sndinfo.txt 75 KB

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  1. //////////
  2. //MENUES//
  3. //////////
  4. menu/activate menuopen // Activate a new menu
  5. menu/backup menucls // Backup to previous menu
  6. menu/change menuslid // Select new value for option
  7. menu/choose menupick // Choose a menu item
  8. menu/clear menucls // Close top menu
  9. menu/cursor menumove // Move cursor up/down
  10. menu/dismiss menupick // Dismiss a prompt message
  11. menu/invalid menuslid // Menu not available
  12. menu/prompt menuopen // Activate a prompt "menu"
  13. $pitchshift menu/activate 0
  14. $pitchshift menu/backup 0
  15. $pitchshift menu/change 0
  16. $pitchshift menu/choose 0
  17. $pitchshift menu/clear 0
  18. $pitchshift menu/cursor 0
  19. $pitchshift menu/dismiss 0
  20. $pitchshift menu/invalid 0
  21. $pitchshift menu/prompt 0
  22. conv/cursor convmove // Move cursor up/down in conversation
  23. $pitchshift conv/cursor 0
  24. $random menu/quit1 { scrm1 scrm2 scrm3 scrm4 scrm5 }
  25. $random menu/quit2 { scrm1 scrm2 scrm3 scrm4 scrm5 }
  26. ///////////
  27. //WEAPONS//
  28. ///////////
  29. //Astrostein
  30. astrochaingun/fire dslasgun
  31. astrohitflesh astrohf
  32. astrolauncher/bounce dslasgn3
  33. astrolauncher/explode dslsfirx
  34. astrolauncher/fire dslsfir
  35. astroplasmaexplode dsasexpl
  36. astroricochet astroric
  37. astroricochet dsasrico
  38. astroshotgun/fire dslasgn2
  39. astrostein/explosion ASTEXP02
  40. $random astrostein/hitler_act {astrostein/hitler_act1 astrostein/hitler_act2 astrostein/hitler_act3}
  41. astrostein/hitler_act1 ashtac01
  42. astrostein/hitler_act2 ashtac02
  43. astrostein/hitler_act3 ashtac03
  44. $rolloff astrostein/hitler_act 1280 1600
  45. astrowhiz astrowz
  46. pickup/armorshard AMRSHRD
  47. weapons/rezfull DSREZFUL
  48. weapons/rezhit DSREZHIT
  49. weapons/rezidle DSREZIDL
  50. $pitchshift weapons/rezidle 0 //mxd
  51. weapons/rezup dsrezup
  52. pickup/bandage DSBANDG
  53. DSPAPR1 DSPAPR1
  54. DSPAPR2 DSPAPR2
  55. DSPAPR3 DSPAPR3
  56. $random pickup/papers {DSPAPR1 DSPAPR2 DSPAPR3}
  57. pickup/radiopk DSRADPK
  58. pickup/mealfood DSFDPCK
  59. pickup/uniform DSUNIF
  60. pickup/item DSITEMUP
  61. pickup/generic pickup
  62. activate/gier chaching
  63. activate/macht SPIRDI3
  64. //Commander Keen
  65. ckeen/blowgun ckblowg
  66. ckeen/flag ckflag
  67. ckeen/gem ckgem
  68. ckeen/gemuse ckugem
  69. ckeen/gun ckgun
  70. ckeen/hit ckhit
  71. ckeen/kill ckkill
  72. ckeen/klick ckklick
  73. ckeen/life cklife
  74. ckeen/madmushroombounce ckmadmus
  75. ckeen/pickup ckpickup
  76. ckeen/raindrop ckraindr
  77. ckeen/shoot ckshoot
  78. ckeen/shothit ckshoth
  79. ckeen/slugpoo ckslugpo
  80. ckeen/starting ckbegin
  81. ckeen/switch ckswitch
  82. ckeen/lick/attack cklickf
  83. ckeen/wormouth/attack ckwormf
  84. ckeen/mine/explode ckmineex
  85. ckeen/smirky/steal cksmirti
  86. ckeen/smirky/teleport cksmirto
  87. ckeen/dopefish/burp ckdopebu
  88. ckeen/mimrock/bounce ckhead
  89. ckeen/lindsey/touch cklindse
  90. ckeen/pogo ckpogo
  91. ckeen/keen_death ckdead
  92. ckeen/keen_helmet ckhead
  93. ckeen/keen_jump ckjump
  94. ckeen/keen_land ckland
  95. ckeen/keen_pain ckpain // Modified version of the original CK stats screen appearance sound
  96. ckeen/noway cknoway
  97. ckeen/exit ckexit
  98. ckeen/message ckmessag
  99. ckeen/climb ckclimb
  100. ckeen/berkeloid/attack ckberka
  101. ckeen/skypest/squish ckskypsq
  102. ckeen/secret cklindse
  103. //Commander Keen player class
  104. $playersound keen male *death ckdead
  105. $playersounddup keen male *xdeath *death
  106. $playersound keen male *pain100 ckpain // Doesn't work when morphed... A_Pain always defaults to local actor's PainSound if morphed...
  107. $playersounddup keen male *pain75 *pain100
  108. $playersounddup keen male *pain50 *pain100
  109. $playersounddup keen male *pain25 *pain100
  110. $playersound keen male *grunt null
  111. $playersound keen male *land ckland
  112. $playersound keen male *usefail cknoway
  113. //Commander Keen floors
  114. ckeen/keen_step1 ckstep1
  115. ckeen/keen_step2 ckstep2
  116. $random floor/keeny { ckeen/keen_step1 ckeen/keen_step2 }
  117. //$limit floor/keeny 2
  118. $volume floor/keeny 0.5
  119. //Shell Casings
  120. $random bulletcasing/bounce {bcase1 bcase2 bcase3 bcase4}
  121. $rolloff bulletcasing/bounce 64 512
  122. bcase1 bcase1
  123. bcase2 bcase2
  124. bcase3 bcase3
  125. bcase4 bcase4
  126. $random shellcasing/bounce {scasesb1 scasesb2}
  127. $rolloff shellcasing/bounce 64 512
  128. $random shellcasing/stop {scases1 scases2 scases3}
  129. scases1 scases1
  130. scases2 scases2
  131. scases3 scases3
  132. scasesb1 scasesb1
  133. scasesb2 scasesb2
  134. //Weapon select sounds
  135. select/bazooka bazoosel
  136. select/heavywpn hwpnsel
  137. select/mg mgsel
  138. select/mp44 mp44sel
  139. select/pistol pstlsel
  140. select/rifle riflesel
  141. select/shotgun shotsel
  142. select/smg smgsel
  143. select/knife knifesel
  144. select/shovel shovlsel
  145. //Dryfire
  146. weapon/dryfire click
  147. //Kick
  148. kick/hit KICKHIT
  149. //Knife
  150. knife/swing KNSWNG
  151. knife/hit KNHITB
  152. knife/stone KNSTON
  153. $alias knife/select select/knife
  154. $random knife/random { knife/swing knife/stone }
  155. //Shovel
  156. $random shovel/impact {shovel/impact1 shovel/impact2}
  157. shovel/impact1 dsshvi1
  158. shovel/impact2 dsshvi2
  159. shovel/wall dsshvi3
  160. $alias shovel/select select/shovel
  161. $random shovel/miss {shovel/miss1 shovel/miss2 shovel/miss3}
  162. shovel/miss1 dsshvw1
  163. shovel/miss2 dsshvw2
  164. shovel/miss3 dsshvw3
  165. //Luger P-08
  166. luger/fire lugrfire
  167. luger/reload lugrload
  168. $alias luger/select select/pistol
  169. //Walther P-38
  170. walther/fire waltfir
  171. walther/reload loadp38
  172. $alias walther/select select/pistol
  173. //M1897 Trenchgun
  174. shotgun/fire SHOTFIRE
  175. shotgun/load SHOTLOAD
  176. shotgun/pump SHOTPUMP
  177. $alias shotgun/select select/shotgun
  178. //Browning Auto-5
  179. browning/fire ba5fire
  180. browning/load ba5load
  181. browning/cock ba5cock
  182. $alias browning/select select/shotgun
  183. //MP-40
  184. mp40/fire mp40fire
  185. mp40/reload loadmp40
  186. $alias mp40/select select/mp44
  187. //Sten Mk-II
  188. sten/fire STENFIRE
  189. sten/reload STENLOAD
  190. sten/reload1 STENLD1
  191. sten/reload2 STENLD2
  192. $alias sten/select select/smg
  193. //Gewehr 43
  194. g43/fire m1fire
  195. g43/reload loadg43
  196. $alias g43/select select/rifle
  197. //Karabiner 98k
  198. mauser/fire DSMAUS
  199. mauser/cock DSMCLACK
  200. mauser/open DSPOP
  201. mauser/insert DSINSERT
  202. mauser/shut DSCLACK
  203. mauser/scope KSCOPE1
  204. $alias mauser/select select/rifle
  205. //Pyrolight
  206. flamer/fire dsfthrow
  207. flamer/steam dssteam
  208. flamer/napalm THERMFIR
  209. flamer/reload THERMRLD
  210. $alias flamer/select select/heavywpn
  211. //Nebelwerfer
  212. nebelwerfer/fire dsnebsht
  213. nebelwerfer/xplode dsnebxpl
  214. $alias nebelwerfer/select select/heavywpn
  215. //Panzerschreck
  216. panzer/fire panzfire
  217. panzer/load panzload
  218. panzer/fly panzfly
  219. panzer/explode panzexpl
  220. $alias panzer/select select/bazooka
  221. $rolloff panzer/explode 1280 4096
  222. //UMG43
  223. chaingun/fire dscgun
  224. chaingun/start chaingo
  225. chaingun/loop chainlp
  226. chaingun/stop chainstp
  227. chaingun/get p_cgun
  228. chaingun/alt1 chnalt1
  229. chaingun/alt2 chnalt2
  230. chaingun/alt3 chnalt3
  231. $alias chaingun/select select/heavywpn
  232. $random chaingun/altfire {chaingun/alt1 chaingun/alt2 chaingun/alt3}
  233. $random grenade/throw { grenthr1 grenthr2 grenthr3 }
  234. $random grenade/bounce { grenbnc1 grenbnc2 grenbnc3 grenbnc4 }
  235. $random grenade/explode { grenexp1 grenexp2 grenexp3 grenexp4 }
  236. grenthr1 grenthr1
  237. grenthr2 grenthr2
  238. grenthr3 grenthr3
  239. grenbnc1 grenbnc1
  240. grenbnc2 grenbnc2
  241. grenbnc3 grenbnc3
  242. grenbnc4 grenbnc4
  243. grenexp1 grenexp1
  244. grenexp2 grenexp2
  245. grenexp3 grenexp3
  246. grenexp4 grenexp4
  247. grenade/pickup grenpick
  248. //Flare
  249. Flare/Light FLARLITE
  250. Flare/Loop FLARLOOP
  251. $Volume Flare/Light 0.5
  252. $Volume Flare/Loop 0.5
  253. $Limit Flare/Loop 5
  254. //Cluster Nailbomc
  255. clusterbomb/explode NAILFIRE
  256. clusterbomb/debrisbounce NAILCLIK
  257. clusterbomb/fire NAILSHOT
  258. //Feuerbrand
  259. $random sword/hit { sword1 sword2 sword3 }
  260. sword1 DSSWDHT1
  261. sword2 DSSWDHT2
  262. sword3 DSSWDHT3
  263. $random sword/wall { swordwall1 swordwall2 swordwall3 swordwall4 }
  264. swordwall1 DSSWDWAL
  265. swordwall2 DSSWDWL2
  266. swordwall3 DSSWDWL3
  267. swordwall4 DSSWDWL4
  268. $random sword/swing { swordswing1 swordswing2 swordswing3 }
  269. swordswing1 DSSHVW1
  270. swordswing2 DSSHVW2
  271. swordswing3 DSSHVW3
  272. sword/draw DSSWDUP
  273. $random flamesword/hit { fsword1 fsword2 fsword3 }
  274. fsword1 DSFWDHT1
  275. fsword2 DSFWDHT2
  276. fsword3 DSFWDHT3
  277. flamesword/swing DSFWDSWG
  278. //Tesla
  279. tesla/kill TESLA_KL
  280. tesla/fire TESLA_LG
  281. tesla/alt TESLA_SM
  282. tesla/hum TESLA
  283. tesla/raise TESLASEL
  284. // Electrical Arc
  285. $random electrical/shock { electrical/shock1 electrical/shock2 electrical/shock3 electrical/shock4 }
  286. electrical/shock1 elec1
  287. electrical/shock2 elec2
  288. electrical/shock3 elec3
  289. electrical/shock4 elec4
  290. $limit electrical/shock 1 512
  291. $volume electrical/shock 0.125
  292. // Cleaver
  293. DSPFWOOD DSPFWOOD
  294. Cleaver/Crash CLEAVER
  295. //Bullet Whizzes & Suchwise
  296. $random ricochet { rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }
  297. $random whiz { whiz1 whiz2 whiz3 }
  298. $random hitflesh { hitflesh1 hitflesh2 hitflesh3 hitflesh4 hitflesh5 hitflesh6 hitflesh7 hitflesh8 hitflesh9 }
  299. rico1 trceric1
  300. rico2 trceric2
  301. rico3 trceric3
  302. rico4 trceric4
  303. rico5 trceric5
  304. rico6 trceric6
  305. rico7 trceric7
  306. rico8 trceric8
  307. rico9 trceric9
  308. whiz1 trcefly1
  309. whiz2 trcefly2
  310. whiz3 trcefly3
  311. hitflesh1 trcehit1
  312. hitflesh2 trcehit2
  313. hitflesh3 trcehit3
  314. hitflesh4 trcehit4
  315. hitflesh5 trcehit5
  316. hitflesh6 trcehit6
  317. hitflesh7 trcehit7
  318. hitflesh8 trcehit8
  319. hitflesh9 trcehit9
  320. $random world/barrelboom {grnx1 grnx2 grnx3 grnx4}
  321. grnx1 dsbarex1
  322. grnx2 dsbarex2
  323. grnx3 dsbarex3
  324. grnx4 dsbarex4
  325. //////////
  326. //PLAYER//
  327. //////////
  328. //Regular stuff
  329. $playersound player male *death wwdthlo
  330. $playersound player male *xdeath wwdthhi
  331. $playeralias player male *pain100 lowpain
  332. $playeralias player male *pain75 medpain
  333. $playeralias player male *pain50 hipain
  334. $playeralias player male *pain25 critpain
  335. $playeralias player male *grunt oof
  336. $playersound player male *land wwoof
  337. $playersound player male *usefail wwnoway
  338. $random critpain { p1-1 p1-2 p1-3 p1-4 p1-5 p1-6 }
  339. $random hipain { p2-1 p2-2 p2-3 p2-4 p2-5 p2-6 }
  340. $random medpain { p3-1 p3-2 p3-3 p3-4 p3-5 }
  341. $random lowpain { p4-1 p4-2 p4-3 p4-4 }
  342. $random oof { poof-1 poof-2 poof-3 poof-4 poof-5 }
  343. p4-1 plpain41
  344. p4-2 plpain42
  345. p4-3 plpain43
  346. p4-4 plpain44
  347. p3-1 plpain31
  348. p3-2 plpain32
  349. p3-3 plpain33
  350. p3-4 plpain34
  351. p3-5 plpain35
  352. p2-1 plpain21
  353. p2-2 plpain22
  354. p2-3 plpain23
  355. p2-4 plpain24
  356. p2-5 plpain25
  357. p2-6 plpain26
  358. p1-1 plpain11
  359. p1-2 plpain12
  360. p1-3 plpain13
  361. p1-4 plpain14
  362. p1-5 plpain15
  363. p1-6 plpain16
  364. poof-1 ploof1
  365. poof-2 ploof2
  366. poof-3 ploof3
  367. poof-4 ploof4
  368. poof-5 ploof5
  369. //Ryan for C3M0_B
  370. $playeralias ryan male *death rdthlo
  371. $playeralias ryan male *xdeath rdthhi
  372. $playeralias ryan male *pain100 rlowpain
  373. $playeralias ryan male *pain75 rmedpain
  374. $playeralias ryan male *pain50 rhipain
  375. $playeralias ryan male *pain25 rcritpain
  376. $playeralias ryan male *grunt oof
  377. $playersound ryan male *land wwoof
  378. $playersound ryan male *usefail wwnoway
  379. $random rlowpain { p1-1r p1-2r p1-3r }
  380. $random rmedpain { p2-1r p2-2r p2-3r}
  381. $random rhipain { p3-1r p3-2r p3-3r }
  382. $random rcritpain { p41-1r p4-2r p4-3r }
  383. $random rdthlo { pd-1r pd-2r pd-3r pd-4r }
  384. $random rdthhi { pd-1r pd-2r pd-3r pd-4r }
  385. p1-1r rplpn01
  386. p1-2r rplpn02
  387. p1-3r rplpn03
  388. p2-1r rplpn04
  389. p2-2r rplpn05
  390. p2-3r rplpn06
  391. p3-1r rplpn07
  392. p3-2r rplpn08
  393. p3-3r rplpn09
  394. p41-1r rplpn10
  395. p4-2r rplpn11
  396. p4-3r rplpn12
  397. pd-1r rplpn13
  398. pd-2r rplpn14
  399. pd-3r rplpn15
  400. pd-4r rplpn16
  401. //Burning
  402. $random death/burning { burndth1 burndth2 burndth3 burndth4 burndth5 burndth6 burndth7 burndth8 burndth9 burndtha burndthb burndthc }
  403. burndth1 burndth1
  404. burndth2 burndth2
  405. burndth3 burndth3
  406. burndth4 burndth4
  407. burndth5 burndth5
  408. burndth6 burndth6
  409. burndth7 burndth7
  410. burndth8 burndth8
  411. burndth9 burndth9
  412. burndtha burndtha
  413. burndthb burndthb
  414. burndthc burndthc
  415. //Sprint Breathe
  416. player/breathing PLAYBRTH
  417. player/gasmask MASKBRTH
  418. //BJ Dead Body Falling on ground for Nash's death camera
  419. $random death/bjfall {bjfall1 bjfall2}
  420. bjfall1 bjfall1
  421. bjfall2 bjfall2
  422. //Miscellaneous
  423. misc/alert alert //mxd
  424. misc/gadget_pickup GDPICKUP
  425. misc/armor_pkup dsgetarm
  426. misc/armor_body DSBARMOR
  427. misc/armor_head DSHARMOR
  428. misc/drink DRINK
  429. misc/health_pkup dsgethlt
  430. misc/k_pkup dsgetkey
  431. misc/objective_acc apply
  432. misc/objective_add typekey
  433. misc/achievement "sounds/misc/achievement.ogg"
  434. $limit misc/achievement 1
  435. misc/secret secret
  436. misc/typewriter typewrit
  437. misc/w_pkup dsgetwep
  438. misc/windmill "sounds/props/windmill.ogg" //mxd
  439. $random misc/ammo_pkup {dsammup1 dsammup2}
  440. dsammup1 dsammup1
  441. dsammup2 dsammup2
  442. misc/mayan_pickup mayapick
  443. $rolloff world/spark 64 512 //mxd
  444. /////////////////
  445. //MAPS SPECIALS//
  446. /////////////////
  447. //Indy Jingle in C1M6
  448. indyjing indyjing
  449. //Fireworks
  450. $random fireworks/scream { FWORKS0 FWORKS1 FWORKS2 FWORKS3 FWORKS4 FWORKS5 }
  451. FWORKS0 FWORKS0
  452. FWORKS1 FWORKS1
  453. FWORKS2 FWORKS2
  454. FWORKS3 FWORKS3
  455. FWORKS4 FWORKS4
  456. FWORKS5 FWORKS5
  457. $random fireworks/boom { FWORKS6 FWORKS7 FWORKS8 FWORKS9 FWORKS10 FWORKS11 FWORKS12 FWORKS13 }
  458. FWORKS6 FWORKS6
  459. FWORKS7 FWORKS7
  460. FWORKS8 FWORKS8
  461. FWORKS9 FWORKS9
  462. FWORKS10 FWORKS10
  463. FWORKS11 FWORKS11
  464. FWORKS12 FWORKS12
  465. FWORKS13 FWORKS13
  466. //Train
  467. TRAIN_ED TRAIN_ED
  468. TRAIN_ST TRAIN_ST
  469. TRAIN_HN TRAIN_HN
  470. //Ladder Climbing
  471. $random world/ladder { LADDER1 LADDER2 LADDER3 LADDER4 LADDER5 LADDER6}
  472. LADDER1 LADDER1
  473. LADDER2 LADDER2
  474. LADDER3 LADDER3
  475. LADDER4 LADDER4
  476. LADDER5 LADDER5
  477. LADDER6 LADDER6
  478. $limit world/ladder 1
  479. //Rope Climbing
  480. $random world/rope { ROPEMOV1 ROPEMOV2 ROPEMOV3 ROPEMOV4 }
  481. ROPEMOV1 ROPEMOV1
  482. ROPEMOV2 ROPEMOV2
  483. ROPEMOV3 ROPEMOV3
  484. ROPEMOV4 ROPEMOV4
  485. $limit world/rope 1
  486. $random world/ropecreak { ROPE1 ROPE2 ROPE3 ROPE4 }
  487. ROPE1 ROPE1
  488. ROPE2 ROPE2
  489. ROPE3 ROPE3
  490. ROPE4 ROPE4
  491. $limit world/ropecreak 3
  492. $pitchshift ROPE1 7
  493. $pitchshift ROPE2 7
  494. $pitchshift ROPE3 7
  495. $pitchshift ROPE4 7
  496. ROPEHIT ROPEHIT
  497. ROPETOSS ROPETOSS
  498. //Small Switches
  499. SMSWITCH SMSWITCH
  500. elecsw elecsw
  501. SWMECH SWMECH
  502. LKDIGI LKDIGI
  503. //No sound
  504. NOSOUND NOSOUND
  505. //Breaking up rubble
  506. $random world/breakingup { BRKNGUP1 BRKNGUP2 BRKNGUP3 BRKNGUP4 BRKNGUP5}
  507. BRKNGUP1 BRKNGUP1
  508. BRKNGUP2 BRKNGUP2
  509. BRKNGUP3 BRKNGUP3
  510. BRKNGUP4 BRKNGUP4
  511. BRKNGUP5 BRKNGUP5
  512. //Stong sliding
  513. stone/slide STNSLIDE
  514. //Metal Vent Destroy
  515. DSMETDST DSMETDST
  516. //Breaking Glass
  517. $random world/glassbreak { GLASS1 GLASS2 GLASS3 }
  518. GLASS1 GLASS1
  519. GLASS2 GLASS2
  520. GLASS3 GLASS3
  521. $limit world/glassbreak 4
  522. GLASS4 GLASS4
  523. GLASS5 GLASS5
  524. world/heavy_glassbreak GLASS6
  525. //LowHealth Effects
  526. HBEAT HBEAT
  527. $volume HBEAT 1.0
  528. //Water Shore Lap
  529. $random water/lap { water/lap1 water/lap2 water/lap3 }
  530. water/lap1 WATERLP1
  531. water/lap2 WATERLP2
  532. water/lap3 WATERLP3
  533. ////////
  534. //FOES//
  535. ////////
  536. //Toilet related
  537. nazi/peeing PEEING
  538. $random nazi/farts { FART1 FART2 }
  539. FART1 FART1
  540. FART2 FART2
  541. //Weapons
  542. nazi/pistol DSNLUGER
  543. nazi/stg44 dsstg44
  544. nazi/missilef dsmissil
  545. nazi/missileengine DSMISLF
  546. $rolloff nazi/missileengine 64 800
  547. $random nazi/mp40 {mp401 mp402}
  548. mp401 dsmp401
  549. mp402 dsmp402
  550. //Navy Ubersoldat
  551. harpoon/active HPACTIVE
  552. harpoon/chain HPCHAIN
  553. harpoon/swish HPTHROW
  554. //ZombieKazi
  555. $random nazombie/sighted {ZOMBSEE1 ZOMBSEE2 ZOMBSEE3 ZOMBSEE4 ZOMBSEE5 ZOMBSEE6 ZOMBSEE7 ZOMBSEE8}
  556. ZOMBSEE1 ZOMBSEE1
  557. ZOMBSEE2 ZOMBSEE2
  558. ZOMBSEE3 ZOMBSEE3
  559. ZOMBSEE4 ZOMBSEE4
  560. ZOMBSEE5 ZOMBSEE5
  561. ZOMBSEE6 ZOMBSEE6
  562. ZOMBSEE7 ZOMBSEE7
  563. ZOMBSEE8 ZOMBSEE8
  564. $random nazombie/pain {nazombie/pain1 nazombie/pain2 nazombie/pain3 nazombie/pain4 nazombie/pain5 nazombie/pain6 nazombie/pain7 nazombie/pain8}
  565. nazombie/pain1 ZOMBPAIN
  566. nazombie/pain2 ZOMBPAI2
  567. nazombie/pain3 ZOMBPAI3
  568. nazombie/pain4 ZOMBPAI4
  569. nazombie/pain5 ZOMBPAI5
  570. nazombie/pain6 ZOMBPAI6
  571. nazombie/pain7 ZOMBPAI7
  572. nazombie/pain8 ZOMBPAI8
  573. $random nazombie/vomit {ZOMBVOM1 ZOMBVOM2 ZOMBVOM3 ZOMBVOM4}
  574. ZOMBVOM1 ZOMBVOM1
  575. ZOMBVOM2 ZOMBVOM2
  576. ZOMBVOM3 ZOMBVOM3
  577. ZOMBVOM4 ZOMBVOM4
  578. $random nazombie/die {zmdeath1 zmdeath2 zmdeath3 zmdeath4 zmdeath5 zmdeath6 zmdeath7 zmdeath8 zmdeath9 zmdeath0}
  579. zmdeath1 zmdeath1
  580. zmdeath2 zmdeath2
  581. zmdeath3 zmdeath3
  582. zmdeath4 zmdeath4
  583. zmdeath5 zmdeath5
  584. zmdeath6 zmdeath6
  585. zmdeath7 zmdeath7
  586. zmdeath8 zmdeath8
  587. zmdeath9 zmdeath9
  588. zmdeath0 zmdeath0
  589. $random nazombie/act {zact01 zact02 zact03 zact04 zact05}
  590. zact01 zact01
  591. zact02 zact02
  592. zact03 zact03
  593. zact04 zact04
  594. zact05 zact05
  595. ZSCREAM ZSCREAM
  596. //MechaNazi
  597. mech/wake MECHWAKE
  598. $random mech/walk {mech/left mech/right}
  599. mech/left MECHLEFT
  600. mech/right MECHRITE
  601. $random mech/death {MECHEXP1 MECHEXP2 MECHEXP3}
  602. MECHEXP1 MECHEXP1
  603. MECHEXP2 MECHEXP2
  604. MECHEXP3 MECHEXP3
  605. //ProtoDrone
  606. proto/see PROTOSEE
  607. proto/marker rlprsnd1
  608. //MiniShip
  609. miniship/fire mshpfire
  610. //Tanks
  611. //from Return To Castle Wolfenstein
  612. TKIDLE TKIDLE
  613. TKMOVE TKMOVE
  614. //Moving tank sounds from WW2:GI
  615. TNK1LOOP TNK1LOOP
  616. TNK2LOOP TNK2LOOP
  617. //Tank cannon sounds
  618. tanks/75mmm3 tanka75
  619. tanks/75mmkwk40 tankg75
  620. tanks/88mmkwk36 tankg88
  621. tanks/85mmziss53 tanks85
  622. //Sherman Tank Cannon Reload
  623. tank/breech/open breech_o
  624. tank/breech/close breech_c
  625. tank/shellcasing tankcase
  626. //Sherman .50 BMG
  627. tank/50cal M2HB
  628. //Debris - From FreeSFX.co.uk
  629. TKDBRS1 TKDBRS1
  630. TKDBRS2 TKDBRS2
  631. TKDBRS3 TKDBRS3
  632. TKDBRS4 TKDBRS4
  633. $random TANKDBRS { TKDBRS1 TKDBRS2 TKDBRS3 TKDBRS4 }
  634. $limit TANKDBRS 1
  635. //Some boss sounds are double defined in order to have more chances to reproduce them on top of others
  636. DONTSPAM NOSOUND //use this to reduce sounds spamming - ozy81
  637. //Smokemonster
  638. Smoke/See SSee
  639. Smoke/Tick Slop1
  640. Smoke/Die SDIE
  641. $random Smoke/Charge { Smoke/Charge1 Smoke/Charge2 }
  642. Smoke/Charge1 scrg1
  643. Smoke/Charge2 scrg2
  644. $random Smoke/pain { Smoke/pain1 Smoke/pain2 Smoke/pain3 Smoke/pain4 }
  645. Smoke/pain1 Sact1
  646. Smoke/pain2 Sact2
  647. Smoke/pain3 Sact3
  648. Smoke/pain4 Sact4
  649. //Grosse
  650. boss/pain dsbospai
  651. Bos1Dt01 Bos1Dt01
  652. Bos1Dt02 Bos1Dt02
  653. $random Boss1/Death { Bos1Dt01 Bos1Dt02 }
  654. $random Boss1/Sighted { Bos1St01 DONTSPAM Bos1St02 DONTSPAM Bos1St03 DONTSPAM Bos1St04 DONTSPAM Bos1St05 DONTSPAM Bos1St06 DONTSPAM Bos1St07 DONTSPAM Bos1St08 DONTSPAM Bos1St09 }
  655. Bos1St01 Bos1St01
  656. Bos1St02 Bos1St02
  657. Bos1St03 Bos1St03
  658. Bos1St04 Bos1St04
  659. Bos1St05 Bos1St05
  660. Bos1St06 Bos1St06
  661. Bos1St07 Bos1St07
  662. Bos1St08 Bos1St08
  663. Bos1St09 Bos1St09
  664. Bos1St10 Bos1St10
  665. Bos1St11 Bos1St11
  666. Bos1St12 Bos1St12
  667. Bos1St13 Bos1St13
  668. //Gretel
  669. $random BossGirl/Death { gretdt1 gretdt2 gretdt3 gretdt4 }
  670. gretdt1 gretdt1
  671. gretdt2 gretdt2
  672. gretdt3 gretdt3
  673. gretdt4 gretdt4
  674. $random BossGirl/Sighted { gretsee1 gretsee2 gretsee3 gretsee4 }
  675. gretsee1 gretsee1
  676. gretsee2 gretsee2
  677. gretsee3 gretsee3
  678. gretsee4 gretsee4
  679. BossGirl/Pain gretpain
  680. //Komuto Kerovato Chef boss
  681. KOMDTH01 KOMDTH01
  682. KOMDTH02 KOMDTH02
  683. KOMDTH03 KOMDTH03
  684. KOMDTH04 KOMDTH04
  685. KOMDTH05 KOMDTH05
  686. $random Komuto/Death { KOMDTH01 KOMDTH02 KOMDTH03 KOMDTH04 KOMDTH05 }
  687. KOMPAI01 KOMPAI01
  688. KOMPAI02 KOMPAI02
  689. KOMPAI03 KOMPAI03
  690. KOMPAI04 KOMPAI04
  691. KOMPAI05 KOMPAI05
  692. KOMPAI06 KOMPAI06
  693. $random Komuto/Pain { KOMPAI01 KOMPAI02 KOMPAI03 KOMPAI04 KOMPAI05 KOMPAI06 }
  694. KOMSEE01 KOMSEE01
  695. KOMSEE02 KOMSEE02
  696. KOMSEE03 KOMSEE03
  697. KOMSEE04 KOMSEE04
  698. KOMSEE05 KOMSEE05
  699. KOMSEE06 KOMSEE06
  700. KOMSEE07 KOMSEE07
  701. $random Komuto/Sighted { KOMSEE01 KOMSEE02 KOMSEE03 KOMSEE04 KOMSEE05 KOMSEE06 KOMSEE07 }
  702. //Mengele, 3 actors - maybe we need creepier version for wounded
  703. $random mengele/active { MENGROA1 DONTSPAM MENGROA2 DONTSPAM }
  704. MENGROA1 MENGROA1
  705. MENGROA2 MENGROA2
  706. $random mengele/sight { MENGALR1 MENGALR2 }
  707. MENGALR1 MENGALR1
  708. MENGALR2 MENGALR2
  709. $random mengele/die { MENGDIE1 MENGDIE2 }
  710. MENGDIE1 MENGDIE1
  711. MENGDIE2 MENGDIE2
  712. //Morell
  713. $random morell/active { MORLROA1 DONTSPAM MORLROA2 DONTSPAM }
  714. MORLROA1 MORLROA1
  715. MORLROA2 MORLROA2
  716. $random morell/sight { MORLALR1 MORLALR2 }
  717. MORLALR1 MORLALR1
  718. MORLALR2 MORLALR2
  719. $random morell/die { MORLDIE1 MORLDIE2 }
  720. MORLDIE1 MORLDIE1
  721. MORLDIE2 MORLDIE2
  722. //Dr.Schabbs Sr.
  723. $random schabbs/active { SCHBROA1 DONTSPAM SCHBROA2 DONTSPAM }
  724. SCHBROA1 SCHBROA1
  725. SCHBROA2 SCHBROA2
  726. $random schabbs/sight { SCHBALR1 SCHBALR2 }
  727. SCHBALR1 SCHBALR1
  728. SCHBALR2 SCHBALR2
  729. $random schabbs/die { SCHBDIE1 SCHBDIE2 }
  730. SCHBDIE1 SCHBDIE1
  731. SCHBDIE2 SCHBDIE2
  732. //Eisenhimmel
  733. $random eisen/active { EISEROA1 DONTSPAM EISEROA2 DONTSPAM }
  734. EISEROA1 EISEROA1
  735. EISEROA2 EISEROA2
  736. $random eisen/sight { EISEALR1 EISEALR2 }
  737. EISEALR1 EISEALR1
  738. EISEALR2 EISEALR2
  739. $random eisen/die { EISEDIE1 EISEDIE2 }
  740. EISEDIE1 EISEDIE1
  741. EISEDIE2 EISEDIE2
  742. //Fettgesicht
  743. $random fettges/active { FETTROA1 DONTSPAM FETTROA2 DONTSPAM }
  744. FETTROA1 FETTROA1
  745. FETTROA2 FETTROA2
  746. $random fettges/sight { FETTALR1 FETTALR2 }
  747. FETTALR1 FETTALR1
  748. FETTALR2 FETTALR2
  749. $random fettges/die { FETTDIE1 FETTDIE2 }
  750. FETTDIE1 FETTDIE1
  751. FETTDIE2 FETTDIE2
  752. //Friedhelm
  753. $random fried/active { FRIDROA1 DONTSPAM FRIDROA2 DONTSPAM }
  754. FRIDROA1 FRIDROA1
  755. FRIDROA2 FRIDROA2
  756. $random fried/sight { FRIDALR1 FRIDALR2 }
  757. FRIDALR1 FRIDALR1
  758. FRIDALR2 FRIDALR2
  759. $random fried/die { FRIDDIE1 FRIDDIE2 }
  760. FRIDDIE1 FRIDDIE1
  761. FRIDDIE2 FRIDDIE2
  762. //Giftmacher
  763. $random giftm/active { GIFTROA1 DONTSPAM GIFTROA2 DONTSPAM }
  764. GIFTROA1 GIFTROA1
  765. GIFTROA2 GIFTROA2
  766. $random giftm/sight { GIFTALR1 GIFTALR2 }
  767. GIFTALR1 GIFTALR1
  768. GIFTALR2 GIFTALR2
  769. $random giftm/die { GIFTDIE1 GIFTDIE2 }
  770. GIFTDIE1 GIFTDIE1
  771. GIFTDIE2 GIFTDIE2
  772. //Goebbels
  773. $random goebbs/active { GOEBROA1 DONTSPAM GOEBROA2 DONTSPAM }
  774. GOEBROA1 GOEBROA1
  775. GOEBROA2 GOEBROA2
  776. $random goebbs/sight { GOEBALR1 GOEBALR2 }
  777. GOEBALR1 GOEBALR1
  778. GOEBALR2 GOEBALR2
  779. $random goebbs/die { GOEBDIE1 GOEBDIE2 }
  780. GOEBDIE1 GOEBDIE1
  781. GOEBDIE2 GOEBDIE2
  782. //Goering
  783. $random goering/active { GOERROA1 DONTSPAM GOERROA2 DONTSPAM }
  784. GOERROA1 GOERROA1
  785. GOERROA2 GOERROA2
  786. $random goering/sight { GOERALR1 GOERALR2 }
  787. GOERALR1 GOERALR1
  788. GOERALR2 GOERALR2
  789. $random goering/die { GOERDIE1 GOERDIE2 }
  790. GOERDIE1 GOERDIE1
  791. GOERDIE2 GOERDIE2
  792. Goering/shotsit DSSLSHOT
  793. Goering/shotdth DSSLSHDT
  794. //Himmler
  795. $random himmler/active { HIMMROA1 DONTSPAM HIMMROA2 DONTSPAM }
  796. HIMMROA1 HIMMROA1
  797. HIMMROA2 HIMMROA2
  798. $random himmler/sight { HIMMALR1 HIMMALR2 }
  799. HIMMALR1 HIMMALR1
  800. HIMMALR2 HIMMALR2
  801. $random himmler/die { HIMMDIE1 HIMMDIE2 }
  802. HIMMDIE1 HIMMDIE1
  803. HIMMDIE2 HIMMDIE2
  804. //Graf Holzbein
  805. $random holz/active { HOLZROA1 DONTSPAM HOLZROA2 DONTSPAM }
  806. HOLZROA1 HOLZROA1
  807. HOLZROA2 HOLZROA2
  808. $random holz/sight { HOLZALR1 HOLZALR2 HOLZALR1 HOLZALR2 DSKRISIT }
  809. HOLZALR1 HOLZALR1
  810. HOLZALR2 HOLZALR2
  811. DSKRISIT DSKRISIT
  812. $random holz/die { HOLZDIE1 HOLZDIE2 HOLZDIE1 HOLZDIE2 DSKRIDTH }
  813. HOLZDIE1 HOLZDIE1
  814. HOLZDIE2 HOLZDIE2
  815. DSKRIDTH DSKRIDTH
  816. //Schwabbelhals
  817. $random schwabl/active { SCHWROA1 DONTSPAM SCHWROA2 DONTSPAM }
  818. SCHWROA1 SCHWROA1
  819. SCHWROA2 SCHWROA2
  820. $random schwabl/sight { SCHWALR1 SCHWALR2 }
  821. SCHWALR1 SCHWALR1
  822. SCHWALR2 SCHWALR2
  823. $random schwabl/die { SCHWDIE1 SCHWDIE2 }
  824. SCHWDIE1 SCHWDIE1
  825. SCHWDIE2 SCHWDIE2
  826. //Seeteufel
  827. $random seeteuf/active { SEETROA1 DONTSPAM SEETROA2 DONTSPAM SEETROA3 DONTSPAM }
  828. SEETROA1 SEETROA1
  829. SEETROA2 SEETROA2
  830. SEETROA3 SEETROA3
  831. $random seeteuf/sight { SEETALR1 SEETALR2 }
  832. SEETALR1 SEETALR1
  833. SEETALR2 SEETALR2
  834. $random seeteuf/die { SEETDIE1 SEETDIE2 }
  835. SEETDIE1 SEETDIE1
  836. SEETDIE2 SEETDIE2
  837. //Totengraber
  838. $random toten/active { TOTEROA1 DONTSPAM TOTEROA2 DONTSPAM TOTEROA3 DONTSPAM }
  839. TOTEROA1 TOTEROA1
  840. TOTEROA2 TOTEROA2
  841. TOTEROA3 TOTEROA3 //not present
  842. $random toten/sight { TOTEALR1 TOTEALR2 }
  843. TOTEALR1 TOTEALR1
  844. TOTEALR2 TOTEALR2
  845. $random toten/die { TOTEDIE1 TOTEDIE2 }
  846. TOTEDIE1 TOTEDIE1
  847. TOTEDIE2 TOTEDIE2
  848. //Hitler - kept some old dependencies as well, some are shared through other bosses --ozy81
  849. $random hitler/active { HITLROA1 DONTSPAM HITLROA2 DONTSPAM HITLROA3 DONTSPAM }
  850. HITLROA1 HITLROA1
  851. HITLROA2 HITLROA2
  852. HITLROA3 HITLROA3
  853. $random hitler/sight { HITLALR1 HITLALR2 HITLALR1 HITLALR2 DSHITSIT }
  854. HITLALR1 HITLALR1
  855. HITLALR2 HITLALR2
  856. DSHITSIT DSHITSIT
  857. $random hitler/die { HITLDIE1 HITLDIE2 HITLDIE1 HITLDIE2 DSHITDTH }
  858. HITLDIE1 HITLDIE1
  859. HITLDIE2 HITLDIE2
  860. DSHITDTH DSHITDTH
  861. hitler/pain DSHITPAI
  862. hitler/walk DSHITWLK
  863. hitler/orbapp TP_APP
  864. hitler/orbfade TP_FADE
  865. //Fake Hitler
  866. hitlerghost/see HGHSEE
  867. hitlerghost/die HGHDIE
  868. hitlerghost/die2 HGHDI2
  869. //Doctors
  870. Boss2/Death Bos2Dt01
  871. $random Boss2/Sighted { bos2st01 bos2st02 bos2st03 bos2st04 bos2st05 bos2st06 bos2st07 bos2st08 }
  872. Bos2St01 Bos2St01
  873. Bos2St02 Bos2St02
  874. Bos2St03 Bos2St03
  875. Bos2St04 Bos2St04
  876. Bos2St05 Bos2St05
  877. Bos2St06 Bos2St06
  878. Bos2St07 Bos2St07
  879. Bos2St08 Bos2St08
  880. gshardnd gshardnd
  881. //Fat Man - now used for Cooks
  882. fatman/sight DSFATSIT
  883. fatman/death DSFATDTH
  884. //General
  885. Boss3/Death Bos3Dt01
  886. Boss3/Sighted Bos3St01
  887. //Death Knight
  888. deathknight/sight DSDTKSIT
  889. deathknight/death DSDTKDTH
  890. //Machines
  891. metal/pain dsping
  892. //Dogs
  893. $random dog/sight { dog/sight1 dog/sight2 dog/sight3 }
  894. dog/sight1 DSDGSIT1
  895. dog/sight2 DSDGSIT2
  896. dog/sight3 DSDGSIT3
  897. $random dog/active {dog/act1 dog/act2}
  898. dog/act1 DSDGACT1
  899. dog/act2 DSDGACT2
  900. $random dog/death { dog/death1 dog/death2 dog/death3 }
  901. dog/death1 DSDGDIE1
  902. dog/death2 DSDGDIE2
  903. dog/death3 DSDGDIE3
  904. dog/pain dsdgpai
  905. dog/attack dsdogatk
  906. //Cerberus
  907. cerb/attack CER_BITE
  908. cerb/death1 CER_CRYA
  909. cerb/death2 CER_CRYB
  910. $random cerb/death { cerb/death2 cerb/death1 }
  911. cerb/sight CER_JKMX
  912. cerb/act CER_UNAR
  913. //Geist
  914. geist/pain geisthit
  915. geist/die geistdie
  916. geist/active geistact
  917. //Mutants
  918. mutant/see mtnt_see
  919. mutant/pain1 mtnt_pn1
  920. mutant/pain2 mtnt_pn2
  921. mutant/pain3 mtnt_pn3
  922. $random mutant/pain { mutant/pain1 mutant/pain2 mutant/pain3 }
  923. mutant/death dsmutdt
  924. supaproj/bounce sm_boun
  925. supaproj/explode sm_expl
  926. supaproj/fire sm_fire
  927. //Undead Monk
  928. monk/see monk_see
  929. monk/pain1 monk_pn1
  930. monk/pain2 monk_pn2
  931. monk/pain3 monk_pn3
  932. $random monk/pain { monk/pain1 monk/pain2 monk/pain3 }
  933. monk/death monk_die
  934. //Nazi Loper
  935. $random loper/attack {loper/attack1 loper/attack2 loper/attack3 loper/attack4}
  936. loper/attack1 attack1
  937. loper/attack2 attack2
  938. loper/attack3 attack3
  939. loper/attack4 attack4
  940. $random loper/death {loper/death1 loper/death2 loper/death3}
  941. loper/death1 death1
  942. loper/death2 death2
  943. loper/death3 death3
  944. loper/wakeup growl1
  945. Tesla/Attack DSTESATK
  946. Tesla/Loop DSTESLOP
  947. $random TPortalZap {TPZap1 TPZap2}
  948. Tesla/LoopDeath DSTESLOP
  949. $limit Tesla/LoopDeath 1 64
  950. $pitchshift Tesla/LoopDeath 7
  951. TPZap1 tp_zap1
  952. TPZap2 tp_zap2
  953. //WereWaffen SS
  954. wolfman/see1 WWAFALRT
  955. wolfman/see2 WWAFALR2
  956. $random wolfman/see { wolfman/see1 wolfman/see2 }
  957. wolfman/pain WWAFPAIN
  958. wolfman/death WWAFDETH
  959. //Soldiers
  960. //Gurgling Stab
  961. $random Nazi/Gurgle { Naz4Dt10 Naz4Dt11 Naz4Dt12 }
  962. Naz4Dt10 Naz4Dt10
  963. Naz4Dt11 Naz4Dt11
  964. Naz4Dt12 Naz4Dt12
  965. //Winston Churchill Speech
  966. speech/winston_churchill WINCHRCH
  967. //Voice 1
  968. $random Nazi1/Death { Naz1Dt02 Naz1Dt02 Naz1Dt03 Naz1Dt03 Naz1Dt04 Naz1Dt04 Naz1Dt05 Naz1Dt05 Naz1Dt06 Naz1Dt06 Naz1Dt07 Naz1Dt07 Naz1Dt08 Naz1Dt08 Naz1Dt09 Naz1Dt09 Naz1Dt10 Naz1Dt10 Naz1Dt11 Naz1Dt11 Naz1Dt12 Naz1Dt12 }
  969. $random Nazi1/Pain { Naz1Pn02 Naz1Pn02 Naz1Pn03 Naz1Pn03 Naz1Pn04 Naz1Pn04 Naz1Pn05 Naz1Pn05 Naz1Pn06 Naz1Pn06 Naz1Pn07 Naz1Pn07 Naz1Pn08 Naz1Pn08 Naz1Pn09 Naz1Pn09 }
  970. $random Nazi1/Sighted { Naz1St02 Naz1St02 Naz1St03 Naz1St03 Naz1St04 Naz1St04 Naz1St05 Naz1St05 Naz1St06 Naz1St06 Naz1St07 Naz1St07 Naz1St08 Naz1St08 Naz1St09 Naz1St09 Naz1St10 Naz1St10 Naz1St11 Naz1St11 Naz1St12 Naz1St12 Naz1St13 Naz1St13 Naz1St14 Naz1St14 Naz1St15 Naz1St15 Naz1St16 Naz1St16 Naz1St17 Naz1St17 Naz1St18 Naz1St18 Naz1St19 Naz1St19 Naz1St20 Naz1St20 Naz1St21 Naz1St21 Naz1St22 Naz1St22 Naz1St23 Naz1St23 Naz1St24 Naz1St24 Naz1St25 Naz1St25 Naz1St26 Naz1St26 Naz1St27 Naz1St27 Naz1St28 Naz1St28 Naz1St29 Naz1St29 Naz1St30 Naz1St30 Naz1St31 Naz1St31 Naz1St32 Naz1St32 Naz1St33 Naz1St33 Naz1St34 Naz1St34 Naz1St35 Naz1St35 Naz1St36 Naz1St36 Naz1St37 Naz1St37 Naz1St38 Naz1St38 Naz1St39 Naz1St39 }
  971. Naz1Dt02 Naz1Dt02
  972. Naz1Dt03 Naz1Dt03
  973. Naz1Dt04 Naz1Dt04
  974. Naz1Dt05 Naz1Dt05
  975. Naz1Dt06 Naz1Dt06
  976. Naz1Dt07 Naz1Dt07
  977. Naz1Dt08 Naz1Dt08
  978. Naz1Dt09 Naz1Dt09
  979. Naz1Dt10 Naz1Dt10
  980. Naz1Dt11 Naz1Dt11
  981. Naz1Dt12 Naz1Dt12
  982. Naz1Pn02 Naz1Pn02
  983. Naz1Pn03 Naz1Pn03
  984. Naz1Pn04 Naz1Pn04
  985. Naz1Pn05 Naz1Pn05
  986. Naz1Pn06 Naz1Pn06
  987. Naz1Pn07 Naz1Pn07
  988. Naz1Pn08 Naz1Pn08
  989. Naz1Pn09 Naz1Pn09
  990. Naz1St02 Naz1St02
  991. Naz1St03 Naz1St03
  992. Naz1St04 Naz1St04
  993. Naz1St05 Naz1St05
  994. Naz1St06 Naz1St06
  995. Naz1St07 Naz1St07
  996. Naz1St08 Naz1St08
  997. Naz1St09 Naz1St09
  998. Naz1St10 Naz1St10
  999. Naz1St11 Naz1St11
  1000. Naz1St12 Naz1St12
  1001. Naz1St13 Naz1St13
  1002. Naz1St14 Naz1St14
  1003. Naz1St15 Naz1St15
  1004. Naz1St16 Naz1St16
  1005. Naz1St17 Naz1St17
  1006. Naz1St18 Naz1St18
  1007. Naz1St19 Naz1St19
  1008. Naz1St20 Naz1St20
  1009. Naz1St21 Naz1St21
  1010. Naz1St22 Naz1St22
  1011. Naz1St23 Naz1St23
  1012. Naz1St24 Naz1St24
  1013. Naz1St25 Naz1St25
  1014. Naz1St26 Naz1St26
  1015. Naz1St27 Naz1St27
  1016. Naz1St28 Naz1St28
  1017. Naz1St29 Naz1St29
  1018. Naz1St30 Naz1St30
  1019. Naz1St31 Naz1St31
  1020. Naz1St32 Naz1St32
  1021. Naz1St33 Naz1St33
  1022. Naz1St34 Naz1St34
  1023. Naz1St35 Naz1St35
  1024. Naz1St36 Naz1St36
  1025. Naz1St37 Naz1St37
  1026. Naz1St38 Naz1St38
  1027. Naz1St39 Naz1St39
  1028. //Voice 2
  1029. $random Nazi2/Death { Naz2Dt02 Naz2Dt02 Naz2Dt03 Naz2Dt03 Naz2Dt04 Naz2Dt04 Naz2Dt05 Naz2Dt05 Naz2Dt06 Naz2Dt06 }
  1030. $random Nazi2/Pain { Naz2Pn02 Naz2Pn02 Naz2Pn03 Naz2Pn03 Naz2Pn04 Naz2Pn04 Naz2Pn05 Naz2Pn05 Naz2Pn06 Naz2Pn06 Naz2Pn07 Naz2Pn07 Naz2Pn08 Naz2Pn08 }
  1031. $random Nazi2/Sighted { Naz2St02 Naz2St02 Naz2St03 Naz2St03 Naz2St04 Naz2St04 Naz2St05 Naz2St05 Naz2St06 Naz2St06 Naz2St07 Naz2St07 Naz2St08 Naz2St08 Naz2St09 Naz2St09 Naz2St10 Naz2St10 Naz2St11 Naz2St11 Naz2St12 Naz2St12 Naz2St13 Naz2St13 Naz2St14 Naz2St14 Naz2St15 Naz2St15 Naz2St16 Naz2St16 Naz2St17 Naz2St17 Naz2St18 Naz2St18 Naz2St19 Naz2St19 Naz2St20 Naz2St20 Naz2St21 Naz2St21 Naz2St22 Naz2St22 Naz2St23 Naz2St23 Naz2St24 Naz2St24 Naz2St25 Naz2St25 Naz2St26 Naz2St26 Naz2St27 Naz2St27 Naz2St28 Naz2St28 Naz2St29 Naz2St29 Naz2St30 Naz2St30 Naz2St31 Naz2St31 Naz2St32 Naz2St32 Naz2St33 Naz2St33 Naz2St34 Naz2St34 Naz2St35 Naz2St35 Naz2St36 Naz2St36 Naz2St37 Naz2St37 Naz2St38 Naz2St38 Naz2St39 Naz2St39 Naz2St40 Naz2St40 Naz2St41 Naz2St41 Naz2St42 Naz2St42 Naz2St43 Naz2St43 Naz2St44 Naz2St44 Naz2St45 Naz2St45 Naz2St46 Naz2St46 Naz2St47 Naz2St47 Naz2St48 Naz2St48 Naz2St49 Naz2St49 }
  1032. Naz2Dt02 Naz2Dt02
  1033. Naz2Dt03 Naz2Dt03
  1034. Naz2Dt04 Naz2Dt04
  1035. Naz2Dt05 Naz2Dt05
  1036. Naz2Dt06 Naz2Dt06
  1037. Naz2Pn02 Naz2Pn02
  1038. Naz2Pn03 Naz2Pn03
  1039. Naz2Pn04 Naz2Pn04
  1040. Naz2Pn05 Naz2Pn05
  1041. Naz2Pn06 Naz2Pn06
  1042. Naz2Pn07 Naz2Pn07
  1043. Naz2Pn08 Naz2Pn08
  1044. Naz2St02 Naz2St02
  1045. Naz2St03 Naz2St03
  1046. Naz2St04 Naz2St04
  1047. Naz2St05 Naz2St05
  1048. Naz2St06 Naz2St06
  1049. Naz2St07 Naz2St07
  1050. Naz2St08 Naz2St08
  1051. Naz2St09 Naz2St09
  1052. Naz2St10 Naz2St10
  1053. Naz2St11 Naz2St11
  1054. Naz2St12 Naz2St12
  1055. Naz2St13 Naz2St13
  1056. Naz2St14 Naz2St14
  1057. Naz2St15 Naz2St15
  1058. Naz2St16 Naz2St16
  1059. Naz2St17 Naz2St17
  1060. Naz2St18 Naz2St18
  1061. Naz2St19 Naz2St19
  1062. Naz2St20 Naz2St20
  1063. Naz2St21 Naz2St21
  1064. Naz2St22 Naz2St22
  1065. Naz2St23 Naz2St23
  1066. Naz2St24 Naz2St24
  1067. Naz2St25 Naz2St25
  1068. Naz2St26 Naz2St26
  1069. Naz2St27 Naz2St27
  1070. Naz2St28 Naz2St28
  1071. Naz2St29 Naz2St29
  1072. Naz2St30 Naz2St30
  1073. Naz2St31 Naz2St31
  1074. Naz2St32 Naz2St32
  1075. Naz2St33 Naz2St33
  1076. Naz2St34 Naz2St34
  1077. Naz2St35 Naz2St35
  1078. Naz2St36 Naz2St36
  1079. Naz2St37 Naz2St37
  1080. Naz2St38 Naz2St38
  1081. Naz2St39 Naz2St39
  1082. Naz2St40 Naz2St40
  1083. Naz2St41 Naz2St41
  1084. Naz2St42 Naz2St42
  1085. Naz2St43 Naz2St43
  1086. Naz2St44 Naz2St44
  1087. Naz2St45 Naz2St45
  1088. Naz2St46 Naz2St46
  1089. Naz2St47 Naz2St47
  1090. Naz2St48 Naz2St48
  1091. Naz2St49 Naz2St49
  1092. //Voice 3 (Has no death/pains, use voice 2's instead)
  1093. $random Nazi3/Sighted { Naz3St02 Naz3St02 Naz3St03 Naz3St03 Naz3St04 Naz3St04 Naz3St05 Naz3St05 Naz3St06 Naz3St06 Naz3St07 Naz3St07 Naz3St08 Naz3St08 Naz3St09 Naz3St09 Naz3St10 Naz3St10 Naz3St11 Naz3St11 Naz3St12 Naz3St12 Naz3St13 Naz3St13 Naz3St14 Naz3St14 Naz3St15 Naz3St15 Naz3St16 Naz3St16 Naz3St17 Naz3St17 Naz3St18 Naz3St18 Naz3St19 Naz3St19 Naz3St20 Naz3St20 Naz3St21 Naz3St21 Naz3St22 Naz3St22 Naz3St23 Naz3St23 Naz3St24 Naz3St24 Naz3St25 Naz3St25 Naz3St26 Naz3St26 Naz3St27 Naz3St27 Naz3St28 Naz3St28 Naz3St29 Naz3St29 Naz3St30 Naz3St30 Naz3St31 Naz3St31 Naz3St32 Naz3St32 Naz3St33 Naz3St33 Naz3St34 Naz3St34 Naz3St35 Naz3St35 Naz3St36 Naz3St36 Naz3St37 Naz3St37 Naz3St38 Naz3St38 Naz3St39 Naz3St39 Naz3St40 Naz3St40 Naz3St41 Naz3St41 Naz3St42 Naz3St42 Naz3St43 Naz3St43 Naz3St44 Naz3St44 Naz3St45 Naz3St45 Naz3St46 Naz3St46 Naz3St47 Naz3St47 Naz3St48 Naz3St48 }
  1094. Naz3St02 Naz3St02
  1095. Naz3St03 Naz3St03
  1096. Naz3St04 Naz3St04
  1097. Naz3St05 Naz3St05
  1098. Naz3St06 Naz3St06
  1099. Naz3St07 Naz3St07
  1100. Naz3St08 Naz3St08
  1101. Naz3St09 Naz3St09
  1102. Naz3St10 Naz3St10
  1103. Naz3St11 Naz3St11
  1104. Naz3St12 Naz3St12
  1105. Naz3St13 Naz3St13
  1106. Naz3St14 Naz3St14
  1107. Naz3St15 Naz3St15
  1108. Naz3St16 Naz3St16
  1109. Naz3St17 Naz3St17
  1110. Naz3St18 Naz3St18
  1111. Naz3St19 Naz3St19
  1112. Naz3St20 Naz3St20
  1113. Naz3St21 Naz3St21
  1114. Naz3St22 Naz3St22
  1115. Naz3St23 Naz3St23
  1116. Naz3St24 Naz3St24
  1117. Naz3St25 Naz3St25
  1118. Naz3St26 Naz3St26
  1119. Naz3St27 Naz3St27
  1120. Naz3St28 Naz3St28
  1121. Naz3St29 Naz3St29
  1122. Naz3St30 Naz3St30
  1123. Naz3St31 Naz3St31
  1124. Naz3St32 Naz3St32
  1125. Naz3St33 Naz3St33
  1126. Naz3St34 Naz3St34
  1127. Naz3St35 Naz3St35
  1128. Naz3St36 Naz3St36
  1129. Naz3St37 Naz3St37
  1130. Naz3St38 Naz3St38
  1131. Naz3St39 Naz3St39
  1132. Naz3St40 Naz3St40
  1133. Naz3St41 Naz3St41
  1134. Naz3St42 Naz3St42
  1135. Naz3St43 Naz3St43
  1136. Naz3St44 Naz3St44
  1137. Naz3St45 Naz3St45
  1138. Naz3St46 Naz3St46
  1139. Naz3St47 Naz3St47
  1140. Naz3St48 Naz3St48
  1141. //Voice 4
  1142. $random Nazi4/Death { Naz4Dt02 Naz4Dt02 Naz4Dt03 Naz4Dt03 Naz4Dt04 Naz4Dt04 Naz4Dt05 Naz4Dt05 Naz4Dt06 Naz4Dt06 Naz4Dt07 Naz4Dt07 Naz4Dt08 Naz4Dt08 Naz4Dt09 Naz4Dt09 Naz4Dt10 Naz4Dt10 Naz4Dt11 Naz4Dt11 Naz4Dt12 Naz4Dt12 Naz4Dt13 Naz4Dt13 }
  1143. $random Nazi4/Pain { Naz4Pn02 Naz4Pn02 Naz4Pn03 Naz4Pn03 Naz4Pn04 Naz4Pn04 Naz4Pn05 Naz4Pn05 }
  1144. $random Nazi4/Sighted { Naz4St02 Naz4St02 Naz4St03 Naz4St03 Naz4St04 Naz4St04 Naz4St05 Naz4St05 Naz4St06 Naz4St06 Naz4St07 Naz4St07 Naz4St08 Naz4St08 Naz4St09 Naz4St09 Naz4St10 Naz4St10 Naz4St11 Naz4St11 Naz4St12 Naz4St12 Naz4St13 Naz4St13 Naz4St14 Naz4St14 Naz4St15 Naz4St15 Naz4St16 Naz4St16 Naz4St17 Naz4St17 Naz4St18 Naz4St18 Naz4St19 Naz4St19 Naz4St20 Naz4St20 Naz4St21 Naz4St21 Naz4St22 Naz4St22 Naz4St23 Naz4St23 Naz4St24 Naz4St24 Naz4St25 Naz4St25 Naz4St26 Naz4St26 Naz4St27 Naz4St27 Naz4St28 Naz4St28 Naz4St29 Naz4St29 Naz4St30 Naz4St30 Naz4St31 Naz4St31 Naz4St32 Naz4St32 Naz4St33 Naz4St33 Naz4St34 Naz4St34 Naz4St35 Naz4St35 Naz4St36 Naz4St36 Naz4St37 Naz4St37 Naz4St38 Naz4St38 Naz4St39 Naz4St39 Naz4St40 Naz4St40 Naz4St41 Naz4St41 Naz4St42 Naz4St42 Naz4St43 Naz4St43 Naz4St44 Naz4St44 Naz4St45 Naz4St45 Naz4St46 Naz4St46 Naz4St47 Naz4St47 Naz4St48 Naz4St48 }
  1145. Naz4Dt02 Naz4Dt02
  1146. Naz4Dt03 Naz4Dt03
  1147. Naz4Dt04 Naz4Dt04
  1148. Naz4Dt05 Naz4Dt05
  1149. Naz4Dt06 Naz4Dt06
  1150. Naz4Dt07 Naz4Dt07
  1151. Naz4Dt08 Naz4Dt08
  1152. Naz4Dt09 Naz4Dt09
  1153. Naz4Dt10 Naz4Dt10
  1154. Naz4Dt11 Naz4Dt11
  1155. Naz4Dt12 Naz4Dt12
  1156. Naz4Dt13 Naz4Dt13
  1157. Naz4Pn02 Naz4Pn02
  1158. Naz4Pn03 Naz4Pn03
  1159. Naz4Pn04 Naz4Pn04
  1160. Naz4Pn05 Naz4Pn05
  1161. Naz4St02 Naz4St02
  1162. Naz4St03 Naz4St03
  1163. Naz4St04 Naz4St04
  1164. Naz4St05 Naz4St05
  1165. Naz4St06 Naz4St06
  1166. Naz4St07 Naz4St07
  1167. Naz4St08 Naz4St08
  1168. Naz4St09 Naz4St09
  1169. Naz4St10 Naz4St10
  1170. Naz4St11 Naz4St11
  1171. Naz4St12 Naz4St12
  1172. Naz4St13 Naz4St13
  1173. Naz4St14 Naz4St14
  1174. Naz4St15 Naz4St15
  1175. Naz4St16 Naz4St16
  1176. Naz4St17 Naz4St17
  1177. Naz4St18 Naz4St18
  1178. Naz4St19 Naz4St19
  1179. Naz4St20 Naz4St20
  1180. Naz4St21 Naz4St21
  1181. Naz4St22 Naz4St22
  1182. Naz4St23 Naz4St23
  1183. Naz4St24 Naz4St24
  1184. Naz4St25 Naz4St25
  1185. Naz4St26 Naz4St26
  1186. Naz4St27 Naz4St27
  1187. Naz4St28 Naz4St28
  1188. Naz4St29 Naz4St29
  1189. Naz4St30 Naz4St30
  1190. Naz4St31 Naz4St31
  1191. Naz4St32 Naz4St32
  1192. Naz4St33 Naz4St33
  1193. Naz4St34 Naz4St34
  1194. Naz4St35 Naz4St35
  1195. Naz4St36 Naz4St36
  1196. Naz4St37 Naz4St37
  1197. Naz4St38 Naz4St38
  1198. Naz4St39 Naz4St39
  1199. Naz4St40 Naz4St40
  1200. Naz4St41 Naz4St41
  1201. Naz4St42 Naz4St42
  1202. Naz4St43 Naz4St43
  1203. Naz4St44 Naz4St44
  1204. Naz4St45 Naz4St45
  1205. Naz4St46 Naz4St46
  1206. Naz4St47 Naz4St47
  1207. Naz4St48 Naz4St48
  1208. nazi/snore snoresnd
  1209. //NKVD
  1210. $random urss/idle { RUSIDLE1 RUSIDLE2 }
  1211. RUSIDLE1 RUSIDLE1
  1212. RUSIDLE2 RUSIDLE2
  1213. $random urss/sighted { RUSZEE1 RUSZEE2 RUSZEE3 RUSZEE4 }
  1214. RUSZEE1 RUSZEE1
  1215. RUSZEE2 RUSZEE2
  1216. RUSZEE3 RUSZEE3
  1217. RUSZEE4 RUSZEE4
  1218. $random urss/pain { RUSPAIN1 RUSPAIN2 RUSPAIN3 RUSPAIN4 RUSPAIN5 }
  1219. RUSPAIN1 RUSPAIN1
  1220. RUSPAIN2 RUSPAIN2
  1221. RUSPAIN3 RUSPAIN3
  1222. RUSPAIN4 RUSPAIN4
  1223. RUSPAIN5 RUSPAIN5
  1224. $random urss/death { RUSDETH1 RUSDETH2 RUSDETH3 RUSDETH4 RUSDETH5 }
  1225. RUSDETH1 RUSDETH1
  1226. RUSDETH2 RUSDETH2
  1227. RUSDETH3 RUSDETH3
  1228. RUSDETH4 RUSDETH4
  1229. RUSDETH5 RUSDETH5
  1230. urss/dragrelo DRAGRELO
  1231. urss/dragunov DRAGFIRE
  1232. urss/ppsh PPSHFIRE
  1233. urss/ppshrelo PPSHRELO
  1234. urss/tokarelo TOKARELO
  1235. urss/tokarev TOKAFIRE
  1236. //RUSSIAN NPCs
  1237. $random urss/greet { RUGRET1 RUGRET2 RUGRET3 }
  1238. RUGRET1 RUGRET1
  1239. RUGRET2 RUGRET2
  1240. RUGRET3 RUGRET3
  1241. //Prisoner
  1242. prisoner/sight prsit
  1243. prisoner/death prdeath
  1244. prisoner/pain1 prpain1
  1245. prisoner/pain2 prpain2
  1246. prisoner/pain3 prpain3
  1247. $random prisoner/pain { prisoner/pain1 prisoner/pain2 prisoner/pain3 }
  1248. prisoner/yeeeah pryeah
  1249. //Sharks
  1250. shark/sight DETECT
  1251. shark/death SQUISH
  1252. shark/active ROAMING
  1253. CHOMP CHOMP
  1254. SWIPE SWIPE
  1255. //Elite Soldats
  1256. $random eliterifler/sight { eliterifler/sight1 eliterifler/sight2 eliterifler/sight3 }
  1257. eliterifler/sight1 ELTRSI1
  1258. eliterifler/sight2 ELTRSI2
  1259. eliterifler/sight3 ELTRSI3
  1260. $random eliterifler/death { eliterifler/death1 eliterifler/death2 eliterifler/death3 }
  1261. eliterifler/death1 ELTRDI1
  1262. eliterifler/death2 ELTRDI2
  1263. eliterifler/death3 ELTRDI3
  1264. $random eliteassaulter/sight { eliteassaulter/sight1 eliteassaulter/sight2 eliteassaulter/sight3 eliteassaulter/sight4 }
  1265. eliteassaulter/sight1 ELTASI1
  1266. eliteassaulter/sight2 ELTASI2
  1267. eliteassaulter/sight3 ELTASI3
  1268. eliteassaulter/sight4 ELTASI4
  1269. $random eliteassaulter/pain { eliteassaulter/pain1 eliteassaulter/pain2 eliteassaulter/pain3 }
  1270. eliteassaulter/pain1 ELTAPI1
  1271. eliteassaulter/pain2 ELTAPI2
  1272. eliteassaulter/pain3 ELTAPI3
  1273. $random eliteassaulter/death { eliteassaulter/death1 eliteassaulter/death2 eliteassaulter/death3 }
  1274. eliteassaulter/death1 ELTADI1
  1275. eliteassaulter/death2 ELTADI2
  1276. eliteassaulter/death3 ELTADI3
  1277. $random eliteflamer/sight { eliteflamer/sight1 eliteflamer/sight2 eliteflamer/sight3 eliteflamer/sight4 eliteflamer/sight5 eliteflamer/sight6 }
  1278. eliteflamer/sight1 ELTFSIT1
  1279. eliteflamer/sight2 ELTFSIT2
  1280. eliteflamer/sight3 ELTFSIT3
  1281. eliteflamer/sight4 ELTFSIT4
  1282. eliteflamer/sight5 ELTFSIT5
  1283. eliteflamer/sight6 ELTFSIT6
  1284. eliteflamer/pain ELTFPIN
  1285. $random eliteflamer/death { eliteflamer/death1 eliteflamer/death2 eliteflamer/death3 eliteflamer/death4 eliteflamer/death5 eliteflamer/death6 eliteflamer/death7 eliteflamer/death8 eliteflamer/death9 }
  1286. eliteflamer/death1 ELTFDTH1
  1287. eliteflamer/death2 ELTFDTH2
  1288. eliteflamer/death3 ELTFDTH3
  1289. eliteflamer/death4 ELTFDTH4
  1290. eliteflamer/death5 ELTFDTH5
  1291. eliteflamer/death6 ELTFDTH6
  1292. eliteflamer/death7 ELTFDTH7
  1293. eliteflamer/death8 ELTFDTH8
  1294. eliteflamer/death9 ELTFDTH9 //not present, guess for blank sound? --ozy81
  1295. //Bloodskull
  1296. BSkull/See BSKULSEE
  1297. BSkull/Pain BSKULPIN
  1298. BSkull/Death BSKULEXP
  1299. Blood/Spit BLDSPIT
  1300. $limit Blood/Spit 0
  1301. Blood/Impact BLDIMPAC
  1302. $limit Blood/Impact 0
  1303. //Templar Priest
  1304. $random sstemplar/pain { TEMPAIN1 TEMPAIN2 TEMPAIN3 }
  1305. TEMPAIN1 TEMPAIN1
  1306. TEMPAIN2 TEMPAIN2
  1307. TEMPAIN3 TEMPAIN3
  1308. $random sstemplar/see { TEMPSIT1 TEMPSIT2 TEMPSIT3 TEMPSIT4 TEMPSIT5 TEMPSIT6 TEMPSIT7}
  1309. TEMPSIT1 TEMPSIT1
  1310. TEMPSIT2 TEMPSIT2
  1311. TEMPSIT3 TEMPSIT3
  1312. TEMPSIT4 TEMPSIT4
  1313. TEMPSIT5 TEMPSIT5
  1314. TEMPSIT6 TEMPSIT6
  1315. TEMPSIT7 TEMPSIT7
  1316. $random sstemplar/die { TEMPDTH1 TEMPDTH2 TEMPDTH3 TEMPDTH4 }
  1317. TEMPDTH1 TEMPDTH1
  1318. TEMPDTH2 TEMPDTH2
  1319. TEMPDTH3 TEMPDTH3
  1320. TEMPDTH4 TEMPDTH4
  1321. $random sstemplar/idle { TEMPIDL1 TEMPIDL2 TEMPIDL3 TEMPIDL4 TEMPIDL5 }
  1322. TEMPIDL1 TEMPIDL1
  1323. TEMPIDL2 TEMPIDL2
  1324. TEMPIDL3 TEMPIDL3
  1325. TEMPIDL4 TEMPIDL4
  1326. TEMPIDL5 TEMPIDL5
  1327. DSUNDSHT DSUNDSHT
  1328. sstemplar/shoot DSUNDSHT
  1329. sstemplar/shoot2 DSUNDSHT
  1330. $limit sstemplar/shoot 0
  1331. $limit sstemplar/shoot2 0
  1332. //Angel Of Death
  1333. electricplasma/hit PZAPHIT
  1334. electricplasma/shoot PZAPSEE
  1335. aode/active queact
  1336. aode/death quedie
  1337. aode/fire qbfgfire
  1338. aode/hit qbfghit
  1339. aode/melee quebit
  1340. aode/pain quepain
  1341. aode/sight quesit
  1342. //Astrostein
  1343. astrostein/cyborg_act cybact
  1344. astrostein/cyborg_death cybdth
  1345. astrostein/cyborg_pain cybpain
  1346. astrostein/cyborg_sight cybsit
  1347. astrostein/drone_act dronact
  1348. astrostein/drone_death drondth
  1349. astrostein/drone_pain dronpain
  1350. astrostein/drone_sight dronsit
  1351. astrostein/guard_death astrodth
  1352. astrostein/robot_act roboact
  1353. astrostein/robot_death robodth
  1354. astrostein/robot_pain robopain
  1355. astrostein/robot_sight robosit
  1356. ////////////
  1357. //CRITTERS//
  1358. ////////////
  1359. //Bat
  1360. $random batfam/idle { batfam/idle1 batfam/idle2 }
  1361. batfam/idle1 batidle1
  1362. batfam/idle2 batidle2
  1363. batfam/pain batpain
  1364. batfam/death batdie
  1365. batfam/crash batcrash
  1366. //Rats
  1367. Rat/Squeek DSRAT
  1368. Rat/Active DSRATIDL
  1369. $random Rat/Death { DSRATDI1 DSRATDI2 }
  1370. DSRATDI1 DSRATDI1
  1371. DSRATDI2 DSRATDI2
  1372. //Spider
  1373. spider1/sight1 "sounds/monsters/animals/spi_see1.ogg"
  1374. spider1/sight2 "sounds/monsters/animals/spi_see2.ogg"
  1375. $random spider1/sight { spider1/sight1 spider1/sight2 }
  1376. spider1/active1 "sounds/monsters/animals/spi_active1.ogg"
  1377. spider1/active2 "sounds/monsters/animals/spi_active2.ogg"
  1378. $random spider1/active { spider1/active1 spider1/active2 }
  1379. spider1/melee1 "sounds/monsters/animals/spi_attack1.ogg"
  1380. spider1/melee2 "sounds/monsters/animals/spi_attack2.ogg"
  1381. $random spider1/melee { spider1/melee1 spider1/melee2 }
  1382. spider1/pain1 "sounds/monsters/animals/spi_pain1.ogg"
  1383. spider1/pain2 "sounds/monsters/animals/spi_pain2.ogg"
  1384. spider1/pain3 "sounds/monsters/animals/spi_pain3.ogg"
  1385. $random spider1/pain { spider1/pain1 spider1/pain2 spider1/pain3 }
  1386. spider1/death1 "sounds/monsters/animals/spi_death1.ogg"
  1387. spider1/death2 "sounds/monsters/animals/spi_death2.ogg"
  1388. $random spider1/death { spider1/death1 spider1/death2 }
  1389. spider1/walk1 "sounds/monsters/animals/spi_walk1.ogg"
  1390. spider1/walk2 "sounds/monsters/animals/spi_walk2.ogg"
  1391. $random spider1/walk { spider1/walk1 spider1/walk2 }
  1392. spider1/jump "sounds/monsters/animals/spi_jump.ogg"
  1393. //Scorpions
  1394. scorpion/spit SCORSPIT
  1395. scorpion/sting1 STINGHIT
  1396. scorpion/sting2 STINGDTH
  1397. scorpion/fall SCORFALL
  1398. scorpion/see SCORSEE
  1399. scorpion/death SCORDETH
  1400. $random scorpion/attacks { SCORATK1 SCORATK2 }
  1401. SCORATK1 SCORATK1
  1402. SCORATK2 SCORATK2
  1403. $random scorpion/mk { SCORMK1A SCORMK1B }
  1404. SCORMK1A SCORMK1A
  1405. SCORMK1B SCORMK1B
  1406. $random scorpion/pains { SCORHIT1 SCORHIT2 }
  1407. SCORHIT1 SCORHIT1
  1408. SCORHIT2 SCORHIT2
  1409. //Bird Critter
  1410. CRWFLP CRWFLP
  1411. CRWCAW1 CRWCAW1
  1412. $limit CRWCAW1 0
  1413. CRWCAW2 CRWCAW2
  1414. $limit CRWCAW2 0
  1415. CRWCAW3 CRWCAW3
  1416. $limit CRWCAW3 0
  1417. ///////////
  1418. //CHATTER//
  1419. ///////////
  1420. //Miller
  1421. miller/idle1 "sounds/chatter/miller/miller_idle1.ogg"
  1422. miller/idle2 "sounds/chatter/miller/miller_idle2.ogg"
  1423. miller/idle3 "sounds/chatter/miller/miller_idle3.ogg"
  1424. $pitchshift miller/idle1 0
  1425. $pitchshift miller/idle2 0
  1426. $pitchshift miller/idle3 0
  1427. $random miller/idle { miller/idle1 miller/idle2 miller/idle3 }
  1428. $rolloff miller/idle 128 670
  1429. miller/greet "sounds/chatter/miller/miller_greet1.ogg"
  1430. $pitchshift miller/greet 0
  1431. $rolloff miller/greet 128 670
  1432. //Black guy
  1433. blackguy/greet1 "sounds/chatter/blackguy/bg_greet1.ogg"
  1434. blackguy/greet2 "sounds/chatter/blackguy/bg_greet2.ogg"
  1435. blackguy/greet3 "sounds/chatter/blackguy/bg_greet3.ogg"
  1436. $pitchshift blackguy/greet1 0
  1437. $pitchshift blackguy/greet2 0
  1438. $pitchshift blackguy/greet3 0
  1439. $random blackguy/greet { blackguy/greet1 blackguy/greet2 blackguy/greet3 }
  1440. $rolloff blackguy/greet 128 670
  1441. //Prof. Gutenberg
  1442. gutenberg/greet "sounds/chatter/gutenberg/gutenberg_greet1.ogg"
  1443. $pitchshift gutenberg/greet 0
  1444. $rolloff gutenberg/greet 128 670
  1445. //ALLIED 1 (British)
  1446. allied1/idle1 "sounds/chatter/allied1/allied1_idle1.ogg"
  1447. allied1/idle2 "sounds/chatter/allied1/allied1_idle2.ogg"
  1448. allied1/idle3 "sounds/chatter/allied1/allied1_idle3.ogg"
  1449. $pitchshift allied1/idle1 0
  1450. $pitchshift allied1/idle2 0
  1451. $pitchshift allied1/idle3 0
  1452. $random allied1/idle { allied1/idle1 allied1/idle2 allied1/idle3 }
  1453. $rolloff allied1/idle 128 670
  1454. allied1/greet1 "sounds/chatter/allied1/allied1_greet1.ogg"
  1455. allied1/greet2 "sounds/chatter/allied1/allied1_greet2.ogg"
  1456. allied1/greet3 "sounds/chatter/allied1/allied1_greet3.ogg"
  1457. $pitchshift allied1/greet1 0
  1458. $pitchshift allied1/greet2 0
  1459. $pitchshift allied1/greet3 0
  1460. $random allied1/greet { allied1/greet1 allied1/greet2 allied1/greet3 }
  1461. $rolloff allied1/greet 128 670
  1462. //ALLIED 2 (British)
  1463. allied2/idle1 "sounds/chatter/allied2/allied2_idle1.ogg"
  1464. allied2/idle2 "sounds/chatter/allied2/allied2_idle2.ogg"
  1465. allied2/idle3 "sounds/chatter/allied2/allied2_idle3.ogg"
  1466. $pitchshift allied2/idle1 0
  1467. $pitchshift allied2/idle2 0
  1468. $pitchshift allied2/idle3 0
  1469. $random allied2/idle { allied2/idle1 allied2/idle2 allied2/idle3 }
  1470. $rolloff allied2/idle 128 670
  1471. allied2/greet1 "sounds/chatter/allied2/allied2_greet1.ogg"
  1472. allied2/greet2 "sounds/chatter/allied2/allied2_greet2.ogg"
  1473. allied2/greet3 "sounds/chatter/allied2/allied2_greet3.ogg"
  1474. $pitchshift allied2/greet1 0
  1475. $pitchshift allied2/greet2 0
  1476. $pitchshift allied2/greet3 0
  1477. $random allied2/greet { allied2/greet1 allied2/greet2 allied2/greet3 }
  1478. $rolloff allied2/greet 128 670
  1479. //ALLIED 3 (US)
  1480. allied3/greet "sounds/chatter/allied3/allied3_greet1.ogg"
  1481. $pitchshift allied3/greet 0
  1482. $rolloff allied3/greet 128 670
  1483. //Totengräber
  1484. mortarf1 mortarf1
  1485. mortard1 mortard1
  1486. mortarg1 mortarg1
  1487. tgfr1 tgfr1
  1488. tgfr2 tgfr2
  1489. //AXIS idle chatter
  1490. axis1/idle1 "sounds/chatter/axis1/axis1_idle1.ogg"
  1491. axis1/idle2 "sounds/chatter/axis1/axis1_idle2.ogg"
  1492. axis1/idle3 "sounds/chatter/axis1/axis1_idle3.ogg"
  1493. axis1/idle4 "sounds/chatter/axis1/axis1_idle4.ogg"
  1494. axis1/idle5 "sounds/chatter/axis1/axis1_idle5.ogg"
  1495. axis1/idle6 "sounds/chatter/axis1/axis1_idle6.ogg"
  1496. axis1/idle7 "sounds/chatter/axis1/axis1_idle7.ogg"
  1497. axis1/idle8 "sounds/chatter/axis1/axis1_idle8.ogg"
  1498. axis1/idle9 "sounds/chatter/axis1/axis1_idle9.ogg"
  1499. axis1/idle10 "sounds/chatter/axis1/axis1_idle10.ogg"
  1500. axis1/idle11 "sounds/chatter/axis1/axis1_idle11.ogg"
  1501. axis1/idle12 "sounds/chatter/axis1/axis1_idle12.ogg"
  1502. axis1/idle13 "sounds/chatter/axis1/axis1_idle13.ogg"
  1503. axis1/idle14 "sounds/chatter/axis1/axis1_idle14.ogg"
  1504. axis1/idle15 "sounds/chatter/axis1/axis1_idle15.ogg"
  1505. axis1/idle16 "sounds/chatter/axis1/axis1_idle16.ogg"
  1506. axis1/idle17 "sounds/chatter/axis1/axis1_idle17.ogg"
  1507. $random axis1/idle { axis1/idle1 axis1/idle2 axis1/idle3 axis1/idle4 axis1/idle5 axis1/idle6 axis1/idle7 axis1/idle8 axis1/idle9 axis1/idle10 axis1/idle11 axis1/idle12 axis1/idle13 axis1/idle14 axis1/idle15 axis1/idle16 axis1/idle17 }
  1508. $rolloff axis1/idle 128 700
  1509. $pitchshift axis1/idle 7
  1510. //AXIS player seen sounds
  1511. axis1/sighted1 "sounds/chatter/axis1/axis1_sighted1.ogg"
  1512. axis1/sighted2 "sounds/chatter/axis1/axis1_sighted2.ogg"
  1513. axis1/sighted3 "sounds/chatter/axis1/axis1_sighted3.ogg"
  1514. axis1/sighted4 "sounds/chatter/axis1/axis1_sighted4.ogg"
  1515. axis1/sighted5 "sounds/chatter/axis1/axis1_sighted5.ogg"
  1516. axis1/sighted6 "sounds/chatter/axis1/axis1_sighted6.ogg"
  1517. axis1/sighted7 "sounds/chatter/axis1/axis1_sighted7.ogg"
  1518. axis1/sighted8 "sounds/chatter/axis1/axis1_sighted8.ogg"
  1519. axis1/sighted9 "sounds/chatter/axis1/axis1_sighted9.ogg"
  1520. axis1/sighted10 "sounds/chatter/axis1/axis1_sighted10.ogg"
  1521. axis1/sighted11 "sounds/chatter/axis1/axis1_sighted11.ogg"
  1522. axis1/sighted12 "sounds/chatter/axis1/axis1_sighted12.ogg"
  1523. $random axis1/sighted { axis1/sighted1 axis1/sighted2 axis1/sighted3 axis1/sighted4 axis1/sighted5 axis1/sighted6 axis1/sighted7 axis1/sighted8 axis1/sighted9 axis1/sighted10 axis1/sighted11 axis1/sighted12 }
  1524. $rolloff axis1/sighted 128 700
  1525. $pitchshift axis1/sighted 7
  1526. //AXIS loosing player sounds
  1527. axis1/target_not_seen1 "sounds/chatter/axis1/axis1_target_not_seen1.ogg"
  1528. axis1/target_not_seen2 "sounds/chatter/axis1/axis1_target_not_seen2.ogg"
  1529. axis1/target_not_seen3 "sounds/chatter/axis1/axis1_target_not_seen3.ogg"
  1530. axis1/target_not_seen4 "sounds/chatter/axis1/axis1_target_not_seen4.ogg"
  1531. axis1/target_not_seen5 "sounds/chatter/axis1/axis1_target_not_seen5.ogg"
  1532. axis1/target_not_seen6 "sounds/chatter/axis1/axis1_target_not_seen6.ogg"
  1533. axis1/target_not_seen7 "sounds/chatter/axis1/axis1_target_not_seen7.ogg"
  1534. axis1/target_not_seen8 "sounds/chatter/axis1/axis1_target_not_seen8.ogg"
  1535. axis1/target_not_seen9 "sounds/chatter/axis1/axis1_target_not_seen9.ogg"
  1536. axis1/target_not_seen10 "sounds/chatter/axis1/axis1_target_not_seen10.ogg"
  1537. axis1/target_not_seen11 "sounds/chatter/axis1/axis1_target_not_seen11.ogg"
  1538. axis1/target_not_seen12 "sounds/chatter/axis1/axis1_target_not_seen12.ogg"
  1539. axis1/target_not_seen13 "sounds/chatter/axis1/axis1_target_not_seen13.ogg"
  1540. axis1/target_not_seen14 "sounds/chatter/axis1/axis1_target_not_seen14.ogg"
  1541. axis1/target_not_seen15 "sounds/chatter/axis1/axis1_target_not_seen15.ogg"
  1542. axis1/target_not_seen16 "sounds/chatter/axis1/axis1_target_not_seen16.ogg"
  1543. axis1/target_not_seen17 "sounds/chatter/axis1/axis1_target_not_seen17.ogg"
  1544. $random axis1/target_not_seen { axis1/target_not_seen1 axis1/target_not_seen2 axis1/target_not_seen3 axis1/target_not_seen4 axis1/target_not_seen5 axis1/target_not_seen6 axis1/target_not_seen7 axis1/target_not_seen8 axis1/target_not_seen9 axis1/target_not_seen10 axis1/target_not_seen11 axis1/target_not_seen12 axis1/target_not_seen13 axis1/target_not_seen14 axis1/target_not_seen15 axis1/target_not_seen16 axis1/target_not_seen17 }
  1545. $rolloff axis1/target_not_seen 128 700
  1546. $pitchshift axis1/target_not_seen 7
  1547. //FatSinger scream
  1548. FATSCREM FATSCREM
  1549. //Concentration Camp NPCs
  1550. $random camp/cough {cough1 cough2}
  1551. cough1 cough1
  1552. cough2 cough2
  1553. //Random AXIS chatters
  1554. chatter/axis1 axrc1
  1555. chatter/axis2 axrc2
  1556. chatter/axis3 axrc3
  1557. chatter/axis4 axrc4
  1558. chatter/axis5 axrc5
  1559. chatter/axis6 axrc6
  1560. chatter/axis7 axrc7
  1561. chatter/axis8 axrc8
  1562. chatter/axis9 axrc9
  1563. chatter/axis10 axrc10
  1564. chatter/axis11 axrc11
  1565. chatter/axis12 axrc12
  1566. chatter/axis13 axrc13
  1567. chatter/axis14 axrc14
  1568. chatter/axis15 axrc15
  1569. chatter/axis16 axrc16
  1570. chatter/axis17 axrc17
  1571. chatter/axis18 axrc18
  1572. chatter/axis19 axrc19
  1573. chatter/axis20 axrc20
  1574. chatter/axis21 axrc21
  1575. chatter/axis22 axrc22
  1576. chatter/axis23 axrc23
  1577. chatter/axis24 axrc24
  1578. $random CHATTER_AXIS { chatter/axis1 chatter/axis2 chatter/axis3 chatter/axis4 chatter/axis5 chatter/axis6 chatter/axis7 chatter/axis8 chatter/axis9 chatter/axis10 chatter/axis11 chatter/axis12 chatter/axis13 chatter/axis14 chatter/axis15 chatter/axis16 chatter/axis17 chatter/axis18 chatter/axis19 chatter/axis20 chatter/axis21 chatter/axis22 chatter/axis23 chatter/axis24 }
  1579. // Spy attention grab
  1580. spy/pssst pssst
  1581. $random spy/attention { spy/pssst }
  1582. nemesis/swing dsnemswg
  1583. nemesis/melee dsnempch
  1584. nemesis/sight1 DSNEMSE1
  1585. nemesis/sight2 DSNEMSE2
  1586. nemesis/sight3 DSNEMSE3
  1587. nemesis/death DSNEMSE4
  1588. $random nemesis/sight { nemesis/sight1 nemesis/sight2 nemesis/sight3 }
  1589. ///////////////////
  1590. //MUSIC AS SOUNDS//
  1591. ///////////////////
  1592. C2M1_INT C2M1_INT
  1593. C2M2_VIC C2M2_VIC
  1594. C3M6A_I2 C3M6A_I2
  1595. C3M6B_VM C3M6B_VM
  1596. CMBT_HT CMBT_HT
  1597. CRDMP_HT CRDMP_HT
  1598. D_INTRMP D_INTRMP //not present on sounds/music but music folder only --ozy81
  1599. HORSTWOR HORSTWOR
  1600. NZ_ERFUR NZ_ERFUR
  1601. //Jumpscares
  1602. JSCR01 JSCR01
  1603. JSCR02 JSCR02
  1604. JSCR03 JSCR03
  1605. JSCR04 JSCR04
  1606. JSCR05 JSCR05
  1607. JSCR06 JSCR06
  1608. $random JUMPSCARE { JSCR01 JSCR02 JSCR03 JSCR04 JSCR05 JSCR06 }
  1609. ////////////////////
  1610. //TERRAIN SPLASHES//
  1611. ////////////////////
  1612. cksplash cksplash
  1613. // Splashes
  1614. world/drip gloop
  1615. world/keensplash cksplash
  1616. world/lavasizzle acid5
  1617. world/sludgegloop muck5
  1618. world/watersplash gloop
  1619. //you can override the limit values so multiple splashes can play simultaneously
  1620. //note that this sounds bad if multiple splashes play all at once (such as when firing a shotgun into liquid), so override these values at your own discretion
  1621. $limit world/drip 4
  1622. $limit world/keensplash 4
  1623. $limit world/lavasizzle 4
  1624. $limit world/sludgegloop 4
  1625. $limit world/watersplash 4
  1626. /////////
  1627. //PROPS//
  1628. /////////
  1629. FLSHFALL FLSHFALL
  1630. FLSHLOP1 FLSHLOP1
  1631. FLSHLOP2 FLSHLOP2
  1632. $random flesh/loop { FLSHLOP1 FLSHLOP2 }
  1633. $limit flesh/loop 1
  1634. FLSHSTP1 FLSHSTP1
  1635. FLSHSTP2 FLSHSTP2
  1636. $random flesh/stop { FLSHSTP1 FLSHSTP2 }
  1637. FLSHRIP1 FLSHRIP1
  1638. FLSHRIP2 FLSHRIP2
  1639. FLSHRIP3 FLSHRIP3
  1640. FLSHRIP4 FLSHRIP4
  1641. $random flesh/ribs { FLSHRIP1 FLSHRIP2 FLSHRIP3 FLSHRIP4 }
  1642. $limit flesh/ribs 1
  1643. BREAD1 BREAD1
  1644. BREAD2 BREAD2
  1645. BREAD3 BREAD3
  1646. $random bread/crumbs { BREAD1 BREAD2 BREAD3 }
  1647. $limit bread/crumbs 1
  1648. //CreepyRift related sounds
  1649. //CreepyRiftSpawner
  1650. creepyrift/active DRFTACT
  1651. creepyrift/fire DRFTFIRE
  1652. creepyrift/hit DRFTHIT
  1653. creepyrift/loop DRFTLOOP
  1654. creepyrift/short DRFTSPWN
  1655. //Damned Soul
  1656. DSDAMND1 DSDAMND1
  1657. DSDAMND2 DSDAMND2
  1658. DSDAMND3 DSDAMND3
  1659. DSDAMND4 DSDAMND4
  1660. //Soul Pickup
  1661. DSSLPU DSSLPU
  1662. $random creepy/moans { DSDAMND1 DSDAMND2 DSDAMND3 DSDAMND4 }
  1663. $limit creepy/moans 0
  1664. //CreepyGhost
  1665. creepy/born SPIRBORN
  1666. SPIRDIE SPIRDIE
  1667. SPIRDI2 SPIRDI2
  1668. SPIRDI3 SPIRDI3
  1669. $random creepy/dies { SPIRDIE SPIRDI2 SPIRDI3 }
  1670. $limit creepy/dies 0
  1671. //CreepyScreams
  1672. scrm1 scrm1
  1673. scrm2 scrm2
  1674. scrm3 scrm3
  1675. scrm4 scrm4
  1676. scrm5 scrm5
  1677. scrm6 scrm6
  1678. scrm7 scrm7
  1679. scrm8 scrm8
  1680. scrm9 scrm9
  1681. scrm10 scrm10
  1682. scrm11 scrm11
  1683. scrm12 scrm12
  1684. scrm13 scrm13
  1685. scrm14 scrm14
  1686. scrm15 scrm15
  1687. scrm16 scrm16
  1688. scrm17 scrm17
  1689. scrm18 scrm18
  1690. scrm19 scrm19
  1691. scrm20 scrm20
  1692. scrm21 scrm21
  1693. scrm22 scrm22
  1694. scrm23 scrm23
  1695. scrm24 scrm24
  1696. scrm25 scrm25
  1697. scrm26 scrm26
  1698. scrm27 scrm27
  1699. scrm28 scrm28
  1700. scrm29 scrm29
  1701. scrm30 scrm30
  1702. scrm31 scrm31
  1703. scrm32 scrm32
  1704. scrm33 scrm33
  1705. scrm34 scrm34
  1706. scrm35 scrm35
  1707. scrm36 scrm36
  1708. scrm37 scrm37
  1709. scrm38 scrm38
  1710. scrm39 scrm39
  1711. scrm40 scrm40
  1712. scrm41 scrm41
  1713. scrm42 scrm42
  1714. scrm43 scrm43
  1715. scrm44 scrm44
  1716. scrm45 scrm45
  1717. scrm46 scrm46
  1718. scrm47 scrm47
  1719. scrm48 scrm48
  1720. scrm49 scrm49
  1721. scrm50 scrm50
  1722. scrm51 scrm51
  1723. scrm52 scrm52
  1724. scrm53 scrm53
  1725. scrm54 scrm54
  1726. scrm55 scrm55
  1727. scrm56 scrm56
  1728. scrm57 scrm57
  1729. scrm58 scrm58
  1730. scrm59 scrm59
  1731. $random creepy/screams { scrm1 scrm2 scrm3 scrm4 scrm5 scrm6 scrm7 scrm8 scrm9 scrm10 scrm11 scrm12 scrm13 scrm14 scrm15 scrm16 scrm17 scrm18 scrm19 scrm20
  1732. scrm21 scrm22 scrm23 scrm24 scrm25 scrm26 scrm27 scrm28 scrm29 scrm30 scrm31 scrm32 scrm33 scrm34 scrm35 scrm36 scrm37 scrm38 scrm39 scrm40 scrm41
  1733. scrm42 scrm43 scrm44 scrm45 scrm46 scrm47 scrm48 scrm49 scrm50 scrm51 scrm52 scrm53 scrm54 scrm55 scrm56 scrm57 scrm58 scrm59}
  1734. $limit creepy/screams 0
  1735. //Breaking Glass (small)
  1736. GLSBRK01 GLSBRK01
  1737. //Breaking Metal
  1738. $random debris/metals {METALD1 METALD2 METALD3 METALD4 METALD5 METALD6 METALBRK DSCLANG}
  1739. METALD1 METALD1
  1740. METALD2 METALD2
  1741. METALD3 METALD3
  1742. METALD4 METALD4
  1743. METALD5 METALD5
  1744. METALD6 METALD6
  1745. METALBRK METALBRK
  1746. DSCLANG DSCLANG
  1747. //Breaking Wood
  1748. WOODBRK WOODBRK
  1749. //Breaking Grass (ahah "breaking")
  1750. $random GRASBRKS {GRASBRK1 GRASBRK2 GRASBRK3 }
  1751. GRASBRK1 GRASBRK1
  1752. GRASBRK2 GRASBRK2
  1753. GRASBRK3 GRASBRK3
  1754. //Walltorch
  1755. Ignite torch2
  1756. //Bell
  1757. BellRing bellrng
  1758. //Jukebox Changer sound
  1759. JKBX_CHG JKBX_CHG
  1760. //Black Cat
  1761. $random cat/meows { cat/meow1 cat/meow2 }
  1762. cat/meow1 CATMEOW1
  1763. cat/meow2 CATMEOW2
  1764. cat/hiss CATHISS
  1765. cat/purr CATPURR
  1766. //Zap
  1767. $random zap/dream { ZAP1 ZAP2 ZAP3 }
  1768. ZAP1 ZAP1
  1769. ZAP2 ZAP2
  1770. ZAP3 ZAP3
  1771. //Shit
  1772. SHITHPNS SHITHPNS
  1773. //Toilet
  1774. toilet/death WCBREAK
  1775. toilet/broken WCFLOW
  1776. toilet/flush WCFLUSH
  1777. //Jazz Jackrabbit
  1778. jazz/pain dsjazzpn
  1779. jazz/death dsjazzdt
  1780. //Viper aircraft
  1781. $random viper/flyby { viper/flyby1 viper/flyby2 }
  1782. viper/flyby1 dsviper1
  1783. viper/flyby2 dsviper2
  1784. //UFO
  1785. UFOEXPL UFOEXPL
  1786. ufolnch ufolnch
  1787. UFOFLYBY UFOFLYBY
  1788. EARRING EARRING
  1789. //Phonecall
  1790. PHONECAL PHONECAL
  1791. $random PHONETLK { PHONETL1 PHONETL2 }
  1792. PHONETL2 PHONETL2
  1793. PHONETL1 PHONETL1
  1794. //Treasure
  1795. treasure/chest T_CHEST
  1796. treasure/cross T_CROSS
  1797. treasure/crown T_CROWN
  1798. treasure/cup T_CUP
  1799. treasure/pickup DSTRESUP
  1800. treasure/locked DSLOCKD
  1801. supplychest/open SPBXOPEN
  1802. //Picklock
  1803. picklock/locked CLST_OP
  1804. //Safe
  1805. safe/dial safedial
  1806. safe/open safeopen
  1807. safe/locked safelock
  1808. //Skullkey
  1809. key/skullkey SKKEYPK
  1810. //Spear of Destiny
  1811. misc/spearofdestiny GOTSPEAR
  1812. //Hydrant
  1813. hydrant/death WCBREAK
  1814. hydrant/broken WCFLOW
  1815. //Mine Cart Moving
  1816. cartstop cartstop
  1817. CARTROLL CARTROLL
  1818. CARTROL0 CARTROLL
  1819. CARTROL1 CARTROL1
  1820. CARTROL2 CARTROL2
  1821. CARTROL3 CARTROL3
  1822. CARTROL4 CARTROL4
  1823. CARTSQUE CARTSQUE
  1824. $singular CARTROLL
  1825. $singular CARTROL0
  1826. $singular CARTROL1
  1827. $singular CARTROL2
  1828. $singular CARTROL3
  1829. $singular CARTROL4
  1830. $limit CARTSQUE 2
  1831. $pitchshift CARTSQUE 7
  1832. //Radioactive Barrel
  1833. radioactivebarrel/detected DSDETECT
  1834. //Chandelier
  1835. DSCHAFIR DSCHAFIR
  1836. //Forcefield Zap
  1837. forcefield/zap FFIELD
  1838. //RTCWClock
  1839. $random oldclock/tick { ctick1 ctick2 ctick3 }
  1840. ctick1 ctick1
  1841. ctick2 ctick2
  1842. ctick3 ctick3
  1843. $pitchshift ctick1 0
  1844. $pitchshift ctick2 0
  1845. $pitchshift ctick3 0
  1846. $volume oldclock/tick 0.2
  1847. $rolloff oldclock/tick 32 450
  1848. oldclock/chime cchime
  1849. $pitchshift oldclock/chime 0
  1850. $limit oldclock/chime 1
  1851. $volume oldclock/chime 0.5
  1852. $rolloff oldclock/chime 32 600
  1853. //U-Boat engine
  1854. uboat/engine uboateng
  1855. //Lava Cauldron
  1856. LavaCauldron/Loop DSLAVLOP
  1857. //Ceramic Potery
  1858. Pot/Break POTBRK
  1859. //Bubbles
  1860. SND_BOIL SND_BOIL
  1861. SND_LAVA SND_LAVA
  1862. //Rolling boulders
  1863. Boulder/Roll DSBOLROL
  1864. Boulder/Stop DSBOLSTP
  1865. //SFX Fire
  1866. SFX/FireStart FIRESTRT
  1867. SFX/FireLoop1 FIRELOP1
  1868. SFX/FireLoop2 FIRELOP2
  1869. SFX/FireLoop3 FIRELOP3
  1870. SFX/FireDie FIREDIE
  1871. $limit SFX/FireStart 0
  1872. $limit SFX/FireLoop1 1
  1873. $limit SFX/FireLoop2 1
  1874. $limit SFX/FireLoop3 1
  1875. $limit SFX/FireDie 0
  1876. //Swarm
  1877. SFX/Buzz DSBUZZ
  1878. //Mine
  1879. MINEF MINEF
  1880. mine/player/launch ROPEHIT
  1881. //Falling Rock Hazard
  1882. misc/SRCRK1 srcrk1
  1883. misc/SRCRK2 srcrk2
  1884. //Ice Dart
  1885. IceFlight ICEDLOOP
  1886. IceHit ICEDHIT
  1887. IceFire ICEDFIR
  1888. //Nail Hazard Dart
  1889. NailHit dsnailht
  1890. NailHitBleed dsnailhb
  1891. NailFlight dsnailnf
  1892. $volume NailHit 0.4
  1893. $limit NailHit 12 256
  1894. //Spike Hazard
  1895. SpikeToggle DSSPIKTG
  1896. $volume SpikeToggle 0.3
  1897. //Lab Glasses
  1898. tubes/break TSTTB
  1899. //Briefing
  1900. DIA_SLID DIA_SLID //Dia Slide
  1901. DIA_BEEP DIA_BEEP //Dia Beep
  1902. RADIONOS RADIONOS //Radio Noise
  1903. //Dialogue Radio
  1904. //$volume misc/chat 0.5
  1905. //Detonator
  1906. DSDETON DSDETON //Detonator
  1907. DSDETOP DSDETOP //Detonator Place
  1908. //Treasure Chest
  1909. CHESTOPN CHESTOPN
  1910. //Radio Broadcast - Simple
  1911. SPEECH1 SPEECH1
  1912. $singular SPEECH1
  1913. //Radio Broadcast - Parlor Radio
  1914. HWESSL2 HWESSL2
  1915. $singular HWESSL2
  1916. VIKTORIA VIKTORIA
  1917. $singular VIKTORIA
  1918. SPEECH2 SPEECH2
  1919. $singular SPEECH2
  1920. $random radios/loops { HWESSL2 VIKTORIA SPEECH2 }
  1921. $limit radios/loops 1
  1922. //Russian Broadcast - Parlor Radio
  1923. FARAWAY FARAWAY
  1924. $singular FARAWAY
  1925. MOMENTS MOMENTS
  1926. $singular MOMENTS
  1927. WALTZN2 WALTZN2
  1928. $singular WALTZN2
  1929. $random radios2/loops { FARAWAY MOMENTS WALTZN2 }
  1930. $limit radios2/loops 1
  1931. //Gramophone
  1932. WALKURE WALKURE
  1933. $singular WALKURE
  1934. WALKUR2 WALKUR2
  1935. $singular WALKUR2
  1936. HWLMB HWLMB
  1937. $singular HWLMB
  1938. //Piano
  1939. CLAIREDL CLAIREDL
  1940. $singular CLAIREDL
  1941. //Astrostein Doors/Elevators
  1942. astrostein/dooropen astrdrop
  1943. astrostein/doorclose astrdrst
  1944. astrostein/liftstart dsdrcast
  1945. astrostein/liftstop dsdroast
  1946. //DSA1 Sequence for Doors
  1947. DSA1DR DSA1DR
  1948. //Teleport Fog Override
  1949. misc/teleport1 dstelep1
  1950. misc/teleport2 dstelep2
  1951. misc/teleporth dsteleph
  1952. $random misc/teleport { misc/teleport1 misc/teleport2 }
  1953. //Subway
  1954. subway/active SUBW_ACT
  1955. $limit subway/active 1
  1956. $rolloff subway/active 1024 2048
  1957. //Tesla Stuff
  1958. tesla/active ELCLOOP
  1959. $limit tesla/active 1
  1960. //Flapping Flag
  1961. flag/flap FLAPFLAG
  1962. //Moving Crate (Astrostein + Paper)
  1963. $random astrodrum_moving { astrodrum_moving1 astrodrum_moving2 astrodrum_moving3 }
  1964. astrodrum_moving1 asdrmv01
  1965. astrodrum_moving2 asdrmv02
  1966. astrodrum_moving3 asdrmv03
  1967. $random papercrate_moving { papercrate_moving1 papercrate_moving2 }
  1968. papercrate_moving1 pacrmv01
  1969. papercrate_moving2 pacrmv02
  1970. //Casino chips
  1971. $random casino/chips { CHIP1 CHIP2 CHIP3 CHIP4 CHIP5 }
  1972. CHIP1 CHIP1
  1973. CHIP2 CHIP2
  1974. CHIP3 CHIP3
  1975. CHIP4 CHIP4
  1976. CHIP5 CHIP5
  1977. $limit casino/chips 1
  1978. CHIP6 CHIP6
  1979. /////////////////////////////////////////////////////////////////////
  1980. //// NASHGORE & DROPLETS SOUNDS /////////////////////////////////////
  1981. /////////////////////////////////////////////////////////////////////
  1982. $random bloodsplat { bloodsplat1 bloodsplat2 bloodsplat3 }
  1983. bloodsplat1 dsblud01
  1984. bloodsplat2 dsblud02
  1985. bloodsplat3 dsblud03
  1986. $pitchshiftrange 3
  1987. blood/bh1 bullhit1
  1988. blood/bh2 bullhit2
  1989. blood/bh3 bullhit3
  1990. blood/bh4 bullhit4
  1991. $limit blood/bh1 1 128
  1992. $limit blood/bh2 1 128
  1993. $limit blood/bh3 1 128
  1994. $limit blood/bh4 1 128
  1995. $random blood/hit { blood/bh1 blood/bh2 blood/bh3 blood/bh4 }
  1996. /////////////
  1997. //SEQUENCES//
  1998. /////////////
  1999. BARN_CL BARN_CL
  2000. BARN_OP BARN_OP
  2001. CHAIN_SA CHAIN_SA
  2002. CHAIN_ST CHAIN_ST
  2003. CLSCRT_M CLSCRT_M
  2004. CLSCRT_O CLSCRT_O
  2005. CLSCRT_S CLSCRT_S
  2006. DR_MTL01 DR_MTL01
  2007. DR_MTL02 DR_MTL02
  2008. DR_PRS01 DR_PRS01
  2009. DR_PRS02 DR_PRS02
  2010. DR_WD01 DR_WD01
  2011. DR_WD02 DR_WD02
  2012. DSSTN01 DSSTN01
  2013. DSSTN02 DSSTN02
  2014. DSSTN03 DSSTN03
  2015. ELDOR_CL ELDOR_CL
  2016. ELDOR_MV ELDOR_MV
  2017. ELDOR_OP ELDOR_OP
  2018. SHWR_OP SHWR_OP
  2019. $random switch/death { SWDTH1 SWDTH2 SWDTH3 }
  2020. SWDTH1 SWDTH1
  2021. SWDTH2 SWDTH2
  2022. SWDTH3 SWDTH3
  2023. SW_LIGHT SW_LIGHT
  2024. TRSECRET TRSECRET
  2025. WATDRAIN SE_4B
  2026. doors/dr1_move DSDORMOV
  2027. doors/dr1_stop DSDORSTP
  2028. $volume doors/dr1_stop 0.4
  2029. slift1a slift1a
  2030. slift1b slift1b
  2031. slift1c slift1c
  2032. ulift1a udoor1a
  2033. ulift1b udoor1b
  2034. ulift1c udoor1c
  2035. mach3S mach3S
  2036. mach3L mach3L
  2037. mach3E mach3E
  2038. //Classic sounds
  2039. door/classic/open WSND0003
  2040. door/classic/close WSND0002
  2041. //LightOn/Off
  2042. LightOn lighton
  2043. LightOff lightoff
  2044. //Woman Sober
  2045. wsob1 wsob1
  2046. /////////
  2047. //STEPS//
  2048. /////////
  2049. //Carpet - soft ground
  2050. $random floor/carpet { floor/carpet01 floor/carpet02 floor/carpet03 }
  2051. floor/carpet01 dscarp1
  2052. floor/carpet02 dscarp2
  2053. floor/carpet03 dscarp3
  2054. $limit floor/carpet 2
  2055. $volume floor/carpet 0.4
  2056. //Dirt
  2057. $random floor/dirt { floor/dirt01 floor/dirt02 floor/dirt03 floor/dirt04 floor/dirt05 floor/dirt06 }
  2058. floor/dirt01 dsdirt1
  2059. floor/dirt02 dsdirt2
  2060. floor/dirt03 dsdirt3
  2061. floor/dirt04 dsdirt4
  2062. floor/dirt05 dsdirt5
  2063. floor/dirt06 dsdirt6
  2064. $limit floor/dirt 2
  2065. $volume floor/dirt 0.4
  2066. //Gravel - loose crunchy surface
  2067. $random floor/gravel { floor/grav01 floor/grav02 floor/grav03 floor/grav04 }
  2068. floor/grav01 dsgrav1
  2069. floor/grav02 dsgrav2
  2070. floor/grav03 dsgrav3
  2071. floor/grav04 dsgrav4
  2072. $limit floor/gravel 2
  2073. $volume floor/gravel 0.4
  2074. //Metal - hard metal
  2075. $random floor/metal { floor/metl01 floor/metl02 floor/metl03 floor/metl04 floor/metl05 floor/metl06 }
  2076. floor/metl01 dsmet01
  2077. floor/metl02 dsmet02
  2078. floor/metl03 dsmet03
  2079. floor/metl04 dsmet04
  2080. floor/metl05 dsmet05
  2081. floor/metl06 dsmet06
  2082. $limit floor/metal 2
  2083. $volume floor/metal 0.4
  2084. //Metal2 - clanky metal
  2085. $random floor/met2 { floor/met201 floor/met202 floor/met203 floor/met204 }
  2086. floor/met201 dsmet201
  2087. floor/met202 dsmet202
  2088. floor/met203 dsmet203
  2089. floor/met204 dsmet204
  2090. $limit floor/met2 2
  2091. $volume floor/met2 0.4
  2092. //Rock - Hard outdoor type floor
  2093. $random floor/rock { floor/rock01 floor/rock02 floor/rock03 floor/rock04 floor/rock05 floor/rock06 floor/rock07 floor/rock08 }
  2094. floor/rock01 dsrock1
  2095. floor/rock02 dsrock2
  2096. floor/rock03 dsrock3
  2097. floor/rock04 dsrock4
  2098. floor/rock05 dsrock5
  2099. floor/rock06 dsrock6
  2100. floor/rock07 dsrock7
  2101. floor/rock08 dsrock8
  2102. $limit floor/rock 2
  2103. $volume floor/rock 0.4
  2104. //Snow
  2105. $random floor/snow { floor/snow01 floor/snow02 floor/snow03 floor/snow04 floor/snow05 floor/snow06 }
  2106. floor/snow01 dssnow1
  2107. floor/snow02 dssnow2
  2108. floor/snow03 dssnow3
  2109. floor/snow04 dssnow4
  2110. floor/snow05 dssnow5
  2111. floor/snow06 dssnow6
  2112. $limit floor/snow 2
  2113. $volume floor/snow 0.4
  2114. //Tile - Hard indoor floor
  2115. $random floor/tile { floor/tile01 floor/tile02 floor/tile03 floor/tile04 floor/tile05 floor/tile06 }
  2116. floor/tile01 dstile01
  2117. floor/tile02 dstile02
  2118. floor/tile03 dstile03
  2119. floor/tile04 dstile04
  2120. floor/tile05 dstile05
  2121. floor/tile06 dstile06
  2122. $limit floor/tile 2
  2123. $volume floor/tile 0.4
  2124. //Tile2 - More echoey traditional tile
  2125. $random floor/tile2 { floor/tile201 floor/tile202 floor/tile203 floor/tile204 floor/tile205 floor/tile206 floor/tile207 floor/tile208 }
  2126. floor/tile201 dstile21
  2127. floor/tile202 dstile22
  2128. floor/tile203 dstile23
  2129. floor/tile204 dstile24
  2130. floor/tile205 dstile25
  2131. floor/tile206 dstile26
  2132. floor/tile207 dstile27
  2133. floor/tile208 dstile28
  2134. $limit floor/tile2 2
  2135. $volume floor/tile2 0.4
  2136. //Wood
  2137. $random floor/wood { floor/wood01 floor/wood02 floor/wood03 floor/wood04 }
  2138. floor/wood01 dswood1
  2139. floor/wood02 dswood2
  2140. floor/wood03 dswood3
  2141. floor/wood04 dswood4
  2142. $limit floor/wood 2
  2143. $volume floor/wood 0.4
  2144. //Slimy - for the Doom snake floors
  2145. $random floor/slimy { floor/slimy01 floor/slimy02 floor/slimy03 floor/slimy04 }
  2146. floor/slimy01 dsslimy1
  2147. floor/slimy02 dsslimy2
  2148. floor/slimy03 dsslimy3
  2149. floor/slimy04 dsslimy4
  2150. $limit floor/slimy 2
  2151. $volume floor/slimy 0.4
  2152. //Heavy - boss footsteps
  2153. $random floor/heavy { floor/heavy1 floor/heavy2 floor/heavy3 floor/heavy4 }
  2154. floor/heavy1 STEPHVY1
  2155. floor/heavy2 STEPHVY2
  2156. floor/heavy3 STEPHVY3
  2157. floor/heavy4 STEPHVY4
  2158. $rolloff floor/heavy 128 750
  2159. ///////////
  2160. //AMBIENT//
  2161. ///////////
  2162. //Airship Sounds
  2163. as_horn as_horn
  2164. as_engn as_engn
  2165. //Hitler speech
  2166. HITLER_SPEECH hitlersp
  2167. $random CELLAR_CRY { CRY01 CRY02 CRY03 CRY04 CRY05 CRY06 CRY07 }
  2168. CRY01 CRY01
  2169. CRY02 CRY02
  2170. CRY03 CRY03
  2171. CRY04 CRY04
  2172. CRY05 CRY05
  2173. CRY06 CRY06
  2174. CRY07 CRY07
  2175. hororamb hororamb
  2176. hororwnd hororwnd
  2177. ambzomb1 ambzomb1
  2178. ambzomb2 ambzomb2
  2179. $random ZOMBICRY { ambzomb1 ambzomb2 }
  2180. world/bomb_ticker TICKTOCK
  2181. TUNNEL_AMBIENCE tunnel1
  2182. ELECTRICITY ELCLOOP
  2183. $rolloff ELECTRICITY 64 256
  2184. $random EXPLOSION_LEADIN { EXPLOSION_LEADIN01 EXPLOSION_LEADIN02 EXPLOSION_LEADIN03 EXPLOSION_LEADIN04 }
  2185. EXPLOSION_LEADIN01 EXLEAD01
  2186. EXPLOSION_LEADIN02 EXLEAD02
  2187. EXPLOSION_LEADIN03 EXLEAD03
  2188. EXPLOSION_LEADIN04 EXLEAD04
  2189. $random EXPLOSION_SOUND { EXPLSND1 EXPLSND2 EXPLSND3 EXPLSND4 EXPLSND5 EXPLSND6 EXPLSND7 }
  2190. EXPLSND1 EXPLSND1
  2191. EXPLSND2 EXPLSND2
  2192. EXPLSND3 EXPLSND3
  2193. EXPLSND4 EXPLSND4
  2194. EXPLSND5 EXPLSND5
  2195. EXPLSND6 EXPLSND6
  2196. EXPLSND7 EXPLSND7
  2197. $random EXPLOSION_SOUND_DISTANT { EXPDSND1 EXPDSND2 EXPDSND3 EXPDSND4 EXPDSND5 EXPDSND6 EXPDSND7 EXPDSND8 }
  2198. EXPDSND1 EXPDSND1
  2199. EXPDSND2 EXPDSND2
  2200. EXPDSND3 EXPDSND3
  2201. EXPDSND4 EXPDSND4
  2202. EXPDSND5 EXPDSND5
  2203. EXPDSND6 EXPDSND6
  2204. EXPDSND7 EXPDSND7
  2205. EXPDSND8 EXPDSND8
  2206. FIRE_LARGE FIRE_LG
  2207. FIRE_MEDIUM FIRE_MD
  2208. FIRE_SMALL FIRE_SM
  2209. $rolloff FIRE_LARGE 160 640
  2210. $rolloff FIRE_MEDIUM 128 500
  2211. $rolloff FIRE_SMALL 64 380
  2212. $volume FIRE_MEDIUM 0.85
  2213. $volume FIRE_SMALL 0.7
  2214. $random PLANE_FLYBY { PLANE_FLYBY_1 PLANE_FLYBY_2 PLANE_FLYBY_3 }
  2215. PLANE_FLYBY_1 PLANE01
  2216. PLANE_FLYBY_2 PLANE02
  2217. PLANE_FLYBY_3 PLANE03
  2218. $random PLANE_FLYBY_AGG { PLANE_FLYBY_4 PLANE_FLYBY_5 }
  2219. PLANE_FLYBY_4 PLANE04
  2220. PLANE_FLYBY_5 PLANE05
  2221. $random C47_FLYBY { C47FLYB1 C47FLYB2 C47FLYB3 C47FLYB4 }
  2222. C47FLYB1 C47FLYB1
  2223. C47FLYB2 C47FLYB2
  2224. C47FLYB3 C47FLYB3
  2225. C47FLYB4 C47FLYB4
  2226. C47CRASH C47CRASH
  2227. RAIN AMBRAIN2
  2228. Ambient/Rain AMBRAIN
  2229. $volume RAIN 0.3
  2230. STEAM_BURST steam_b
  2231. STEAM_SMALL steam2
  2232. $rolloff STEAM_BURST 64 460
  2233. $rolloff STEAM_SMALL 64 460
  2234. $random GRAWL_DISTAND {DISTGRL1 DISTGRL2 DISTGRL3 DISTGRL4 DISTGRL5}
  2235. DISTGRL1 DISTGRL1
  2236. DISTGRL2 DISTGRL2
  2237. DISTGRL3 DISTGRL3
  2238. DISTGRL4 DISTGRL4
  2239. DISTGRL5 DISTGRL5
  2240. $random WAR_DISTANT { WAR_DISTANT_1 WAR_DISTANT_2 WAR_DISTANT_3 WAR_DISTANT_4 WAR_DISTANT_5 WAR_DISTANT_6 WAR_DISTANT_7 }
  2241. WAR_DISTANT_1 WAR_01
  2242. WAR_DISTANT_2 WAR_02
  2243. WAR_DISTANT_3 WAR_03
  2244. WAR_DISTANT_4 WAR_04
  2245. WAR_DISTANT_5 WAR_05
  2246. WAR_DISTANT_6 WAR_06
  2247. WAR_DISTANT_7 WAR_07
  2248. CAVE_STRONG_AMBIENCE CRUCIALC
  2249. CAVE_LIGHT_AMBIENCE CRUCIAL2
  2250. WAR_CLOSER BATTLCL
  2251. CROWD_CHEERING crwdcher
  2252. AIR_RAID_ALARM MECALA1
  2253. ALARM_DOOD ALARM01
  2254. ALARM_RING ALARM02
  2255. ASTROCITYAMB SFCAMB
  2256. BABBL BABBL
  2257. COMPUTER_ATWORK1 Compy1
  2258. COMPUTER_ATWORK2 Compy2 // Computer System At Work
  2259. COMPUTER_IDLE Compy4
  2260. COMPUTER_MALFUNCTION Compy3
  2261. CRICKET_NIGHT CRICKT01
  2262. CRICKET_NIGHT2 CRICKT02
  2263. FAN FAN
  2264. FLIES FLIES
  2265. FOREST_AMBIENCE FORSTBRD
  2266. HEAVY_FAN hfanamb
  2267. HUM_LIGHT_HEAVY HUM_L_H
  2268. HUM_LIGHT_MEDIUM HUM_L_M
  2269. HUM_LIGHT_SMALL HUM_L_S
  2270. LAVA_BLUB amb04
  2271. MACHINEGUN_RICOCHET MGUNRIC
  2272. MACHINE_LOOP_1 MACH_L_1
  2273. MACHINE_LOOP_2 MACH_L_2
  2274. MACHINE_LOOP_3 MACH_L_3
  2275. MACHINE_LOOP_SILENT MACH_L_4
  2276. MARLENEDIETRICH MD_VIE
  2277. MOTOR_JEEP MOT_01
  2278. MOTOR_TANK MOT_02
  2279. PORTAL_HUM PORTALHM
  2280. RADIOBROADCAST_WAR RADIO_BC
  2281. RADIOTRANSMISSION_WAR RADIO_TR
  2282. RADIO_LOOP RADIO_L
  2283. RAIN_LIGHT rainlite
  2284. SALOONKY saloonky
  2285. SEQ_PLANEATTACK SEQ_P_A
  2286. SPACESHIP_HUM HIVE
  2287. SPACESHIP_HUM_LOW AMB9
  2288. STEEL1 STEEL1
  2289. STEEL2 STEEL2
  2290. SWING_SONG SWING
  2291. TRAINSTATION_AMBIENT TRNSTATA
  2292. TRAIN_LP TRAIN_LP
  2293. UNDERWATER_BUBBLE UWBUBBL
  2294. VOLCANO_AMBIENCE DSVOLC
  2295. WAGNER WAGNER
  2296. WAR_DISTANT_MORE WAR_05
  2297. WATERFALL dsfalls
  2298. WATER_BASEMENT WATR_01
  2299. WATER_FOUNTAIN WATR_02
  2300. WATER_LAPS WATR_03
  2301. WATER_RIVER WATR_04
  2302. WATER_RIVER2 amb15
  2303. WATER_SHORE WATR_05
  2304. WIND_CAVE WIND_01
  2305. WIND_STRONG SWIND
  2306. WIND_HOWLING WIND_02
  2307. WIND_HOWLING_CITY CITYHOWL
  2308. WIND_HOWLING_UNDERGROUND AMB24
  2309. WIND_MEDIUM WIND_03
  2310. WIND_SILENT WIND_04
  2311. PROJECTOR_ACT PROJECTR
  2312. SCARY_CAVE scardig
  2313. FACTORY ambfact
  2314. WINDMILL_OLD windmil2
  2315. FIREWORKS_LOOP FRWXAUDO
  2316. //Subway
  2317. subway/start_engine SUB_DEP1
  2318. subway/start_rails SUB_DEP2
  2319. SUBWAY_MOVING SUB_MOV
  2320. subway/crash SUB_CRSH
  2321. subway/break SUB_BRK
  2322. //Repair
  2323. effects/repair1 Repair1
  2324. effects/repair2 Repair2
  2325. effects/repair3 Repair3
  2326. $random effects/repair { effects/repair1 effects/repair2 effects/repair3 }
  2327. //Chain Rotate
  2328. effects/crank1 CHAIN1
  2329. effects/crank2 CRANK
  2330. $random effects/crank { effects/crank2 effects/crank1}
  2331. //Thunder
  2332. $random misc/thunder { misc/thunder1 misc/thunder2 misc/thunder3 misc/thunder4 misc/thunder5 misc/thunder6 misc/thunder7 misc/thunder8 misc/thunder9 }
  2333. misc/thunder1 thunder1
  2334. misc/thunder2 thunder2
  2335. misc/thunder3 thunder3
  2336. misc/thunder4 thunder4
  2337. misc/thunder5 thunder5
  2338. misc/thunder6 thunder6
  2339. misc/thunder7 thunder7
  2340. misc/thunder8 thunder8
  2341. misc/thunder9 thunder9
  2342. misc/thundercrack THUCRACK
  2343. //Earthquake
  2344. misc/earthquake DSQUAKE
  2345. //Male screams in agony
  2346. malscrm1 malscrm1
  2347. malscrm2 malscrm2
  2348. malscrm3 malscrm3
  2349. malscrm4 malscrm4
  2350. malscrm5 malscrm5
  2351. malscrm6 malscrm6
  2352. malscrm7 malscrm7
  2353. $random MALE_SCREAM_AGONY { malscrm1 malscrm2 malscrm3 malscrm4 malscrm5 malscrm6 malscrm7 }
  2354. //Tree Wind
  2355. TREEWND1 TREEWND1
  2356. TREEWND2 TREEWND2
  2357. TREEWND3 TREEWND3
  2358. TREEWND4 TREEWND4
  2359. $random WIND_TREE { TREEWND1 TREEWND2 TREEWND3 TREEWND4 }
  2360. //Scary Sound
  2361. c2m6scar c2m6scar
  2362. c3m1int c3m1int
  2363. //Herr Hauptmann
  2364. $random HRHPTMN { HRHPTMN1 HRHPTMN2 HRHPTMN3 HRHPTMN4 }
  2365. HRHPTMN1 HRHPTMN1
  2366. HRHPTMN2 HRHPTMN2
  2367. HRHPTMN3 HRHPTMN3
  2368. HRHPTMN4 HRHPTMN4
  2369. //Wer hat Sie hergeschickt?
  2370. WERGSCHK WERGSCHK
  2371. //Parachute opening
  2372. parachute/open chute
  2373. //Gateclose huge
  2374. GATEBCL0 GATEBCL0
  2375. STNGT_CL STNGT_CL
  2376. NOISE_LOUD noise2
  2377. //Bridge Creak
  2378. brdcrk01 brdcrk01
  2379. brdcrk02 brdcrk02
  2380. brdcrk03 brdcrk03
  2381. $random BRIDGE_CREAK { brdcrk01 brdcrk02 brdcrk03 }
  2382. //Underwater
  2383. water/exit splash2
  2384. underwt1 underwt1
  2385. underwt2 underwt2
  2386. underwt3 underwt3
  2387. underwt4 underwt4
  2388. $random underwtr { underwt1 underwt2 underwt3 underwt4 }
  2389. $rolloff underwtr log 8 16
  2390. $AMBIENT 1 ALARM_DOOD POINT CONTINUOUS 1.0
  2391. $AMBIENT 2 ALARM_RING POINT CONTINUOUS 1.0
  2392. $AMBIENT 3 CRICKET_NIGHT POINT CONTINUOUS 1.0
  2393. $AMBIENT 4 FAN POINT CONTINUOUS 1.0
  2394. $AMBIENT 5 FIRE_LARGE POINT CONTINUOUS 1.0
  2395. $AMBIENT 6 FIRE_MEDIUM POINT CONTINUOUS 1.0
  2396. $AMBIENT 7 FIRE_SMALL POINT CONTINUOUS 1.0
  2397. $AMBIENT 8 HUM_LIGHT_HEAVY POINT CONTINUOUS 1.0
  2398. $AMBIENT 9 HUM_LIGHT_MEDIUM POINT CONTINUOUS 1.0
  2399. $AMBIENT 10 HUM_LIGHT_SMALL POINT CONTINUOUS 0.4
  2400. $AMBIENT 11 MACHINE_LOOP_1 POINT CONTINUOUS 1.0
  2401. $AMBIENT 12 MACHINE_LOOP_2 POINT CONTINUOUS 1.0
  2402. $AMBIENT 13 MACHINE_LOOP_3 POINT CONTINUOUS 1.0
  2403. $AMBIENT 14 MACHINE_LOOP_SILENT POINT CONTINUOUS 1.0
  2404. $AMBIENT 15 MACHINEGUN_RICOCHET POINT CONTINUOUS 1.0
  2405. $AMBIENT 16 MOTOR_JEEP POINT CONTINUOUS 1.0
  2406. $AMBIENT 17 MOTOR_TANK POINT CONTINUOUS 1.0
  2407. $AMBIENT 18 PLANE_FLYBY POINT RANDOM 1.0 10.0 30.0
  2408. $AMBIENT 19 RADIO_LOOP POINT CONTINUOUS 0.3
  2409. $AMBIENT 20 SEQ_PLANEATTACK POINT CONTINUOUS 1.0
  2410. $AMBIENT 21 WATER_BASEMENT POINT CONTINUOUS 1.0
  2411. $AMBIENT 22 WATER_FOUNTAIN POINT CONTINUOUS 1.0
  2412. $AMBIENT 23 WATER_LAPS POINT CONTINUOUS 1.0
  2413. $AMBIENT 24 WATER_RIVER POINT CONTINUOUS 1.0
  2414. $AMBIENT 25 WATER_SHORE POINT CONTINUOUS 1.0
  2415. $AMBIENT 26 WIND_CAVE POINT CONTINUOUS 1.0
  2416. $AMBIENT 27 WAR_DISTANT SURROUND CONTINUOUS 0.5
  2417. $AMBIENT 28 WIND_HOWLING POINT CONTINUOUS 1.0
  2418. $AMBIENT 29 WIND_MEDIUM POINT CONTINUOUS 1.0
  2419. $AMBIENT 30 WIND_SILENT POINT CONTINUOUS 1.0
  2420. $AMBIENT 31 CRICKET_NIGHT2 POINT CONTINUOUS 1.0
  2421. $AMBIENT 32 FLIES POINT CONTINUOUS 1.0
  2422. $AMBIENT 33 STEEL1 POINT RANDOM 10.0 30.0 1.0
  2423. $AMBIENT 34 STEEL2 POINT RANDOM 10.0 30.0 1.0
  2424. $AMBIENT 35 CELLAR_CRY POINT RANDOM 1.0 20.0 40.0
  2425. $AMBIENT 36 WATERFALL POINT CONTINUOUS 1.0
  2426. $AMBIENT 37 WATER_RIVER2 POINT CONTINUOUS 1.0
  2427. $AMBIENT 38 RAIN POINT CONTINUOUS 1.0
  2428. $AMBIENT 39 STEAM_SMALL POINT CONTINUOUS 1.0
  2429. $AMBIENT 40 BABBL POINT CONTINUOUS 1.0
  2430. $AMBIENT 41 LAVA_BLUB POINT CONTINUOUS 1.0
  2431. $AMBIENT 42 UNDERWATER_BUBBLE POINT CONTINUOUS 1.0
  2432. $AMBIENT 43 FOREST_AMBIENCE POINT CONTINUOUS 1.0
  2433. $AMBIENT 44 SPACESHIP_HUM POINT CONTINUOUS 1.0
  2434. $AMBIENT 45 WIND_HOWLING_CITY POINT CONTINUOUS 1.0
  2435. $AMBIENT 46 SPACESHIP_HUM_LOW POINT CONTINUOUS 1.0
  2436. $AMBIENT 47 WIND_HOWLING_UNDERGROUND POINT CONTINUOUS 1.0
  2437. $AMBIENT 48 COMPUTER_ATWORK1 POINT CONTINUOUS 1.0
  2438. $AMBIENT 49 COMPUTER_ATWORK2 POINT CONTINUOUS 1.0
  2439. $AMBIENT 50 COMPUTER_MALFUNCTION POINT CONTINUOUS 1.0
  2440. $AMBIENT 51 COMPUTER_IDLE POINT CONTINUOUS 1.0
  2441. $AMBIENT 52 SWING_SONG POINT CONTINUOUS 1.0
  2442. $AMBIENT 53 ELECTRICITY POINT CONTINUOUS 1.0
  2443. $AMBIENT 54 TRAINSTATION_AMBIENT POINT CONTINUOUS 1.0
  2444. $AMBIENT 55 PORTAL_HUM POINT CONTINUOUS 1.0
  2445. $AMBIENT 56 ASTROCITYAMB POINT CONTINUOUS 1.0
  2446. $AMBIENT 57 BELLRING POINT RANDOM 10.0 30.0 1.0
  2447. $AMBIENT 58 MARLENEDIETRICH POINT CONTINUOUS 1.0
  2448. $AMBIENT 59 VOLCANO_AMBIENCE SURROUND CONTINUOUS 1.0
  2449. $AMBIENT 60 RADIOTRANSMISSION_WAR POINT CONTINUOUS 1.0
  2450. $AMBIENT 61 WAR_DISTANT_MORE SURROUND CONTINUOUS 1.0
  2451. $AMBIENT 62 TRAIN_LP POINT CONTINUOUS 0.7
  2452. $AMBIENT 63 HEAVY_FAN POINT CONTINUOUS 1.0
  2453. $AMBIENT 64 RAIN_LIGHT POINT CONTINUOUS 0.5
  2454. $AMBIENT 65 SALOONKY POINT CONTINUOUS 1.0
  2455. $AMBIENT 66 AIR_RAID_ALARM POINT CONTINUOUS 1.0
  2456. $AMBIENT 67 WAR_CLOSER POINT CONTINUOUS 1.0
  2457. $AMBIENT 68 CHATTER_AXIS POINT PERIODIC 9.0 1.0
  2458. $AMBIENT 69 BRIDGE_CREAK POINT RANDOM 1.0 30.0 60.0
  2459. $AMBIENT 70 PROJECTOR_ACT POINT CONTINUOUS 0.3
  2460. $AMBIENT 71 SCARY_CAVE POINT CONTINUOUS 1.0
  2461. $AMBIENT 72 ZOMBICRY POINT RANDOM 1.0 30.0 60.0
  2462. $AMBIENT 73 HORORAMB POINT CONTINUOUS 1.0
  2463. $AMBIENT 74 AS_ENGN POINT CONTINUOUS 1.0
  2464. $AMBIENT 75 FACTORY POINT CONTINUOUS 1.0
  2465. $AMBIENT 76 WINDMILL_OLD POINT CONTINUOUS 1.0
  2466. $AMBIENT 77 CAVE_STRONG_AMBIENCE POINT CONTINUOUS 1.0
  2467. $AMBIENT 78 CAVE_LIGHT_AMBIENCE POINT CONTINUOUS 1.0
  2468. $AMBIENT 79 GRAWL_DISTAND POINT RANDOM 1.0 30.0 60.0
  2469. $AMBIENT 80 WIND_TREE POINT RANDOM 1.0 30.0 60.0
  2470. $AMBIENT 81 WAGNER POINT CONTINUOUS 1.0
  2471. $AMBIENT 82 WIND_STRONG POINT CONTINUOUS 1.0
  2472. $AMBIENT 83 EXPLOSION_SOUND_DISTANT RANDOM 0.5 3.0 1.0
  2473. $AMBIENT 84 CROWD_CHEERING POINT CONTINUOUS 0.5
  2474. $AMBIENT 85 FIREWORKS_LOOP POINT CONTINUOUS 1.0
  2475. $AMBIENT 86 HORORWND POINT CONTINUOUS 1.0
  2476. $AMBIENT 87 SUBWAY_MOVING POINT CONTINUOUS 1.0
  2477. $AMBIENT 88 TUNNEL_AMBIENCE POINT CONTINUOUS 1.0
  2478. $AMBIENT 89 NOISE_LOUD POINT CONTINUOUS 1.0
  2479. $AMBIENT 90 HITLER_SPEECH POINT RANDOM 1.0 30.0 40.0
  2480. $AMBIENT 91 NZ_ERFUR POINT CONTINUOUS 1.0
  2481. $AMBIENT 92 HWLMB POINT CONTINUOUS 1.0
  2482. /////////////
  2483. //BRIEFINGS//
  2484. /////////////
  2485. C1M0_1 C1M0_1
  2486. C1M0_2 C1M0_2
  2487. C1M0_3 C1M0_3
  2488. C1M0_4 C1M0_4
  2489. C1M0_5 C1M0_5
  2490. C1M1_1 C1M1_1
  2491. C1M1_2 C1M1_2
  2492. C1M1_3 C1M1_3
  2493. C1M1_4 C1M1_4
  2494. C1M1_5 C1M1_5
  2495. C1M2_1 C1M2_1
  2496. C1M2_2 C1M2_2
  2497. C1M2_3 C1M2_3
  2498. C1M2_4 C1M2_4
  2499. C1M2_5 C1M2_5
  2500. C1M3_1 C1M3_1
  2501. C1M3_2 C1M3_2
  2502. C1M3_3 C1M3_3
  2503. C1M3_4 C1M3_4
  2504. C1M3_5 C1M3_5
  2505. C1M4_1 C1M4_1
  2506. C1M4_2 C1M4_2
  2507. C1M4_3 C1M4_3
  2508. C1M4_4 C1M4_4
  2509. C1M4_5 C1M4_5
  2510. C1M5_1 C1M5_1
  2511. C1M5_2 C1M5_2
  2512. C1M5_3 C1M5_3
  2513. C1M5_4 C1M5_4
  2514. C1M5_5 C1M5_5
  2515. C1M6_1 C1M6_1
  2516. C1M6_2 C1M6_2
  2517. C1M6_3 C1M6_3
  2518. C1M6_4 C1M6_4
  2519. C1M6_5 C1M6_5
  2520. EPILOGUEC1 EPIL_1
  2521. $pitchshift C0M1_1 0
  2522. $pitchshift C0M1_2 0
  2523. $pitchshift C0M1_3 0
  2524. $pitchshift C0M1_4 0
  2525. $pitchshift C0M1_5 0
  2526. $pitchshift C1M1_1 0
  2527. $pitchshift C1M1_2 0
  2528. $pitchshift C1M1_3 0
  2529. $pitchshift C1M1_4 0
  2530. $pitchshift C1M1_5 0
  2531. $pitchshift C2M1_1 0
  2532. $pitchshift C2M1_2 0
  2533. $pitchshift C2M1_3 0
  2534. $pitchshift C2M1_4 0
  2535. $pitchshift C2M1_5 0
  2536. $pitchshift C3M1_1 0
  2537. $pitchshift C3M1_2 0
  2538. $pitchshift C3M1_3 0
  2539. $pitchshift C3M1_4 0
  2540. $pitchshift C3M1_5 0
  2541. $pitchshift C4M1_1 0
  2542. $pitchshift C4M1_2 0
  2543. $pitchshift C4M1_3 0
  2544. $pitchshift C4M1_4 0
  2545. $pitchshift C4M1_5 0
  2546. $pitchshift C5M1_1 0
  2547. $pitchshift C5M1_2 0
  2548. $pitchshift C5M1_3 0
  2549. $pitchshift C5M1_4 0
  2550. $pitchshift C5M1_5 0
  2551. $pitchshift C6M1_1 0
  2552. $pitchshift C6M1_2 0
  2553. $pitchshift C6M1_3 0
  2554. $pitchshift C6M1_4 0
  2555. $pitchshift C6M1_5 0
  2556. $pitchshift EPILOGUEC1 0
  2557. ////////////
  2558. // VOICES //
  2559. ////////////
  2560. // Easteregg voices for C2M2, recorded by Torm
  2561. voices/c2m2_v1 DG001
  2562. voices/c2m2_v2 DG002
  2563. voices/c2m2_v3 DG003
  2564. voices/c2m2_v4 DG004
  2565. voices/c2m2_v5 DG005
  2566. voices/c2m2_v6 DG006
  2567. voices/c2m2_v7 DG007
  2568. voices/c2m2_v8 DG008
  2569. // SS voices, various
  2570. voices/c2m1_v1 SS001
  2571. voices/c2m2_alarm NAZIALRM
  2572. STEMLOOP STEMLOOP
  2573. FALLLIFT FALLLIFT
  2574. voices/nazi/kannichhelfen PAPRS01
  2575. voices/nazi/durchgang PAPRS02
  2576. ark/theme ark
  2577. misc/chat DSRADIO // Fix for #324 - a "chat" sound needs to be defined.
  2578. //Dooms related
  2579. brain/pain BOABOSPN
  2580. brain/death BOABOSDT
  2581. vile/raise DSEMPTY // Don't play the default archvile resurrection sound when healing... This is hard-coded into P_Thing_Raise.