Aucune description

Trey Del Bonis c352dc9620 sim: initial impl of partial tick clock il y a 3 semaines
clientlib 1996c0d870 misc: broken physics il y a 1 mois
contrib 09751ecfe9 contrib: added rebuild_play.sh il y a 1 an
core f889a5d38f misc: moved `ChunkBitmap` to datamodel crate, added `ChunkSlotmap` type il y a 3 mois
datamodel 4a9484c5d1 misc: added world raycasting, reimplemented block interaction il y a 3 mois
dataparser 06e5e6af66 reorganized module hierarchy into various new crates il y a 3 mois
docs 01596eabef docs: added thread_comms.md il y a 1 an
game 1996c0d870 misc: broken physics il y a 1 mois
gdio 1996c0d870 misc: broken physics il y a 1 mois
math 1996c0d870 misc: broken physics il y a 1 mois
sim c352dc9620 sim: initial impl of partial tick clock il y a 3 semaines
worldgen 06e5e6af66 reorganized module hierarchy into various new crates il y a 3 mois
.gitignore 652c1cf283 game: added base Godot game client il y a 1 an
Cargo.toml 06e5e6af66 reorganized module hierarchy into various new crates il y a 3 mois
LICENSE.txt f3cc95eb95 initial commit il y a 1 an
README.md 1f1f123b99 meta: added README.md il y a 1 an

README.md

craftdig

blockgame engine clone, actor based massively parallel tick loop supporting rollback netplay, using godot as the rendering/user layer

early development pre-alpha, nothing to show yet

project structure

  • core - core engine types and impl
  • gdio - godot input/output, compiled as library for use in godot