Historique des commits

Auteur SHA1 Message Date
  selfsame 53623ebf21 tweaks il y a 10 ans
  selfsame e2eff826c1 working on parent/child matrix transforms il y a 10 ans
  selfsame cd751794af stuuuufff il y a 10 ans
  selfsame e67ad2138d VBAKE addon il y a 11 ans
  selfsame eac4f45bab DupliGroups are used as instances. First steps towards polygon dynamic bound objects. Persistant save filename and path (though its not relative yet) il y a 11 ans
  selfsame 9cf6cf67d1 git being slightly wierd, committing to make myself feel better il y a 11 ans
  Joe (WORK) 96ec1ad0b9 box2d polygons now have loops based on edge links not v index, wireframe render data is based on edges, is correct and uses the darkest vertex color (if there are different colors that meet at an edge) il y a 11 ans
  selfsame bb6a3bbe0e art and art tools il y a 11 ans
  selfsame 43c2752266 hopefully fixed problems caused by array initialization il y a 11 ans
  Joe (WORK) 14da2ee802 switched to libgdx box2d, fixed bug with not cloning float arrays crashing android. Added second touchpad. il y a 11 ans
  selfsame e3b79da10d stuff il y a 11 ans
  selfsame 418b7ba886 need to fix sausage/box for screen ratio il y a 11 ans
  Joe (WORK) 6859b6c939 refactor il y a 11 ans
  selfsame e40b3f2143 lots of work il y a 11 ans
  selfsame 94ef5b9a1b camera can be tweened, sensor areas for changing camera z, changing the collision mask, and changing the player z (sort of) il y a 11 ans
  selfsame 27f6ad8c03 capping sausage ends with a mesh shape. Links have velocity potential based on their contact with non neighbor links, the curvature of their inner half, and will ignore their follow the leader vectors if the desired velocity is contrary to their alignment. il y a 11 ans
  Joe (WORK) cb1abfedce got sausage face parts to render with perspective matrix. (reversed the level layout), little TODO list il y a 11 ans
  Joe (WORK) d323c5beb4 twerks il y a 11 ans
  selfsame de01632e0f including updated blender addon il y a 11 ans
  selfsame 60bc1454ae good stuff il y a 11 ans
  selfsame 038c91b913 compiling to android again, using correct mat4 order for rendering, can have texture mapping on objects. il y a 11 ans
  Joe (WORK) 25f657e1ac missing files il y a 11 ans
  Joe (WORK) bf5ff11edc psd file? il y a 11 ans
  Joe (WORK) f9582528d5 can do a not so great yet wireframe pass on desired elements il y a 11 ans
  selfsame 1090bb30fa level export addon for blender il y a 11 ans
  Joe (WORK) ff3aaa5f6e work towards level importing il y a 11 ans
  selfsame 047dd2ce52 tweaks il y a 11 ans
  selfsame d878aef0a0 tweaks il y a 11 ans
  Joe (WORK) 6c5e162b18 work stuff il y a 11 ans
  selfsame b3cf97b13b very cool sausage shader il y a 11 ans