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- ----------------------------------------------------------------------------------------------------
- NOTICE BEFORE YOU READ THROUGH:
- ----------------------------------------------------------------------------------------------------
- Almost 90% of sprites coming from WW-Nazis v2 have been replaced by AFADoomer, DoomJedi, DoomJuan,
- Ozymandias81 & Tormentor667 hires art during BoA Chapter 2 development, so you may find stuff credit
- here but belonging to Chapter 1-2 releases mostly (marked with a *)
- Regarding 3d models and TF3dM links, sadly models have been migrated to different ones (p3dm.ru and
- free3d.com mostly) around start of 2019 and most of those links are dead, but original authors have
- been included anyway. Most of audio have embedded credits, so right-clicking on each file & reading
- properties should be enough, but in case you find something that belongs to you please contact us!
- Historical and special textures obtained from images in the WWW are too hard to list or track with
- proper credits, and most of them have been included by DoomJuan during random chats so don't expect
- to find all credits for them simply because they have been altered so much that it is not possible
- track original authors (if there were any).
- DISCLAIMER. LICENSE BLOCKS IN SOURCE FILES ONLY APPLY TO PARTS OF THE WORK DONE SPECIFICALLY FOR
- BOA BY MEMBERS OF THE BOA TEAM. SEVERAL CODE SNIPPETS MADE BY AUTHORS OUTSIDE OF THE TEAM WERE USED
- IN BOA, AND WE ACKNOWLEDGE EFFORTS OF THESE AUTHORS IN THIS CREDITS FILE.
- ----------------------------------------------------------------------------------------------------
- ACTORS
- ----------------------------------------------------------------------------------------------------
- Bravo (Adrenaline Kit base code*)
- Captain Toenail (Strobe Lights, Lava Cauldron,...)
- Dr. Doctor (Winter Tree Spawner*)
- Ed The Bat (General code enhancements, inheritances optimizations)
- Espi, Nanami, Popsoap (Bat Familiar)
- Gothic (Junk Piles*)
- KeksDose (Original nuke effects, with edits by Pillowblaster for Russian Overkill variants)
- Kodi (Laser beam code)
- Krispy, zrrion the insect, IOP Team (Shark)
- Laz Rojas (Wolfendoom Series actors)
- Maelstrom (CreepyGhost actor based upon Phantom attacks)
- MagicWazard (Terrain Splashes, Aracnorb Queen, Wolf3d Objects Pack)
- MaxED (Scorpions base, Grass spawners, cosmetic fixes, Stealth actors [old], tweaks)
- Mor'ladim (Crows)
- N00b (conversion of DECORATE to ZScript)
- Ozymandias81 (Enhancements, Nazi Loper, Concentration Camp actors, Debris, Destroyable actors)
- Sergeant Mark IV (Tank debris & their 2d counterparts*)
- SidDoyle (Droplets Simulated Blood)
- Talon1024 (Countless optimizations)
- The Zombie Killer (Smooth tank movement)
- Tormentor667 (everything else)
- WildWeasel (WW-Nazis v2 weapons codes, Fake Hitler and Geist enemies from WW-Nazis v2)
- WoolieWool (Nebelwefer and Grenade weapons, Enemies code for WW-Nazis v2)
- Yuraofthehairfan (Aracnorb Queen)
- zrrion the insect (Smoke Monster)
- ----------------------------------------------------------------------------------------------------
- FONTS
- ----------------------------------------------------------------------------------------------------
- AFADoomer (several additions)
- Crs/Broncs (THREEFIV.bmf)
- DoomJedi (Cyrillic characters for BIGFONT, amh18, and chalkboard)
- Jimmy91
- Laz Rojas (WolfenDoom)
- N00b (non-ASCII characters for chickn24)
- Talon1024 (several additions and kerning fixes)
- Wolfman (fixes to threefiv.bmf)
- ----------------------------------------------------------------------------------------------------
- GRAPHICS
- ----------------------------------------------------------------------------------------------------
- B.J. Rowan (Totengräber Splat)
- Bethesda Softworks (Skynet Pickups)
- Bo Hernö (Eastereggs/Pixart textures)
- CeeJay (Items & Pickups)
- DoomJedi (Ryan and NPC Mugshots, Ryan IDs)
- IdolFX (Nosferatu: Wrath of the Malachi compass graphics)
- MaxED (Mugshots, fullscreen HUD improvements, help screen)
- Mor'Ladim (Mugshots for NPCs*)
- N00b (Animated Wolf3D skill mugshots)
- Ozymandias81 (ENDOOM screen, MOVIEHUD, GasMask & SpaceSuit HUD [bits by DoomJedi])
- Peter Bark (Mugshot edits for NPCs*)
- PillowBlaster (Browning sprite from Trailblazer, used as heat icon)
- SidDoyle (Knife weapon from Sneaky Doom)
- Tormentor667 (LowHealth graphics, Menues, FullScreen Hud, Freeze effect, Hires muzzleflashes...)
- Ulises Serrano (Boxart)
- KenneyNL (Input Prompts Pixel 16× (1.0) under Creative Commons Zero, CC0 - www.kenney.nl)
- ----------------------------------------------------------------------------------------------------
- MODELS
- ----------------------------------------------------------------------------------------------------
- 2015 Games Inc (models from Medal of Honor: Allied Assault - converted & fixed by MaxED):
- 2 flak gun models (models/88mmflak.md3 & models/88mmflak_d.md3)
- 2 truck models (models/opeltruck.md3 & models/gmctruck.md3)
- Sink model (models/bathroomsink.md3)
- Toilet model (models/toilet.md3*)
- 3d Realms (bar stools, toilet, solar panel, radio satelite, radio tower models from Duke Nukem 3d HRP - fixed & converted by Ozymandias81)
- 3dRegenerator (converted & offset'd into md3 files by Ozymandias81):
- Bunk Bed (http://tf3dm.com/3d-model/bunk-bed-52005.html) - splitted into 2 models too,
- Camera (http://tf3dm.com/3d-model/camera-35724.html)
- Cruiser (http://tf3dm.com/3d-model/kara-class-cruiser-and-nanuchka-class-corvette-69648.html)
- Earth (http://tf3dm.com/3d-model/earth-80156.html) - used as a base for planets
- German WW2 Car Kubelwagen (http://tf3dm.com/3d-model/german-ww-2-car-kubelwagen-6723.html)
- Mercedes Benz Limo (http://tf3dm.com/3d-model/mercedes-benz-limousine-56579.html)
- Office Chair (http://tf3dm.com/3d-model/office-chair-34612.html)
- Park Bench (https://free3d.com/3d-model/park-bench-73692.html)
- Park Bench 2 (https://free3d.com/3d-model/puo-3987-16372.html)
- Piano (http://tf3dm.com/3d-model/piano-8271.html)
- Tractor (http://tf3dm.com/3d-model/tractor-75027.html)
- Activision (Return to Castle Wolfenstein, Call Of Duty 1-2-UO)
- AFADoomer (Crane, Galileo Shuttle, Water Machine, Treasure Chest, Tornado, Resident Evil geometries and props import - edited from https://open3dmodel.com/3d-models/spencer-mansion-hall_8306.html)
- Ahmed (Music Stand from https://archive3d.net/?a=download&id=d89c94da - converted & modified by Ozymandias81)
- Apocalypse_67 (Ceiling Fan from http://tf3dm.com/3d-model/ceiling-fan-84706.html - heavily reworked by Ozymandias81)
- Argoon (3d Medieval Chandelier from http://www.sharecg.com/v/67193/browse/5/3D-Model/Medieval-Chandelier - converted & modified by Ozymandias81)
- Azlyirnizam (SS Horch 1A model from http://tf3dm.com/3d-model/horch-1a-19849.html - converted & modified by Ozymandias81)
- Bethesda Softworks (Malacath statue - converted and modified by Ozymandias81)
- Butthe4d (converted & modified by Ozymandias81):
- Banner Of The Third Reich from https://p3dm.ru/files/others/props/13299-banner-of-the-third-reich.html - added also anims
- Berlin Angel statue from https://p3dm.ru/files/others/props/13149-berlin-statue-angel-small.html
- Old Citroen C6 Sedan from https://p3dm.ru/files/auto/cars/12884-citroen-c6-sedan.html
- Crowbar Collective (Forklift from Black Mesa at https://p3dm.ru/files/auto/freight/7475-forklift-.html - converted & modified by Ozymandias81)
- DBRv6 (Art Deco Wall Light 1 from http://www.sharecg.com/v/26409/related/5/3D-Model/High-and-Dry-Art-Deco-Club-Props - converted & modified by Ozymandias81)
- DigitalMindSoft (Junker JU-52 model from https://p3dm.ru/files/avio/air_military_equipment/9183-junkers-ju-52-.html - converted & modified by Ozymandias81)
- DoomJuan (several reworked models from Return to Castle Wolfenstein, Nazi Eagle skin for COD_OrnateChair2 actors)
- DryJack (WW2 German Armed Forces 200L Fuel Drum model from http://www.ontarget3d.com/site/Products/1082-ww2-german-armed-forces-200l-fuel-drum-for-poser.aspx - converted by MaxED)
- Ecelon (Goro Statue from https://www.models-resource.com/xbox_360/mortalkombatkompleteedition/model/11508/, converted & modified by Ozymandias81)
- Enjay (Burghead Liberation, model conversions from mrmof, Hitler's Bust)
- FromPlanetEarth (Opel Blitz T-Stoff Tankwagen model from Wolfenstein 2009 at https://p3dm.ru/files/auto/freight/7135-opel-blitz-t-stoff-tankwagen-.html ,converted by Ozymandias81)
- GGCTuck (Tie Fighter model from http://www.models-resource.com/pc_computer/starwarsbattlefront/model/8523/, converted & modified by Ozymandias81)
- GSC Game World (S.T.A.L.K.E.R.: Call of Pripyat - Prometheus Statue model from http://www.models-resource.com/pc_computer/stalkercallofpripyat/model/7221/ , converted & modified by Ozymandias81)
- Hunter01 (Wheelbarrow from https://p3dm.ru/files/others/others/10753-metal-wheelbarrow.html , converted & modified by Ozymandias81)
- Hypnagogia (converted & modified by Ozymandias81):
- Antique Cash Register from http://www.sharecg.com/v/80627/browse/5/3D-Model/Antique-Cash-Register
- Globe from http://www.sharecg.com/v/75149/browse/5/3D-Model/Bar-Globe
- Old Suitcase from https://www.sharecg.com/v/82975/gallery/5/3D-Model/Old-Suitcase
- IdeaStudio (Photorealistic Earth skin from http://tf3dm.com/3d-model/planet-earth-99065.html)
- John (Blowtorch model from https://3dwarehouse.sketchup.com/model/e47e6a7a82d71c421bff0de2885cde16/Blowtorch-by-John - reworked by Ozymandias81)
- Lil'WhiteMouse (old Luftschiff LZ130 Airship*)
- Lou (3d rock model from http://www.archibaseplanet.com/download/73fee8f0.html, converted & modified by Ozymandias81)
- MaxED (with numerous edits by Ozymandias81):
- Panzer III tank model (models/tank_panzer3.md3) from Spring: 1944 mod (http://spring1944.net/)
- StreetLight, WallLight, SimpleLight, fixes/enhancements of existing models (Chapter 1), tombstones, wine barrel, road barrier, tables & chairs, wells, flags, ceiling shackles
- Windmill model (models/windmill_base.md3 & models/windmill_wheel.md3) is a modified model from 3TD Starter Pack #1 (http://opengameart.org/content/3td-starter-pack-1)
- Matt Bear Clark (garden urn model obtained by Ozymandias81 from this one https://sketchfab.com/models/22cfc75521cd4627b66235de312f7e05)
- Mohofoz (converted & modified by Ozymandias81):
- 3dSpeakers model base from http://tf3dm.com/3d-model/speakers-10459.html
- Woman Statue from http://tf3dm.com/3d-model/statue-24805.html
- Monolith Productions (No One Lives Forever 1 - Rooftop Antennae model, converted & modified by Ozymandias81)
- Nicola3dModels (Moon skin from http://tf3dm.com/3d-model/moon-17150.html ,converted & modified by Ozymandias81)
- Ozymandias81 (with also some edits by Talon1024):
- COD1-2-UO & RTCW models, offsets & reskin, Destroyed Nebelwerfer3d, TestCrate, anims for 3d Chairs, Handrail, DecalBase model, Berleagle.md3 model, Lids, Planks, Wartorn skins, BoATable1-2, countless reworks, brightmaps
- radiorus.md3 from https://p3dm.ru/files/others/12479-radio-station-north.html converted then modified
- Usable Turret model from http://www.3dsociety.ru/3dmodels/3d-model-minigun converted then modified
- Raven Software (Jedi Knight III, Hexen II)
- Rex (a couple of Half-Life like models from Paranoid TC*)
- Sutinoer (converted & modified by Ozymandias81):
- az_chalice1.md3, az_idol1-2.md3, ceremask.md3, re_whelchair.md3, scorpion.md3 from https://www.models-resource.com/search/?q=resident
- Hanging Shields from https://p3dm.ru/files/weapon/cold_arms/11818-hanging-shields.html
- Long Radiator from https://www.models-resource.com/pc_computer/batmanarkhamasylum/model/17644/
- Oil Can from https://p3dm.ru/files/others/props/13574-oil-can-post-war-pre-war-and-rare.html
- Smithing Tools from https://p3dm.ru/files/others/props/12148-smithing-tool.html
- Stone Bench from https://p3dm.ru/files/furniture/other_furniture/11266-stone-bench.html
- Talon1024 (Energy Tank Lit/Unlit [& brightmap], Feldfernschreiber, Radiator (old), PlainsSun Skybox, 3d ToolBox & 3d Spanner models and skins, Manhole Cover, Train Lever [+ Ozy81 bits for skins], Hitler's Desk)
- Tate Interactive (Medical Truck from Red Orchestra 2 at https://p3dm.ru/files/auto/cars/370-gaz-a-.html ,converted & modified by Ozymandias81)
- The Farm 51 (LV127.md3 model from NecroVisioN, converted & modified by Ozymandias81)
- Tokami-Fuko (various shields from https://p3dm.ru/files/weapon/other_weapons/14494-great-shields-pack.html , converted & modified by Ozymandias81)
- Unknown Author (Stage Light from https://downloadfree3d.com/interior/lamp/modern-stage-lights/ , converted & modified by Ozymandias81)
- Vados (models from Game of Thrones by Cyanide Studio, converted & modified by Ozymandias81):
- Mace from https://p3dm.ru/files/weapon/cold_arms/3334-mace-.html
- Halberd from https://p3dm.ru/files/weapon/cold_arms/3330-halberd-.html
- Shield from https://p3dm.ru/files/weapon/accessories/3340-shield-.html
- Shield Arryn from https://p3dm.ru/files/weapon/accessories/3341-shield-arryn-.html
- Short Sword from https://p3dm.ru/files/weapon/cold_arms/3343-short-sword-2-.html
- Sword from https://p3dm.ru/files/weapon/cold_arms/3344-sword-.html
- Vurt (converted & modified by MaxED & Ozymandias81):
- Vurt's Ascadian Isles Tree Replacer II (www.nexusmods.com/morrowind/mods/37249/)
- Vurt's Ashlands Overhaul (www.nexusmods.com/morrowind/mods/29399/)
- Vurt's Grazeland Trees II (www.nexusmods.com/morrowind/mods/37038/)
- Vurt's Leafy West Gash II (www.nexusmods.com/morrowind/mods/37400/)
- Vurt's Solstheim Tree Replacer II (www.nexusmods.com/morrowind/mods/37856/)
- Soolie (3 jungle tree models from Tropical Skyrim - A Climate Overhaul at http://www.nexusmods.com/skyrim/mods/33017 , converted & modified by MaxED & Ozymandias81)
- Willem Sitters (torture stuff from http://www.md2.sitters-electronics.nl/models.html , converted & modified by Ozymandias81)
- ----------------------------------------------------------------------------------------------------
- MUSIC
- ----------------------------------------------------------------------------------------------------
- Activision (Return to Castle Wolfenstein)
- Adrian von Ziegler (Nocturnus, c2m2 track)
- Bernard Haitink (Richard Wagner's "Die Walkure", from https://www.youtube.com/watch?v=RSRQAxo9SkY by Ozymandias81)
- Bill Brown (SS Base Stinger, Trainyard Combat from Wolfenstein 2009, C3M6A_I2.ogg & CMBT_HT.ogg)
- Bobby Prince (Wolfenstein 3D, iD Software / Blake Stone, JAM-Apogee)
- Cole Porter & John Williams (Indy & The Temple of Doom Movie, Paramount)
- Corny O (Swing from Berlin, SWING.ogg)
- Derek Fichter (Egyptian tomb music in C1M6, Composer)
- Dmitri Shostakovich (Waltz n°2, WALTZN2.ogg)
- Frank Maddin (Monster Bash, Apogee Software)
- Gifty (C3M6_B, C2M4)
- Graham Plowman (C2M1 "Rats in the Walls", "Thing on the Doorsteps")
- Heinrich Knote (Richard Wagner's "Die Walkure" shortened version obtained from - https://www.youtube.com/watch?v=vKvOQSco8iY - Edit by Ozymandias81)
- Horst Wessel (Jukebox Music no°3; Original Third Reich registration for Parlor Radio actor - https://www.youtube.com/watch?v=NWyK_JU-100&index=22&list=PLIULWTlW1uoL8DWr7TuGGpaY3zLxp9lZG - this one with edits by Ozymandias81)
- Joel Goldsmith (Call Of Duty 3, TreyArch)
- John Stafford Smith (Iron Sky)
- Ken Silverman (Ken's Labyrinth OST, Epic MegaGames)
- Marlene Dietrich ("La Vie En Rose", MD_VIE.ogg)
- Michael Giacchino (various Medal of Honor, Electronic Arts)
- Michael John Gordon (Wolfenstein: The Old Blood End Theme)
- Michael Land (Scumm Bar Theme from Monkey Island)
- Mikael Tariverdiev (2 extracts from "17 Moments of Spring" OST - FARAWAY.ogg and MOMENTS.ogg)
- Roger & Sarah Bansemer (Cape Porpoise, crwdcher.ogg)
- Rudolph Stember (Dungeon)
- Sam Hulick (Victory music of C1M5, "Mass Effect", "Mass Effect 3)
- Schutzstaffel (Parlor Radio Music, "Sieg Heil Viktoria!" - https://www.youtube.com/watch?v=oqmsN57NrKI - Edit by Ozymandias81)
- Scott Buckley (Intermission track, "Twinsen of Twinsun" & "Planescape Torment" remixes)
- Stuart Chatwood ("Explore the Ruins - Full Light", "Explore the Ruins - Low Light", "Battle in the Warrens" & "Chaos in the Town" on C2M2)
- ----------------------------------------------------------------------------------------------------
- SCRIPTS
- ----------------------------------------------------------------------------------------------------
- AFADoomer (Minesweeper script, Stealth System improvements, ZScript)
- Cocka (Original Health display for boss monsters*)
- Ed The Bat (Libraries & enhancements, Sprint effects, tweaks)
- dodopod (ZBulletChip zscript code for bullet related weapons decals, implemented by Ozy81 - https://forum.zdoom.org/viewtopic.php?f=105&t=61172)
- Hetdegon (Helper Marine basic code*)
- Ivory Duke (Base code for ledge grabbing from ZMovement, modified by AFADoomer - https://forum.zdoom.org/viewtopic.php?f=43&t=65095)
- Jessica Russell (Matrix functions pulled from Gutamatics)
- KeksDose (Libeye ZScript library for world-to-screen coordinate projection and de-projection)
- Kodi (Laserbeam & Usable Turret scripts*)
- m8f (Funny death-tracker zscript code, you can fin it inside Tools)
- Marisa Kirisame (Expanded ZScript math/logic for basic shape creation and positioning, Matrix functions)
- MaxED (Original implementation of QTilt ACS'd scripts + underwater swim effects*, Sneak System, Rollin' Death camera, tweaks)
- Nash (Tilt++, SpriteShadows*)
- Ozymandias81 (Health/Air/Death scripts, minor tweaks, zscriptified harpoon)
- Phantombeta (Deactivatable death script suggestions)
- SidDoyle (Droplets Simulated Blood)
- Talon1024 (Several adjustments, fixes and improvements, ZScript)
- The Zombie Killer (TruckGun script)
- Tormentor667 (Libraries enhancements, ZSDF, in-map scripts, tweaks)
- yqco (Damage flinch script, TruckGun improvements*)
- ----------------------------------------------------------------------------------------------------
- SOUNDS
- ----------------------------------------------------------------------------------------------------
- 3D Realms (various sounds from Duke Nukem 3d and Shadow Warrior)
- AFADoomer (rips):
- Parachute opening - https://www.zapsplat.com/music/parachute-deploy-open/
- Repair Sound - made from:
- http://www.freesfx.co.uk/rx2/mp3s/2/14129_1459951130.mp3
- http://www.freesfx.co.uk/rx2/mp3s/2/14127_1459951129.mp3
- http://www.freesfx.co.uk/rx2/mp3s/2/14128_1459951130.mp3
- Safe sounds - modified from https://www.soundsnap.com/tags/safe Hotel door - open and close, security latch engaged (1) and Safe dial or combination lock - combination 2, perspective (11) (AFADoomer)
- Tank Load/Unload Sounds
- https://elements.envato.com/tank-gun-breech-close-DE3QUJ9
- https://elements.envato.com/tank-gun-breech-open-S2FTMWQ
- https://elements.envato.com/blast-drive-3-0-bullet-shell-drop-54887-46A49YQ (Modified by AFADoomer)
- Tesla Weapon/Electrical Sounds - made from:
- https://freesound.org/people/Zabuhailo/sounds/167673/
- https://freesound.org/people/follytowers/sounds/362975/
- https://freesound.org/people/ihitokage/sounds/187363/
- Thunder sounds (thunder1.ogg - thunder5.ogg, thucrack.ogg) - made from:
- http://freesound.org/people/lonemonk/sounds/239489/
- http://freesound.org/people/Taira%20Komori/sounds/213015/
- http://freesound.org/people/heptor/sounds/155833/
- http://freesound.org/people/2887679652/sounds/135594/
- http://freesound.org/people/csengeri/sounds/99083/
- https://freesound.org/people/Spennnyyy/sounds/350506/
- Creepy Horst Wessel Lied [Music Box], modified from MIDI
- https://commons.wikimedia.org/wiki/File:Horst_Wessel_Lied.MID
- Aaron Gilbert (DSVOLC.ogg)
- ActionEffectsPro (bjfall1 & bjfall2 - from https://www.youtube.com/watch?v=rkI9Cew5aHk - converted to .ogg & modified by Ozymandias81)
- Activision (NaziLoper & Zombies sounds from Return to Castle Wolfenstein)
- AMBIOSIS (Boss footstep sounds STEPHVY1.ogg - STEPHVY4.ogg made from http://freesound.org/people/AMBIOSIS/sounds/316691/ )
- Attic Entertainment Software (Realms of Arkania)
- Audioblocks.com (pssst)
- Bailey D. (TRAIN_#.ogg sounds)
- Bethesda Softworks (Knife sounds from ES2 Daggerfall)
- Best Way & 1C (screams and phrases, sounds of tank fire, 20mm autocannon fire for chnalt*; from Faces of War: Brothers in Arms [has not been released internationally, http://vtv2.games.1c.ru/?action=brothers ])
- Blizzard Entertainment (Warcraft 3 sounds for Damned Soul)
- BouncyTEM (Screams)
- Bungie Software (Geist sounds from Marathon 2: Durandal)
- Capello Valerio (mortarg1.ogg from Geody Sounds)
- Cedric Peyronnet (hfanamb.ogg)
- Computer Sound (Bouncy)
- Dkustic (U-Boat engine sound (uboateng.ogg) - made from http://freesound.org/people/dkustic/sounds/76172/ )
- DoomJuan (SALOONKY.ogg from https://www.youtube.com/watch?v=Uwc8ygUzGnw - converted to .ogg & modified by Ozymandias81)
- Douglas Vicente (METALD1.ogg - converted to .ogg & modified by Ozymandias81)
- DruidBloke (secret.ogg) - made from http://freesound.org/people/druidbloke/sounds/165599/
- Epic Games (Unreal Tournament sounds for Panzerschreck on WW-Nazis v2)
- Free Radical Design (Undead Priests*)
- Hannibal Lectorr (FATSCREM.ogg obtained from https://www.youtube.com/watch?v=CHQ19S-Rx9I by Ozymandias81)
- Idle & greetings sounds (sounds/chatter) - taken from Blitzkrieg II (http://store.steampowered.com/app/313500).
- iD Software (Quake's Thunderbolt firing sound [tesla_kl.ogg])
- InspectorJ (HORORWND.ogg)
- Ivan Gabovitch (ROPETOSS.ogg)
- Jojikiba (Crows caw sounds)
- Joseph Krebs (spi_jump.ogg, spi_walk1-2.ogg sounds)
- Kegan (Magegunner sounds from G-Mota v1.2)
- Kevan GC (METALD6.ogg - converted to .ogg & modified by Ozymandias81)
- Looking Glass Studios (ROPE1-2-3-4.ogg sounds from Thief II: The Metal Age - ripped & converted from .wav to .ogg by Ozymandias81)
- Lozer_42 (CATMEOW1 & #2 from Operation Eisenfaust: Legacy)
- Malte Janßen (original recordings & voice acting for all unique human bosses)
- MaxED (rips):
- MiniShip firing sound (mshpfire.ogg) - made from https://www.youtube.com/watch?v=cp5gdUHFGIQ
- Old clock chime sound (cchime.ogg) - made from http://freesound.org/people/lonemonk/sounds/62579/
- Old clock tick sounds (ctick1.ogg - ctick3.ogg) - made from http://freesound.org/people/urbaneguerilla/sounds/161443/
- Spark sounds (spark1.ogg - spark3.ogg) - made from buzz1.wav from EpiQuake (http://www.moddb.com/mods/epiquake)
- Spider sounds (sounds/monsters/spider) - made from:
- http://freesound.org/people/yutface/sounds/257015/
- http://freesound.org/people/spookymodem/sounds/202108/
- http://freesound.org/people/benagain28/sounds/255694/
- http://freesound.org/people/dheming/sounds/197392/
- Steam burst sound (steam_b.ogg) - made from http://freesound.org/people/pengo_au/sounds/90143/
- Undead Monk death sound (monk_die.ogg) - made from http://freesound.org/people/Robinhood76/sounds/94166/
- Undead Monk pain sounds (monk_pn1.ogg - monk_pn3.ogg) - made from http://freesound.org/people/Disturbed3112/sounds/73766/
- Undead Monk see sound (monk_see.ogg) - made from http://freesound.org/people/Nurykabe/sounds/170256/
- McKinney (TKDBRS1 - #4, GRASBRK1 - #3 - from FreeSFX.co.uk)
- Medal of Honor: Allied Assault (weapon select sounds)
- Michael Giacchino (Smoke Monster)
- Monolith Software (several sounds from Blood and Blood 2; bullet, Lee-Enfield, Luger and a couple of enemy sounds from No One Lives Forever 1-2)
- Muska666 (Cha Ching Register - http://soundbible.com/1997-Cha-Ching-Register.html)
- nBeats for peeing sound (PEEING.ogg) - made from https://www.youtube.com/watch?v=dpzRbUm90Tw
- Ozymandias81 (re-elaborated stuff with Audacity):
- Adolf Hitler's Speeches (SPEECH1 & SPEECH2 - made from: https://www.youtube.com/watch?v=SjD9v9H2UrU https://www.youtube.com/watch?v=gz_ap1qtpt8
- Casino Chips sounds (CHIP1 to #5.ogg) - made from https://www.youtube.com/watch?v=wls6OGIZhZk
- Casino Chips Crash sound (CHIP6.ogg) - made from https://www.youtube.com/watch?v=BaPkdKAWddM
- Cat sounds (CATHISS from https://www.youtube.com/watch?v=T0o_BlyJSew - CATPURR from https://www.youtube.com/watch?v=3AwevAQzwcs )
- Concentration Camp Sounds (cough1-2.ogg - made from http://static1.grsites.com/archive/sounds/people/people078.wav http://static1.grsites.com/archive/sounds/people/people118.wav )
- Fireworks (FWORKS#.ogg sounds) - made from https://www.youtube.com/watch?v=Kii3NDWCRBM
- Rebellion Developments (sounds from Sniper Elite - NKVD soldiers & weapons)
- Reinsamba:
- Mutant pain sounds (mtnt_pn1.ogg - mtnt_pn3.ogg) - made from http://freesound.org/people/reinsamba/sounds/48405/
- Mutant see sound (mtnt_see.ogg) - made from http://freesound.org/people/reinsamba/sounds/48406/
- Revo794 (Astrostein city ambience)
- Running With Scissors (Shovel sounds from Postal 2)
- Series 1000 General (Repair1-2-3.ogg)
- Sky Yurt (MASKBRTH.ogg) - made from https://www.youtube.com/watch?v=TYF41FV-eMk - rips, conversion and modified by Ozymandias81)
- Sound Ideas (FAN.ogg)
- Sound Bible (METALD2-3.ogg - converted to .ogg & modified by Ozymandias81)
- Sound Dogs (bullhit#.wav files, converted to .ogg by Ozymandias81)
- Sound Pack Tree (BREAD1-2-3.ogg files obtained from https://www.youtube.com/watch?v=N7Fx7BSypr8 by Ozymandias81)
- SoundJay.com (SMSWITCH.ogg)
- Stephan Schutze (METALD4-5.ogg - converted to .ogg & modified by Ozymandias81)
- The_Funktasm (chaingun sounds recording for WW-Nazis v2*)
- TheBadHustlex (Astrostein Hitler sounds)
- Timbre (Rocket engine sound DSMISLF.ogg - made from http://freesound.org/people/Timbre/sounds/71023/ )
- Tormentor667 (SSTemplar sounds)
- Valve Software (Left 4 Dead - sounds for Zombies, Portal 2 - electrical arc sounds)
- Volition (Weasel death sounds for WW-Nazis v2 from Red Faction, and Vosvoy for other sounds for that actor too*)
- Wesley J. Landaker (GLSBRK01.ogg)
- Westwood Studios and Capcom (Swinging Doors from Resident Evil)
- Windmill sound (sounds/props/windmill.ogg) - made from:
- http://www.soundsnap.com/node/77808,
- https://www.youtube.com/watch?v=E-Oy380CglM
- Wolf Skevos-Jones (several sounds for enemies on WW-Nazis v2)
- ----------------------------------------------------------------------------------------------------
- SPECIAL EFFECTS
- ----------------------------------------------------------------------------------------------------
-
- AFADoomer (Shaders, advanced zscript behaviors for movable actors)
- Captain Toenail (Various special effects)
- KeksDose (Explosions, Nuke explosions, some GLDefs)
- MaxED (Shaders)
- Nash (Shaders)
- Ozymandias81 (GLDefs, UFO fly & explosion effects, performance tweaks)
- PillowBlaster (Russian Overkill code edits for Nuke explosion effects)
- Pixel Eater (Shaders)
- SolarSnowfall (Sparks)
- SidDoyle (Droplets Simulated Blood)
- Talon1024 (Shaders)
- Tormentor667 (Rain, Snow, Cloud, Sparks, Fire...)
- zrrion the insect (Fog)
- ----------------------------------------------------------------------------------------------------
- SPRITES
- ----------------------------------------------------------------------------------------------------
- AFADoomer, Dolphman, DoomJedi, Grimson, Guynietoren, proYorp and specially NISABA for all Commander Keen 4 easteregg sprites
-
- 3D Realms (Duke Nukem 3D, Shadow Warrior)
- Ac!d (Edited TypicalSF SHTGF0 shotgun sprite)
- Amv2k9 (Astrostein grenade sprites)
- Apogee Software (Blake Stone, Rise Of The Triad)
- AstroCreep (Astrostein hires Mac Sprites from Spifferaneous Mod [original sprites by Laz Rojas, modified by DoomJedi & Ozymandias81])
- Atari (Jaguar port of Wolfenstein 3d)
- Attic Entertainment Software (Realms of Arkania, fixed by Ozymandias81)
- Banjo Software (Reznator weapon, with GAA1992 edits for polished sprite - plus Ozymandias81 for final adjustments)
- Batandy (Polished SHTGA0 sprite frame for Trench Shotgun*)
- Bethesda Softworks (several Daggerfall props [with edits done by DoomJedi])
- BigDaveHadSomeToo (Allied, Prisoner, SSFlamerMan, Keen rotations, Marlene Dietrich, Spear Hitler, Spear of Destiny, General Miller - All Lowres*)
- BouncyTEM (Panzerschreck sprite rips from Wolfenstein 2009 with very minor edits by WildWeasel)
- breadbagfly (STEN sprite)
- Cage (edits for Doom64 Chaingun sprite plus recolors by WildWeasel for WW-Nazis v2)
- Capstone Software (Witchaven base sprites for hires NaziLoper)
- Captain J (MGTurret Soldiers [Lowres]*, Soldat Rifle [Lowres]*, Kar98k scope, rotations for Gun Turret/Grenadier/Panzerschreck soldiers, various Hires sprites and improvements, Masked Boss [MASZ], Ursel Metzger [URSE])
- Captain Toenail (Undead Priest [Lowres]*, Adrenaline Kit)
- CeeJay (several Lowres props*, FireExtinguisher hires sprite)
- Cyb (Shovel sprites from Massmouth 2, based off Day of Defeat model rips)
- DBJ87 (Edits for Truckgun sprite, which was from ROTT)
- Deadwolf (Kar98k scope)
- Deimus (Gewher43 original sprite for WW-Nazis v2, with edits by WildWeasel)
- DoomJedi:
- 12 Gauge Shells & Box, AFADoomer NPC, additional hires Rotations, Adolf Hitler Cutscenes [+ DoomJuan bits], Angel Of Death, Arno Breker's Statues, AstroElite, BLAZD0 frame, BUS1-A Bushes [+ Ozy81 bits], Bakery Shop Props [+ Ozy81 bits], BJ frames (all), Batton boss, Birthday Cake Babe (BAB3), Blondi [+ Ozy81 bits], Bloodskull, Breakable Mop, Butcher Shop Props [+ Ozy81 bits], Camp Boots [with help from GAA1992 - https://forum.zdoom.org/viewtopic.php?f=60&t=58367#p1030716], Camp resources [Hires/Lowres], Civilians [+ Ozy81 bits], Cupcakes, DBRN Burning Dogs frames, Dead Animals [+ Ozy81 bits], Dodge frames, DogFood variants, Dome, Dr Morell [+ Ozy81 bits], FIN# frames for End Sequence [+ Ozy81 bits], Fanfare Trumpet Soldier, Fat Singer (Normal & Zombiefied), FlakJacket, Frying Pan / Cooking Pots, Gestapo Officer, Gewher43 pickup, Goebbels & Goering Boss, Gory hires props, Grappling Hook pickup, Grenadiers, Hammering Prisoners, Heavy Armor, Himmler Boss, hires Casino Chips & Dices, hires Flags, hires Glasses, hires Keys, hires Lights, hires Labs Props [+ Ozy81 bits], hires Mugshots [+ Ozy81 bits], hires NebAmmo pickups, hires Treasure Chest, hires Uniforms, hires Vases, hires Wall Decos, Ink well, Kar98k pickup, Lantern pickup [+ Ozy81 bits], Lara Croft easteregg, LeatherJacket, Mad Butcher bosses (normal/zombie), Maps Pins, Marshal Zhukov, MechaNazi Bosses, Mechanic, NKVD Soldiers, Nazi Medic, NaziLoper (Hires), NeoClassic Table Lights (TLITK0-N0), Oberkommando boss, Parachute pickup [+ Ozy81 bits], Party Plates (PMELA0-I0), Peeing soldiers [+ Ozy81 bits], Pen with Holder [+ Ozy81 bits], Pickles, Plague Doctor, Radio pickup [+ T667 bits], SS Occult Officer, Saloon Kitty singer, Shop Stands (STNDA-E# frames), Static Uniforms, Sten pickup, Tankist Engineer, Tesla ammo [+ Ozy81 bits], Toilet Soldiers (Wehr/SS), UMG 43 pickup, Undead Fettgesicht, Undead Priest, Wehrmacht Panzerschreck Guard, WereWaffenSS, Volkoff, Zombies (Civilians, Animals & Nazis + Ozy81 bits), Zyklon Mask, Zyklonstein Zombie, Stierlitz, Phantom Erik [+ Ozy81 bits], Old Marine Peeing, Rommel, Blue Bird (rotations + new eggshell anims), DopeFish A4A6/B4B6/D3D7/D4D6 rotations, SS Smuggler (MERK# plus MS_MERK# mugs), NW Smuggler (SMGL# plus MS_SMGL# mugs, recolors by Ozy81), Back/Frontfall deaths (recolors + adjustments by Ozy81), BoA Team Chefs, BoA Team heads, Headshots frames, Fast Food (except FFODG-H), Eastern Food, Fanta, Shish Kebab, Juicy Chicken, Chemicals Pickup, Nemesis Boss [+ Ozy81 bits], additional keys (Spy and ForSale - n00b idea), Helmetless Talking Allies [+ Ozy81 bits], aged Romero (BOAR#), additional KeenPlayer rotations
- DoomJuan:
- Feldgrau Soldiers, Occult Skull Key [+ DoomJedi bits], SuperSoldier variants, Fanfare banner carrier [+ DoomJedi bits], several Hires bits, Gauleiter, Wehrmacht Trashbin [+ Ozy81 bits], Nazi Table Plants [+ Ozy81 bits], Tea Set sprites, 2d NeoClassic Lights (TLITG-J), Plates, RPG
- Maker-like Toys (TOYZC-D-E0)
- DoomNukem (Lowres Casings*)
- ElectricPulse (MP40 HUD sprites, Kar98k HUD sprite [with edits for additional Scope by Ozymandias81])
- Enjay (Burghead Liberation*)
- Eriance / Amuscaria (ZombieSoul & ZyklonBBall [ZARB#-ZART#-ZOFX#] original sprites from Archon of Hell enemy, recolored by Tormentor667, original "bloody Doom font" numbers recolored by AFADoomer)
- FranklinX (rough base for Nemesis boss from https://gdu.one/forums/gallery/image/3215-nemesis/ )
- Fox666 (some Wolf3d Macintosh sprites rips)
- Gearbox Software (UK flag from Duke Nukem 3d: World Tour - with edits by Ozymandias81)
- Ghastly Dragon (CreepyRift sprites from Darkness Rift actor)
- Gray Matter Interactive (Redneck Rampage: Arkansas)
- Grimson (a couple of rotations for Commander Keen resources - with some bits by DoomJedi)
- iD Software (Wolfenstein 3d Mac sprites)
- Jazzmaster (lowres SniperGuard*, lowres STEN pickup*)
- Jazzmaster9 (lowres Casino chips* - reworked by Ozymandias81)
- JoeyTD (Doomguy Doll, luger HUD sprites for WW-Nazis v2)
- Keenan Crane (Flame particles for 3d candles from https://developer.nvidia.com/sites/all/modules/custom/gpugems/books/GPUGems3/elementLinks/30fig14.jpg - reworked by Ozymandias81)
- KeksDose (original nuke explosions particles)
- Konami & Mor'ladim (Crows)
- Kronos (Smoke Monster; Nebelwerfer sprite edits for WW-Nazis v2)
- Laz Rojas (WolfenDoom resources)
- Lippeth (Kar98K reloading)
- LizardCommando (minor edits for Gewher 43 pickup sprite used for WW-Nazis v2)
- LucasArts (Outlaws - Gray Alien sprite)
- MacPlay (pickup sprite for chaingun with edits by Turbo used for WW-Nazis v2)
- MagicWazard (Wolf 3D Objects Pack [Lowres]*)
- Majik Monkee (Some bits for Hires sprites, Loper lowres sprites from http://mmimageworld.dugtrio17.com/cgi-bin/index.cgi?search=Loper&page=1 *)
- MarlboroMike2100 (Bandages sprites - with edits by Ozymandias81)
- MasterOfMorag (AstroLuger HUD sprites, from Plasma Pistol - http://realm667.com/index.php/en/downloads/armory/763-plasma-pistol/file )
- MaxED (Re-Exhumed Scorpion sprites, weapon HUD improvements*, some brightmaps for textures)
- Mike12 (Browning Auto-5 sprite edit, P-38 edit, for WW-Nazis v2)
- Midway Entertainment (Doom64 Chaingun sprite for WW-Nazis v2)
- MidoriMan (Trench Shotgun for WW-Nazis v2*)
- Mind Shear Software (In Pursuit of Greed - sprites for MechaNazi Bosses with huge edits done by DoomJedi)
- Monolith Software (Blood)
- MrWolf (Hostage sprite with edits by WildWeasel for WW-Nazis v2*)
- N00b (GRDSA-G frames for wehrmacht spies, OBNCA-E frames for Spion Whermacht Officer, additonal scopes for Snipers, FL36A-B sprites for new hazards, WShotgunGuard [with DoomJedi])
- Ninlhil (Luger edits)
- Nisaba (Commander Keen 4 easteregg sprites, mainly enemies rotations)
- OSJClatchFord (BJKick - Recolored & reworked a bit by AFADoomer and Ozymandias81)
- Ozymandias81:
- Some Lowres / Hires Props [recolors, adjustments], Runes, Black Scorpion, Debris [with Torm667], lowres NaziLoper*, improved Pyrolight, Hires frames [Pain/Prepare/Reload & AstroSuite], AstroLuger pickup sprite, Hires sprites retouches [nitpicks, bits, recolors], Oil pickup, Shop Stands (STNDF-I# frames), Tesla Cannon HUD sprites [with several bits from StunRifle weapon by Eriance / Amuscaria], ZyklonMonster, Zombified Ryan [with DoomJedi], ConfettiParticles frames, Civilian Zombies (recolors), Coat Hanger variants (CTHNB0-M0), Brass Cyanide Pill flutes (CYANA0-B0), Tea Set sprites, Asterix & Obelix, Luftwaffe Officer [with DoomJedi], C3 skin for BJ [with DoomJedi], improved Firebrand
- PillowBlaster (Russian Overkill edits for nukes, Toolbox)
- Raven Software (CyClones - sprites for Prototype Drone; Hexen - sprites for Leaves Spawner)
- Raymoohawk (Space Suit sprite)
- Reactor (FMTLH-V sprites obtained from different photos / games, with little edits by Ozymandias81)
- Ringman (some Hires sprites + additional shading, BJ hires faces + adjustments, Angel Of Death depixelization, base for hires Astrostein & Mutants enemies)
- RockstarRaccoon (a couple of Hires pickups* - reworked by Doomjedi)
- Rogue Entertainment (Electricity5, ElectricOrb1-2, Surgery_Crab & Pmetal1-5 actors)
- SamVision (Browning Auto-5 pickup, Nebelwerfer pickup, StG-44 pickup for WW-Nazis v2 with WildWeasel edits)
- Soartex (several grass & flower sprites as base, https://soartex.net/license#soartex)
- SidDoyle (Droplets Simulated Blood)
- Talon1024 (2d renders for 3d trees - burnt variants by Ozymandias81, Explosion shockwave sprites)
- TheDarkArchon (Gewher 43 pickup sprite for WW-Nazis v2*)
- Tormentor667 (Electricity4 sprites, ZapShooter skins, improved Creepy sprites, Fireworks)
- TypicalSF (New Shotgun sprites)
- Vader (Vore projectile sprites - recolored by Ozymandias81)
- WildWeasel (grenade, Gewher43 pickup, keys pickup edits, luger pickup, MP-40 edits, panzerschreck pickup, StG-44 edits all from WW-Nazis v2
- WoolieWool (keys pickups edit for WW-Nazis v2*)
- Xaser & zzrion the insect (IceDart explosion / trail from CryoBow weapon - http://realm667.com/index.php/en/component/docman/?task=doc_download&gid=816&Itemid=)
- Z86 (ThunderPortal zaps for NaziLoper)
- ZikShadow (Fake Kennkarte weapon FKIDA0, widescreen friendly base sprites for Firebrand - all frames edit by Ozymandias81)
- ----------------------------------------------------------------------------------------------------
- TEXTURES
- ----------------------------------------------------------------------------------------------------
- 3D Realms (Duke Nukem 3D, Shadow Warrior, WW2-GI)
- AFADoomer (Normal/Specularmaps for liquids, various textures for Keen, Resident Evil stuff)
- American Eagle Software Inc. (LUCIFER1-2-3 from Lucifer's Realm, added by Ozymandias81)
- Atina (SplitWolf background, which is IMAG_SPLW)
- Attic Entertainment Software (Realms of Arkania, with edits by Tormentor667)
- Brooklyn Museum (Painting used in Resident Evil easter egg - https://www.brooklynmuseum.org/opencollection/objects/4811)
- Ceeb (Some textures from CounterStrike)
- DavidXN (DOOR_B98)
- DoomJedi (Several Hires textures replacements, IMAG_A03, IMAG_EL1-2, IMAG_JULIETTE, IMAG_RS23, IMAG_RY1, IMAG_PLN1, DECO_HG1 [with DoomJuan], BABALITY, IMAG_BJDOUG, NAZIFEL, MAXP_001-18 [with Tormentor667])
- DoomJuan (Posters, signs, decals, various textures, IMAG#, cinematics, DOOR_B50)
- Dr. Doctor (hiacid# - hiwatr# textures)
- Dreamworks Interactive (Medal Of Honor)
- Enjay (Operation Overlord, Burghead Liberation)
- FuzzballFox (Brick variations)
- Gray Matter Interactive (Return To Castle Wolfenstein)
- HipShot (Grimm Night skybox for Valve games)
- Human Head Studios (Prey gory decals GORE_W## textures, reworked by Ozymandias81)
- iD Software (Wolfenstein 3D: Lost Episodes)
- Ion Storm Software (Daikatana - Norse base textures)
- Jeimuzu73 (mj79.png easteregg)
- Jolapasta-J (JOLAPAST.png easteregg)
- Laz Rojas (WolfenDoom)
- Lobotomy Software (Exhumed)
- MaxED (Some colored brightmaps, switches, egyptian textures, improvements)
- Monolith (Blood)
- N00b (CHNH_B01.png)
- Ozymandias81 (Grayscaled & colored brightmaps, Occult Skull key texture, Normal/Specularmaps for waterfalls & HIACID/WATR#, various fixes, doors locks variants, some eastereggs)
- Talon1024 (Some FreeDoom textures and flats, materials for textures & models)
- Tormentor667 (Scratch, improvements, doors locks variants, Astrostein IMAG#, materials for textures & models, some eastereggs, hires skyboxes)
- Various historical photos reworked specifically for the project (done by Tormentor667, DoomJedi and DoomJuan)
- ----------------------------------------------------------------------------------------------------
- TRANSLATORS / LOCALIZATION
- ----------------------------------------------------------------------------------------------------
- Czech - Tomáš Taufer
- French - Lily Ferrari, Florent "DL" Delannoy, Audom MOY "Angel-Neko_X", Zerg11
- German - "Tormentor667", "Get Phobo", "Graf Zahl"
- Italian - Matteo Besutti, "Ozymandias81", Simone Dosoli
- Polish - Michał Puczyński, Jacek Kałudziński "kakroucz", Daniel Tudela "Gadget Dan"
- Portuguese - Arthur Oliveira, Renata Kaoru Nakane
- Russian - "N00B", "Nemrtvi", "MaxRideWizardLord/Pr.Jitterskull"
- Spanish - Gabriel Valderrama, Andrés Eljach Rey, Cawolf Kreo, Daniel Tudela "Gadget Dan"
- Turkish - Yagiz Çiftçi, Metehan Örten
- ----------------------------------------------------------------------------------------------------
- MISCELLANEA
- ----------------------------------------------------------------------------------------------------
- Andrey Makarov (Anka/Coder font for Astrostein PDA texts)
- dpJudas, Rachael & Graf Zahl for support and giving us clues for performance improvements
- DoomJuan (Improvements for maps, grammar fixes)
- Exl (Color Grading shader)
- Ed The Bat (Optimizations, CVARINFO, briefing msg inside language, zscriptified inventory check)
- Gutawer (Underwater shader)
- James Christian (English language improvements & grammar fixes*)
- MaxED (Shaders, cosmetic improvements to much stuff*)
- mgrinzPlayer (Custom new launcher since 3.1 release)
- N00b & DavidXN for playing deeply the whole project from start to end aiding us with improvements
- Ozymandias81 (PNGCrush'd graphics, Optimizations)
- Talon1024 (Several fixes for maps, scripts, build script for Unix platforms, grammar fixes)
- Tiger (Compiler batch file)
- Tormentor667 (Palette fixes for several sprites, CursorPic)
- ----------------------------------------------------------------------------------------------------
- PLAYTESTERS
- ----------------------------------------------------------------------------------------------------
- Alando, Armymen12002003, Batandy, Boris, CaptainJ, DavidXN, Guru, hawkwind3, Maseter, Mere_Duke, N00b, pagb666, RockstarRaccoon, Shockwave508, Scubbo, Tomáš Taufer, x3003, xSonicB00Mx, ZioMcCall
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