2D vector animation editor written from scratch in modern C++ & Qt

caryoscelus 51f1f974e0 Update to core 4 days ago
data f2985c1a8a Add basic icon 3 weeks ago
studio 51f1f974e0 Update to core 4 days ago
thirdparty 0188375a3a AdvancedColorSelector: support opacity (partially) 1 month ago
.gitignore 6eb865622c git-ignore renders/ 3 weeks ago
.gitmodules 70fa3690d2 Add Qt-Color-Widgets 4 months ago
BUILDING.md 076b02c315 Rename BUILD.md to BUILDING.md 9 months ago
CMakeLists.txt 15c023683d Version bump 2 weeks ago
COPYING.gpl3 7f8466a23a GPL3 11 months ago
README.md 0b846248e3 Readme update 1 month ago
moc_test.h eddb082afc Add script to test whether moc is modern enough 4 months ago
replace_nested_namespaces.sh 4cb97ea4d6 Add scripts to replace nested namespace with old syntax in headers 4 months ago
replace_nested_namespaces_in_headers.sh 4cb97ea4d6 Add scripts to replace nested namespace with old syntax in headers 4 months ago
test_moc.sh eddb082afc Add script to test whether moc is modern enough 4 months ago

README.md

RainyNite studio

RainyNite is a free/libre software 2d vector animation tool in active development.

Usage examples

Screenshots

bouncing ball editing screenshot sunrise editing screenshot

Build instructions

These instructions assume unix-like environment.

The build process itself is usual CMake procedure, but there are quite a few dependencies and code is split across repositories.

Modules:

Dependencies

Core:

  • lib2geom (yes, you need my fork at the moment; also you need to build & install dynamic library)
  • boost
  • fmt
  • catch (bundled in repository)
  • rapidjson (bundled as git module)
  • yaml-cpp (bundled as git module)

Editor:

Runtime renderer dependency:

  • Inkscape - used to render SVG output of RainyNite "renderer"; can be replaced with other command line SVG renderer
  • ffmpeg: optional, for waveform generation

Build process

The easy way is to clone united repository and run update_and_build.sh script.

However, if you're interested in development, you may find it more convenient to setup build directories yourself. Build process is mostly usual CMake routine, except for a few caveats. You can look them up at [BUILDING.md][BUILDING.md] or in build script.

License

Code license is GPLv3+:

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Full license text is available in COPYING.gpl3.

Third-party modules may have its own license terms apply.

All original non-code content is licensed under CC-BY-SA 4.0 unless noted otherwise.

pulse.webm soundtrack uses heartbeat sound by Benboncan, which is available at https://freesound.org/people/Benboncan/sounds/108207/.