Trey Del Bonis c352dc9620 sim: initial impl of partial tick clock | hai 3 semanas | |
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clientlib | hai 1 mes | |
contrib | hai 1 ano | |
core | hai 3 meses | |
datamodel | hai 3 meses | |
dataparser | hai 3 meses | |
docs | hai 1 ano | |
game | hai 1 mes | |
gdio | hai 1 mes | |
math | hai 1 mes | |
sim | hai 3 semanas | |
worldgen | hai 3 meses | |
.gitignore | hai 1 ano | |
Cargo.toml | hai 3 meses | |
LICENSE.txt | hai 1 ano | |
README.md | hai 1 ano |
blockgame engine clone, actor based massively parallel tick loop supporting rollback netplay, using godot as the rendering/user layer
early development pre-alpha, nothing to show yet
core
- core engine types and implgdio
- godot input/output, compiled as library for use in godot