Commit History

Author SHA1 Message Date
  Trey Del Bonis 78cb1147b9 game: removed old debug platform that no longer makes sense 1 month ago
  Trey Del Bonis 4a9484c5d1 misc: added world raycasting, reimplemented block interaction 1 month ago
  Trey Del Bonis d0485ca39e game: rework player node tree to reflect in-engine collision shapes 1 month ago
  Trey Del Bonis ac29045ded math, sim: reworked some of how collisions work to simplify 1 month ago
  Trey Del Bonis 7e7dc7c6cf math, sim: added `AAVec3f` type and reworked collisions to work properly now 1 month ago
  Trey Del Bonis 1bd080ee03 misc: switched over to using engine-managed player movement and collisions, still poorly 1 month ago
  Trey Del Bonis c62f585e17 game: applied some changes from Godot 4.3 1 month ago
  Trey Del Bonis 5b416c5b86 misc: heavy refactoring to support entity physics 1 month ago
  Trey Del Bonis e62ab6b1ff sim: reworking input system to support players as entities 1 month ago
  Trey Del Bonis 3ee2a404ec datamodel: fixed broken `.into_parts()` call that should have been `.split()` 1 month ago
  Trey Del Bonis 7f4de6994b math: improved a bunch of math 1 month ago
  Trey Del Bonis eb5e2d9bd7 math: minor cleanup 1 month ago
  Trey Del Bonis 0dff55fd32 sim: fixed my shit code 1 month ago
  Trey Del Bonis 95c1169d0d sim: bunch more refactoring to bring it into alignment but my code sucks 1 month ago
  Trey Del Bonis 204aa47aa3 sim: rewrote most of tick exec logic to support new block stuff 1 month ago
  Trey Del Bonis 59dbdfa9d2 sim: updated msg sched to use new chunk data structures 1 month ago
  Trey Del Bonis f5cf8fa36e math: added convenience functions I forgot to 1 month ago
  Trey Del Bonis f6fe6969de datamodel: added `BlockMap` types 1 month ago
  Trey Del Bonis 4dd9cda323 sim: added message scheduler module 1 month ago
  Trey Del Bonis 79178a0b7a datamodel: change `ChunkState` to use `ChunkSlotmap` underneath 1 month ago
  Trey Del Bonis 34c3a284a7 datamodel: fixed broken tests 1 month ago
  Trey Del Bonis f889a5d38f misc: moved `ChunkBitmap` to datamodel crate, added `ChunkSlotmap` type 1 month ago
  Trey Del Bonis c48e7a8d14 gdio: rework to support new gdext version and new crate hierarchy 1 month ago
  Trey Del Bonis 06e5e6af66 reorganized module hierarchy into various new crates 1 month ago
  Trey Del Bonis 2c6c501f72 core: reworked player input handling 1 month ago
  Trey Del Bonis 876379d0b4 core, gdio: lots of basic functionality for entities 1 month ago
  Trey Del Bonis 12f1d1359e core: added chunk_bitmap module 2 months ago
  Trey Del Bonis 498fa6d537 core: fixed AABB collision math, should work now 2 months ago
  Trey Del Bonis 2757f5abf2 core: added most of AABB collision logic 2 months ago
  Trey Del Bonis 16a77ebde4 game, gdio: switch to Godot 4.2 and newest gdext version 11 months ago