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- //Sprites replacements
- Sprite "ALRMA0", 64, 64
- {
- XScale 2.000
- YScale 2.000
- Offset 32, 64
- Patch "ALARM", 12, 14
- }
- Sprite "ALRMB0", 64, 64
- {
- XScale 2.000
- YScale 2.000
- Offset 32, 64
- Patch "ALARM2", 12, 14
- }
- Sprite "ALRMP0", 96, 96
- {
- XScale 2.000
- YScale 2.000
- Offset 48, 96
- Patch "ALARM3", 16, 0
- }
- Sprite "ALRMQ0", 96, 96
- {
- XScale 2.000
- YScale 2.000
- Offset 48, 96
- Patch "ALARM4", 16, 0
- }
- Sprite "ALRMR0", 96, 96
- {
- XScale 2.000
- YScale 2.000
- Offset 48, 96
- Patch "ALARM5", 16, 0
- }
- Sprite "ALRMS0", 96, 96
- {
- XScale 2.000
- YScale 2.000
- Offset 48, 96
- Patch "ALARM6", 16, 0
- }
- Sprite "ZSCOA0", 78, 84
- {
- Offset 39, 42
- Patch "SCORCH1", 0, 0
- }
- Sprite "ZSCOB0", 26, 29
- {
- XScale 2.000
- YScale 2.000
- Offset 13, 14
- Patch "CBALSCR1", 0, 0
- }
- Sprite "ZSCOC0", 26, 29
- {
- XScale 2.000
- YScale 2.000
- Offset 13, 14
- Patch "CBALSCR2", 0, 0
- }
- Sprite "ZSCOD0", 60, 60
- {
- Offset 30, 30
- Patch "BFGSCRC1", 0, 0
- }
- Sprite "ZSCOE0", 64, 64
- {
- Offset 32, 32
- Patch "BFGSCRC2", 0, 0
- }
- Sprite "ZSCOF0", 512, 512
- {
- Offset 256, 256
- Patch "KRAT_B01", 0, 0
- }
- Sprite "ZSCOG0", 512, 512
- {
- Offset 256, 256
- Patch "KRAT_C01", 0, 0
- }
- Sprite "ZSCOH0", 512, 512
- {
- Offset 256, 256
- Patch "KRAT_G01", 0, 0
- }
- Sprite "ZSCOI0", 512, 512
- {
- Offset 256, 256
- Patch "KRAT_W01", 0, 0
- }
- Sprite "ZSCOJ0", 512, 512
- {
- Offset 256, 256
- Patch "KRAT_W02", 0, 0
- }
- Sprite "RYIDE0", 141, 107
- {
- XScale -4.000
- YScale -4.000
- Offset 70, 107
- Patch "RYIDA0", 0, 0
- }
- //130 dummy sprites for model frames, let's make models stand alone
- //sprite added for GZDB and showmap purposes - ozy81
- Sprite MDLAA0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAB0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAC0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAD0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAE0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAF0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAG0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAH0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAI0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAJ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAK0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAL0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAM0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAN0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAO0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAP0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAQ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAR0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAS0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAT0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAU0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAV0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAW0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAX0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAY0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLAZ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBA0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBB0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBC0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBD0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBE0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBF0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBG0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBH0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBI0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBJ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBK0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBL0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBM0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBN0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBO0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBP0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBQ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBR0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBS0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBT0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBU0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBV0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBW0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBX0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBY0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLBZ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCA0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCB0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCC0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCD0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCE0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCF0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCG0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCH0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCI0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCJ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCK0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCL0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCM0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCN0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCO0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCP0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCQ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCR0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCS0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCT0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCU0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCV0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCW0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCX0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCY0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLCZ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDA0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDB0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDC0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDD0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDE0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDF0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDG0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDH0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDI0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDJ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDK0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDL0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDM0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDN0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDO0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDP0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDQ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDR0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDS0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDT0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDU0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDV0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDW0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDX0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDY0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLDZ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEA0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEB0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEC0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLED0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEE0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEF0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEG0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEH0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEI0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEJ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEK0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEL0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEM0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEN0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEO0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEP0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEQ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLER0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLES0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLET0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEU0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEV0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEW0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEX0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEY0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- Sprite MDLEZ0, 30, 30 { Patch MDLSA0, 0, 0 {} }
- //Graphical replacements (menues, HUD, etc. etc.)
- Graphic EPISODE1, 96, 48
- {
- XScale 2
- YScale 2
- Patch EPISODE1, 0, 0
- }
- Graphic EPISODE2, 96, 48
- {
- XScale 2
- YScale 2
- Patch EPISODE2, 0, 0
- }
- Graphic EPISODE3, 96, 48
- {
- XScale 2
- YScale 2
- Patch EPISODE3, 0, 0
- }
- Graphic M_LSLEFT, 8, 14 { Offset 0, 8 Patch M_LSLEFT, 0, 0 }
- Graphic M_LSRGHT, 8, 14 { Offset 0, 8 Patch M_LSRGHT, 0, 0 }
- Graphic M_LSCNTR, 8, 14 { Offset 0, 8 Patch M_LSCNTR, 0, 0 }
- //Wallsprites settings
- Sprite VENTA0, 64, 64
- {
- Offset 32, 32
- Patch VENT_M01, 0, 0 {}
- }
- Sprite VENTB0, 64, 64
- {
- Offset 32, 32
- Patch VENT_M00, 0, 0 {}
- }
- Sprite VENTC0, 64, 64
- {
- Offset 32, 32
- Patch WOOD_B02, 0, 0 {}
- }
- Sprite VENTD0, 64, 64
- {
- Offset 32, 32
- Patch WOOD_B05, 0, 0 {}
- }
- Sprite VENTE0, 64, 64
- {
- Offset 32, 32
- Patch WOOD_B06, 0, 0 {}
- }
- Sprite FAHRA0, 256, 64
- {
- Offset 128, 32
- Patch IMAG_R36, 0, 0 {}
- }
- Sprite KRATA0, 512, 512
- {
- Offset 256, 256
- Patch KRAT_B01, 0, 0 {}
- }
- Sprite KRATB0, 512, 512
- {
- Offset 256, 256
- Patch KRAT_W01, 0, 0 {}
- }
- Sprite KRATC0, 512, 512
- {
- Offset 256, 256
- Patch KRAT_G01, 0, 0 {}
- }
- Sprite KRATD0, 512, 512
- {
- Offset 256, 256
- Patch KRAT_W02, 0, 0 {}
- }
- Sprite KRATD0, 512, 512
- {
- Offset 256, 256
- Patch KRAT_W02, 0, 0 {}
- }
- Sprite KRATE0, 512, 512
- {
- Offset 256, 256
- Patch KRAT_C01, 0, 0 {}
- }
- Sprite STGLZ0, 88, 284
- {
- Offset 44, 142
- Patch STGLZ0, 0, 0 {}
- }
- Sprite DECLA0, 256, 256
- {
- XScale -2.000
- YScale -2.000
- Offset 128, 128
- Patch "textures/gore/GORE_W01.png", 0, 0 {}
- }
- Sprite DECLB0, 256, 256
- {
- XScale -2.000
- YScale -2.000
- Offset 128, 128
- Patch "textures/gore/GORE_Z01.png", 0, 0 {}
- }
- // Textures which doesn't have 8 chars goes here, and it works only for longnamed ones - ozy81
- Texture "textures/deco_kitchen1.png", 128, 256
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kitchen1.png", 0, 0
- }
- Texture "textures/deco_kitchen2.png", 128, 256
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kitchen2.png", 0, 0
- }
- Texture "textures/deco_kz01.png", 128, 128
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz01.png", 0, 0
- }
- Texture "textures/deco_kz04.png", 98, 128
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz04.png", 0, 0
- }
- Texture "textures/deco_kz05.png", 84, 128
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz05.png", 0, 0
- }
- Texture "textures/deco_kz06.png", 116, 128
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz06.png", 0, 0
- }
- Texture "textures/deco_kz07.png", 68, 108
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz07.png", 0, 0
- }
- Texture "textures/deco_kz08.png", 68, 108
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz08.png", 0, 0
- }
- Texture "textures/deco_kz09.png", 104, 26
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz09.png", 0, 0
- }
- Texture "textures/deco_kz10.png", 84, 30
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz10.png", 0, 0
- }
- Texture "textures/deco_kz11.png", 256, 256
- {
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/deco_kz11.png", 0, 0
- }
- // Fake textures needed for different glowing hous_# windows - Ozy81
- Texture "textures/hous_w03d.png", 64, 256 {Patch "textures/hous_w03.png", 0, 0}
- Texture "textures/hous_w03u.png", 64, 256 {Patch "textures/hous_w03.png", 0, 0}
- Texture "textures/hous_w03ud.png", 64, 256 {Patch "textures/hous_w03.png", 0, 0}
- Texture "textures/hous_w04u.png", 64, 256 {Patch "textures/hous_w04.png", 0, 0}
- Texture "textures/hous_w05u.png", 64, 256 {Patch "textures/hous_w05.png", 0, 0}
- Texture "textures/hous_w06u.png", 64, 256 {Patch "textures/hous_w06.png", 0, 0}
- Texture "textures/hous_w08d.png", 64, 256 {Patch "textures/hous_w08.png", 0, 0}
- Texture "textures/hous_w08u.png", 64, 256 {Patch "textures/hous_w08.png", 0, 0}
- Texture "textures/hous_w08ud.png", 64, 256 {Patch "textures/hous_w08.png", 0, 0}
- Texture "textures/hous_w09u.png", 64, 256 {Patch "textures/hous_w09.png", 0, 0}
- Texture "textures/hous_w13d.png", 64, 256 {Patch "textures/hous_w13.png", 0, 0}
- Texture "textures/hous_w13u.png", 64, 256 {Patch "textures/hous_w13.png", 0, 0}
- Texture "textures/hous_w13ud.png", 64, 256 {Patch "textures/hous_w13.png", 0, 0}
- Texture "textures/hous_w14d.png", 64, 256 {Patch "textures/hous_w14.png", 0, 0}
- Texture "textures/hous_w14u.png", 64, 256 {Patch "textures/hous_w14.png", 0, 0}
- Texture "textures/hous_w14ud.png", 64, 256 {Patch "textures/hous_w14.png", 0, 0}
- Texture "textures/hous_w15d.png", 64, 256 {Patch "textures/hous_w15.png", 0, 0}
- Texture "textures/hous_w15u.png", 64, 256 {Patch "textures/hous_w15.png", 0, 0}
- Texture "textures/hous_w15ud.png", 64, 256 {Patch "textures/hous_w15.png", 0, 0}
- Texture "textures/hous_w16d.png", 64, 256 {Patch "textures/hous_w16.png", 0, 0}
- Texture "textures/hous_w16u.png", 64, 256 {Patch "textures/hous_w16.png", 0, 0}
- Texture "textures/hous_w16ud.png", 64, 256 {Patch "textures/hous_w16.png", 0, 0}
- Texture "textures/hous_w17d.png", 64, 256 {Patch "textures/hous_w17.png", 0, 0}
- Texture "textures/hous_w17u.png", 64, 256 {Patch "textures/hous_w17.png", 0, 0}
- Texture "textures/hous_w17ud.png", 64, 256 {Patch "textures/hous_w17.png", 0, 0}
- Texture "textures/hous_w19d.png", 64, 256 {Patch "textures/hous_w19.png", 0, 0}
- Texture "textures/hous_w19u.png", 64, 256 {Patch "textures/hous_w19.png", 0, 0}
- Texture "textures/hous_w19ud.png", 64, 256 {Patch "textures/hous_w19.png", 0, 0}
- Texture "textures/hous_w20d.png", 64, 256 {Patch "textures/hous_w20.png", 0, 0}
- Texture "textures/hous_w20u.png", 64, 256 {Patch "textures/hous_w20.png", 0, 0}
- Texture "textures/hous_w20ud.png", 64, 256 {Patch "textures/hous_w20.png", 0, 0}
- Texture "textures/hous_w21d.png", 64, 256 {Patch "textures/hous_w21.png", 0, 0}
- Texture "textures/hous_w21u.png", 64, 256 {Patch "textures/hous_w21.png", 0, 0}
- Texture "textures/hous_w21ud.png", 64, 256 {Patch "textures/hous_w21.png", 0, 0}
- Texture "textures/hous_w22d.png", 64, 256 {Patch "textures/hous_w22.png", 0, 0}
- Texture "textures/hous_w22u.png", 64, 256 {Patch "textures/hous_w22.png", 0, 0}
- Texture "textures/hous_w22ud.png", 64, 256 {Patch "textures/hous_w22.png", 0, 0}
- Texture "textures/hous_w23d.png", 64, 256 {Patch "textures/hous_w23.png", 0, 0}
- Texture "textures/hous_w23u.png", 64, 256 {Patch "textures/hous_w23.png", 0, 0}
- Texture "textures/hous_w23ud.png", 64, 256 {Patch "textures/hous_w23.png", 0, 0}
- Texture "textures/hous_w26u.png", 64, 256 {Patch "textures/hous_w26.png", 0, 0}
- Texture "textures/hous_w29u.png", 64, 256 {Patch "textures/hous_w29.png", 0, 0}
- Texture "textures/hous_w32d.png", 64, 256 {Patch "textures/hous_w32.png", 0, 0}
- Texture "textures/hous_w32u.png", 64, 256 {Patch "textures/hous_w32.png", 0, 0}
- Texture "textures/hous_w32ud.png", 64, 256 {Patch "textures/hous_w32.png", 0, 0}
- Texture "textures/hous_w33d.png", 64, 256 {Patch "textures/hous_w33.png", 0, 0}
- Texture "textures/hous_w33u.png", 64, 256 {Patch "textures/hous_w33.png", 0, 0}
- Texture "textures/hous_w33ud.png", 64, 256 {Patch "textures/hous_w33.png", 0, 0}
- Texture "textures/hous_w34d.png", 64, 256 {Patch "textures/hous_w34.png", 0, 0}
- Texture "textures/hous_w34u.png", 64, 256 {Patch "textures/hous_w34.png", 0, 0}
- Texture "textures/hous_w34ud.png", 64, 256 {Patch "textures/hous_w34.png", 0, 0}
- Texture "textures/hous_w35d.png", 64, 256 {Patch "textures/hous_w35.png", 0, 0}
- Texture "textures/hous_w35u.png", 64, 256 {Patch "textures/hous_w35.png", 0, 0}
- Texture "textures/hous_w35ud.png", 64, 256 {Patch "textures/hous_w35.png", 0, 0}
- Texture "textures/hous_w37u.png", 64, 256 {Patch "textures/hous_w37.png", 0, 0}
- Texture "textures/hous_w38d.png", 64, 256 {Patch "textures/hous_w38.png", 0, 0}
- Texture "textures/hous_w39d.png", 64, 256 {Patch "textures/hous_w39.png", 0, 0}
- Texture "textures/hous_w40d.png", 64, 256 {Patch "textures/hous_w40.png", 0, 0}
- Texture "textures/hous_w40u.png", 64, 256 {Patch "textures/hous_w40.png", 0, 0}
- Texture "textures/hous_w40ud.png", 64, 256 {Patch "textures/hous_w40.png", 0, 0}
- Texture "textures/hous_w41d.png", 64, 256 {Patch "textures/hous_w41.png", 0, 0}
- Texture "textures/hous_w41u.png", 64, 256 {Patch "textures/hous_w41.png", 0, 0}
- Texture "textures/hous_w41ud.png", 64, 256 {Patch "textures/hous_w41.png", 0, 0}
- // Fake textures needed for glowing brik_r60 runes - Ozy81
- Texture "textures/BRIK_R60A1.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60A2.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60A3.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60A4.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60A5.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60A6.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60A7.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60A8.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60A9.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60AA.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60AB.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60AC.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- Texture "textures/BRIK_R60AD.png", 512, 512 {Patch "textures/BRIK_R60.jpg", 0, 0}
- //Other glowing textures
- Texture "textures/lite_w01g.png", 32, 32 {Patch "textures/lite_w01.png", 0, 0}
- // IWAD Fixes
- // Silence parsing errors from default MENUDEF
- Graphic M_DOOM, 1, 1 { Patch BLACK, 0, 0 }
- Graphic M_NGAME, 1, 1 { Patch BLACK, 0, 0 }
- Graphic M_OPTION, 1, 1 { Patch BLACK, 0, 0 }
- Graphic M_LOADG, 1, 1 { Patch BLACK, 0, 0 }
- Graphic M_SAVEG, 1, 1 { Patch BLACK, 0, 0 }
- Graphic M_QUITG, 1, 1 { Patch BLACK, 0, 0 }
- Graphic M_EPISOD, 1, 1 { Patch BLACK, 0, 0 }
- Graphic M_NEWG, 1, 1 { Patch BLACK, 0, 0 }
- // Re-define some Doom 2 textures (since Doom 2's TEXTURE1 lump isn't present now)
- Texture PANBOOK, 64, 128 { Patch RW21_5, 0, 0 }
- Texture PANBORD1, 32, 128 { Patch RW21_1, 0, 0 }
- Texture PANBORD2, 16, 128 { Patch RW21_2, 0, 0 }
- Texture PANCASE2, 64, 128 { Patch RW21_4, 0, 0 }
- Texture WOOD10, 128, 128 { Patch RW13_1, 0, 0 }
- Texture BLOOD1, 256, 256 { Patch flor_r01, 0, 0 }
- // These are here to silence parsing errors that come from the Doom animation definitions in gzdoom.pk3
- Texture LAVA1, 256, 256 { Patch lava_a01, 0, 0 }
- Texture LAVA2, 256, 256 { Patch lava_a01, 0, 0 }
- Texture LAVA3, 256, 256 { Patch lava_a01, 0, 0 }
- Texture LAVA4, 256, 256 { Patch lava_a01, 0, 0 }
- Texture FWATER1, 256, 256 { Patch watr_a01, 0, 0 }
- Texture FWATER2, 256, 256 { Patch watr_a01, 0, 0 }
- Texture FWATER3, 256, 256 { Patch watr_a01, 0, 0 }
- Texture FWATER4, 256, 256 { Patch watr_a01, 0, 0 }
- // Karabiner 98k scope
- Sprite SCO1A0, 960, 260
- {
- YScale 1.2
- Offset 320, 48
- Patch K98SCOPE, 240, 0
- Patch BLACK, -16, 0
- Patch BLACK, 720, 0
- Patch BLACK, -16, 128
- Patch BLACK, 720, 128
- }
- // Boards
- Sprite BBRDA0, 128, 31 {
- Offset 64, 48
- Graphic MIDG_W02, 0, -1 { Rotate 90 }
- }
- Sprite BBRDB0, 128, 31 {
- Offset 64, 48
- Graphic MIDG_W02, 0, -35 { Rotate 90 }
- }
- Sprite BBRDC0, 128, 31 {
- Offset 64, 48
- Graphic MIDG_W02, 0, -146 { Rotate 90 }
- }
- Sprite BBRDD0, 128, 31 {
- Offset 64, 48
- Graphic MIDG_W02, 0, -179 { Rotate 90 }
- }
- Sprite BBRDE0, 128, 31 {
- Offset 64, 48
- Graphic MIDG_W02, 0, -1 { Rotate 90 FlipY }
- }
- Sprite BBRDF0, 128, 31 {
- Offset 64, 48
- Graphic MIDG_W02, 0, -35 { Rotate 90 FlipY }
- }
- Sprite BBRDG0, 128, 31 {
- Offset 64, 48
- Graphic MIDG_W02, 0, -146 { Rotate 90 FlipY }
- }
- Sprite BBRDH0, 128, 31 {
- Offset 64, 48
- Graphic MIDG_W02, 0, -179 { Rotate 90 FlipY }
- }
- Sprite VENTF0, 128, 128
- {
- Offset 64, 64
- Patch MIDG_W02, 0, 0 { Rotate 90 }
- }
- // Classic Wolf3D-style sliding textures
- // These have to be defined as twice as wide as the door texture, with the
- // right-hand half of the texture left blank so that when the door textures
- // are scrolled to the side, the blank portion of the image is left as the
- // opening through which actors can pass.
- // Sprite for GZDB icon
- Sprite SLIDA0, 128, 128
- {
- Offset 64, 128
- XScale 1.333
- YScale 1.333
- Patch ZDOORF1, 0, 0
- }
-
- Sprite SLIDB0, 160, 128
- {
- Offset 80, 128
- XScale 1.333
- YScale 1.333
- Patch "textures/DOOR_B00.png", 0, 0
- }
- Texture WOLFDRF, 256, 128
- {
- Patch ZDOORF1, 0, 0
- }
- Texture WOLFDRB, 256, 128
- {
- Patch ZDOORF1, 0, 0 { FlipX }
- }
- Texture WOLFDRF1, 256, 128
- {
- Patch "textures/MIDG_M06.png", 0, 0 { FlipX }
- }
- Texture WOLFDRB1, 256, 128
- {
- Patch "textures/MIDG_M06.png", 0, 0
- }
- Texture BLACKBRD, 384, 384
- {
- XScale 3.0 // Scaled to roughly 128 units wide
- YScale 3.0
- Patch "textures/DECO_BBRD.png", 0, 0
- }
- Texture C2M1_2, 640, 360
- {
- Patch "graphics/intermission/endc1.jpg", 0, 0
- }
- //Keen stuff
- Texture CKPLATE2, 32, 8
- {
- Patch "models/keen/energy.png", -17, 0 { FlipX }
- Patch "models/keen/energy.png", 15, 0 { FlipX }
- }
- Texture "textures/ckeen/CK_SKY1A.png", 288, 192
- {
- Patch "textures/ckeen/CK_SKY1.png", 0, 0
- Patch "patches/keen/CK_SKY1A.png", 208, 80
- }
- Texture "textures/ckeen/CK_SKY1B.png", 288, 192
- {
- Patch "textures/ckeen/CK_SKY1.png", 0, 0
- Patch "patches/keen/CK_SKY1B.png", 80, 96
- }
- Texture "textures/ckeen/CK_SKY1C.png", 288, 192
- {
- Patch "textures/ckeen/CK_SKY1.png", 0, 0
- Patch "patches/keen/CK_SKY1C.png", 176, 80
- }
- Texture "textures/ckeen/CK_SKY1D.png", 288, 192
- {
- Patch "textures/ckeen/CK_SKY1.png", 0, 0
- Patch "patches/keen/CK_SKY1A.png", 208, 80
- Patch "patches/keen/CK_SKY1B.png", 80, 96
- }
- Texture "textures/ckeen/CK_SKY1E.png", 288, 192
- {
- Patch "textures/ckeen/CK_SKY1.png", 0, 0
- Patch "patches/keen/CK_SKY1A.png", 208, 80
- Patch "patches/keen/CK_SKY1C.png", 176, 80
- }
- Texture "textures/ckeen/CK_SKY1F.png", 288, 192
- {
- Patch "textures/ckeen/CK_SKY1.png", 0, 0
- Patch "patches/keen/CK_SKY1B.png", 80, 96
- Patch "patches/keen/CK_SKY1C.png", 176, 80
- }
- Texture "textures/ckeen/CK_SKY1G.png", 288, 192
- {
- Patch "textures/ckeen/CK_SKY1.png", 0, 0
- Patch "patches/keen/CK_SKY1A.png", 208, 80
- Patch "patches/keen/CK_SKY1B.png", 80, 96
- Patch "patches/keen/CK_SKY1C.png", 176, 80
- }
- Sprite "CKBFA0", 64, 64
- {
- XScale 0.4
- YScale 0.4
- Offset -32, -8
- Patch "sprites/misc/easteregg/ckeen/weaps/StunnerA.png", 0, 0
- }
- Sprite "CKBFB0", 64, 64
- {
- XScale 0.4
- YScale 0.4
- Offset -32, -4
- Patch "sprites/misc/easteregg/ckeen/weaps/StunnerC.png", 0, 0
- }
- Sprite "CKBFC0", 64, 64
- {
- XScale 0.4
- YScale 0.4
- Offset -32, -4
- Patch "sprites/misc/easteregg/ckeen/weaps/StunnerB.png", 0, 0
- }
- Sprite "CKBFD0", 64, 64
- {
- XScale 0.4
- YScale 0.4
- Offset -32, -12
- Patch "sprites/misc/easteregg/ckeen/weaps/StunnerA.png", 0, 0
- }
- Texture "LEVEL_1", 48, 64
- {
- Patch "graphics/hud/keen/message/KEEN115.png", 0, 0
- }
- Texture "LEVEL_2", 48, 64
- {
- Patch "graphics/hud/keen/message/KEEN115.png", 0, 0
- Patch "graphics/hud/keen/message/KEEN116.png", 24, 40
- }
- Texture "LEVEL_3", 48, 64
- {
- Patch "graphics/hud/keen/message/KEEN115.png", 0, 0
- Patch "graphics/hud/keen/message/KEEN117.png", 24, 40
- }
- Texture "LEVEL_4", 48, 64
- {
- Patch "graphics/hud/keen/message/KEEN115.png", 0, 0
- Patch "graphics/hud/keen/message/KEEN118.png", 24, 40
- }
- Texture "LEVEL_5", 48, 64
- {
- Patch "graphics/hud/keen/message/KEEN115.png", 0, 0
- Patch "graphics/hud/keen/message/KEEN119.png", 24, 40
- }
- Texture "LEVEL_6", 48, 64
- {
- Patch "graphics/hud/keen/message/KEEN115.png", 0, 0
- Patch "graphics/hud/keen/message/KEEN120.png", 24, 40
- }
- Graphic "AMMNUM0", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num1.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM1", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num2.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM2", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num3.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM3", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num4.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM4", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num5.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM5", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num6.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM6", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num7.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM7", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num8.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM8", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch "patches/mapnums/num9.png", 0, 0 { Overlay }
- }
- Graphic "AMMNUM10", 32, 32
- {
- Patch "patches/mapnums/num1.png", -7, 0 { Overlay }
- Patch "patches/mapnums/num0.png", 5, 0 { Overlay }
- }
- Graphic "AMMNUM9", 32, 32
- {
- XScale 4.0
- YScale 4.0
- Offset 16, 16
- Patch "patches/mapnums/numback.png", 0, 0
- Patch AMMNUM10, 0, 0 { Overlay }
- }
- Texture "textures/BUILD_M01.jpg", 256, 256 {
- XScale 2.
- YScale 2.
- Patch "hires/textures/BUILD_M01.jpg", 0, 0
- }
- Texture "textures/BUILD_M02.jpg", 256, 256 {
- XScale 2.
- YScale 2.
- Patch "hires/textures/BUILD_M02.jpg", 0, 0
- }
- Texture "textures/BUILD_M03.jpg", 256, 256 {
- XScale 2.
- YScale 2.
- Patch "hires/textures/BUILD_M03.jpg", 0, 0
- }
- Texture "textures/BUILD_M04.jpg", 256, 256 {
- XScale 2.
- YScale 2.
- Patch "hires/textures/BUILD_M04.jpg", 0, 0
- }
- Texture "textures/BUILD_M05.jpg", 256, 256 {
- XScale 2.
- YScale 2.
- Patch "hires/textures/BUILD_M05.jpg", 0, 0
- }
- Texture "textures/BUILD_M06.jpg", 512, 512 {
- XScale 4.
- YScale 4.
- Patch "hires/textures/BUILD_M06.jpg", 0, 0
- }
- Texture "textures/BUILD_M07.jpg", 256, 256 {
- XScale 2.
- YScale 2.
- Patch "hires/textures/BUILD_M07.jpg", 0, 0
- }
- Texture "textures/BUILD_M08.jpg", 256, 256 {
- XScale 2.
- YScale 2.
- Patch "hires/textures/BUILD_M08.jpg", 0, 0
- }
- // The low-res SIGN_007.png has different proportions
- // compared to the high-res SIGN_007.jpg
- Texture SIGN_007, 176, 176 {
- WorldPanning
- XScale 1.3763440860215055
- // YScale 2.7826086956521738
- YScale 1.3763440860215055
- // I used ROT13 and ROT5 to prevent the high-res SIGN_007 texture from
- // replacing the low-res SIGN_007 texture.
- Patch "hires/textures/FVTA_552.jpg", 25, 56
- }
- Texture "textures/eastereggs/re/painting_door.png", 102, 148
- {
- Patch "textures/eastereggs/re/painting.png", -76, -366
- }
- //textures that act weirdly if not set here
- Texture "textures/WIND_G10.jpg", 256, 512 //if we insert double value here Hires fits, but ONLY longnamed works
- {
- WorldPanning
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/WIND_G10.jpg",0 ,0
- }
- Texture "textures/WIND_G11.jpg", 256, 512
- {
- WorldPanning
- XScale 2.000
- YScale 2.000
- Patch "hires/textures/WIND_G11.jpg",0 ,0
- }
- // For developer comments
- Texture "DEVC_GRD2R0", 68, 68
- {
- Offset 0, 0
- Patch "sprites/monsters/nazis_wehr/GRD2R0.png", 0, 0
- }
- Texture "DEVC_RGDDB0", 79, 79
- {
- Offset 0, 0
- Patch "sprites/monsters/nazis_afrika/RGDDB0.png", 0, -20
- }
- Texture "DEVC_BWST", 100, 130
- {
- XScale 2
- YScale 2
- Offset 0, 0
- Patch "textures/eastereggs/BRATWURST.png", -15, -63
- }
- Texture "DEVC_FH1", 192, 256
- {
- XScale 4
- YScale 4
- Offset 0, 0
- Patch "graphics/devcomment/feldhellmachine.png", 0, 0
- }
- Texture "DEVC_KOMUTO", 137, 137
- {
- XScale 2
- YScale 2
- Patch "sprites/monsters/bosses/KOMUA0.png", 0, 0
- }
- // Shockwaves
- Sprite SHWVA0, 256, 256
- {
- Patch "sprites/sfx/explosion/SHWVZ0.png", 0, 0
- {
- Blend 255, 128, 0
- }
- Patch "sprites/sfx/explosion/SHWVY0.png", 0, 0
- {
- Style Add
- Alpha .75
- }
- Offset 128, 128
- }
- Sprite SHWVB0, 256, 256
- {
- Patch "sprites/sfx/explosion/SHWVZ0.png", 0, 0
- {
- Blend 128, 255, 0
- }
- Patch "sprites/sfx/explosion/SHWVY0.png", 0, 0
- {
- Style Add
- Alpha .75
- }
- Offset 128, 128
- }
- Sprite SHWVC0, 256, 256
- {
- Patch "sprites/sfx/explosion/SHWVZ0.png", 0, 0
- {
- Blend 255, 32, 32
- }
- Patch "sprites/sfx/explosion/SHWVY0.png", 0, 0
- {
- Style Add
- Alpha .75
- }
- Offset 128, 128
- }
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