Trey Del Bonis
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78cb1147b9
game: removed old debug platform that no longer makes sense
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3 týždňov pred |
Trey Del Bonis
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4a9484c5d1
misc: added world raycasting, reimplemented block interaction
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3 týždňov pred |
Trey Del Bonis
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d0485ca39e
game: rework player node tree to reflect in-engine collision shapes
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3 týždňov pred |
Trey Del Bonis
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ac29045ded
math, sim: reworked some of how collisions work to simplify
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3 týždňov pred |
Trey Del Bonis
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7e7dc7c6cf
math, sim: added `AAVec3f` type and reworked collisions to work properly now
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3 týždňov pred |
Trey Del Bonis
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1bd080ee03
misc: switched over to using engine-managed player movement and collisions, still poorly
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3 týždňov pred |
Trey Del Bonis
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c62f585e17
game: applied some changes from Godot 4.3
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3 týždňov pred |
Trey Del Bonis
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5b416c5b86
misc: heavy refactoring to support entity physics
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3 týždňov pred |
Trey Del Bonis
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e62ab6b1ff
sim: reworking input system to support players as entities
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3 týždňov pred |
Trey Del Bonis
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3ee2a404ec
datamodel: fixed broken `.into_parts()` call that should have been `.split()`
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3 týždňov pred |
Trey Del Bonis
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7f4de6994b
math: improved a bunch of math
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3 týždňov pred |
Trey Del Bonis
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eb5e2d9bd7
math: minor cleanup
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3 týždňov pred |
Trey Del Bonis
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0dff55fd32
sim: fixed my shit code
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3 týždňov pred |
Trey Del Bonis
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95c1169d0d
sim: bunch more refactoring to bring it into alignment but my code sucks
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3 týždňov pred |
Trey Del Bonis
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204aa47aa3
sim: rewrote most of tick exec logic to support new block stuff
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3 týždňov pred |
Trey Del Bonis
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59dbdfa9d2
sim: updated msg sched to use new chunk data structures
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3 týždňov pred |
Trey Del Bonis
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f5cf8fa36e
math: added convenience functions I forgot to
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3 týždňov pred |
Trey Del Bonis
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f6fe6969de
datamodel: added `BlockMap` types
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3 týždňov pred |
Trey Del Bonis
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4dd9cda323
sim: added message scheduler module
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3 týždňov pred |
Trey Del Bonis
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79178a0b7a
datamodel: change `ChunkState` to use `ChunkSlotmap` underneath
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3 týždňov pred |
Trey Del Bonis
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34c3a284a7
datamodel: fixed broken tests
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3 týždňov pred |
Trey Del Bonis
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f889a5d38f
misc: moved `ChunkBitmap` to datamodel crate, added `ChunkSlotmap` type
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3 týždňov pred |
Trey Del Bonis
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c48e7a8d14
gdio: rework to support new gdext version and new crate hierarchy
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3 týždňov pred |
Trey Del Bonis
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06e5e6af66
reorganized module hierarchy into various new crates
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3 týždňov pred |
Trey Del Bonis
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2c6c501f72
core: reworked player input handling
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4 týždňov pred |
Trey Del Bonis
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876379d0b4
core, gdio: lots of basic functionality for entities
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4 týždňov pred |
Trey Del Bonis
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12f1d1359e
core: added chunk_bitmap module
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1 mesiac pred |
Trey Del Bonis
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498fa6d537
core: fixed AABB collision math, should work now
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1 mesiac pred |
Trey Del Bonis
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2757f5abf2
core: added most of AABB collision logic
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1 mesiac pred |
Trey Del Bonis
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16a77ebde4
game, gdio: switch to Godot 4.2 and newest gdext version
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10 mesiacov pred |