Commit History

Author SHA1 Message Date
  selfsame 771264dce9 matrix rotation example 11 years ago
  selfsame f9231fc6c5 worm shader work 11 years ago
  selfsame 5be91a42d3 making a helper class to make the curved mesh 11 years ago
  selfsame 31ac1ae6cf good handle on physics scale, my scale, and display scale. working on a shader for sausages 11 years ago
  selfsame a28743da2f work on player avatars, better structure for players/controllers 11 years ago
  selfsame 663f75e74e messing everything up in attempts to come up with view scale conversions, needs to create a finite scale for any view, and sync with physics scale 11 years ago
  selfsame e8e096999c messing around with hacky spline paths for a set of points 11 years ago
  selfsame 72d72a1199 multipayer works. Commiting before I try to draw sausages with shapeRenderer.curve 11 years ago
  selfsame fae7213dd6 sausages, decent vector sausage display, builds for OUYA, work on player class that syncs with controller 11 years ago
  Joe (WORK) b094419610 initial commit 11 years ago