selfsame
|
771264dce9
matrix rotation example
|
11 years ago |
selfsame
|
f9231fc6c5
worm shader work
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11 years ago |
selfsame
|
5be91a42d3
making a helper class to make the curved mesh
|
11 years ago |
selfsame
|
31ac1ae6cf
good handle on physics scale, my scale, and display scale. working on a shader for sausages
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11 years ago |
selfsame
|
a28743da2f
work on player avatars, better structure for players/controllers
|
11 years ago |
selfsame
|
663f75e74e
messing everything up in attempts to come up with view scale conversions, needs to create a finite scale for any view, and sync with physics scale
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11 years ago |
selfsame
|
e8e096999c
messing around with hacky spline paths for a set of points
|
11 years ago |
selfsame
|
72d72a1199
multipayer works. Commiting before I try to draw sausages with shapeRenderer.curve
|
11 years ago |
selfsame
|
fae7213dd6
sausages, decent vector sausage display, builds for OUYA, work on player class that syncs with controller
|
11 years ago |
Joe (WORK)
|
b094419610
initial commit
|
11 years ago |