Working with matrixes in OpenGL vertex shader, using uniform variables
vetal 855e8fb699 First commit | 3 months ago | |
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src | 3 months ago | |
LICENSE | 3 months ago | |
Makefile | 3 months ago | |
README.md | 3 months ago | |
fragment_shader.glsl | 3 months ago | |
vertex_shader.glsl | 3 months ago |
Working with matrixes in OpenGL vertex shader, using uniform variables