#13 Canvas editors: apply transformations

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otvorené 7 rokov pred užívateľom caryoscelus · 1 komentárov

(same applies to timeline editors)

Implementation: since nodes can be reused, transform info cannot be stored in node; thus either a separate tree structure should be present or transform can be re-calculated each time node is re-selected. The latter seems to be a better choice, at least for now.

(same applies to timeline editors) Implementation: since nodes can be reused, transform info cannot be stored in node; thus either a separate tree structure should be present or transform can be re-calculated each time node is re-selected. The latter seems to be a better choice, at least for now.
caryoscelus okomentoval 6 rokov pred
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To be implemented properly, we'll need to have a common way to reference node position (universal analogue of QModelIndex), which could then be used for renderers, editors etc. See caryoscelus/rainynite-core#56

To be implemented properly, we'll need to have a common way to reference node position (universal analogue of QModelIndex), which could then be used for renderers, editors etc. See https://notabug.org/caryoscelus/rainynite-core/issues/56
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