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5 months ago | |
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contrib | 7 months ago | |
core | 7 months ago | |
docs | 9 months ago | |
game | 5 months ago | |
gdio | 5 months ago | |
.gitignore | 9 months ago | |
Cargo.toml | 1 year ago | |
LICENSE.txt | 1 year ago | |
README.md | 1 year ago |
blockgame engine clone, actor based massively parallel tick loop supporting rollback netplay, using godot as the rendering/user layer
early development pre-alpha, nothing to show yet
core
- core engine types and implgdio
- godot input/output, compiled as library for use in godot