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Bugs
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6769bb8e31
EMotion FX: Adapting editor automated tests to the motion and motion set window consolidation
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%!s(int64=2) %!d(string=hai) anos |
Editor
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40cde772e6
Fixes the bug causing asset browser to be unable to delete/move/etc. (#17568)
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hai 9 meses |
Game
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f648cb1fd8
Update the FileIO Aliases (#4186)
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%!s(int64=3) %!d(string=hai) anos |
Integration
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e0e4cbdeb7
Remove the MemoryComponent
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hai 1 ano |
MCore
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576a178458
refactor: remove AABB from MCore
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hai 1 ano |
Mocks
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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hai 1 ano |
Prefabs
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657c11d13e
Remove -Wno-unused-but-set-variable suppression for GCC (#7363)
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%!s(int64=2) %!d(string=hai) anos |
ProvidesUI
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
TestAssetCode
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224bd24a0c
EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717)
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hai 7 meses |
TestAssets
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733dc31518
Fixed emfx unit tests
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%!s(int64=3) %!d(string=hai) anos |
UI
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
ActorBuilderTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
ActorBusTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
ActorComponentBusTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
ActorFixture.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
ActorFixture.h
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4d2f65c4d8
code review feedback 2
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%!s(int64=3) %!d(string=hai) anos |
ActorInstanceCommandTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AdditiveMotionSamplingTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
AnimAudioComponentTests.cpp
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d988788b97
replace AZ_CRC with AZ_CRC_CE and remove some unused physics services
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%!s(int64=2) %!d(string=hai) anos |
AnimGraphActionCommandTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphActionTests.cpp
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bf1bcdbdb4
EMFX: Add Simple State Action (#13915)
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hai 1 ano |
AnimGraphCommandTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphComponentBusTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphCopyPasteTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphDeferredInitTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphEventHandlerCounter.cpp
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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hai 1 ano |
AnimGraphEventHandlerCounter.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphEventTests.cpp
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098005afbc
AZStd::basic_string improvements (#6438)
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%!s(int64=2) %!d(string=hai) anos |
AnimGraphFixture.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphFixture.h
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphFuzzTests.cpp
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e2b12db2c5
reduce setup of emfx fuzz tests (#8806)
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%!s(int64=2) %!d(string=hai) anos |
AnimGraphHubNodeTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphLoadingTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphMotionConditionTests.cpp
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a8a3fa7253
Typeinfo simplification (#14824)
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hai 1 ano |
AnimGraphMotionNodeTests.cpp
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9e076db1fe
[EMotion FX] In-place option isn't working correctly (#5743)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphNetworkingBusTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphNodeEventFilterTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphNodeGroupTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphNodeProcessingTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphParameterActionTests.cpp
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4034195bdc
Convert EMotionFX runtime uint32 -> size_t
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphParameterCommandsTests.cpp
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hai 1 ano |
AnimGraphParameterConditionCommandTests.cpp
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4034195bdc
Convert EMotionFX runtime uint32 -> size_t
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphParameterConditionTests.cpp
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hai 1 ano |
AnimGraphRefCountTests.cpp
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098005afbc
AZStd::basic_string improvements (#6438)
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%!s(int64=2) %!d(string=hai) anos |
AnimGraphReferenceNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphStateMachineInterruptionTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphStateMachineSyncTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphStateMachineTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphSyncTrackTests.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphTagConditionTests.cpp
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4034195bdc
Convert EMotionFX runtime uint32 -> size_t
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphTransitionCommandTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphTransitionConditionCommandTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphTransitionConditionFixture.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphTransitionConditionFixture.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphTransitionConditionTests.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphTransitionFixture.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
AnimGraphTransitionFixture.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphTransitionTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
AnimGraphVector2ConditionTests.cpp
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4034195bdc
Convert EMotionFX runtime uint32 -> size_t
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%!s(int64=3) %!d(string=hai) anos |
AutoSkeletonLODTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendSpaceFixture.cpp
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hai 1 ano |
BlendSpaceFixture.h
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hai 1 ano |
BlendSpaceTests.cpp
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71cc3a2568
Remove -Wno-comment warning suppression
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%!s(int64=2) %!d(string=hai) anos |
BlendTreeBlendNNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeFloatConditionNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeFloatConstantNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeFloatMath1NodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeFootIKNodeTests.cpp
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4733b8b100
EMFX Raycasts optimization
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hai 1 ano |
BlendTreeMaskNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeMirrorPoseNodeTests.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
BlendTreeMotionFrameNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeParameterNodeTests.cpp
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0015a3dcb5
EMotion FX: Fixing editor automated tests
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%!s(int64=2) %!d(string=hai) anos |
BlendTreeRagdollNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeRangeRemapperNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeRotationLimitNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeRotationMath2NodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeSimulatedObjectNodeTests.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
BlendTreeTransformNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
BlendTreeTwoLinkIKNodeTests.cpp
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ea2f74dc0f
more fixes for Gems
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%!s(int64=3) %!d(string=hai) anos |
BoolLogicNodeTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
ColliderCommandTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
CommandAdjustSimulatedObjectTests.cpp
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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hai 1 ano |
CommandRemoveMotionTests.cpp
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5e4e61c0da
Gem filesystem alias support (#8125)
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%!s(int64=2) %!d(string=hai) anos |
D6JointLimitConfiguration.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
D6JointLimitConfiguration.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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hai 1 ano |
EMotionFXBuilderFixture.cpp
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c31f3362af
Remove AllocatorInstance::Create/Destroy calls
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hai 1 ano |
EMotionFXBuilderFixture.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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hai 1 ano |
EMotionFXBuilderTests.cpp
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aae0b82722
Re-enable the EMotionFX Editor tests on Linux
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%!s(int64=2) %!d(string=hai) anos |
EMotionFXTest.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
EmotionFXMathLibTests.cpp
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e6b9383470
feat: standardized math test cases for EmotionFX (#17716)
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hai 7 meses |
EventManagerTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
InitSceneAPIFixture.h
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00bc87dfb8
Add "NoLoad" option for DynamicModuleHandle (#17696)
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hai 8 meses |
JackGraphFixture.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
JackGraphFixture.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
KeyTrackLinearTests.cpp
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4034195bdc
Convert EMotionFX runtime uint32 -> size_t
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%!s(int64=3) %!d(string=hai) anos |
LeaderFollowerVersionTests.cpp
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d4988011aa
EMotion FX: Removed anim graph game controller settings
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%!s(int64=2) %!d(string=hai) anos |
MCoreSystemFixture.cpp
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05c122feab
Rename AllocatorsTestFixture to LeakDetectionFixture
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%!s(int64=2) %!d(string=hai) anos |
MCoreSystemFixture.h
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05c122feab
Rename AllocatorsTestFixture to LeakDetectionFixture
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%!s(int64=2) %!d(string=hai) anos |
Matchers.h
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d28fc46a53
Removes Matrix4 from Gems/EMotionFX
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%!s(int64=2) %!d(string=hai) anos |
MetaDataRuleTests.cpp
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e0e4cbdeb7
Remove the MemoryComponent
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hai 1 ano |
MorphSkinAttachmentTests.cpp
|
99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
MorphTargetPipelineTests.cpp
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e0e4cbdeb7
Remove the MemoryComponent
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hai 1 ano |
MorphTargetRuntimeTests.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
MotionDataTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
MotionEventCommandTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
MotionEventTrackTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
MotionExtractionBusTests.cpp
|
99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
MotionExtractionTests.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
MotionInstanceTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
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hai 1 ano |
MotionLayerSystemTests.cpp
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e7f3d3e3b1
EMotion FX: Simple motion component blend out time not working (+some more fixes) (#7772)
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%!s(int64=2) %!d(string=hai) anos |
MultiThreadSchedulerTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
NonUniformMotionDataTests.cpp
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71cc3a2568
Remove -Wno-comment warning suppression
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%!s(int64=2) %!d(string=hai) anos |
PhysicsSetupUtils.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
PhysicsSetupUtils.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
PoseTests.cpp
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224bd24a0c
EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717)
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hai 7 meses |
Printers.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
Printers.h
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cd25dbf71f
Removed MCore::Quaternion AZ::Quaternion comparison tests
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%!s(int64=3) %!d(string=hai) anos |
QuaternionParameterTests.cpp
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99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
RagdollCommandTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
RandomMotionSelectionTests.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
RenderBackendManagerTests.cpp
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6a5bea01b5
Added Support For Raytracing Against Skinned Meshes (#16647)
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hai 1 ano |
SelectionListTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=3) %!d(string=hai) anos |
SimpleMotionComponentBusTests.cpp
|
99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
SimulatedObjectCommandTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
SimulatedObjectModelTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
SimulatedObjectPipelineTests.cpp
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224bd24a0c
EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717)
|
hai 7 meses |
SimulatedObjectSerializeTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
SimulatedObjectSetupTests.cpp
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e6c11e62a3
Remove empty `SetUp()`, `TearDown()`, ctor and dtor methods from test fixtures
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%!s(int64=2) %!d(string=hai) anos |
SkeletalLODTests.cpp
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4767d2a891
Fix unit test
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%!s(int64=3) %!d(string=hai) anos |
SkeletonNodeSearchTests.cpp
|
99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
SyncingSystemTests.cpp
|
99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
SystemComponentFixture.h
|
99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
SystemComponentTests.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
%!s(int64=3) %!d(string=hai) anos |
TransformUnitTests.cpp
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883b468153
chore(EmotionFX): update AzEulerAnglesToAzQuat with AZ::Quaternion::CreateFromEulerAnglesRadians (#10508)
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%!s(int64=2) %!d(string=hai) anos |
UniformMotionDataTests.cpp
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1837d05169
Rename EMotionFX class members to follow the `m_` naming convention
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%!s(int64=3) %!d(string=hai) anos |
Vector2ToVector3CompatibilityTests.cpp
|
99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |
Vector3ParameterTests.cpp
|
99c7fca8f1
Optimize the SceneNodeSelectionList implementation (#16593)
|
hai 1 ano |