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Trey Del Bonis 2740547405 misc: connected up new world scene types to move entities around and handle input with new design 1 week ago
clientlib 2740547405 misc: connected up new world scene types to move entities around and handle input with new design 1 week ago
contrib 09751ecfe9 contrib: added rebuild_play.sh 1 year ago
core f889a5d38f misc: moved `ChunkBitmap` to datamodel crate, added `ChunkSlotmap` type 2 months ago
datamodel 2740547405 misc: connected up new world scene types to move entities around and handle input with new design 1 week ago
dataparser 06e5e6af66 reorganized module hierarchy into various new crates 3 months ago
docs 01596eabef docs: added thread_comms.md 1 year ago
game 1996c0d870 misc: broken physics 1 month ago
gdio 2740547405 misc: connected up new world scene types to move entities around and handle input with new design 1 week ago
math 0bf0a363aa misc: did a ton of refactoring to move towards a tick interpolation scheme 1 week ago
sim 2740547405 misc: connected up new world scene types to move entities around and handle input with new design 1 week ago
worldgen 06e5e6af66 reorganized module hierarchy into various new crates 3 months ago
.gitignore 652c1cf283 game: added base Godot game client 1 year ago
Cargo.toml 06e5e6af66 reorganized module hierarchy into various new crates 3 months ago
LICENSE.txt f3cc95eb95 initial commit 1 year ago
README.md 1f1f123b99 meta: added README.md 1 year ago

README.md

craftdig

blockgame engine clone, actor based massively parallel tick loop supporting rollback netplay, using godot as the rendering/user layer

early development pre-alpha, nothing to show yet

project structure

  • core - core engine types and impl
  • gdio - godot input/output, compiled as library for use in godot