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- ======================================================================================
- Title : Wolfenstein - Blade of Agony : Chapter 3 "The Final Confrontation"
- Version : v3.1
- Filename : wolf_boa.ipk3
- Date Finished : November, 13th 2016 (Chapter 1)
- June, 9th 2017 (Chapter 2)
- April 30th, 2021 (Chapter 3, v3.0)
- July 9th, 2021 (Chapter 3, v3.1)
- Author : Daniel "Tormentor667" Gimmer
- Web Page : http://boa.realm667.com/
- http://www.realm667.com/
- Previous Work : Torment & Torture 1-3, LE
- The Ultimate Torment & Torture
- X-Mas Deathmatch
- The City of the Damned
- Sapphire - Orbital Research
- Knee-Deep in ZDoom (KDiZD)
- Ultimate Torment & Torture: Invasion
- Community Chest 3 Contribution (1x)
- ZPack Contributions (3x)
- Sabbat Martyr II Contributions (2x)
- ZDoom Community Map Project
- ZDoom Community Map Project 2: Take II
- Stronghold: On the Edge of Chaos
- The Refinery
- Team: : Core Members
- AFADoomer - Programmer, Quality Control
- Daniel "Tormentor667" Gimmer - Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
- Dean "Doom Juan" Ascher - Concept Design, Plot Design, Writing, Quality Assurance, Level Design
- Maxim "DoomJedi" Genis - Sprite Artist
- Talon1024 - Programmer, Model Design, Quality Control
- Virgilio "Ozymandias81" Virzo - Programmer, Model Design, Sprite Artist, Quality Assurance
- Additional Members
- BigDaveHadSomeToo - Sprite Artist
- Ed the Bat - Programmer, Quality Control
- Guardsoul - Level Design
- James Christian - Proofreading, Revision
- MaxEd - Concept Design, Programmer
- Nash - Programmer
- N00b - Playtester, Programmer, Quality Control
- The Zombie Killer - Programmer, Technical Support
- Wildweasel - Programmer
- Yqco - Programmer
- E-Mail Address : info@realm667.com
- Description : Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from
- the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty,
- but with faster-paced gameplay in the spirit of Doom! The game can be played standalone
- using the GZDoom engine as a base.
- Story : It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces,
- and the Soviets are pushing back the front in the east. The tides of war are
- turning, and Hitler's victory seems more and more beyond his grasp. But the
- Nazis, refusing to capitulate, have grown obsessed with human experiments and
- occult artifacts, in which they see a potential escape from their final Doom.
- The Allied leaders reject this possibility as nonsense; nonetheless, some still
- fear what the Führer might be up to. The situation is nebulous, however, and little
- is certain.
- You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and
- the greatest soldier to ever take up arms in World War II. Your role has changed,
- though; you've retired from active duty, and now you spearhead operations as a systems
- analyst. You thought it would be the right choice--leading and motivating instead of
- doing the dirty work--but lately you've grown restless. At least until a few days ago,
- when you received an encrypted message from your old friend and comrade Cpt. Douglas
- Blake, calling you back to duty...
- Special Thanks : Laz Rojas for WolfenDoom and WildWeasel for WW-Nazis v2
- Graf Zahl for GZDoom
- Marisa for ZDoom
- MaxED for GZDoom Builder
- ZZYZX, boris, dpJudas, StrikerMan780, Talon1024 and anotak for Ultimate Doom Builder
- Gez for Slade
-
- iD Software for Doom and Wolfenstein 3D
- Credits : Check wolf_boa_cr.txt for a complete exhaustive list of credits and read also
- wolf_boa_freedoom for resources used from FreeDoom mod
- ===========================================================================
- * Play Information *
- Maps : 45 (36 + 3 TestMaps + 6 Intermissions)
- Source Port : GZDoom 4.6.0
- Single Player : Yes
- Cooperative 2-8 Player : Starts are there
- Deathmatch 2-8 Player : No
- Difficulty Settings : Yes
- New Sounds : Yes
- New Music : Yes
- New Graphics : Yes
- * Construction *
- Base : From scratch
- Inspired by WolfenDoom from Laz Rojas
- Gameplay vaguely based on WW-Nazis v2 by Wildweasel
- Build Time : 12th of January 2015 to 13th of November 2016 (Chapter 1)
- 13th of November 2016 to 9th of June 2017 (Chapter 2)
- 9th of June 2017 to 9th of July 2021 (Chapter 3)
- Editor(s) used : Photoshop, GIMP, GZDoomBuilder / UDBUilder, ACC, Slade3, FormatFactory, HxD Hex Editor,
- XModel Exporter, Dragon UnPacker, Maverick3d, MilkShape, Misfit3d, Blender, RotSprite,
- SpriteIlluminator, NifSkope, Alfred Spritesheet Unpacker, LameXP, Audacity, Paint.net
- Known Bugs : Some geometry and shaders issues on GLESZDoom
- * Other Information *
- Where to Get : http://boa.realm667.com/
- http://www.realm667.com/
- http://www.doomworld.com/idgames/
- http://www.moddb.com/mods/wolfendoom-blade-of-agony
- Copy Information : You may use material from this project for your own
- projects after the public release of Chapter 3 and
- as long as you credit the creators
-
- You may upload this file somewhere else as long
- as this file stays included as it is. You may
- base projects on this resources and setting
-
- ===========================================================================
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