Michael Pollind e6b9383470 feat: standardized math test cases for EmotionFX (#17716) il y a 8 mois
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Bugs 6769bb8e31 EMotion FX: Adapting editor automated tests to the motion and motion set window consolidation il y a 2 ans
Editor 40cde772e6 Fixes the bug causing asset browser to be unable to delete/move/etc. (#17568) il y a 10 mois
Game f648cb1fd8 Update the FileIO Aliases (#4186) il y a 3 ans
Integration e0e4cbdeb7 Remove the MemoryComponent il y a 2 ans
MCore 576a178458 refactor: remove AABB from MCore il y a 1 an
Mocks 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) il y a 1 an
Prefabs 657c11d13e Remove -Wno-unused-but-set-variable suppression for GCC (#7363) il y a 2 ans
ProvidesUI 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
TestAssetCode 224bd24a0c EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717) il y a 8 mois
TestAssets 733dc31518 Fixed emfx unit tests il y a 3 ans
UI 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
ActorBuilderTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
ActorBusTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
ActorComponentBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
ActorFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
ActorFixture.h 4d2f65c4d8 code review feedback 2 il y a 3 ans
ActorInstanceCommandTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AdditiveMotionSamplingTests.cpp 4767d2a891 Fix unit test il y a 3 ans
AnimAudioComponentTests.cpp d988788b97 replace AZ_CRC with AZ_CRC_CE and remove some unused physics services il y a 2 ans
AnimGraphActionCommandTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphActionTests.cpp bf1bcdbdb4 EMFX: Add Simple State Action (#13915) il y a 2 ans
AnimGraphCommandTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphComponentBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphCopyPasteTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphDeferredInitTests.cpp 4767d2a891 Fix unit test il y a 3 ans
AnimGraphEventHandlerCounter.cpp 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) il y a 1 an
AnimGraphEventHandlerCounter.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphEventTests.cpp 098005afbc AZStd::basic_string improvements (#6438) il y a 3 ans
AnimGraphFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphFixture.h 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphFuzzTests.cpp e2b12db2c5 reduce setup of emfx fuzz tests (#8806) il y a 2 ans
AnimGraphHubNodeTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphLoadingTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphMotionConditionTests.cpp a8a3fa7253 Typeinfo simplification (#14824) il y a 1 an
AnimGraphMotionNodeTests.cpp 9e076db1fe [EMotion FX] In-place option isn't working correctly (#5743) il y a 3 ans
AnimGraphNetworkingBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphNodeEventFilterTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphNodeGroupTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphNodeProcessingTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphParameterActionTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t il y a 3 ans
AnimGraphParameterCommandsTests.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate il y a 2 ans
AnimGraphParameterConditionCommandTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t il y a 3 ans
AnimGraphParameterConditionTests.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate il y a 2 ans
AnimGraphRefCountTests.cpp 098005afbc AZStd::basic_string improvements (#6438) il y a 3 ans
AnimGraphReferenceNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphStateMachineInterruptionTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphStateMachineSyncTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphStateMachineTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphSyncTrackTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
AnimGraphTagConditionTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t il y a 3 ans
AnimGraphTransitionCommandTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphTransitionConditionCommandTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphTransitionConditionFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphTransitionConditionFixture.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphTransitionConditionTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
AnimGraphTransitionFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
AnimGraphTransitionFixture.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphTransitionTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
AnimGraphVector2ConditionTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t il y a 3 ans
AutoSkeletonLODTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendSpaceFixture.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate il y a 2 ans
BlendSpaceFixture.h 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate il y a 2 ans
BlendSpaceTests.cpp 71cc3a2568 Remove -Wno-comment warning suppression il y a 2 ans
BlendTreeBlendNNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeFloatConditionNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeFloatConstantNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeFloatMath1NodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeFootIKNodeTests.cpp 4733b8b100 EMFX Raycasts optimization il y a 1 an
BlendTreeMaskNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeMirrorPoseNodeTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
BlendTreeMotionFrameNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeParameterNodeTests.cpp 0015a3dcb5 EMotion FX: Fixing editor automated tests il y a 2 ans
BlendTreeRagdollNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeRangeRemapperNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeRotationLimitNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeRotationMath2NodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeSimulatedObjectNodeTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
BlendTreeTransformNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
BlendTreeTwoLinkIKNodeTests.cpp ea2f74dc0f more fixes for Gems il y a 3 ans
BoolLogicNodeTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
ColliderCommandTests.cpp 4767d2a891 Fix unit test il y a 3 ans
CommandAdjustSimulatedObjectTests.cpp 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate il y a 2 ans
CommandRemoveMotionTests.cpp 5e4e61c0da Gem filesystem alias support (#8125) il y a 2 ans
D6JointLimitConfiguration.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
D6JointLimitConfiguration.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) il y a 1 an
EMotionFXBuilderFixture.cpp c31f3362af Remove AllocatorInstance::Create/Destroy calls il y a 2 ans
EMotionFXBuilderFixture.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) il y a 1 an
EMotionFXBuilderTests.cpp aae0b82722 Re-enable the EMotionFX Editor tests on Linux il y a 2 ans
EMotionFXTest.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
EmotionFXMathLibTests.cpp e6b9383470 feat: standardized math test cases for EmotionFX (#17716) il y a 8 mois
EventManagerTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
InitSceneAPIFixture.h 00bc87dfb8 Add "NoLoad" option for DynamicModuleHandle (#17696) il y a 9 mois
JackGraphFixture.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
JackGraphFixture.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
KeyTrackLinearTests.cpp 4034195bdc Convert EMotionFX runtime uint32 -> size_t il y a 3 ans
LeaderFollowerVersionTests.cpp d4988011aa EMotion FX: Removed anim graph game controller settings il y a 2 ans
MCoreSystemFixture.cpp 05c122feab Rename AllocatorsTestFixture to LeakDetectionFixture il y a 2 ans
MCoreSystemFixture.h 05c122feab Rename AllocatorsTestFixture to LeakDetectionFixture il y a 2 ans
Matchers.h d28fc46a53 Removes Matrix4 from Gems/EMotionFX il y a 3 ans
MetaDataRuleTests.cpp e0e4cbdeb7 Remove the MemoryComponent il y a 2 ans
MorphSkinAttachmentTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
MorphTargetPipelineTests.cpp e0e4cbdeb7 Remove the MemoryComponent il y a 2 ans
MorphTargetRuntimeTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
MotionDataTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
MotionEventCommandTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
MotionEventTrackTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
MotionExtractionBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
MotionExtractionTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
MotionInstanceTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
MotionLayerSystemTests.cpp e7f3d3e3b1 EMotion FX: Simple motion component blend out time not working (+some more fixes) (#7772) il y a 2 ans
MultiThreadSchedulerTests.cpp 4767d2a891 Fix unit test il y a 3 ans
NonUniformMotionDataTests.cpp 71cc3a2568 Remove -Wno-comment warning suppression il y a 2 ans
PhysicsSetupUtils.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
PhysicsSetupUtils.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
PoseTests.cpp 224bd24a0c EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717) il y a 8 mois
Printers.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
Printers.h cd25dbf71f Removed MCore::Quaternion AZ::Quaternion comparison tests il y a 3 ans
QuaternionParameterTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
RagdollCommandTests.cpp 4767d2a891 Fix unit test il y a 3 ans
RandomMotionSelectionTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
RenderBackendManagerTests.cpp 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) il y a 1 an
SelectionListTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
SimpleMotionComponentBusTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
SimulatedObjectCommandTests.cpp 4767d2a891 Fix unit test il y a 3 ans
SimulatedObjectModelTests.cpp 4767d2a891 Fix unit test il y a 3 ans
SimulatedObjectPipelineTests.cpp 224bd24a0c EMFX | remove baseObject and renamed MemoryObject to RefCounted (#17717) il y a 8 mois
SimulatedObjectSerializeTests.cpp 4767d2a891 Fix unit test il y a 3 ans
SimulatedObjectSetupTests.cpp e6c11e62a3 Remove empty `SetUp()`, `TearDown()`, ctor and dtor methods from test fixtures il y a 2 ans
SkeletalLODTests.cpp 4767d2a891 Fix unit test il y a 3 ans
SkeletonNodeSearchTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
SyncingSystemTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
SystemComponentFixture.h 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
SystemComponentTests.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 3 ans
TransformUnitTests.cpp 883b468153 chore(EmotionFX): update AzEulerAnglesToAzQuat with AZ::Quaternion::CreateFromEulerAnglesRadians (#10508) il y a 2 ans
UniformMotionDataTests.cpp 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention il y a 3 ans
Vector2ToVector3CompatibilityTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an
Vector3ParameterTests.cpp 99c7fca8f1 Optimize the SceneNodeSelectionList implementation (#16593) il y a 1 an