zscript.zs 13 KB

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  1. version "4.7.1"
  2. // Menu Components
  3. #include "scripts/menus/iconlistmenu.zs" // Skill Menu (with icons) Base
  4. #include "scripts/menus/playermenunamebox.zs" // Replacement player menu name box that colors name by default
  5. #include "scripts/menus/messagebox.zs" // Wolf3D-style message box
  6. #include "scripts/conversations/conversationmenucomponents.zs" // Replacement Conversation MenuComponents
  7. #include "scripts/conversations/conversationmenubase.zs" // Replacement Conversation Menu Base
  8. #include "scripts/conversations/boaconversationmenu.zs" // Replacement Conversation Menu
  9. #include "scripts/menus/interface.zs" // On-screen interfaces using menu code
  10. #include "scripts/menus/finale.zs" // Text-based intermission screens
  11. #include "scripts/menus/help.zs" // Localized help screen
  12. #include "scripts/menus/optionmenu.zs" // Custom option menu (For displaying translation completion percentages)
  13. #include "scripts/menus/messagelog.zs" // Message log
  14. #include "scripts/menus/startup.zs" // IWAD notice and disclaimer
  15. #include "scripts/menus/achievements.zs" // Achievement summary
  16. // Classes/Libraries
  17. #include "scripts/libraries/libeye/viewport.zs" // Libeye by KeksDose, praise Mima
  18. #include "scripts/libraries/libeye/projector.zs" // https://forum.zdoom.org/viewtopic.php?f=105&t=64566
  19. #include "scripts/libraries/libeye/projector_gl.zs"
  20. #include "scripts/libraries/libeye/projector_planar.zs"
  21. #include "scripts/libraries/DrawToHUD.zs" // Drawing and coordinate translation to match HUD element scaling and positioning
  22. #include "scripts/libraries/reader.zs" // Ugly but functional parser for nested bracket data
  23. #include "scripts/libraries/matrix.zs" // Matrix functions
  24. #include "scripts/libraries/breakstring.zs" // Break string at width with proper carryover of text colors across lines
  25. // Event Handler
  26. #include "scripts/eventhandlers/InventoryClearHandler.zs"
  27. #include "scripts/eventhandlers/MineSweeperHandler.zs"
  28. #include "scripts/eventhandlers/CompassHandler.zs"
  29. #include "scripts/eventhandlers/MapStatsHandler.zs"
  30. #include "scripts/eventhandlers/UnderlayRenderer.zs"
  31. #include "scripts/eventhandlers/InteractionHandler.zs"
  32. #include "scripts/eventhandlers/KeyHandler.zs"
  33. #include "scripts/eventhandlers/ParticleHandler.zs"
  34. #include "scripts/eventhandlers/MiscellaneousDataHandler.zs"
  35. #include "scripts/eventhandlers/RevolvingDoor.zs"
  36. #include "scripts/eventhandlers/IWADChecker.zs"
  37. #include "scripts/eventhandlers/NetCommands.zs"
  38. #include "scripts/eventhandlers/WideObjectivesDataHandler.zs"
  39. #include "scripts/eventhandlers/ScreenLabelHandler.zs"
  40. #include "scripts/eventhandlers/MessageHandler.zs"
  41. #include "scripts/eventhandlers/ObjectiveHandler.zs"
  42. #include "scripts/eventhandlers/Tracker.zs"
  43. #include "scripts/eventhandlers/PickupSpecialFix.zs"
  44. #include "scripts/eventhandlers/checkpoints.zs" // Co-op checkpoints
  45. #include "scripts/eventhandlers/LocalizedTextures.zs"
  46. #include "scripts/eventhandlers/ChunkHandler.zs"
  47. // Status Bar
  48. #include "scripts/BoAStatusBar.zs"
  49. #include "scripts/BoAWidgets.zs"
  50. // Actors
  51. #include "scripts/actors/player.zs" // Player
  52. #include "scripts/actors/playerfollowers.zs" // Player follower NPCs
  53. #include "scripts/actors/enemies/base.zs" // Base classes for enemies
  54. #include "scripts/actors/enemies/attacks.zs" // Enemy projectiles
  55. #include "scripts/actors/enemies/tanks.zs" // Tanks
  56. #include "scripts/actors/enemies/drone.zs" // Proto-Drone
  57. #include "scripts/actors/enemies/animals.zs" // Rat/Bat/Shark enemies
  58. #include "scripts/actors/tracers.zs" // Tracers base classes
  59. #include "scripts/actors/enemies/stealth.zs" // Stealth enabling actors
  60. #include "scripts/actors/alertlights.zs" // Base class for light objects that should affect "sneaking" light level
  61. #include "scripts/actors/spawnspots.zs" // Enemy spawners
  62. #include "scripts/actors/alarm.zs" // Alarm and Alarm Panel actors
  63. #include "scripts/actors/enemies/medic.zs" // Medic class
  64. #include "scripts/actors/skyboxview.zs" // Moving Skybox Viewpoint
  65. #include "scripts/actors/gatekeeper.zs" // Gatekeeper object
  66. #include "scripts/actors/lightningbase.zs" // Lightning effect
  67. #include "scripts/actors/electricalarc.zs" // Electrical Arc
  68. #include "scripts/actors/tank.zs" // Tank Components
  69. #include "scripts/actors/mapmarkers.zs" // Map and compass markers
  70. #include "scripts/actors/keen.zs" // Easter egg base actors
  71. #include "scripts/actors/re.zs" // More Easter egg actors
  72. #include "scripts/actors/effects/effects.zs" // Special effects
  73. #include "scripts/actors/boulders.zs" // 3D model boulders
  74. #include "scripts/actors/soulfountain.zs" // Soul fountain (C3M6_B)
  75. #include "scripts/actors/groundsplash.zs" // Ground soil "splashes"
  76. #include "scripts/actors/enemies/nemesis.zs" // Nemesis (C3M0_A)
  77. #include "scripts/actors/enemies/controllable.zs" // Controllable actors
  78. #include "scripts/actors/enemies/zombies.zs" // Zombies
  79. /// Interactive Props
  80. #include "scripts/actors/interactive.zs" // Interactive actors (breakable vent, statue, etc.)
  81. #include "scripts/actors/tiltable.zs" // Items that slide with level tilt
  82. #include "scripts/actors/ladder.zs" // Climbable Ladders
  83. #include "scripts/actors/bombard.zs" // Bombardment shells for C1M3
  84. /// Decorative Props
  85. #include "scripts/actors/miscellaneous.zs"
  86. #include "scripts/actors/debris.zs" // Debris mounds
  87. #include "scripts/actors/mountains.zs" // Mountain landscape for zeppelin flight
  88. #include "scripts/actors/rocks.zs" // Rock spawner base actor
  89. /// Inventory
  90. #include "scripts/actors/items/stackable.zs" // Stackable inventory base class (Ammo-style top-level class inheritance for inventory items)
  91. #include "scripts/actors/items/money.zs" // Money (can be made dormant to prevent player from picking it up)
  92. #include "scripts/actors/items/weapons.zs" // ZScriptified weapon components
  93. #include "scripts/actors/items/soul.zs" // Soul inventory items
  94. #include "scripts/actors/items/chest.zs" // Supply chest
  95. #include "scripts/actors/items/powerups.zs" // Lantern and Minesweeper
  96. #include "scripts/actors/items/vserum.zs" // Vitality Serum (max health +5)
  97. #include "scripts/actors/items/compassitem.zs" // Base class for quest items (files, clues, Spear of Destiny, etc.) that show up on the compass
  98. #include "scripts/actors/items/grenades.zs" // Base class for all grenade type actors
  99. #include "scripts/actors/items/meal.zs" // Meal fix
  100. #include "scripts/actors/items/parallelitem.zs" // "Parallel" inventory items
  101. #include "scripts/actors/items/pickups.zs" // Standard item pickups
  102. /// Player & Monsters Effects Inventory Items
  103. #include "scripts/items/tilt.zs" // Nash's tilt implementation
  104. #include "scripts/items/visibility.zs" // Stealth visibility handling for player
  105. #include "scripts/items/underwater.zs" // Underwater effects handling
  106. #include "scripts/items/heartbeat.zs" // Heartbeat and low health screen overlay handling
  107. #include "scripts/items/sprint.zs" // Sprint handling
  108. #include "scripts/items/footsteps.zs" // Footstep handling
  109. /// Shaders
  110. #include "scripts/shaders/shadercontrol_base.zs" // Talon1024 - Generic custom shader controls
  111. #include "scripts/shaders/shadercontrol.zs" // Talon1024 - Shader controllers
  112. #include "scripts/shaders/underwater.zs" // Underwater
  113. #include "scripts/shaders/postprocessing.zs" // Postprocessing Shaders + PixelEater MotionBlur eventhandlers
  114. #include "scripts/shaders/colorgrade.zs" // Exl's Color Grading
  115. /// Miscellaneous
  116. #include "scripts/libraries/zstools.zs" // ZScript Tools
  117. #include "scripts/libraries/acstools.zs" // ACS Tools
  118. /////////////////////////////////////////////
  119. //ACTORS CONVERTED FROM DECORATE: beginning//
  120. /////////////////////////////////////////////
  121. //Player
  122. #include "scripts/decorate/misc/player.zs"
  123. //Weapons
  124. #include "scripts/decorate/weapons/ammo.zs"
  125. #include "scripts/decorate/weapons/shovel.zs"
  126. #include "scripts/decorate/weapons/knife.zs"
  127. #include "scripts/decorate/weapons/luger.zs"
  128. #include "scripts/decorate/weapons/p38.zs"
  129. #include "scripts/decorate/weapons/shotgun.zs"
  130. #include "scripts/decorate/weapons/g43.zs"
  131. #include "scripts/decorate/weapons/kar98k.zs"
  132. #include "scripts/decorate/weapons/browning.zs"
  133. #include "scripts/decorate/weapons/mp40.zs"
  134. #include "scripts/decorate/weapons/flamer.zs"
  135. #include "scripts/decorate/weapons/nebelwerfer.zs"
  136. #include "scripts/decorate/weapons/umg43.zs"
  137. #include "scripts/decorate/weapons/stenmk2.zs"
  138. #include "scripts/decorate/weapons/truckgun.zs"
  139. #include "scripts/decorate/weapons/panzerschreck.zs"
  140. #include "scripts/decorate/weapons/granate.zs"
  141. #include "scripts/decorate/weapons/bullets.zs"
  142. #include "scripts/decorate/weapons/firebrand.zs"
  143. #include "scripts/decorate/weapons/astrostein.zs"
  144. #include "scripts/decorate/weapons/tesla.zs"
  145. #include "scripts/decorate/weapons/fakeid.zs"
  146. #include "scripts/decorate/weapons/kicks.zs" //AFADoomer
  147. //Model Base
  148. #include "scripts/decorate/models/base.zs"
  149. //Props
  150. #include "scripts/decorate/props/bath.zs"
  151. #include "scripts/decorate/props/bureau.zs"
  152. #include "scripts/decorate/props/camp.zs"
  153. #include "scripts/decorate/props/castle.zs"
  154. #include "scripts/decorate/props/debris.zs"
  155. #include "scripts/decorate/props/egypt.zs"
  156. #include "scripts/decorate/props/flags.zs"
  157. #include "scripts/decorate/props/furniture.zs"
  158. #include "scripts/decorate/props/gore.zs"
  159. #include "scripts/decorate/props/industrial.zs"
  160. #include "scripts/decorate/props/kitchen.zs"
  161. #include "scripts/decorate/props/labs.zs"
  162. #include "scripts/decorate/props/lights.zs"
  163. #include "scripts/decorate/props/shops.zs"
  164. #include "scripts/decorate/props/street.zs"
  165. #include "scripts/decorate/props/tech.zs"
  166. #include "scripts/decorate/props/trees.zs"
  167. #include "scripts/decorate/props/underwater.zs"
  168. #include "scripts/decorate/props/vehicles.zs"
  169. #include "scripts/decorate/props/walldecs.zs"
  170. #include "scripts/decorate/props/astrostein.zs" //Secret Operation Episode 2
  171. //Items
  172. #include "scripts/decorate/items/armor.zs"
  173. #include "scripts/decorate/items/health.zs"
  174. #include "scripts/decorate/items/keys.zs"
  175. #include "scripts/decorate/items/mission.zs"
  176. #include "scripts/decorate/items/powerups.zs"
  177. #include "scripts/decorate/items/treasure.zs"
  178. #include "scripts/decorate/items/astrostein.zs" //Secret Operation Episode 2
  179. //Special Effects
  180. #include "scripts/decorate/sfx/clouds.zs" // unused -- N00b
  181. #include "scripts/decorate/sfx/fog.zs"
  182. #include "scripts/decorate/sfx/glass.zs"
  183. #include "scripts/decorate/sfx/explosion.zs"
  184. #include "scripts/decorate/sfx/flare.zs"
  185. #include "scripts/decorate/sfx/fireworks.zs"
  186. #include "scripts/decorate/sfx/waterlits.zs"
  187. #include "scripts/decorate/sfx/rings.zs"
  188. #include "scripts/decorate/sfx/swirl.zs"
  189. #include "scripts/decorate/sfx/lightning.zs"
  190. #include "scripts/decorate/sfx/skyboxtracer.zs"
  191. #include "scripts/decorate/sfx/terrainsplashes.zs"
  192. #include "scripts/decorate/sfx/vollight.zs"
  193. #include "scripts/decorate/sfx/creepyrift.zs"
  194. //Critters
  195. #include "scripts/decorate/critters/bird.zs"
  196. #include "scripts/decorate/critters/farm.zs"
  197. #include "scripts/decorate/critters/pollen.zs"
  198. #include "scripts/decorate/critters/swarm.zs"
  199. #include "scripts/decorate/critters/rats.zs"
  200. #include "scripts/decorate/props/zyklon.zs"
  201. //Monsters
  202. #include "scripts/decorate/monsters/shared.zs" //Place this always as first
  203. #include "scripts/decorate/monsters/nazis.zs" //and this as second - ozy81
  204. #include "scripts/decorate/monsters/bosses.zs"
  205. #include "scripts/decorate/monsters/mechas.zs"
  206. #include "scripts/decorate/monsters/mutants.zs"
  207. #include "scripts/decorate/monsters/occult.zs"
  208. #include "scripts/decorate/monsters/panzers.zs"
  209. #include "scripts/decorate/monsters/prisoner.zs"
  210. #include "scripts/decorate/monsters/robots.zs"
  211. #include "scripts/decorate/monsters/npcs.zs"
  212. #include "scripts/decorate/monsters/russians.zs"
  213. #include "scripts/decorate/monsters/zombies.zs"
  214. #include "scripts/decorate/monsters/astrostein.zs" //Secret Operation Episode 2
  215. #include "scripts/decorate/monsters/stealth.zs" //MaxED & AFADoomer
  216. //Elements
  217. #include "scripts/decorate/misc/exclamation.zs"
  218. //EasterEggs
  219. #include "scripts/decorate/misc/ckeen.zs"
  220. #include "scripts/decorate/misc/eastereggs.zs"
  221. //Hazards
  222. #include "scripts/decorate/hazards/barrels.zs"
  223. #include "scripts/decorate/hazards/electricity.zs"
  224. #include "scripts/decorate/hazards/fallingrock.zs"
  225. #include "scripts/decorate/hazards/gasflask.zs"
  226. #include "scripts/decorate/hazards/mine.zs"
  227. #include "scripts/decorate/hazards/traps.zs"
  228. //Models
  229. #include "scripts/decorate/models/furniture.zs"
  230. #include "scripts/decorate/models/mission.zs"
  231. #include "scripts/decorate/models/obstacles.zs"
  232. #include "scripts/decorate/models/scenery.zs"
  233. #include "scripts/decorate/models/special.zs"
  234. #include "scripts/decorate/models/statues.zs"
  235. #include "scripts/decorate/models/vehicles.zs"
  236. #include "scripts/decorate/models/mapobjects.zs"
  237. //Gore
  238. #include "scripts/decorate/misc/nashgore.zs"
  239. #include "scripts/decorate/misc/droplets.zs"
  240. //Misc
  241. #include "scripts/decorate/misc/civilians.zs"
  242. #include "scripts/decorate/misc/cutscenes.zs"
  243. #include "scripts/decorate/misc/teleporter.zs"
  244. ///////////////////////////////////////
  245. //ACTORS CONVERTED FROM DECORATE: end//
  246. ///////////////////////////////////////