sndseq.txt 3.1 KB

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  1. ///////////////////////
  2. // DOORS //////////////
  3. ///////////////////////
  4. :SwingDoor_Metal_Open
  5. play DR_MTL01
  6. nostopcutoff
  7. end
  8. :SwingDoor_Metal_Close
  9. play DR_MTL02
  10. nostopcutoff
  11. end
  12. [SwingingDoor_Metal
  13. DOOR 1
  14. 0 SwingDoor_Metal_Open
  15. 1 SwingDoor_Metal_Close
  16. 2 SwingDoor_Metal_Open
  17. 3 SwingDoor_Metal_Close
  18. ]
  19. :SwingDoor_Wood_Open
  20. play DR_WD01
  21. nostopcutoff
  22. end
  23. :SwingDoor_Wood_Close
  24. play DR_WD02
  25. nostopcutoff
  26. end
  27. [SwingingDoor_Wood
  28. DOOR 2
  29. 0 SwingDoor_Wood_Open
  30. 1 SwingDoor_Wood_Close
  31. 2 SwingDoor_Wood_Open
  32. 3 SwingDoor_Wood_Close
  33. ]
  34. :SwingDoor_Prison_Open
  35. play DR_PRS01
  36. nostopcutoff
  37. end
  38. :SwingDoor_Prison_Close
  39. play DR_PRS02
  40. nostopcutoff
  41. end
  42. [SwingingDoor_Prison
  43. DOOR 3
  44. 0 SwingDoor_Prison_Open
  45. 1 SwingDoor_Prison_Close
  46. 2 SwingDoor_Prison_Open
  47. 3 SwingDoor_Prison_Close
  48. ]
  49. :SlidingDoor_Elevator
  50. door 4
  51. play ELDOR_OP
  52. playrepeat ELDOR_MV
  53. stopsound ELDOR_CL
  54. nostopcutoff
  55. end
  56. :Moving_Stone_Door
  57. door 5
  58. //play DSSTN01
  59. playrepeat DSSTN02
  60. stopsound DSSTN03
  61. end
  62. :Moving_Secret_Door
  63. door 6
  64. play CLSCRT_O
  65. playrepeat CLSCRT_M
  66. stopsound CLSCRT_S
  67. end
  68. :Astrostein_Door
  69. door 7
  70. playuntildone astrostein/dooropen
  71. playrepeat NULL
  72. stopsound astrostein/doorclose
  73. end
  74. :Chain_Door
  75. door 8
  76. playuntildone CHAIN_SA
  77. playrepeat NULL
  78. stopsound CHAIN_ST
  79. end
  80. :Astrostein_DoorBHeavy
  81. door 9
  82. playuntildone ulift1a
  83. playrepeat ulift1b
  84. stopsound ulift1c
  85. end
  86. :Barn_Door
  87. door 10
  88. playuntildone BARN_OP
  89. playrepeat NULL
  90. stopsound BARN_CL
  91. end
  92. :Curtain
  93. door 11
  94. playuntildone SHWR_OP
  95. playrepeat NULL
  96. stopsound NULL
  97. end
  98. :DSA1_Door
  99. door 12
  100. play DSA1DR
  101. playrepeat NULL
  102. stopsound NULL
  103. end
  104. :Keen_Door
  105. door 13
  106. play ckeen/gemuse
  107. playrepeat NULL
  108. stopsound NULL
  109. end
  110. // Doom door overrides
  111. :DoorOpenNormal
  112. play doors/dr1_open
  113. playrepeat doors/dr1_move
  114. stopsound doors/dr1_stop
  115. end
  116. :DoorCloseNormal
  117. play doors/dr1_clos
  118. stopsound doors/dr1_stop
  119. end
  120. ///////////////////////
  121. // Lifts //////////////
  122. ///////////////////////
  123. :Lift_Building
  124. platform 1
  125. playuntildone slift1a
  126. playrepeat slift1b
  127. stopsound slift1c
  128. end
  129. :Moving_Stone
  130. platform 2
  131. playuntildone DSSTN01
  132. playrepeat DSSTN02
  133. stopsound DSSTN03
  134. end
  135. :Lift_Heavy
  136. platform 3
  137. playuntildone ulift1a
  138. playrepeat ulift1b
  139. stopsound ulift1c
  140. end
  141. :Lift_Astrostein
  142. platform 4
  143. playuntildone astrostein/liftstop
  144. playrepeat null
  145. stopsound astrostein/liftstart
  146. end
  147. :Waterdrain
  148. platform 5
  149. playuntildone WATDRAIN
  150. nostopcutoff
  151. end
  152. :Lift_Unreal
  153. platform 6
  154. playuntildone mach3S
  155. playrepeat mach3L
  156. stopsound mach3E
  157. end
  158. :Bubbledrain
  159. platform 7
  160. playuntildone underwt1
  161. nostopcutoff
  162. end