wolf_boa.txt 5.7 KB

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  1. ======================================================================================
  2. Title : Wolfenstein - Blade of Agony : Chapter 3 "The Final Confrontation"
  3. Version : v3.1
  4. Filename : wolf_boa.ipk3
  5. Date Finished : November, 13th 2016 (Chapter 1)
  6. June, 9th 2017 (Chapter 2)
  7. April 30th, 2021 (Chapter 3, v3.0)
  8. July 9th, 2021 (Chapter 3, v3.1)
  9. Author : Daniel "Tormentor667" Gimmer
  10. Web Page : http://boa.realm667.com/
  11. http://www.realm667.com/
  12. Previous Work : Torment & Torture 1-3, LE
  13. The Ultimate Torment & Torture
  14. X-Mas Deathmatch
  15. The City of the Damned
  16. Sapphire - Orbital Research
  17. Knee-Deep in ZDoom (KDiZD)
  18. Ultimate Torment & Torture: Invasion
  19. Community Chest 3 Contribution (1x)
  20. ZPack Contributions (3x)
  21. Sabbat Martyr II Contributions (2x)
  22. ZDoom Community Map Project
  23. ZDoom Community Map Project 2: Take II
  24. Stronghold: On the Edge of Chaos
  25. The Refinery
  26. Team: : Core Members
  27. AFADoomer - Programmer, Quality Control
  28. Daniel "Tormentor667" Gimmer - Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  29. Dean "Doom Juan" Ascher - Concept Design, Plot Design, Writing, Quality Assurance, Level Design
  30. Maxim "DoomJedi" Genis - Sprite Artist
  31. Talon1024 - Programmer, Model Design, Quality Control
  32. Virgilio "Ozymandias81" Virzo - Programmer, Model Design, Sprite Artist, Quality Assurance
  33. Additional Members
  34. BigDaveHadSomeToo - Sprite Artist
  35. Ed the Bat - Programmer, Quality Control
  36. Guardsoul - Level Design
  37. James Christian - Proofreading, Revision
  38. MaxEd - Concept Design, Programmer
  39. Nash - Programmer
  40. N00b - Playtester, Programmer, Quality Control
  41. The Zombie Killer - Programmer, Technical Support
  42. Wildweasel - Programmer
  43. Yqco - Programmer
  44. E-Mail Address : info@realm667.com
  45. Description : Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from
  46. the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty,
  47. but with faster-paced gameplay in the spirit of Doom! The game can be played standalone
  48. using the GZDoom engine as a base.
  49. Story : It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces,
  50. and the Soviets are pushing back the front in the east. The tides of war are
  51. turning, and Hitler's victory seems more and more beyond his grasp. But the
  52. Nazis, refusing to capitulate, have grown obsessed with human experiments and
  53. occult artifacts, in which they see a potential escape from their final Doom.
  54. The Allied leaders reject this possibility as nonsense; nonetheless, some still
  55. fear what the Führer might be up to. The situation is nebulous, however, and little
  56. is certain.
  57. You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and
  58. the greatest soldier to ever take up arms in World War II. Your role has changed,
  59. though; you've retired from active duty, and now you spearhead operations as a systems
  60. analyst. You thought it would be the right choice--leading and motivating instead of
  61. doing the dirty work--but lately you've grown restless. At least until a few days ago,
  62. when you received an encrypted message from your old friend and comrade Cpt. Douglas
  63. Blake, calling you back to duty...
  64. Special Thanks : Laz Rojas for WolfenDoom and WildWeasel for WW-Nazis v2
  65. Graf Zahl for GZDoom
  66. Marisa for ZDoom
  67. MaxED for GZDoom Builder
  68. ZZYZX, boris, dpJudas, StrikerMan780, Talon1024 and anotak for Ultimate Doom Builder
  69. Gez for Slade
  70. iD Software for Doom and Wolfenstein 3D
  71. Credits : Check wolf_boa_cr.txt for a complete exhaustive list of credits and read also
  72. wolf_boa_freedoom for resources used from FreeDoom mod
  73. ===========================================================================
  74. * Play Information *
  75. Maps : 45 (36 + 3 TestMaps + 6 Intermissions)
  76. Source Port : GZDoom 4.6.0
  77. Single Player : Yes
  78. Cooperative 2-8 Player : Starts are there
  79. Deathmatch 2-8 Player : No
  80. Difficulty Settings : Yes
  81. New Sounds : Yes
  82. New Music : Yes
  83. New Graphics : Yes
  84. * Construction *
  85. Base : From scratch
  86. Inspired by WolfenDoom from Laz Rojas
  87. Gameplay vaguely based on WW-Nazis v2 by Wildweasel
  88. Build Time : 12th of January 2015 to 13th of November 2016 (Chapter 1)
  89. 13th of November 2016 to 9th of June 2017 (Chapter 2)
  90. 9th of June 2017 to 9th of July 2021 (Chapter 3)
  91. Editor(s) used : Photoshop, GIMP, GZDoomBuilder / UDBUilder, ACC, Slade3, FormatFactory, HxD Hex Editor,
  92. XModel Exporter, Dragon UnPacker, Maverick3d, MilkShape, Misfit3d, Blender, RotSprite,
  93. SpriteIlluminator, NifSkope, Alfred Spritesheet Unpacker, LameXP, Audacity, Paint.net
  94. Known Bugs : Some geometry and shaders issues on GLESZDoom
  95. * Other Information *
  96. Where to Get : http://boa.realm667.com/
  97. http://www.realm667.com/
  98. http://www.doomworld.com/idgames/
  99. http://www.moddb.com/mods/wolfendoom-blade-of-agony
  100. Copy Information : You may use material from this project for your own
  101. projects after the public release of Chapter 3 and
  102. as long as you credit the creators
  103. You may upload this file somewhere else as long
  104. as this file stays included as it is. You may
  105. base projects on this resources and setting
  106. ===========================================================================