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- ///////////////////////
- // DOORS //////////////
- ///////////////////////
- :SwingDoor_Metal_Open
- play DR_MTL01
- nostopcutoff
- end
- :SwingDoor_Metal_Close
- play DR_MTL02
- nostopcutoff
- end
- [SwingingDoor_Metal
- DOOR 1
- 0 SwingDoor_Metal_Open
- 1 SwingDoor_Metal_Close
- 2 SwingDoor_Metal_Open
- 3 SwingDoor_Metal_Close
- ]
- :SwingDoor_Wood_Open
- play DR_WD01
- nostopcutoff
- end
- :SwingDoor_Wood_Close
- play DR_WD02
- nostopcutoff
- end
- [SwingingDoor_Wood
- DOOR 2
- 0 SwingDoor_Wood_Open
- 1 SwingDoor_Wood_Close
- 2 SwingDoor_Wood_Open
- 3 SwingDoor_Wood_Close
- ]
- :SwingDoor_Prison_Open
- play DR_PRS01
- nostopcutoff
- end
- :SwingDoor_Prison_Close
- play DR_PRS02
- nostopcutoff
- end
- [SwingingDoor_Prison
- DOOR 3
- 0 SwingDoor_Prison_Open
- 1 SwingDoor_Prison_Close
- 2 SwingDoor_Prison_Open
- 3 SwingDoor_Prison_Close
- ]
- :SlidingDoor_Elevator
- door 4
- play ELDOR_OP
- playrepeat ELDOR_MV
- stopsound ELDOR_CL
- nostopcutoff
- end
- :Moving_Stone_Door
- door 5
- //play DSSTN01
- playrepeat DSSTN02
- stopsound DSSTN03
- end
- :Moving_Secret_Door
- door 6
- play CLSCRT_O
- playrepeat CLSCRT_M
- stopsound CLSCRT_S
- end
- :Astrostein_Door
- door 7
- playuntildone astrostein/dooropen
- playrepeat NULL
- stopsound astrostein/doorclose
- end
- :Chain_Door
- door 8
- playuntildone CHAIN_SA
- playrepeat NULL
- stopsound CHAIN_ST
- end
- :Astrostein_DoorBHeavy
- door 9
- playuntildone ulift1a
- playrepeat ulift1b
- stopsound ulift1c
- end
- :Barn_Door
- door 10
- playuntildone BARN_OP
- playrepeat NULL
- stopsound BARN_CL
- end
- :Curtain
- door 11
- playuntildone SHWR_OP
- playrepeat NULL
- stopsound NULL
- end
- :DSA1_Door
- door 12
- play DSA1DR
- playrepeat NULL
- stopsound NULL
- end
- :Keen_Door
- door 13
- play ckeen/gemuse
- playrepeat NULL
- stopsound NULL
- end
- // Doom door overrides
- :DoorOpenNormal
- play doors/dr1_open
- playrepeat doors/dr1_move
- stopsound doors/dr1_stop
- end
- :DoorCloseNormal
- play doors/dr1_clos
- stopsound doors/dr1_stop
- end
- ///////////////////////
- // Lifts //////////////
- ///////////////////////
- :Lift_Building
- platform 1
- playuntildone slift1a
- playrepeat slift1b
- stopsound slift1c
- end
- :Moving_Stone
- platform 2
- playuntildone DSSTN01
- playrepeat DSSTN02
- stopsound DSSTN03
- end
- :Lift_Heavy
- platform 3
- playuntildone ulift1a
- playrepeat ulift1b
- stopsound ulift1c
- end
- :Lift_Astrostein
- platform 4
- playuntildone astrostein/liftstop
- playrepeat null
- stopsound astrostein/liftstart
- end
- :Waterdrain
- platform 5
- playuntildone WATDRAIN
- nostopcutoff
- end
- :Lift_Unreal
- platform 6
- playuntildone mach3S
- playrepeat mach3L
- stopsound mach3E
- end
- :Bubbledrain
- platform 7
- playuntildone underwt1
- nostopcutoff
- end
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