Commit History

Author SHA1 Message Date
  Trey Del Bonis 2740547405 misc: connected up new world scene types to move entities around and handle input with new design 1 week ago
  Trey Del Bonis 6486028284 misc: cleaning things up preparing for new phys impl 1 week ago
  Trey Del Bonis 734096d111 client: removed references to "last world" in favor of newer framing 1 week ago
  Trey Del Bonis 00f0da707a gdio: split out some input handling logic 1 week ago
  Trey Del Bonis 6f908c3a05 gdio: refactored frame update logic into new type 1 week ago
  Trey Del Bonis 17f814a5c6 gdio: refactored chunk building into new module 1 week ago
  Trey Del Bonis 2104fe71b1 gdio: refactored how we work with `Gd` refs in bridge to simplify passing data around 1 week ago
  Trey Del Bonis 59e62c321a sim: properly implemented partial tick aware clock type 1 week ago
  Trey Del Bonis 0bf0a363aa misc: did a ton of refactoring to move towards a tick interpolation scheme 2 weeks ago
  Trey Del Bonis c352dc9620 sim: initial impl of partial tick clock 2 weeks ago
  Trey Del Bonis 1996c0d870 misc: broken physics 1 month ago
  Trey Del Bonis 78cb1147b9 game: removed old debug platform that no longer makes sense 2 months ago
  Trey Del Bonis 4a9484c5d1 misc: added world raycasting, reimplemented block interaction 2 months ago
  Trey Del Bonis d0485ca39e game: rework player node tree to reflect in-engine collision shapes 2 months ago
  Trey Del Bonis ac29045ded math, sim: reworked some of how collisions work to simplify 2 months ago
  Trey Del Bonis 7e7dc7c6cf math, sim: added `AAVec3f` type and reworked collisions to work properly now 2 months ago
  Trey Del Bonis 1bd080ee03 misc: switched over to using engine-managed player movement and collisions, still poorly 2 months ago
  Trey Del Bonis c62f585e17 game: applied some changes from Godot 4.3 2 months ago
  Trey Del Bonis 5b416c5b86 misc: heavy refactoring to support entity physics 2 months ago
  Trey Del Bonis e62ab6b1ff sim: reworking input system to support players as entities 2 months ago
  Trey Del Bonis 3ee2a404ec datamodel: fixed broken `.into_parts()` call that should have been `.split()` 2 months ago
  Trey Del Bonis 7f4de6994b math: improved a bunch of math 2 months ago
  Trey Del Bonis eb5e2d9bd7 math: minor cleanup 2 months ago
  Trey Del Bonis 0dff55fd32 sim: fixed my shit code 2 months ago
  Trey Del Bonis 95c1169d0d sim: bunch more refactoring to bring it into alignment but my code sucks 2 months ago
  Trey Del Bonis 204aa47aa3 sim: rewrote most of tick exec logic to support new block stuff 2 months ago
  Trey Del Bonis 59dbdfa9d2 sim: updated msg sched to use new chunk data structures 2 months ago
  Trey Del Bonis f5cf8fa36e math: added convenience functions I forgot to 2 months ago
  Trey Del Bonis f6fe6969de datamodel: added `BlockMap` types 2 months ago
  Trey Del Bonis 4dd9cda323 sim: added message scheduler module 3 months ago