Trey Del Bonis c352dc9620 sim: initial impl of partial tick clock | vor 3 Wochen | |
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clientlib | vor 1 Monat | |
contrib | vor 1 Jahr | |
core | vor 3 Monaten | |
datamodel | vor 3 Monaten | |
dataparser | vor 3 Monaten | |
docs | vor 1 Jahr | |
game | vor 1 Monat | |
gdio | vor 1 Monat | |
math | vor 1 Monat | |
sim | vor 3 Wochen | |
worldgen | vor 3 Monaten | |
.gitignore | vor 1 Jahr | |
Cargo.toml | vor 3 Monaten | |
LICENSE.txt | vor 1 Jahr | |
README.md | vor 1 Jahr |
blockgame engine clone, actor based massively parallel tick loop supporting rollback netplay, using godot as the rendering/user layer
early development pre-alpha, nothing to show yet
core
- core engine types and implgdio
- godot input/output, compiled as library for use in godot