#13 Canvas editors: apply transformations

Затворено
отворено пре 7 година од caryoscelus · 1 коментара
caryoscelus коментирира пре 7 година

(same applies to timeline editors)

Implementation: since nodes can be reused, transform info cannot be stored in node; thus either a separate tree structure should be present or transform can be re-calculated each time node is re-selected. The latter seems to be a better choice, at least for now.

(same applies to timeline editors) Implementation: since nodes can be reused, transform info cannot be stored in node; thus either a separate tree structure should be present or transform can be re-calculated each time node is re-selected. The latter seems to be a better choice, at least for now.
caryoscelus коментирира пре 6 година
Власник

To be implemented properly, we'll need to have a common way to reference node position (universal analogue of QModelIndex), which could then be used for renderers, editors etc. See caryoscelus/rainynite-core#56

To be implemented properly, we'll need to have a common way to reference node position (universal analogue of QModelIndex), which could then be used for renderers, editors etc. See https://notabug.org/caryoscelus/rainynite-core/issues/56
caryoscelus поменуо овај задатак у комит пре 6 година
caryoscelus поменуо овај задатак у комит пре 6 година
caryoscelus поменуо овај задатак у комит пре 6 година
caryoscelus поменуо овај задатак у комит пре 6 година
Пријавите се да се прикључе у овом разговору.
Учитавање...
Откажи
Сачувај
Још нема садржаја.