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Trey Del Bonis c352dc9620 sim: initial impl of partial tick clock 3 nedēļas atpakaļ
clientlib 1996c0d870 misc: broken physics 1 mēnesi atpakaļ
contrib 09751ecfe9 contrib: added rebuild_play.sh 1 gadu atpakaļ
core f889a5d38f misc: moved `ChunkBitmap` to datamodel crate, added `ChunkSlotmap` type 3 mēneši atpakaļ
datamodel 4a9484c5d1 misc: added world raycasting, reimplemented block interaction 3 mēneši atpakaļ
dataparser 06e5e6af66 reorganized module hierarchy into various new crates 3 mēneši atpakaļ
docs 01596eabef docs: added thread_comms.md 1 gadu atpakaļ
game 1996c0d870 misc: broken physics 1 mēnesi atpakaļ
gdio 1996c0d870 misc: broken physics 1 mēnesi atpakaļ
math 1996c0d870 misc: broken physics 1 mēnesi atpakaļ
sim c352dc9620 sim: initial impl of partial tick clock 3 nedēļas atpakaļ
worldgen 06e5e6af66 reorganized module hierarchy into various new crates 3 mēneši atpakaļ
.gitignore 652c1cf283 game: added base Godot game client 1 gadu atpakaļ
Cargo.toml 06e5e6af66 reorganized module hierarchy into various new crates 3 mēneši atpakaļ
LICENSE.txt f3cc95eb95 initial commit 1 gadu atpakaļ
README.md 1f1f123b99 meta: added README.md 1 gadu atpakaļ

README.md

craftdig

blockgame engine clone, actor based massively parallel tick loop supporting rollback netplay, using godot as the rendering/user layer

early development pre-alpha, nothing to show yet

project structure

  • core - core engine types and impl
  • gdio - godot input/output, compiled as library for use in godot