Michael Pollind e6b9383470 feat: standardized math test cases for EmotionFX (#17716) hai 7 meses
..
Bugs 6769bb8e31 EMotion FX: Adapting editor automated tests to the motion and motion set window consolidation %!s(int64=2) %!d(string=hai) anos
Editor 40cde772e6 Fixes the bug causing asset browser to be unable to delete/move/etc. (#17568) hai 9 meses
Game f648cb1fd8 Update the FileIO Aliases (#4186) %!s(int64=3) %!d(string=hai) anos
Integration e0e4cbdeb7 Remove the MemoryComponent hai 1 ano
MCore 576a178458 refactor: remove AABB from MCore hai 1 ano
Mocks 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) hai 1 ano
Prefabs 657c11d13e Remove -Wno-unused-but-set-variable suppression for GCC (#7363) %!s(int64=2) %!d(string=hai) anos
ProvidesUI 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
TestAssetCode 224bd24a0c EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717) hai 7 meses
TestAssets 733dc31518 Fixed emfx unit tests %!s(int64=3) %!d(string=hai) anos
UI 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
ActorBuilderTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
ActorBusTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
ActorComponentBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
ActorFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
ActorFixture.h 4d2f65c4d8 code review feedback 2 %!s(int64=3) %!d(string=hai) anos
ActorInstanceCommandTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AdditiveMotionSamplingTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
AnimAudioComponentTests.cpp d988788b97 replace AZ_CRC with AZ_CRC_CE and remove some unused physics services %!s(int64=2) %!d(string=hai) anos
AnimGraphActionCommandTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphActionTests.cpp bf1bcdbdb4 EMFX: Add Simple State Action (#13915) hai 1 ano
AnimGraphCommandTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphComponentBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphCopyPasteTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphDeferredInitTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
AnimGraphEventHandlerCounter.cpp 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) hai 1 ano
AnimGraphEventHandlerCounter.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphEventTests.cpp 098005afbc AZStd::basic_string improvements (#6438) %!s(int64=2) %!d(string=hai) anos
AnimGraphFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphFixture.h 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphFuzzTests.cpp e2b12db2c5 reduce setup of emfx fuzz tests (#8806) %!s(int64=2) %!d(string=hai) anos
AnimGraphHubNodeTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphLoadingTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphMotionConditionTests.cpp a8a3fa7253 Typeinfo simplification (#14824) hai 1 ano
AnimGraphMotionNodeTests.cpp 9e076db1fe [EMotion FX] In-place option isn't working correctly (#5743) %!s(int64=3) %!d(string=hai) anos
AnimGraphNetworkingBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphNodeEventFilterTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphNodeGroupTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphNodeProcessingTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphParameterActionTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t %!s(int64=3) %!d(string=hai) anos
AnimGraphParameterCommandsTests.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hai 1 ano
AnimGraphParameterConditionCommandTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t %!s(int64=3) %!d(string=hai) anos
AnimGraphParameterConditionTests.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hai 1 ano
AnimGraphRefCountTests.cpp 098005afbc AZStd::basic_string improvements (#6438) %!s(int64=2) %!d(string=hai) anos
AnimGraphReferenceNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphStateMachineInterruptionTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphStateMachineSyncTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphStateMachineTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphSyncTrackTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
AnimGraphTagConditionTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t %!s(int64=3) %!d(string=hai) anos
AnimGraphTransitionCommandTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphTransitionConditionCommandTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphTransitionConditionFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphTransitionConditionFixture.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphTransitionConditionTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
AnimGraphTransitionFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
AnimGraphTransitionFixture.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphTransitionTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
AnimGraphVector2ConditionTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t %!s(int64=3) %!d(string=hai) anos
AutoSkeletonLODTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendSpaceFixture.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hai 1 ano
BlendSpaceFixture.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hai 1 ano
BlendSpaceTests.cpp 71cc3a2568 Remove -Wno-comment warning suppression %!s(int64=2) %!d(string=hai) anos
BlendTreeBlendNNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeFloatConditionNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeFloatConstantNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeFloatMath1NodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeFootIKNodeTests.cpp 4733b8b100 EMFX Raycasts optimization hai 1 ano
BlendTreeMaskNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeMirrorPoseNodeTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
BlendTreeMotionFrameNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeParameterNodeTests.cpp 0015a3dcb5 EMotion FX: Fixing editor automated tests %!s(int64=2) %!d(string=hai) anos
BlendTreeRagdollNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeRangeRemapperNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeRotationLimitNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeRotationMath2NodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeSimulatedObjectNodeTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
BlendTreeTransformNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
BlendTreeTwoLinkIKNodeTests.cpp ea2f74dc0f more fixes for Gems %!s(int64=3) %!d(string=hai) anos
BoolLogicNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
ColliderCommandTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
CommandAdjustSimulatedObjectTests.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate hai 1 ano
CommandRemoveMotionTests.cpp 5e4e61c0da Gem filesystem alias support (#8125) %!s(int64=2) %!d(string=hai) anos
D6JointLimitConfiguration.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
D6JointLimitConfiguration.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) hai 1 ano
EMotionFXBuilderFixture.cpp c31f3362af Remove AllocatorInstance::Create/Destroy calls hai 1 ano
EMotionFXBuilderFixture.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) hai 1 ano
EMotionFXBuilderTests.cpp aae0b82722 Re-enable the EMotionFX Editor tests on Linux %!s(int64=2) %!d(string=hai) anos
EMotionFXTest.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
EmotionFXMathLibTests.cpp e6b9383470 feat: standardized math test cases for EmotionFX (#17716) hai 7 meses
EventManagerTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
InitSceneAPIFixture.h 00bc87dfb8 Add "NoLoad" option for DynamicModuleHandle (#17696) hai 8 meses
JackGraphFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
JackGraphFixture.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
KeyTrackLinearTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t %!s(int64=3) %!d(string=hai) anos
LeaderFollowerVersionTests.cpp d4988011aa EMotion FX: Removed anim graph game controller settings %!s(int64=2) %!d(string=hai) anos
MCoreSystemFixture.cpp 05c122feab Rename AllocatorsTestFixture to LeakDetectionFixture %!s(int64=2) %!d(string=hai) anos
MCoreSystemFixture.h 05c122feab Rename AllocatorsTestFixture to LeakDetectionFixture %!s(int64=2) %!d(string=hai) anos
Matchers.h d28fc46a53 Removes Matrix4 from Gems/EMotionFX %!s(int64=2) %!d(string=hai) anos
MetaDataRuleTests.cpp e0e4cbdeb7 Remove the MemoryComponent hai 1 ano
MorphSkinAttachmentTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
MorphTargetPipelineTests.cpp e0e4cbdeb7 Remove the MemoryComponent hai 1 ano
MorphTargetRuntimeTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
MotionDataTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
MotionEventCommandTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
MotionEventTrackTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
MotionExtractionBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
MotionExtractionTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
MotionInstanceTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
MotionLayerSystemTests.cpp e7f3d3e3b1 EMotion FX: Simple motion component blend out time not working (+some more fixes) (#7772) %!s(int64=2) %!d(string=hai) anos
MultiThreadSchedulerTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
NonUniformMotionDataTests.cpp 71cc3a2568 Remove -Wno-comment warning suppression %!s(int64=2) %!d(string=hai) anos
PhysicsSetupUtils.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
PhysicsSetupUtils.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
PoseTests.cpp 224bd24a0c EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717) hai 7 meses
Printers.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
Printers.h cd25dbf71f Removed MCore::Quaternion AZ::Quaternion comparison tests %!s(int64=3) %!d(string=hai) anos
QuaternionParameterTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
RagdollCommandTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
RandomMotionSelectionTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
RenderBackendManagerTests.cpp 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) hai 1 ano
SelectionListTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
SimpleMotionComponentBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
SimulatedObjectCommandTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
SimulatedObjectModelTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
SimulatedObjectPipelineTests.cpp 224bd24a0c EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717) hai 7 meses
SimulatedObjectSerializeTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
SimulatedObjectSetupTests.cpp e6c11e62a3 Remove empty `SetUp()`, `TearDown()`, ctor and dtor methods from test fixtures %!s(int64=2) %!d(string=hai) anos
SkeletalLODTests.cpp 4767d2a891 Fix unit test %!s(int64=3) %!d(string=hai) anos
SkeletonNodeSearchTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
SyncingSystemTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
SystemComponentFixture.h 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
SystemComponentTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=3) %!d(string=hai) anos
TransformUnitTests.cpp 883b468153 chore(EmotionFX): update AzEulerAnglesToAzQuat with AZ::Quaternion::CreateFromEulerAnglesRadians (#10508) %!s(int64=2) %!d(string=hai) anos
UniformMotionDataTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention %!s(int64=3) %!d(string=hai) anos
Vector2ToVector3CompatibilityTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano
Vector3ParameterTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) hai 1 ano