVA_A01.png"
  46. {
  47. Shader "shaders/lava.fp"
  48. Texture foreground "textures/shader/cloud.png"
  49. Speed 0.6
  50. }
  51. HardwareShader Texture "LAVA_A02"
  52. {
  53. Shader "shaders/lava.fp"
  54. Texture foreground "textures/shader/cloud.png"
  55. Speed 0.6
  56. }
  57. HardwareShader Texture "textures/LAVA_A02.png"
  58. {
  59. Shader "shaders/lava.fp"
  60. Texture foreground "textures/shader/cloud.png"
  61. Speed 0.6
  62. }
  63. HardwareShader Texture "NUKA_A01"
  64. {
  65. Shader "shaders/nukage.fp"
  66. Texture foreground "textures/shader/cloud2.png"
  67. Speed 1.0
  68. }
  69. HardwareShader Texture "textures/NUKA_A01.png"
  70. {
  71. Shader "shaders/nukage.fp"
  72. Texture foreground "textures/shader/cloud2.png"
  73. Speed 1.0
  74. }
  75. // Waterfalls
  76. HardwareShader Texture WATR_A00
  77. {
  78. Shader "shaders/waterfall.frag"
  79. Define NOISE_DISTANCE = 768.
  80. Define OVERLAY_SCALE_X = 1.5
  81. Define OVERLAY_SCALE_Y = 1.5
  82. Define OVERLAY_OPACITY = .5
  83. Texture fbmnoise "textures/shader/waterfallnoise.png"
  84. }
  85. HardwareShader Texture "textures/WATR_A00.png"
  86. {
  87. Shader "shaders/waterfall.frag"
  88. Define NOISE_DISTANCE = 768.
  89. Define OVERLAY_SCALE_X = 1.5
  90. Define OVERLAY_SCALE_Y = 1.5
  91. Define OVERLAY_OPACITY = .5
  92. Texture fbmnoise "textures/shader/waterfallnoise.png"
  93. }
  94. HardwareShader Texture AZTC_WTF
  95. {
  96. Shader "shaders/waterfall.frag"
  97. Define NOISE_DISTANCE = 768.
  98. Define OVERLAY_SCALE_X = 1.5
  99. Define OVERLAY_SCALE_Y = 1.5
  100. Define OVERLAY_OPACITY = .5
  101. Texture fbmnoise "textures/shader/waterfallnoise.png"
  102. }
  103. HardwareShader Texture "textures/aztec/AZTC_WTF.png"
  104. {
  105. Shader "shaders/waterfall.frag"
  106. Define NOISE_DISTANCE = 768.
  107. Define OVERLAY_SCALE_X = 1.5
  108. Define OVERLAY_SCALE_Y = 1.5
  109. Define OVERLAY_OPACITY = .5
  110. Texture fbmnoise "textures/shader/waterfallnoise.png"
  111. }
  112. HardwareShader Texture WFAL_G98
  113. {
  114. Shader "shaders/waterfall.frag"
  115. Define NOISE_DISTANCE = 768.
  116. Define OVERLAY_SCALE_X = 1.5
  117. Define OVERLAY_SCALE_Y = 1.5
  118. Define OVERLAY_OPACITY = .5
  119. Texture fbmnoise "textures/shader/waterfallnoise.png"
  120. }
  121. HardwareShader Texture "textures/WFAL_G98.png"
  122. {
  123. Shader "shaders/waterfall.frag"
  124. Define NOISE_DISTANCE = 768.
  125. Define OVERLAY_SCALE_X = 1.5
  126. Define OVERLAY_SCALE_Y = 1.5
  127. Define OVERLAY_OPACITY = .5
  128. Texture fbmnoise "textures/shader/waterfallnoise.png"
  129. }
  130. HardwareShader Texture WFAL_X98
  131. {
  132. Shader "shaders/waterfall.frag"
  133. Define NOISE_DISTANCE = 768.
  134. Define OVERLAY_SCALE_X = 1.5
  135. Define OVERLAY_SCALE_Y = 1.5
  136. Define OVERLAY_OPACITY = .5
  137. Texture fbmnoise "textures/shader/waterfallnoise.png"
  138. }
  139. HardwareShader Texture "textures/WFAL_X98.png"
  140. {
  141. Shader "shaders/waterfall.frag"
  142. Define NOISE_DISTANCE = 768.
  143. Define OVERLAY_SCALE_X = 1.5
  144. Define OVERLAY_SCALE_Y = 1.5
  145. Define OVERLAY_OPACITY = .5
  146. Texture fbmnoise "textures/shader/waterfallnoise.png"
  147. }
  148. // DISTANCE FADE SHADER DEFS //
  149. // - Conelights
  150. HardwareShader Sprite VOLTA0
  151. {
  152. Shader "shaders/distfade.frag"
  153. Define FADE_DISTANCE = 512.
  154. }
  155. HardwareShader Sprite VOLTB0
  156. {
  157. Shader "shaders/distfade.frag"
  158. Define FADE_DISTANCE = 512.
  159. }
  160. // - Clouds
  161. HardwareShader Sprite CLXGA0
  162. {
  163. Shader "shaders/distfade.frag"
  164. Define FADE_DISTANCE = 256.
  165. }
  166. HardwareShader Sprite CLXGB0
  167. {
  168. Shader "shaders/distfade.frag"
  169. Define FADE_DISTANCE = 256.
  170. }
  171. HardwareShader Sprite CLXTA0
  172. {
  173. Shader "shaders/distfade.frag"
  174. Define FADE_DISTANCE = 256.
  175. }
  176. HardwareShader Sprite CLXTB0
  177. {
  178. Shader "shaders/distfade.frag"
  179. Define FADE_DISTANCE = 256.
  180. }
  181. HardwareShader Sprite CLXDA0
  182. {
  183. Shader "shaders/distfade.frag"
  184. Define FADE_DISTANCE = 256.
  185. }
  186. HardwareShader Sprite CLXDB0
  187. {
  188. Shader "shaders/distfade.frag"
  189. Define FADE_DISTANCE = 256.
  190. }
  191. // - Fog
  192. HardwareShader Sprite AWCFA0B0
  193. {
  194. Shader "shaders/distfade.frag"
  195. Define FADE_DISTANCE = 512.
  196. }
  197. HardwareShader Sprite AWCFC0D0
  198. {
  199. Shader "shaders/distfade.frag"
  200. Define FADE_DISTANCE = 512.
  201. }
  202. // - Zyklon Fog
  203. HardwareShader Sprite AWCFE0F0
  204. {
  205. Shader "shaders/distfade.frag"
  206. Define FADE_DISTANCE = 512.
  207. }
  208. HardwareShader Sprite AWCFG0H0
  209. {
  210. Shader "shaders/distfade.frag"
  211. Define FADE_DISTANCE = 512.
  212. }
  213. // - Underwater light ray
  214. HardwareShader Sprite LRAYA0
  215. {
  216. Shader "shaders/distfade.frag"
  217. Define FADE_DISTANCE = 256.
  218. }
  219. // - Hitler rumblewaves attacks
  220. HardwareShader Sprite SPLMA0
  221. {
  222. Shader "shaders/distfade.frag"
  223. Define FADE_DISTANCE = 384.
  224. }
  225. HardwareShader Sprite SPLMB0
  226. {
  227. Shader "shaders/distfade.frag"
  228. Define FADE_DISTANCE = 384.
  229. }
  230. // TEXTURES //
  231. Material Texture "AZTC_WTR"
  232. {
  233. normal "materials/normalmaps/AZTC_WTR.png"
  234. specular "materials/specular/AZTC_WTR.png"
  235. specularlevel 2.0
  236. shader "shaders/waves.fp"
  237. Texture background "textures/shader/water.png"
  238. speed 0.65
  239. }
  240. Material Texture "textures/aztec/AZTC_WTR.png"
  241. {
  242. normal "materials/normalmaps/AZTC_WTR.png"
  243. specular "materials/specular/AZTC_WTR.png"
  244. specularlevel 2.0
  245. shader "shaders/waves.fp"
  246. Texture background "textures/shader/water.png"
  247. speed 0.65
  248. }
  249. Material Texture "SLDG_A01"
  250. {
  251. normal "materials/normalmaps/water.png"
  252. specular "materials/specular/water.png"
  253. specularlevel 1.0
  254. shader "shaders/waves.fp"
  255. Texture background "textures/shader/water.png"
  256. speed 0.5
  257. }
  258. Material Texture "textures/SLDG_A01.png"
  259. {
  260. normal "materials/normalmaps/water.png"
  261. specular "materials/specular/water.png"
  262. specularlevel 1.0
  263. shader "shaders/waves.fp"
  264. Texture background "textures/shader/water.png"
  265. speed 0.5
  266. }
  267. Material Texture "WATR_A01"
  268. {
  269. normal "materials/normalmaps/water.png"
  270. specular "materials/specular/water.png"
  271. specularlevel 2.0
  272. shader "shaders/waves.fp"
  273. Texture background "textures/shader/water.png"
  274. speed 1.0
  275. }
  276. Material Texture "textures/WATR_A01.png"
  277. {
  278. normal "materials/normalmaps/water.png"
  279. specular "materials/specular/water.png"
  280. specularlevel 2.0
  281. shader "shaders/waves.fp"
  282. Texture background "textures/shader/water.png"
  283. speed 1.0
  284. }
  285. Material Texture "WATR_G97"
  286. {
  287. normal "materials/normalmaps/water.png"
  288. specular "materials/specular/water.png"
  289. specularlevel 2.0
  290. shader "shaders/waves.fp"
  291. Texture background "textures/shader/water.png"
  292. speed 1.0
  293. }
  294. Material Texture "textures/WATR_G97.png"
  295. {
  296. normal "materials/normalmaps/water.png"
  297. specular "materials/specular/water.png"
  298. specularlevel 2.0
  299. shader "shaders/waves.fp"
  300. Texture background "textures/shader/water.png"
  301. speed 1.0
  302. }
  303. Material Texture "textures/eastereggs/dsa1/DSA1_WTR.png"
  304. {
  305. normal "materials/normalmaps/water.png"
  306. specular "materials/specular/water.png"
  307. specularlevel 2.0
  308. shader "shaders/waves.fp"
  309. Texture background "textures/shader/water.png"
  310. speed 1.0
  311. }
  312. Material Texture "WATR_G98"
  313. {
  314. normal "materials/normalmaps/water.png"
  315. specular "materials/specular/water.png"
  316. specularlevel 2.0
  317. shader "shaders/waves.fp"
  318. Texture background "textures/shader/water.png"
  319. speed 0.75
  320. }
  321. Material Texture "textures/WATR_G98.png"
  322. {
  323. normal "materials/normalmaps/water.png"
  324. specular "materials/specular/water.png"
  325. specularlevel 2.0
  326. shader "shaders/waves.fp"
  327. Texture background "textures/shader/water.png"
  328. speed 0.75
  329. }
  330. Material Texture "WATR_X98"
  331. {
  332. normal "materials/normalmaps/water.png"
  333. specular "materials/specular/water.png"
  334. specularlevel 2.0
  335. shader "shaders/waves.fp"
  336. Texture background "textures/shader/water.png"
  337. speed 0.75
  338. }
  339. Material Texture "textures/WATR_X98.png"
  340. {
  341. normal "materials/normalmaps/water.png"
  342. specular "materials/specular/water.png"
  343. specularlevel 2.0
  344. shader "shaders/waves.fp"
  345. Texture background "textures/shader/water.png"
  346. speed 0.75
  347. }
  348. Material Texture "WATR_X99"
  349. {
  350. normal "materials/normalmaps/water.png"
  351. specular "materials/specular/water.png"
  352. specularlevel 2.0
  353. shader "shaders/waves.fp"
  354. Texture background "textures/shader/water.png"
  355. speed 0.6
  356. }
  357. Material Texture "textures/WATR_X99.png"
  358. {
  359. normal "materials/normalmaps/water.png"
  360. specular "materials/specular/water.png"
  361. specularlevel 2.0
  362. shader "shaders/waves.fp"
  363. Texture background "textures/shader/water.png"
  364. speed 0.6
  365. }
  366. //ANIMATED - no shaders needed
  367. Material Texture "HIACID01"
  368. {
  369. normal "materials/normalmaps/HIACID01.png"
  370. specular "materials/specular/HIACID01.png"
  371. specularlevel 8.0
  372. }
  373. Material Texture "textures/liquids/HIACID01.png"
  374. {
  375. normal "materials/normalmaps/HIACID01.png"
  376. specular "materials/specular/HIACID01.png"
  377. specularlevel 8.0
  378. }
  379. Material Texture "HIACID02"
  380. {
  381. normal "materials/normalmaps/HIACID02.png"
  382. specular "materials/specular/HIACID02.png"
  383. specularlevel 8.0
  384. }
  385. Material Texture "textures/liquids/HIACID02.png"
  386. {
  387. normal "materials/normalmaps/HIACID02.png"
  388. specular "materials/specular/HIACID02.png"
  389. specularlevel 8.0
  390. }
  391. Material Texture "HIACID03"
  392. {
  393. normal "materials/normalmaps/HIACID03.png"
  394. specular "materials/specular/HIACID03.png"
  395. specularlevel 8.0
  396. }
  397. Material Texture "textures/liquids/HIACID03.png"
  398. {
  399. normal "materials/normalmaps/HIACID03.png"
  400. specular "materials/specular/HIACID03.png"
  401. specularlevel 8.0
  402. }
  403. Material Texture "HIACID04"
  404. {
  405. normal "materials/normalmaps/HIACID04.png"
  406. specular "materials/specular/HIACID04.png"
  407. specularlevel 8.0
  408. }
  409. Material Texture "textures/liquids/HIACID04.png"
  410. {
  411. normal "materials/normalmaps/HIACID04.png"
  412. specular "materials/specular/HIACID04.png"
  413. specularlevel 8.0
  414. }
  415. Material Texture "HIACID05"
  416. {
  417. normal "materials/normalmaps/HIACID05.png"
  418. specular "materials/specular/HIACID05.png"
  419. specularlevel 8.0
  420. }
  421. Material Texture "textures/liquids/HIACID05.png"
  422. {
  423. normal "materials/normalmaps/HIACID05.png"
  424. specular "materials/specular/HIACID05.png"
  425. specularlevel 8.0
  426. }
  427. Material Texture "HIACID06"
  428. {
  429. normal "materials/normalmaps/HIACID06.png"
  430. specular "materials/specular/HIACID06.png"
  431. specularlevel 8.0
  432. }
  433. Material Texture "textures/liquids/HIACID06.png"
  434. {
  435. normal "materials/normalmaps/HIACID06.png"
  436. specular "materials/specular/HIACID06.png"
  437. specularlevel 8.0
  438. }
  439. Material Texture "HIACID07"
  440. {
  441. normal "materials/normalmaps/HIACID07.png"
  442. specular "materials/specular/HIACID07.png"
  443. specularlevel 8.0
  444. }
  445. Material Texture "textures/liquids/HIACID07.png"
  446. {
  447. normal "materials/normalmaps/HIACID07.png"
  448. specular "materials/specular/HIACID07.png"
  449. specularlevel 8.0
  450. }
  451. Material Texture "HIACID08"
  452. {
  453. normal "materials/normalmaps/HIACID08.png"
  454. specular "materials/specular/HIACID08.png"
  455. specularlevel 8.0
  456. }
  457. Material Texture "textures/liquids/HIACID08.png"
  458. {
  459. normal "materials/normalmaps/HIACID08.png"
  460. specular "materials/specular/HIACID08.png"
  461. specularlevel 8.0
  462. }
  463. Material Texture "HIACID09"
  464. {
  465. normal "materials/normalmaps/HIACID09.png"
  466. specular "materials/specular/HIACID09.png"
  467. specularlevel 8.0
  468. }
  469. Material Texture "textures/liquids/HIACID09.png"
  470. {
  471. normal "materials/normalmaps/HIACID09.png"
  472. specular "materials/specular/HIACID09.png"
  473. specularlevel 8.0
  474. }
  475. Material Texture "HIACID10"
  476. {
  477. normal "materials/normalmaps/HIACID10.png"
  478. specular "materials/specular/HIACID10.png"
  479. specularlevel 8.0
  480. }
  481. Material Texture "textures/liquids/HIACID10.png"
  482. {
  483. normal "materials/normalmaps/HIACID10.png"
  484. specular "materials/specular/HIACID10.png"
  485. specularlevel 8.0
  486. }
  487. Material Texture "HIACID11"
  488. {
  489. normal "materials/normalmaps/HIACID11.png"
  490. specular "materials/specular/HIACID11.png"
  491. specularlevel 8.0
  492. }
  493. Material Texture "textures/liquids/HIACID11.png"
  494. {
  495. normal "materials/normalmaps/HIACID11.png"
  496. specular "materials/specular/HIACID11.png"
  497. specularlevel 8.0
  498. }
  499. Material Texture "HIACID12"
  500. {
  501. normal "materials/normalmaps/HIACID12.png"
  502. specular "materials/specular/HIACID12.png"
  503. specularlevel 8.0
  504. }
  505. Material Texture "textures/liquids/HIACID12.png"
  506. {
  507. normal "materials/normalmaps/HIACID12.png"
  508. specular "materials/specular/HIACID12.png"
  509. specularlevel 8.0
  510. }
  511. Material Texture "HIACID13"
  512. {
  513. normal "materials/normalmaps/HIACID13.png"
  514. specular "materials/specular/HIACID13.png"
  515. specularlevel 8.0
  516. }
  517. Material Texture "textures/liquids/HIACID13.png"
  518. {
  519. normal "materials/normalmaps/HIACID13.png"
  520. specular "materials/specular/HIACID13.png"
  521. specularlevel 8.0
  522. }
  523. Material Texture "HIACID14"
  524. {
  525. normal "materials/normalmaps/HIACID14.png"
  526. specular "materials/specular/HIACID14.png"
  527. specularlevel 8.0
  528. }
  529. Material Texture "textures/liquids/HIACID14.png"
  530. {
  531. normal "materials/normalmaps/HIACID14.png"
  532. specular "materials/specular/HIACID14.png"
  533. specularlevel 8.0
  534. }
  535. Material Texture "HIACID15"
  536. {
  537. normal "materials/normalmaps/HIACID15.png"
  538. specular "materials/specular/HIACID15.png"
  539. specularlevel 8.0
  540. }
  541. Material Texture "textures/liquids/HIACID15.png"
  542. {
  543. normal "materials/normalmaps/HIACID15.png"
  544. specular "materials/specular/HIACID15.png"
  545. specularlevel 8.0
  546. }
  547. Material Texture "HIACID16"
  548. {
  549. normal "materials/normalmaps/HIACID16.png"
  550. specular "materials/specular/HIACID16.png"
  551. specularlevel 8.0
  552. }
  553. Material Texture "textures/liquids/HIACID16.png"
  554. {
  555. normal "materials/normalmaps/HIACID16.png"
  556. specular "materials/specular/HIACID16.png"
  557. specularlevel 8.0
  558. }
  559. Material Texture "HIACID17"
  560. {
  561. normal "materials/normalmaps/HIACID17.png"
  562. specular "materials/specular/HIACID17.png"
  563. specularlevel 8.0
  564. }
  565. Material Texture "textures/liquids/HIACID17.png"
  566. {
  567. normal "materials/normalmaps/HIACID17.png"
  568. specular "materials/specular/HIACID17.png"
  569. specularlevel 8.0
  570. }
  571. Material Texture "HIACID18"
  572. {
  573. normal "materials/normalmaps/HIACID18.png"
  574. specular "materials/specular/HIACID18.png"
  575. specularlevel 8.0
  576. }
  577. Material Texture "textures/liquids/HIACID18.png"
  578. {
  579. normal "materials/normalmaps/HIACID18.png"
  580. specular "materials/specular/HIACID18.png"
  581. specularlevel 8.0
  582. }
  583. Material Texture "HIACID19"
  584. {
  585. normal "materials/normalmaps/HIACID19.png"
  586. specular "materials/specular/HIACID19.png"
  587. specularlevel 8.0
  588. }
  589. Material Texture "textures/liquids/HIACID19.png"
  590. {
  591. normal "materials/normalmaps/HIACID19.png"
  592. specular "materials/specular/HIACID19.png"
  593. specularlevel 8.0
  594. }
  595. Material Texture "HIACID20"
  596. {
  597. normal "materials/normalmaps/HIACID20.png"
  598. specular "materials/specular/HIACID20.png"
  599. specularlevel 8.0
  600. }
  601. Material Texture "textures/liquids/HIACID20.png"
  602. {
  603. normal "materials/normalmaps/HIACID20.png"
  604. specular "materials/specular/HIACID20.png"
  605. specularlevel 8.0
  606. }
  607. Material Texture "HIACID21"
  608. {
  609. normal "materials/normalmaps/HIACID21.png"
  610. specular "materials/specular/HIACID21.png"
  611. specularlevel 8.0
  612. }
  613. Material Texture "textures/liquids/HIACID21.png"
  614. {
  615. normal "materials/normalmaps/HIACID21.png"
  616. specular "materials/specular/HIACID21.png"
  617. specularlevel 8.0
  618. }
  619. Material Texture "HIACID22"
  620. {
  621. normal "materials/normalmaps/HIACID22.png"
  622. specular "materials/specular/HIACID22.png"
  623. specularlevel 8.0
  624. }
  625. Material Texture "textures/liquids/HIACID22.png"
  626. {
  627. normal "materials/normalmaps/HIACID22.png"
  628. specular "materials/specular/HIACID22.png"
  629. specularlevel 8.0
  630. }
  631. Material Texture "HIACID23"
  632. {
  633. normal "materials/normalmaps/HIACID23.png"
  634. specular "materials/specular/HIACID23.png"
  635. specularlevel 8.0
  636. }
  637. Material Texture "textures/liquids/HIACID23.png"
  638. {
  639. normal "materials/normalmaps/HIACID23.png"
  640. specular "materials/specular/HIACID23.png"
  641. specularlevel 8.0
  642. }
  643. Material Texture "HIACID24"
  644. {
  645. normal "materials/normalmaps/HIACID24.png"
  646. specular "materials/specular/HIACID24.png"
  647. specularlevel 8.0
  648. }
  649. Material Texture "textures/liquids/HIACID24.png"
  650. {
  651. normal "materials/normalmaps/HIACID24.png"
  652. specular "materials/specular/HIACID24.png"
  653. specularlevel 8.0
  654. }
  655. Material Texture "HIACID25"
  656. {
  657. normal "materials/normalmaps/HIACID25.png"
  658. specular "materials/specular/HIACID25.png"
  659. specularlevel 8.0
  660. }
  661. Material Texture "textures/liquids/HIACID25.png"
  662. {
  663. normal "materials/normalmaps/HIACID25.png"
  664. specular "materials/specular/HIACID25.png"
  665. specularlevel 8.0
  666. }
  667. Material Texture "HIACID26"
  668. {
  669. normal "materials/normalmaps/HIACID26.png"
  670. specular "materials/specular/HIACID26.png"
  671. specularlevel 8.0
  672. }
  673. Material Texture "textures/liquids/HIACID26.png"
  674. {
  675. normal "materials/normalmaps/HIACID26.png"
  676. specular "materials/specular/HIACID26.png"
  677. specularlevel 8.0
  678. }
  679. Material Texture "HIACID27"
  680. {
  681. normal "materials/normalmaps/HIACID27.png"
  682. specular "materials/specular/HIACID27.png"
  683. specularlevel 8.0
  684. }
  685. Material Texture "textures/liquids/HIACID27.png"
  686. {
  687. normal "materials/normalmaps/HIACID27.png"
  688. specular "materials/specular/HIACID27.png"
  689. specularlevel 8.0
  690. }
  691. Material Texture "HIACID28"
  692. {
  693. normal "materials/normalmaps/HIACID28.png"
  694. specular "materials/specular/HIACID28.png"
  695. specularlevel 8.0
  696. }
  697. Material Texture "textures/liquids/HIACID28.png"
  698. {
  699. normal "materials/normalmaps/HIACID28.png"
  700. specular "materials/specular/HIACID28.png"
  701. specularlevel 8.0
  702. }
  703. Material Texture "HIACID29"
  704. {
  705. normal "materials/normalmaps/HIACID29.png"
  706. specular "materials/specular/HIACID29.png"
  707. specularlevel 8.0
  708. }
  709. Material Texture "textures/liquids/HIACID29.png"
  710. {
  711. normal "materials/normalmaps/HIACID29.png"
  712. specular "materials/specular/HIACID29.png"
  713. specularlevel 8.0
  714. }
  715. Material Texture "HIACID30"
  716. {
  717. normal "materials/normalmaps/HIACID30.png"
  718. specular "materials/specular/HIACID30.png"
  719. specularlevel 8.0
  720. }
  721. Material Texture "textures/liquids/HIACID30.png"
  722. {
  723. normal "materials/normalmaps/HIACID30.png"
  724. specular "materials/specular/HIACID30.png"
  725. specularlevel 8.0
  726. }
  727. Material Texture "HIACID31"
  728. {
  729. normal "materials/normalmaps/HIACID31.png"
  730. specular "materials/specular/HIACID31.png"
  731. specularlevel 8.0
  732. }
  733. Material Texture "textures/liquids/HIACID31.png"
  734. {
  735. normal "materials/normalmaps/HIACID31.png"
  736. specular "materials/specular/HIACID31.png"
  737. specularlevel 8.0
  738. }
  739. Material Texture "HIACID32"
  740. {
  741. normal "materials/normalmaps/HIACID32.png"
  742. specular "materials/specular/HIACID32.png"
  743. specularlevel 8.0
  744. }
  745. Material Texture "textures/liquids/HIACID32.png"
  746. {
  747. normal "materials/normalmaps/HIACID32.png"
  748. specular "materials/specular/HIACID32.png"
  749. specularlevel 8.0
  750. }
  751. Material Texture "HIACID33"
  752. {
  753. normal "materials/normalmaps/HIACID33.png"
  754. specular "materials/specular/HIACID33.png"
  755. specularlevel 8.0
  756. }
  757. Material Texture "textures/liquids/HIACID33.png"
  758. {
  759. normal "materials/normalmaps/HIACID33.png"
  760. specular "materials/specular/HIACID33.png"
  761. specularlevel 8.0
  762. }
  763. Material Texture "HIACID34"
  764. {
  765. normal "materials/normalmaps/HIACID34.png"
  766. specular "materials/specular/HIACID34.png"
  767. specularlevel 8.0
  768. }
  769. Material Texture "textures/liquids/HIACID34.png"
  770. {
  771. normal "materials/normalmaps/HIACID34.png"
  772. specular "materials/specular/HIACID34.png"
  773. specularlevel 8.0
  774. }
  775. Material Texture "HIWATR01"
  776. {
  777. normal "materials/normalmaps/HIACID01.png"
  778. specular "materials/specular/HIACID01.png"
  779. specularlevel 6.0
  780. }
  781. Material Texture "textures/liquids/HIWATR01.png"
  782. {
  783. normal "materials/normalmaps/HIACID01.png"
  784. specular "materials/specular/HIACID01.png"
  785. specularlevel 6.0
  786. }
  787. Material Texture "HIWATR02"
  788. {
  789. normal "materials/normalmaps/HIACID02.png"
  790. specular "materials/specular/HIACID02.png"
  791. specularlevel 6.0
  792. }
  793. Material Texture "textures/liquids/HIWATR02.png"
  794. {
  795. normal "materials/normalmaps/HIACID02.png"
  796. specular "materials/specular/HIACID02.png"
  797. specularlevel 6.0
  798. }
  799. Material Texture "HIWATR03"
  800. {
  801. normal "materials/normalmaps/HIACID03.png"
  802. specular "materials/specular/HIACID03.png"
  803. specularlevel 6.0
  804. }
  805. Material Texture "textures/liquids/HIWATR03.png"
  806. {
  807. normal "materials/normalmaps/HIACID03.png"
  808. specular "materials/specular/HIACID03.png"
  809. specularlevel 6.0
  810. }
  811. Material Texture "HIWATR04"
  812. {
  813. normal "materials/normalmaps/HIACID04.png"
  814. specular "materials/specular/HIACID04.png"
  815. specularlevel 6.0
  816. }
  817. Material Texture "textures/liquids/HIWATR04.png"
  818. {
  819. normal "materials/normalmaps/HIACID04.png"
  820. specular "materials/specular/HIACID04.png"
  821. specularlevel 6.0
  822. }
  823. Material Texture "HIWATR05"
  824. {
  825. normal "materials/normalmaps/HIACID05.png"
  826. specular "materials/specular/HIACID05.png"
  827. specularlevel 6.0
  828. }
  829. Material Texture "textures/liquids/HIWATR05.png"
  830. {
  831. normal "materials/normalmaps/HIACID05.png"
  832. specular "materials/specular/HIACID05.png"
  833. specularlevel 6.0
  834. }
  835. Material Texture "HIWATR06"
  836. {
  837. normal "materials/normalmaps/HIACID06.png"
  838. specular "materials/specular/HIACID06.png"
  839. specularlevel 6.0
  840. }
  841. Material Texture "textures/liquids/HIWATR06.png"
  842. {
  843. normal "materials/normalmaps/HIACID06.png"
  844. specular "materials/specular/HIACID06.png"
  845. specularlevel 6.0
  846. }
  847. Material Texture "HIWATR07"
  848. {
  849. normal "materials/normalmaps/HIACID07.png"
  850. specular "materials/specular/HIACID07.png"
  851. specularlevel 6.0
  852. }
  853. Material Texture "textures/liquids/HIWATR07.png"
  854. {
  855. normal "materials/normalmaps/HIACID07.png"
  856. specular "materials/specular/HIACID07.png"
  857. specularlevel 6.0
  858. }
  859. Material Texture "HIWATR08"
  860. {
  861. normal "materials/normalmaps/HIACID08.png"
  862. specular "materials/specular/HIACID08.png"
  863. specularlevel 6.0
  864. }
  865. Material Texture "textures/liquids/HIWATR08.png"
  866. {
  867. normal "materials/normalmaps/HIACID08.png"
  868. specular "materials/specular/HIACID08.png"
  869. specularlevel 6.0
  870. }
  871. Material Texture "HIWATR09"
  872. {
  873. normal "materials/normalmaps/HIACID09.png"
  874. specular "materials/specular/HIACID09.png"
  875. specularlevel 6.0
  876. }
  877. Material Texture "textures/liquids/HIWATR09.png"
  878. {
  879. normal "materials/normalmaps/HIACID09.png"
  880. specular "materials/specular/HIACID09.png"
  881. specularlevel 6.0
  882. }
  883. Material Texture "HIWATR10"
  884. {
  885. normal "materials/normalmaps/HIACID10.png"
  886. specular "materials/specular/HIACID10.png"
  887. specularlevel 6.0
  888. }
  889. Material Texture "textures/liquids/HIWATR10.png"
  890. {
  891. normal "materials/normalmaps/HIACID10.png"
  892. specular "materials/specular/HIACID10.png"
  893. specularlevel 6.0
  894. }
  895. Material Texture "HIWATR11"
  896. {
  897. normal "materials/normalmaps/HIACID11.png"
  898. specular "materials/specular/HIACID11.png"
  899. specularlevel 6.0
  900. }
  901. Material Texture "textures/liquids/HIWATR11.png"
  902. {
  903. normal "materials/normalmaps/HIACID11.png"
  904. specular "materials/specular/HIACID11.png"
  905. specularlevel 6.0
  906. }
  907. Material Texture "HIWATR12"
  908. {
  909. normal "materials/normalmaps/HIACID12.png"
  910. specular "materials/specular/HIACID12.png"
  911. specularlevel 6.0
  912. }
  913. Material Texture "textures/liquids/HIWATR12.png"
  914. {
  915. normal "materials/normalmaps/HIACID12.png"
  916. specular "materials/specular/HIACID12.png"
  917. specularlevel 6.0
  918. }
  919. Material Texture "HIWATR13"
  920. {
  921. normal "materials/normalmaps/HIACID13.png"
  922. specular "materials/specular/HIACID13.png"
  923. specularlevel 6.0
  924. }
  925. Material Texture "textures/liquids/HIWATR13.png"
  926. {
  927. normal "materials/normalmaps/HIACID13.png"
  928. specular "materials/specular/HIACID13.png"
  929. specularlevel 6.0
  930. }
  931. Material Texture "HIWATR14"
  932. {
  933. normal "materials/normalmaps/HIACID14.png"
  934. specular "materials/specular/HIACID14.png"
  935. specularlevel 6.0
  936. }
  937. Material Texture "textures/liquids/HIWATR14.png"
  938. {
  939. normal "materials/normalmaps/HIACID14.png"
  940. specular "materials/specular/HIACID14.png"
  941. specularlevel 6.0
  942. }
  943. Material Texture "HIWATR15"
  944. {
  945. normal "materials/normalmaps/HIACID15.png"
  946. specular "materials/specular/HIACID15.png"
  947. specularlevel 6.0
  948. }
  949. Material Texture "textures/liquids/HIWATR15.png"
  950. {
  951. normal "materials/normalmaps/HIACID15.png"
  952. specular "materials/specular/HIACID15.png"
  953. specularlevel 6.0
  954. }
  955. Material Texture "HIWATR16"
  956. {
  957. normal "materials/normalmaps/HIACID16.png"
  958. specular "materials/specular/HIACID16.png"
  959. specularlevel 6.0
  960. }
  961. Material Texture "textures/liquids/HIWATR16.png"
  962. {
  963. normal "materials/normalmaps/HIACID16.png"
  964. specular "materials/specular/HIACID16.png"
  965. specularlevel 6.0
  966. }
  967. Material Texture "HIWATR17"
  968. {
  969. normal "materials/normalmaps/HIACID17.png"
  970. specular "materials/specular/HIACID17.png"
  971. specularlevel 6.0
  972. }
  973. Material Texture "textures/liquids/HIWATR17.png"
  974. {
  975. normal "materials/normalmaps/HIACID17.png"
  976. specular "materials/specular/HIACID17.png"
  977. specularlevel 6.0
  978. }
  979. Material Texture "HIWATR18"
  980. {
  981. normal "materials/normalmaps/HIACID18.png"
  982. specular "materials/specular/HIACID18.png"
  983. specularlevel 6.0
  984. }
  985. Material Texture "textures/liquids/HIWATR18.png"
  986. {
  987. normal "materials/normalmaps/HIACID18.png"
  988. specular "materials/specular/HIACID18.png"
  989. specularlevel 6.0
  990. }
  991. Material Texture "HIWATR19"
  992. {
  993. normal "materials/normalmaps/HIACID19.png"
  994. specular "materials/specular/HIACID19.png"
  995. specularlevel 6.0
  996. }
  997. Material Texture "textures/liquids/HIWATR19.png"
  998. {
  999. normal "materials/normalmaps/HIACID19.png"
  1000. specular "materials/specular/HIACID19.png"
  1001. specularlevel 6.0
  1002. }
  1003. Material Texture "HIWATR20"
  1004. {
  1005. normal "materials/normalmaps/HIACID20.png"
  1006. specular "materials/specular/HIACID20.png"
  1007. specularlevel 6.0
  1008. }
  1009. Material Texture "textures/liquids/HIWATR20.png"
  1010. {
  1011. normal "materials/normalmaps/HIACID20.png"
  1012. specular "materials/specular/HIACID20.png"
  1013. specularlevel 6.0
  1014. }
  1015. Material Texture "HIWATR21"
  1016. {
  1017. normal "materials/normalmaps/HIACID21.png"
  1018. specular "materials/specular/HIACID21.png"
  1019. specularlevel 6.0
  1020. }
  1021. Material Texture "textures/liquids/HIWATR21.png"
  1022. {
  1023. normal "materials/normalmaps/HIACID21.png"
  1024. specular "materials/specular/HIACID21.png"
  1025. specularlevel 6.0
  1026. }
  1027. Material Texture "HIWATR22"
  1028. {
  1029. normal "materials/normalmaps/HIACID22.png"
  1030. specular "materials/specular/HIACID22.png"
  1031. specularlevel 6.0
  1032. }
  1033. Material Texture "textures/liquids/HIWATR22.png"
  1034. {
  1035. normal "materials/normalmaps/HIACID22.png"
  1036. specular "materials/specular/HIACID22.png"
  1037. specularlevel 6.0
  1038. }
  1039. Material Texture "HIWATR23"
  1040. {
  1041. normal "materials/normalmaps/HIACID23.png"
  1042. specular "materials/specular/HIACID23.png"
  1043. specularlevel 6.0
  1044. }
  1045. Material Texture "textures/liquids/HIWATR23.png"
  1046. {
  1047. normal "materials/normalmaps/HIACID23.png"
  1048. specular "materials/specular/HIACID23.png"
  1049. specularlevel 6.0
  1050. }
  1051. Material Texture "HIWATR24"
  1052. {
  1053. normal "materials/normalmaps/HIACID24.png"
  1054. specular "materials/specular/HIACID24.png"
  1055. specularlevel 6.0
  1056. }
  1057. Material Texture "textures/liquids/HIWATR24.png"
  1058. {
  1059. normal "materials/normalmaps/HIACID24.png"
  1060. specular "materials/specular/HIACID24.png"
  1061. specularlevel 6.0
  1062. }
  1063. Material Texture "HIWATR25"
  1064. {
  1065. normal "materials/normalmaps/HIACID25.png"
  1066. specular "materials/specular/HIACID25.png"
  1067. specularlevel 6.0
  1068. }
  1069. Material Texture "textures/liquids/HIWATR25.png"
  1070. {
  1071. normal "materials/normalmaps/HIACID25.png"
  1072. specular "materials/specular/HIACID25.png"
  1073. specularlevel 6.0
  1074. }
  1075. Material Texture "HIWATR26"
  1076. {
  1077. normal "materials/normalmaps/HIACID26.png"
  1078. specular "materials/specular/HIACID26.png"
  1079. specularlevel 6.0
  1080. }
  1081. Material Texture "textures/liquids/HIWATR26.png"
  1082. {
  1083. normal "materials/normalmaps/HIACID26.png"
  1084. specular "materials/specular/HIACID26.png"
  1085. specularlevel 6.0
  1086. }
  1087. Material Texture "HIWATR27"
  1088. {
  1089. normal "materials/normalmaps/HIACID27.png"
  1090. specular "materials/specular/HIACID27.png"
  1091. specularlevel 6.0
  1092. }
  1093. Material Texture "textures/liquids/HIWATR27.png"
  1094. {
  1095. normal "materials/normalmaps/HIACID27.png"
  1096. specular "materials/specular/HIACID27.png"
  1097. specularlevel 6.0
  1098. }
  1099. Material Texture "HIWATR28"
  1100. {
  1101. normal "materials/normalmaps/HIACID28.png"
  1102. specular "materials/specular/HIACID28.png"
  1103. specularlevel 6.0
  1104. }
  1105. Material Texture "textures/liquids/HIWATR28.png"
  1106. {
  1107. normal "materials/normalmaps/HIACID28.png"
  1108. specular "materials/specular/HIACID28.png"
  1109. specularlevel 6.0
  1110. }
  1111. Material Texture "HIWATR29"
  1112. {
  1113. normal "materials/normalmaps/HIACID29.png"
  1114. specular "materials/specular/HIACID29.png"
  1115. specularlevel 6.0
  1116. }
  1117. Material Texture "textures/liquids/HIWATR29.png"
  1118. {
  1119. normal "materials/normalmaps/HIACID29.png"
  1120. specular "materials/specular/HIACID29.png"
  1121. specularlevel 6.0
  1122. }
  1123. Material Texture "HIWATR30"
  1124. {
  1125. normal "materials/normalmaps/HIACID30.png"
  1126. specular "materials/specular/HIACID30.png"
  1127. specularlevel 6.0
  1128. }
  1129. Material Texture "textures/liquids/HIWATR30.png"
  1130. {
  1131. normal "materials/normalmaps/HIACID30.png"
  1132. specular "materials/specular/HIACID30.png"
  1133. specularlevel 6.0
  1134. }
  1135. Material Texture "HIWATR31"
  1136. {
  1137. normal "materials/normalmaps/HIACID31.png"
  1138. specular "materials/specular/HIACID31.png"
  1139. specularlevel 6.0
  1140. }
  1141. Material Texture "textures/liquids/HIWATR31.png"
  1142. {
  1143. normal "materials/normalmaps/HIACID31.png"
  1144. specular "materials/specular/HIACID31.png"
  1145. specularlevel 6.0
  1146. }
  1147. Material Texture "HIWATR32"
  1148. {
  1149. normal "materials/normalmaps/HIACID32.png"
  1150. specular "materials/specular/HIACID32.png"
  1151. specularlevel 6.0
  1152. }
  1153. Material Texture "textures/liquids/HIWATR32.png"
  1154. {
  1155. normal "materials/normalmaps/HIACID32.png"
  1156. specular "materials/specular/HIACID32.png"
  1157. specularlevel 6.0
  1158. }
  1159. Material Texture "HIWATR33"
  1160. {
  1161. normal "materials/normalmaps/HIACID33.png"
  1162. specular "materials/specular/HIACID33.png"
  1163. specularlevel 6.0
  1164. }
  1165. Material Texture "textures/liquids/HIWATR33.png"
  1166. {
  1167. normal "materials/normalmaps/HIACID33.png"
  1168. specular "materials/specular/HIACID33.png"
  1169. specularlevel 6.0
  1170. }
  1171. Material Texture "HIWATR34"
  1172. {
  1173. normal "materials/normalmaps/HIACID34.png"
  1174. specular "materials/specular/HIACID34.png"
  1175. specularlevel 6.0
  1176. }
  1177. Material Texture "textures/liquids/HIWATR34.png"
  1178. {
  1179. normal "materials/normalmaps/HIACID34.png"
  1180. specular "materials/specular/HIACID34.png"
  1181. specularlevel 6.0
  1182. }
  1183. Material Texture "CK_WATR0"
  1184. {
  1185. normal "materials/normalmaps/water.png"
  1186. specular "materials/specular/water.png"
  1187. specularlevel 2.0
  1188. shader "shaders/waves.fp"
  1189. Texture background "textures/shader/water.png"
  1190. speed 0.75
  1191. }
  1192. Material Texture "CK_TAR0"
  1193. {
  1194. shader "shaders/waves.fp"
  1195. Texture background "textures/shader/water.png"
  1196. speed 0.25
  1197. }
  1198. Material Texture "CK_POS0"
  1199. {
  1200. shader "shaders/waves.fp"
  1201. Texture background "textures/shader/water.png"
  1202. speed 0.50
  1203. }
  1204. //Blood
  1205. HardwareShader Sprite HITBA0
  1206. {
  1207. Shader "shaders/rotate.fp"
  1208. Speed 0.5
  1209. }
  1210. //Trees
  1211. HardwareShader Sprite CKBWA0
  1212. {
  1213. Shader "shaders/trees_sway.fp"
  1214. Speed 0.8
  1215. }
  1216. HardwareShader Texture TREE_G04
  1217. {
  1218. Shader "shaders/trees_sway.fp"
  1219. Speed 0.56
  1220. }
  1221. HardwareShader Texture "textures/TREE_G04.png"
  1222. {
  1223. Shader "shaders/trees_sway.fp"
  1224. Speed 0.56
  1225. }
  1226. HardwareShader Texture TREE_S04
  1227. {
  1228. Shader "shaders/trees_sway.fp"
  1229. Speed 0.56
  1230. }
  1231. HardwareShader Texture "textures/tree_s04.png"
  1232. {
  1233. Shader "shaders/trees_sway.fp"
  1234. Speed 0.56
  1235. }
  1236. HardwareShader Texture TREE_G05
  1237. {
  1238. Shader "shaders/trees_sway.fp"
  1239. Speed 0.56
  1240. }
  1241. HardwareShader Texture "textures/TREE_G05.png"
  1242. {
  1243. Shader "shaders/trees_sway.fp"
  1244. Speed 0.56
  1245. }
  1246. HardwareShader Texture TREE_G06
  1247. {
  1248. Shader "shaders/trees_sway.fp"
  1249. Speed 0.56
  1250. }
  1251. HardwareShader Texture "textures/TREE_G06.png"
  1252. {
  1253. Shader "shaders/trees_sway.fp"
  1254. Speed 0.56
  1255. }
  1256. //Roulette
  1257. HardwareShader Texture ROU03 //shortname used on map c1m5 - ozy81
  1258. {
  1259. Shader "shaders/rotate_flrs.fp"
  1260. Speed 0.45
  1261. }
  1262. //Bushes
  1263. HardwareShader Sprite BUS1A0
  1264. {
  1265. Shader "shaders/grass_sway.fp"
  1266. Speed -0.5
  1267. }
  1268. HardwareShader Sprite BUS1B0
  1269. {
  1270. Shader "shaders/grass_sway.fp"
  1271. Speed 0.5
  1272. }
  1273. HardwareShader Sprite BUS1C0
  1274. {
  1275. Shader "shaders/grass_sway.fp"
  1276. Speed -0.5
  1277. }
  1278. HardwareShader Sprite BUS1D0
  1279. {
  1280. Shader "shaders/grass_sway.fp"
  1281. Speed 0.5
  1282. }
  1283. HardwareShader Sprite BUS2A0
  1284. {
  1285. Shader "shaders/grass_sway.fp"
  1286. Speed -0.5
  1287. }
  1288. HardwareShader Sprite BUS2B0
  1289. {
  1290. Shader "shaders/grass_sway.fp"
  1291. Speed 0.5
  1292. }
  1293. HardwareShader Sprite BUS2C0
  1294. {
  1295. Shader "shaders/grass_sway.fp"
  1296. Speed -0.5
  1297. }
  1298. HardwareShader Sprite BUS2D0
  1299. {
  1300. Shader "shaders/grass_sway.fp"
  1301. Speed 0.5
  1302. }
  1303. HardwareShader Sprite BUS3A0
  1304. {
  1305. Shader "shaders/grass_sway.fp"
  1306. Speed -0.5
  1307. }
  1308. HardwareShader Sprite BUS3B0
  1309. {
  1310. Shader "shaders/grass_sway.fp"
  1311. Speed 0.5
  1312. }
  1313. HardwareShader Sprite BUS3C0
  1314. {
  1315. Shader "shaders/grass_sway.fp"
  1316. Speed -0.5
  1317. }
  1318. HardwareShader Sprite BUS3D0
  1319. {
  1320. Shader "shaders/grass_sway.fp"
  1321. Speed 0.5
  1322. }
  1323. HardwareShader Sprite BUS4A0
  1324. {
  1325. Shader "shaders/grass_sway.fp"
  1326. Speed -0.5
  1327. }
  1328. HardwareShader Sprite BUS4B0
  1329. {
  1330. Shader "shaders/grass_sway.fp"
  1331. Speed 0.5
  1332. }
  1333. HardwareShader Sprite BUS4C0
  1334. {
  1335. Shader "shaders/grass_sway.fp"
  1336. Speed -0.5
  1337. }
  1338. HardwareShader Sprite BUS4D0
  1339. {
  1340. Shader "shaders/grass_sway.fp"
  1341. Speed 0.5
  1342. }
  1343. HardwareShader Sprite BUS5A0
  1344. {
  1345. Shader "shaders/grass_sway.fp"
  1346. Speed -0.5
  1347. }
  1348. HardwareShader Sprite BUS5B0
  1349. {
  1350. Shader "shaders/grass_sway.fp"
  1351. Speed 0.5
  1352. }
  1353. HardwareShader Sprite BUS5C0
  1354. {
  1355. Shader "shaders/grass_sway.fp"
  1356. Speed -0.5
  1357. }
  1358. HardwareShader Sprite BUS5D0
  1359. {
  1360. Shader "shaders/grass_sway.fp"
  1361. Speed 0.5
  1362. }
  1363. HardwareShader Sprite BUS6A0
  1364. {
  1365. Shader "shaders/grass_sway.fp"
  1366. Speed -0.5
  1367. }
  1368. HardwareShader Sprite BUS6B0
  1369. {
  1370. Shader "shaders/grass_sway.fp"
  1371. Speed 0.5
  1372. }
  1373. HardwareShader Sprite BUS6C0
  1374. {
  1375. Shader "shaders/grass_sway.fp"
  1376. Speed -0.5
  1377. }
  1378. HardwareShader Sprite BUS6D0
  1379. {
  1380. Shader "shaders/grass_sway.fp"
  1381. Speed 0.5
  1382. }
  1383. HardwareShader Sprite BUS7A0
  1384. {
  1385. Shader "shaders/grass_sway.fp"
  1386. Speed -0.5
  1387. }
  1388. HardwareShader Sprite BUS7B0
  1389. {
  1390. Shader "shaders/grass_sway.fp"
  1391. Speed 0.5
  1392. }
  1393. HardwareShader Sprite BUS7C0
  1394. {
  1395. Shader "shaders/grass_sway.fp"
  1396. Speed -0.5
  1397. }
  1398. HardwareShader Sprite BUS7D0
  1399. {
  1400. Shader "shaders/grass_sway.fp"
  1401. Speed 0.5
  1402. }
  1403. HardwareShader Sprite BUS8A0
  1404. {
  1405. Shader "shaders/grass_sway.fp"
  1406. Speed -0.5
  1407. }
  1408. HardwareShader Sprite BUS8B0
  1409. {
  1410. Shader "shaders/grass_sway.fp"
  1411. Speed 0.5
  1412. }
  1413. HardwareShader Sprite BUS8C0
  1414. {
  1415. Shader "shaders/grass_sway.fp"
  1416. Speed -0.5
  1417. }
  1418. HardwareShader Sprite BUS8D0
  1419. {
  1420. Shader "shaders/grass_sway.fp"
  1421. Speed 0.5
  1422. }
  1423. HardwareShader Sprite BUS9A0
  1424. {
  1425. Shader "shaders/grass_sway.fp"
  1426. Speed -0.5
  1427. }
  1428. HardwareShader Sprite BUS9B0
  1429. {
  1430. Shader "shaders/grass_sway.fp"
  1431. Speed 0.5
  1432. }
  1433. HardwareShader Sprite BUS9C0
  1434. {
  1435. Shader "shaders/grass_sway.fp"
  1436. Speed -0.5
  1437. }
  1438. HardwareShader Sprite BUS9D0
  1439. {
  1440. Shader "shaders/grass_sway.fp"
  1441. Speed 0.5
  1442. }
  1443. HardwareShader Sprite BUSAA0
  1444. {
  1445. Shader "shaders/grass_sway.fp"
  1446. Speed -0.5
  1447. }
  1448. HardwareShader Sprite BUSAB0
  1449. {
  1450. Shader "shaders/grass_sway.fp"
  1451. Speed 0.5
  1452. }
  1453. HardwareShader Sprite BUSAC0
  1454. {
  1455. Shader "shaders/grass_sway.fp"
  1456. Speed -0.5
  1457. }
  1458. HardwareShader Sprite BUSAD0
  1459. {
  1460. Shader "shaders/grass_sway.fp"
  1461. Speed 0.5
  1462. }
  1463. HardwareShader Sprite BUSZA0
  1464. {
  1465. Shader "shaders/grass_sway.fp"
  1466. Speed 0.8
  1467. }
  1468. //Grasses
  1469. HardwareShader Sprite GRS1A0
  1470. {
  1471. Shader "shaders/grass_sway.fp"
  1472. Speed 1.0
  1473. }
  1474. HardwareShader Sprite GRS2A0
  1475. {
  1476. Shader "shaders/grass_sway.fp"
  1477. Speed 1.05
  1478. }
  1479. HardwareShader Sprite GRS3A0
  1480. {
  1481. Shader "shaders/grass_sway.fp"
  1482. Speed 1.04
  1483. }
  1484. HardwareShader Sprite GRS4A0
  1485. {
  1486. Shader "shaders/grass_sway.fp"
  1487. Speed 1.02
  1488. }
  1489. HardwareShader Sprite GRS5A0
  1490. {
  1491. Shader "shaders/grass_sway.fp"
  1492. Speed 1.01
  1493. }
  1494. HardwareShader Sprite GRS6A0
  1495. {
  1496. Shader "shaders/grass_sway.fp"
  1497. Speed 1.03
  1498. }
  1499. HardwareShader Sprite GRS7A0
  1500. {
  1501. Shader "shaders/grass_sway.fp"
  1502. Speed 1.04
  1503. }
  1504. HardwareShader Sprite GRS8A0
  1505. {
  1506. Shader "shaders/grass_sway.fp"
  1507. Speed 1.06
  1508. }
  1509. HardwareShader Sprite GRS9A0
  1510. {
  1511. Shader "shaders/grass_sway.fp"
  1512. Speed 1.07
  1513. }
  1514. //Flowers
  1515. HardwareShader Sprite FLW1A0
  1516. {
  1517. Shader "shaders/grass_sway.fp"
  1518. Speed 1.1
  1519. }
  1520. HardwareShader Sprite FLW2A0
  1521. {
  1522. Shader "shaders/grass_sway.fp"
  1523. Speed 1.02
  1524. }
  1525. HardwareShader Sprite FLW3A0
  1526. {
  1527. Shader "shaders/grass_sway.fp"
  1528. Speed 1.08
  1529. }
  1530. HardwareShader Sprite FLW4A0
  1531. {
  1532. Shader "shaders/grass_sway.fp"
  1533. Speed 1.03
  1534. }
  1535. HardwareShader Sprite FLW5A0
  1536. {
  1537. Shader "shaders/grass_sway.fp"
  1538. Speed 1.05
  1539. }
  1540. HardwareShader Sprite FLW6A0
  1541. {
  1542. Shader "shaders/grass_sway.fp"
  1543. Speed 1.04
  1544. }
  1545. HardwareShader Sprite FLW7A0
  1546. {
  1547. Shader "shaders/grass_sway.fp"
  1548. Speed 1.09
  1549. }
  1550. //Ryes
  1551. HardwareShader Sprite RYE_A0
  1552. {
  1553. Shader "shaders/rye_sway.fp"
  1554. Speed 1.07
  1555. }
  1556. HardwareShader Sprite RYE_B0
  1557. {
  1558. Shader "shaders/rye_sway.fp"
  1559. Speed 1.09
  1560. }
  1561. HardwareShader Sprite RYE_C0
  1562. {
  1563. Shader "shaders/rye_sway.fp"
  1564. Speed 1.05
  1565. }
  1566. HardwareShader Sprite RYE_D0
  1567. {
  1568. Shader "shaders/rye_sway.fp"
  1569. Speed 1.06
  1570. }
  1571. HardwareShader Sprite RYE_E0
  1572. {
  1573. Shader "shaders/rye_sway.fp"
  1574. Speed 1.04
  1575. }
  1576. HardwareShader Sprite RYE_F0
  1577. {
  1578. Shader "shaders/rye_sway.fp"
  1579. Speed 1.03
  1580. }
  1581. //Jungle plants
  1582. HardwareShader Sprite JUNGA0
  1583. {
  1584. Shader "shaders/grass_sway.fp"
  1585. Speed 0.85
  1586. }
  1587. HardwareShader Sprite JUNGB0
  1588. {
  1589. Shader "shaders/grass_sway.fp"
  1590. Speed 0.88
  1591. }
  1592. HardwareShader Sprite JUNGC0
  1593. {
  1594. Shader "shaders/grass_sway.fp"
  1595. Speed 0.92
  1596. }
  1597. HardwareShader Sprite JUNGD0
  1598. {
  1599. Shader "shaders/grass_sway.fp"
  1600. Speed 0.97
  1601. }
  1602. //Underwater plants
  1603. HardwareShader Sprite UWPLA0
  1604. {
  1605. Shader "shaders/underwater_sway.fp"
  1606. Speed 1.06
  1607. }
  1608. HardwareShader Sprite UWPLB0
  1609. {
  1610. Shader "shaders/underwater_sway.fp"
  1611. Speed 1.04
  1612. }
  1613. HardwareShader Sprite UWPLC0
  1614. {
  1615. Shader "shaders/underwater_sway.fp"
  1616. Speed 1.03
  1617. }
  1618. //Rotating Drill
  1619. HardwareShader Texture TURB_R01
  1620. {
  1621. Shader "shaders/rotate.fp"
  1622. Speed -1.0
  1623. }
  1624. //Rotating Windmill
  1625. HardwareShader Texture MIDG_MIL
  1626. {
  1627. Shader "shaders/rotate.fp"
  1628. Speed 0.5
  1629. }
  1630. HardwareShader Texture MIDG_MI2
  1631. {
  1632. Shader "shaders/rotate_cw.fp"
  1633. Speed 0.5
  1634. }
  1635. //Rotating Fire
  1636. HardwareShader Sprite FLM1A0
  1637. {
  1638. Shader "shaders/rotate.fp"
  1639. Speed 1.0
  1640. }
  1641. HardwareShader Sprite FLM2A0
  1642. {
  1643. Shader "shaders/rotate_cw.fp"
  1644. Speed 1.2
  1645. }
  1646. HardwareShader Sprite FLM3A0
  1647. {
  1648. Shader "shaders/rotate.fp"
  1649. Speed 0.8
  1650. }
  1651. HardwareShader Sprite FLM4A0
  1652. {
  1653. Shader "shaders/rotate_cw.fp"
  1654. Speed 0.7
  1655. }
  1656. HardwareShader Sprite FLM5A0
  1657. {
  1658. Shader "shaders/rotate.fp"
  1659. Speed 0.9
  1660. }
  1661. HardwareShader Sprite FLM6A0
  1662. {
  1663. Shader "shaders/rotate_cw.fp"
  1664. Speed 1.1
  1665. }
  1666. //Rotating Smoke
  1667. HardwareShader Sprite SMOCA0
  1668. {
  1669. Shader "shaders/rotate.fp"
  1670. Speed 0.5
  1671. }
  1672. HardwareShader Sprite SMOKA0
  1673. {
  1674. Shader "shaders/rotate.fp"
  1675. Speed 0.5
  1676. }
  1677. HardwareShader Sprite SMOKB0
  1678. {
  1679. Shader "shaders/rotate.fp"
  1680. Speed 0.2
  1681. }
  1682. HardwareShader Sprite SMOKC0
  1683. {
  1684. Shader "shaders/rotate.fp"
  1685. Speed 0.9
  1686. }
  1687. HardwareShader Sprite SMOKD0
  1688. {
  1689. Shader "shaders/rotate.fp"
  1690. Speed 1.3
  1691. }
  1692. //Rotating DarkSmoke
  1693. HardwareShader Sprite DKSMA0
  1694. {
  1695. Shader "shaders/rotate.fp"
  1696. Speed 0.6
  1697. }
  1698. HardwareShader Sprite DKS2A0
  1699. {
  1700. Shader "shaders/rotate.fp"
  1701. Speed 0.8
  1702. }
  1703. //Rotating GreySmoke
  1704. HardwareShader Sprite GRM2A0
  1705. {
  1706. Shader "shaders/rotate.fp"
  1707. Speed 0.6
  1708. }
  1709. HardwareShader Sprite GRM1A0
  1710. {
  1711. Shader "shaders/rotate.fp"
  1712. Speed -0.8
  1713. }
  1714. // Rotating Volcano Smoke
  1715. HardwareShader Sprite GRM3A0
  1716. {
  1717. Shader "shaders/rotate.fp"
  1718. Speed 0.5
  1719. }
  1720. //Rotating Steam
  1721. HardwareShader Sprite STEMA0
  1722. {
  1723. Shader "shaders/rotate_cw.fp"
  1724. Speed 2.5
  1725. }
  1726. HardwareShader Sprite ZTEMA0
  1727. {
  1728. Shader "shaders/rotate_cw.fp"
  1729. Speed 2.5
  1730. }
  1731. //Rotating Nuke Explosion parts
  1732. HardwareShader Sprite FLA1A0
  1733. {
  1734. Shader "shaders/rotate_cw.fp"
  1735. Speed 1.5
  1736. }
  1737. HardwareShader Sprite FLA2A0
  1738. {
  1739. Shader "shaders/rotate_cw.fp"
  1740. Speed -1.3
  1741. }
  1742. HardwareShader Sprite FLA3A0
  1743. {
  1744. Shader "shaders/rotate_cw.fp"
  1745. Speed 1.8
  1746. }
  1747. HardwareShader Sprite FLA4A0
  1748. {
  1749. Shader "shaders/rotate_cw.fp"
  1750. Speed -2.2
  1751. }
  1752. //Rotating ZyklonB Steam
  1753. HardwareShader Sprite ZTEMA0
  1754. {
  1755. Shader "shaders/rotate_cw.fp"
  1756. Speed 2.5
  1757. }
  1758. HardwareShader Sprite WTFGA0
  1759. {
  1760. Shader "shaders/rotate.fp"
  1761. Speed 2.5
  1762. }
  1763. //Rotating Portal Textures
  1764. HardwareShader Texture "textures/port_c01.png"
  1765. {
  1766. Shader "shaders/rotate_cw.fp"
  1767. Speed 1.0
  1768. }
  1769. HardwareShader Texture "textures/port_c02.png"
  1770. {
  1771. Shader "shaders/rotate_cw.fp"
  1772. Speed -2.5
  1773. }
  1774. HardwareShader Texture "textures/port_c03.png"
  1775. {
  1776. Shader "shaders/rotate_cw.fp"
  1777. Speed 5.33
  1778. }
  1779. //Rotating Splash
  1780. HardwareShader Sprite WTSAA0
  1781. {
  1782. Shader "shaders/rotate.fp"
  1783. Speed 2.0
  1784. }
  1785. HardwareShader Sprite WTSBA0
  1786. {
  1787. Shader "shaders/rotate_cw.fp"
  1788. Speed 3.0
  1789. }
  1790. HardwareShader Sprite WTSCA0
  1791. {
  1792. Shader "shaders/rotate.fp"
  1793. Speed 2.5
  1794. }
  1795. HardwareShader Sprite WTSDA0
  1796. {
  1797. Shader "shaders/rotate_cw.fp"
  1798. Speed 3.5
  1799. }
  1800. //Swirl Flatsprite
  1801. HardwareShader Sprite SWRXA0
  1802. {
  1803. Shader "shaders/rotate_cw.fp"
  1804. Speed 0.2
  1805. }
  1806. HardwareShader Sprite SWRXB0
  1807. {
  1808. Shader "shaders/rotate_cw.fp"
  1809. Speed 0.4
  1810. }
  1811. HardwareShader Sprite SWRXC0
  1812. {
  1813. Shader "shaders/rotate_cw.fp"
  1814. Speed 0.8
  1815. }
  1816. HardwareShader Sprite SWRXD0
  1817. {
  1818. Shader "shaders/rotate_cw.fp"
  1819. Speed 0.1
  1820. }
  1821. //Rotating Flameball
  1822. HardwareShader Sprite FBALA0
  1823. {
  1824. Shader "shaders/rotate_cw.fp"
  1825. Speed 10.0
  1826. }
  1827. //Rotating Fan
  1828. HardwareShader Texture VENT_A10
  1829. {
  1830. Shader "shaders/rotate_cw.fp"
  1831. Speed 0.0001
  1832. }
  1833. //Cloud Spawner (Storm)
  1834. HardwareShader Sprite CLXGA0
  1835. {
  1836. Shader "shaders/rotate_cw.fp"
  1837. Speed 2.0
  1838. }
  1839. HardwareShader Sprite CLXGB0
  1840. {
  1841. Shader "shaders/rotate_cw.fp"
  1842. Speed 1.3
  1843. }
  1844. HardwareShader Sprite CLXTA0
  1845. {
  1846. Shader "shaders/rotate_cw.fp"
  1847. Speed 2.0
  1848. }
  1849. HardwareShader Sprite CLXTB0
  1850. {
  1851. Shader "shaders/rotate_cw.fp"
  1852. Speed 1.3
  1853. }
  1854. HardwareShader Sprite CLXDA0
  1855. {
  1856. Shader "shaders/rotate_cw.fp"
  1857. Speed 2.0
  1858. }
  1859. HardwareShader Sprite CLXDB0
  1860. {
  1861. Shader "shaders/rotate_cw.fp"
  1862. Speed 1.3
  1863. }
  1864. //Underwater shader
  1865. HardwareShader PostProcess scene {
  1866. Name "watershader"
  1867. Shader "shaders/Water.frag" 330
  1868. Uniform float waterFactor
  1869. Uniform float timer // placeholder?
  1870. }
  1871. HardwareShader PostProcess scene {
  1872. Name "waterzoomshader"
  1873. Shader "shaders/WaterZoom.frag" 330
  1874. Uniform float zoomFactor
  1875. }
  1876. HardwareShader PostProcess scene {
  1877. Name "shakeshader"
  1878. Shader "shaders/Shake.fp" 330
  1879. Uniform float timer
  1880. Uniform float speed
  1881. }
  1882. HardwareShader PostProcess scene {
  1883. Name "oldvideoshader"
  1884. Shader "shaders/OldVideo.fp" 330
  1885. Uniform float timer
  1886. }
  1887. HardwareShader PostProcess scene {
  1888. Name "blurshader"
  1889. Shader "shaders/blur.fp" 330
  1890. Uniform float amount
  1891. Uniform float alpha
  1892. }
  1893. HardwareShader PostProcess scene {
  1894. Name "heatshader"
  1895. Shader "shaders/heat.fp" 330
  1896. Uniform float amount
  1897. Uniform float timer
  1898. }
  1899. HardwareShader PostProcess scene {
  1900. Name "sandshader"
  1901. Shader "shaders/snow.fp" 330
  1902. Uniform float angle
  1903. Uniform float pitch
  1904. Uniform float fov
  1905. Uniform vec3 position
  1906. Uniform vec3 particlecolor
  1907. Uniform float size
  1908. Uniform float timer
  1909. Uniform float alpha
  1910. Uniform float maxparticles
  1911. }
  1912. HardwareShader PostProcess scene {
  1913. Name "nausea"
  1914. Shader "shaders/nausea.fp" 330
  1915. Uniform int timer
  1916. Uniform float alpha
  1917. }
  1918. //Color Grading hardware shader
  1919. HardwareShader PostProcess Scene {
  1920. Name "ColorGrade"
  1921. Shader "shaders/colorgrade.fp" 330
  1922. Texture lut "PPLUT"
  1923. Uniform int lutA
  1924. Uniform int lutB
  1925. Uniform float alpha
  1926. Enabled
  1927. }
  1928. // Old video texture
  1929. HardwareShader Texture "textures/shader/oldvideo.png" {
  1930. Shader "shaders/OldVideoTx.fp"
  1931. Speed 1.0
  1932. }
  1933. HardwareShader Texture "textures/shader/s_oldv01.png" {
  1934. Shader "shaders/OldVideoTx.fp"
  1935. Speed 1.0
  1936. }
  1937. HardwareShader Texture "textures/shader/s_oldv02.png" {
  1938. Shader "shaders/OldVideoTx.fp"
  1939. Speed 1.0
  1940. }
  1941. HardwareShader Texture "textures/shader/s_oldv03.png" {
  1942. Shader "shaders/OldVideoTx.fp"
  1943. Speed 1.0
  1944. }
  1945. HardwareShader Texture "textures/shader/s_oldv04.png" {
  1946. Shader "shaders/OldVideoTx.fp"
  1947. Speed 1.0
  1948. }
  1949. HardwareShader Texture "textures/shader/s_oldv05.png" {
  1950. Shader "shaders/OldVideoTx.fp"
  1951. Speed 1.0
  1952. }
  1953. HardwareShader Texture "textures/shader/s_oldv06.png" {
  1954. Shader "shaders/OldVideoTx.fp"
  1955. Speed 1.0
  1956. }
  1957. HardwareShader Texture "textures/shader/s_oldv07.png" {
  1958. Shader "shaders/OldVideoTx.fp"
  1959. Speed 1.0
  1960. }
  1961. HardwareShader Texture "textures/shader/s_oldv08.png" {
  1962. Shader "shaders/OldVideoTx.fp"
  1963. Speed 1.0
  1964. }
  1965. HardwareShader Texture "textures/shader/s_oldv09.png" {
  1966. Shader "shaders/OldVideoTx.fp"
  1967. Speed 1.0
  1968. }
  1969. HardwareShader Texture "textures/shader/s_oldv10.png" {
  1970. Shader "shaders/OldVideoTx.fp"
  1971. Speed 1.0
  1972. }
  1973. // Crosshair overlays
  1974. HardwareShader Texture NOSHOT { Shader "shaders/bicubic.fp" }
  1975. HardwareShader Texture NOTDONE { Shader "shaders/bicubic.fp" }
  1976. HardwareShader Texture SHOT { Shader "shaders/bicubic.fp" }
  1977. HardwareShader Texture XHAIR80 { Shader "shaders/bicubic.fp" }
  1978. HardwareShader Texture XHAIR81 { Shader "shaders/bicubic.fp" }
  1979. HardwareShader Texture XHAIR82 { Shader "shaders/bicubic.fp" }
  1980. HardwareShader Texture XHAIR83 { Shader "shaders/bicubic.fp" }
  1981. HardwareShader Texture XHAIR84 { Shader "shaders/bicubic.fp" }
  1982. HardwareShader Texture XHAIR85 { Shader "shaders/bicubic.fp" }
  1983. HardwareShader Texture XHAIR86 { Shader "shaders/bicubic.fp" }
  1984. HardwareShader Texture XHAIR87 { Shader "shaders/bicubic.fp" }
  1985. HardwareShader Texture XHAIR88 { Shader "shaders/bicubic.fp" }
  1986. HardwareShader Texture XHAIR89 { Shader "shaders/bicubic.fp" }
  1987. HardwareShader Texture XHAIR90 { Shader "shaders/bicubic.fp" }
  1988. HardwareShader Texture COMPFILL { Shader "shaders/bicubic.fp" }
  1989. HardwareShader Texture COMPBORD { Shader "shaders/bicubic.fp" }
  1990. // Timer Graphics
  1991. HardwareShader Texture STATUSB { Shader "shaders/bicubic.fp" }
  1992. HardwareShader Texture STATUSO { Shader "shaders/bicubic.fp" }
  1993. // Language flag icons
  1994. HardwareShader Texture mlangcs { Shader "shaders/bicubic.fp" }
  1995. HardwareShader Texture mlangde { Shader "shaders/bicubic.fp" }
  1996. HardwareShader Texture mlangeng { Shader "shaders/bicubic.fp" }
  1997. HardwareShader Texture mlangenu { Shader "shaders/bicubic.fp" }
  1998. HardwareShader Texture mlangeo { Shader "shaders/bicubic.fp" }
  1999. HardwareShader Texture mlanges { Shader "shaders/bicubic.fp" }
  2000. HardwareShader Texture mlangesm { Shader "shaders/bicubic.fp" }
  2001. HardwareShader Texture mlangfi { Shader "shaders/bicubic.fp" }
  2002. HardwareShader Texture mlangfr { Shader "shaders/bicubic.fp" }
  2003. HardwareShader Texture mlangit { Shader "shaders/bicubic.fp" }
  2004. HardwareShader Texture mlangjp { Shader "shaders/bicubic.fp" }
  2005. HardwareShader Texture mlangko { Shader "shaders/bicubic.fp" }
  2006. HardwareShader Texture mlangnl { Shader "shaders/bicubic.fp" }
  2007. HardwareShader Texture mlangpl { Shader "shaders/bicubic.fp" }
  2008. HardwareShader Texture mlangpt { Shader "shaders/bicubic.fp" }
  2009. HardwareShader Texture mlangptg { Shader "shaders/bicubic.fp" }
  2010. HardwareShader Texture mlangro { Shader "shaders/bicubic.fp" }
  2011. HardwareShader Texture mlangru { Shader "shaders/bicubic.fp" }
  2012. HardwareShader Texture mlangsr { Shader "shaders/bicubic.fp" }
  2013. HardwareShader Texture mlangtr { Shader "shaders/bicubic.fp" }
  2014. HardwareShader Texture PauseBG { Shader "shaders/bicubic.fp" }
  2015. HardwareShader PostProcess scene {
  2016. Name "screenblend"
  2017. Shader "shaders/screenblend.fp" 330
  2018. Uniform float alpha
  2019. Uniform vec3 blendcolor
  2020. }
  2021. HardwareShader Texture "models/lightbeam.png" {
  2022. Shader "shaders/vclamp.frag"
  2023. }