#13 Canvas editors: apply transformations

Lezárt
megnyitva ekkor: 7 éve caryoscelus által · 1 hozzászólás
caryoscelus hozzászólt 7 éve

(same applies to timeline editors)

Implementation: since nodes can be reused, transform info cannot be stored in node; thus either a separate tree structure should be present or transform can be re-calculated each time node is re-selected. The latter seems to be a better choice, at least for now.

(same applies to timeline editors) Implementation: since nodes can be reused, transform info cannot be stored in node; thus either a separate tree structure should be present or transform can be re-calculated each time node is re-selected. The latter seems to be a better choice, at least for now.
caryoscelus hozzászólt 6 éve
Tulajdonos

To be implemented properly, we'll need to have a common way to reference node position (universal analogue of QModelIndex), which could then be used for renderers, editors etc. See caryoscelus/rainynite-core#56

To be implemented properly, we'll need to have a common way to reference node position (universal analogue of QModelIndex), which could then be used for renderers, editors etc. See https://notabug.org/caryoscelus/rainynite-core/issues/56
caryoscelus hivatkozott erre a hibajegyre egy commit-ban ekkor: 6 éve
caryoscelus hivatkozott erre a hibajegyre egy commit-ban ekkor: 6 éve
caryoscelus hivatkozott erre a hibajegyre egy commit-ban ekkor: 6 éve
caryoscelus hivatkozott erre a hibajegyre egy commit-ban ekkor: 6 éve
caryoscelus lezárta ekkor: 6 éve
Jelentkezzen be hogy csatlakozhasson a beszélgetéshez.
Töltés...
Mégse
Mentés
Még nincs tartalom.