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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "ActorFixture.h"
- #include <MCore/Source/CommandGroup.h>
- #include <EMotionFX/Source/Actor.h>
- #include <EMotionFX/CommandSystem/Source/CommandManager.h>
- #include <EMotionFX/CommandSystem/Source/SimulatedObjectCommands.h>
- #include <EMotionFX/Source/SimulatedObjectSetup.h>
- namespace EMotionFX
- {
- class SimulatedObjectCommandTests
- : public ActorFixture
- {
- public:
- size_t CountSimulatedObjects(const Actor* actor)
- {
- return actor->GetSimulatedObjectSetup()->GetNumSimulatedObjects();
- }
- size_t CountSimulatedJoints(const Actor* actor, size_t objectIndex)
- {
- const AZStd::shared_ptr<SimulatedObjectSetup>& simulatedObjectSetup = actor->GetSimulatedObjectSetup();
- const SimulatedObject* object = simulatedObjectSetup->GetSimulatedObject(objectIndex);
- return object->GetNumSimulatedJoints();
- }
- size_t CountChildJoints(const Actor* actor, size_t objectIndex, size_t jointIndex)
- {
- const AZStd::shared_ptr<SimulatedObjectSetup>& simulatedObjectSetup = actor->GetSimulatedObjectSetup();
- const SimulatedObject* object = simulatedObjectSetup->GetSimulatedObject(objectIndex);
- const SimulatedJoint* joint = object->FindSimulatedJointBySkeletonJointIndex(jointIndex);
- return joint->CalculateNumChildSimulatedJoints();
- }
- size_t CountRootJoints(const Actor* actor, size_t objectIndex)
- {
- const AZStd::shared_ptr<SimulatedObjectSetup>& simulatedObjectSetup = actor->GetSimulatedObjectSetup();
- const SimulatedObject* object = simulatedObjectSetup->GetSimulatedObject(objectIndex);
- return object->GetNumSimulatedRootJoints();
- }
- };
- TEST_F(SimulatedObjectCommandTests, EvaluateSimulatedObjectCommands)
- {
- AZStd::string result;
- CommandSystem::CommandManager commandManager;
- MCore::CommandGroup commandGroup;
- const uint32 actorId = GetActor()->GetID();
- const AZStd::vector<AZStd::string> jointNames = GetTestJointNames();
- // 1. Add simulated object.
- const AZStd::string serializedBeforeAdd = SerializeSimulatedObjectSetup(GetActor());
- CommandSimulatedObjectHelpers::AddSimulatedObject(actorId, AZStd::nullopt, &commandGroup);
- CommandSimulatedObjectHelpers::AddSimulatedObject(actorId, AZStd::nullopt, &commandGroup);
- CommandSimulatedObjectHelpers::AddSimulatedObject(actorId, AZStd::nullopt, &commandGroup);
- EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
- const AZStd::string serializedAfterAdd = SerializeSimulatedObjectSetup(GetActor());
- EXPECT_EQ(3, CountSimulatedObjects(GetActor()));
- EXPECT_TRUE(commandManager.Undo(result));
- EXPECT_EQ(0, CountSimulatedObjects(GetActor()));
- EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(GetActor()));
- EXPECT_TRUE(commandManager.Redo(result));
- EXPECT_EQ(3, CountSimulatedObjects(GetActor()));
- EXPECT_EQ(serializedAfterAdd, SerializeSimulatedObjectSetup(GetActor()));
- // 2. Remove simulated object.
- commandGroup.RemoveAllCommands();
- CommandSimulatedObjectHelpers::RemoveSimulatedObject(actorId, 2, &commandGroup);
- CommandSimulatedObjectHelpers::RemoveSimulatedObject(actorId, 0, &commandGroup);
- CommandSimulatedObjectHelpers::RemoveSimulatedObject(actorId, 0, &commandGroup);
- EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
- EXPECT_EQ(0, CountSimulatedObjects(GetActor()));
- EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(GetActor()));
- EXPECT_TRUE(commandManager.Undo(result));
- EXPECT_EQ(3, CountSimulatedObjects(GetActor()));
- EXPECT_EQ(serializedAfterAdd, SerializeSimulatedObjectSetup(GetActor()));
- EXPECT_TRUE(commandManager.Redo(result));
- EXPECT_EQ(0, CountSimulatedObjects(GetActor()));
- EXPECT_EQ(serializedBeforeAdd, SerializeSimulatedObjectSetup(GetActor()));
- // 3. Add simulated joints.
- // 3.1 Add a simulated object first to put in the simulated joints.
- commandGroup.RemoveAllCommands();
- CommandSimulatedObjectHelpers::AddSimulatedObject(actorId);
- const AZStd::string serialized3_1 = SerializeSimulatedObjectSetup(GetActor());
- // 3.2 Add simulated joints.
- // Joint hierarchy as follow:
- // l_upLeg
- // --l_upLegRoll
- // --l_loLeg
- // --l_ankle
- // --l_ball
- const Skeleton* skeleton = GetActor()->GetSkeleton();
- const size_t l_upLegIdx = skeleton->FindNodeByName("l_upLeg")->GetNodeIndex();
- const size_t l_upLegRollIdx = skeleton->FindNodeByName("l_upLegRoll")->GetNodeIndex();
- const size_t l_loLegIdx = skeleton->FindNodeByName("l_loLeg")->GetNodeIndex();
- const size_t l_ankleIdx = skeleton->FindNodeByName("l_ankle")->GetNodeIndex();
- const size_t l_ballIdx = skeleton->FindNodeByName("l_ball")->GetNodeIndex();
- CommandSimulatedObjectHelpers::AddSimulatedJoints(actorId, {l_upLegIdx, l_upLegRollIdx, l_loLegIdx, l_ankleIdx, l_ballIdx}, 0, false, &commandGroup);
- EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
- const AZStd::string serialized3_2 = SerializeSimulatedObjectSetup(GetActor());
- EXPECT_EQ(5, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(2, CountChildJoints(GetActor(), 0, l_upLegIdx));
- EXPECT_EQ(0, CountChildJoints(GetActor(), 0, l_upLegRollIdx));
- EXPECT_EQ(1, CountChildJoints(GetActor(), 0, l_loLegIdx));
- EXPECT_TRUE(commandManager.Undo(result));
- EXPECT_EQ(0, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(GetActor()));
- EXPECT_TRUE(commandManager.Redo(result));
- EXPECT_EQ(5, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(GetActor()));
- // 4 Remove simulated joints.
- // 4.1 Test sparse chain.
- EXPECT_EQ(1, CountRootJoints(GetActor(), 0));
- commandGroup.RemoveAllCommands();
- CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actorId, {l_loLegIdx}, 0, false, &commandGroup);
- EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
- EXPECT_EQ(2, CountRootJoints(GetActor(), 0));
- EXPECT_TRUE(commandManager.Undo(result));
- EXPECT_EQ(1, CountRootJoints(GetActor(), 0));
- EXPECT_TRUE(commandManager.Redo(result));
- EXPECT_EQ(2, CountRootJoints(GetActor(), 0));
- EXPECT_TRUE(commandManager.Undo(result));
- // 4.2 Test removing all the joints.
- commandGroup.RemoveAllCommands();
- CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actorId, { l_upLegIdx, l_upLegRollIdx, l_loLegIdx, l_ankleIdx, l_ballIdx }, 0, false, &commandGroup);
- EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
- EXPECT_EQ(0, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(GetActor()));
- EXPECT_TRUE(commandManager.Undo(result));
- EXPECT_EQ(5, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(GetActor()));
- // 4.3 Test removing the root joint and children.
- commandGroup.RemoveAllCommands();
- CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actorId, { l_upLegIdx }, 0, true, &commandGroup);
- EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
- EXPECT_EQ(0, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(serialized3_1, SerializeSimulatedObjectSetup(GetActor()));
- EXPECT_TRUE(commandManager.Undo(result));
- EXPECT_EQ(5, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(serialized3_2, SerializeSimulatedObjectSetup(GetActor()));
- }
- TEST_F(SimulatedObjectCommandTests, SimulatedObjectCommands_UndoRemoveJointTest)
- {
- AZStd::string result;
- CommandSystem::CommandManager commandManager;
- MCore::CommandGroup commandGroup;
- const uint32 actorId = GetActor()->GetID();
- const AZStd::vector<AZStd::string> jointNames = GetTestJointNames();
- // 1. Add simulated object
- CommandSimulatedObjectHelpers::AddSimulatedObject(actorId, AZStd::nullopt, &commandGroup);
- EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
- const AZStd::string serializedBase = SerializeSimulatedObjectSetup(GetActor());
- const size_t simulatedObjectIndex = 0;
- // 2. Add r_upLeg simulated joints
- const Skeleton* skeleton = GetActor()->GetSkeleton();
- const size_t r_upLegIdx = skeleton->FindNodeByName("r_upLeg")->GetNodeIndex();
- const size_t r_loLegIdx = skeleton->FindNodeByName("r_loLeg")->GetNodeIndex();
- CommandSimulatedObjectHelpers::AddSimulatedJoints(actorId, { r_upLegIdx, r_loLegIdx }, 0, false);
- EXPECT_EQ(2, CountSimulatedJoints(GetActor(), 0));
- const AZStd::string serializedUpLeg = SerializeSimulatedObjectSetup(GetActor());
- // 3. Remove the r_loLeg simulated joint
- AZStd::vector<SimulatedJoint*> jointsToBeRemoved;
- commandGroup.RemoveAllCommands();
- CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actorId, { r_upLegIdx }, simulatedObjectIndex, true, &commandGroup);
- EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result));
- EXPECT_EQ(0, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(serializedBase, SerializeSimulatedObjectSetup(GetActor()));
- // 4. Undo
- // This recreates r_loLeg and r_loLeg but won't add all other children recursively as only these two joints got aded in step 3.
- EXPECT_TRUE(commandManager.Undo(result));
- EXPECT_EQ(2, CountSimulatedJoints(GetActor(), 0));
- EXPECT_EQ(serializedUpLeg, SerializeSimulatedObjectSetup(GetActor()));
- }
- } // namespace EMotionFX
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