selfsame
|
53623ebf21
tweaks
|
10 yıl önce |
selfsame
|
e2eff826c1
working on parent/child matrix transforms
|
10 yıl önce |
selfsame
|
cd751794af
stuuuufff
|
10 yıl önce |
selfsame
|
e67ad2138d
VBAKE addon
|
11 yıl önce |
selfsame
|
eac4f45bab
DupliGroups are used as instances. First steps towards polygon dynamic bound objects. Persistant save filename and path (though its not relative yet)
|
11 yıl önce |
selfsame
|
9cf6cf67d1
git being slightly wierd, committing to make myself feel better
|
11 yıl önce |
Joe (WORK)
|
96ec1ad0b9
box2d polygons now have loops based on edge links not v index, wireframe render data is based on edges, is correct and uses the darkest vertex color (if there are different colors that meet at an edge)
|
11 yıl önce |
selfsame
|
bb6a3bbe0e
art and art tools
|
11 yıl önce |
selfsame
|
43c2752266
hopefully fixed problems caused by array initialization
|
11 yıl önce |
Joe (WORK)
|
14da2ee802
switched to libgdx box2d, fixed bug with not cloning float arrays crashing android. Added second touchpad.
|
11 yıl önce |
selfsame
|
e3b79da10d
stuff
|
11 yıl önce |
selfsame
|
418b7ba886
need to fix sausage/box for screen ratio
|
11 yıl önce |
Joe (WORK)
|
6859b6c939
refactor
|
11 yıl önce |
selfsame
|
e40b3f2143
lots of work
|
11 yıl önce |
selfsame
|
94ef5b9a1b
camera can be tweened, sensor areas for changing camera z, changing the collision mask, and changing the player z (sort of)
|
11 yıl önce |
selfsame
|
27f6ad8c03
capping sausage ends with a mesh shape. Links have velocity potential based on their contact with non neighbor links, the curvature of their inner half, and will ignore their follow the leader vectors if the desired velocity is contrary to their alignment.
|
11 yıl önce |
Joe (WORK)
|
cb1abfedce
got sausage face parts to render with perspective matrix. (reversed the level layout), little TODO list
|
11 yıl önce |
Joe (WORK)
|
d323c5beb4
twerks
|
11 yıl önce |
selfsame
|
de01632e0f
including updated blender addon
|
11 yıl önce |
selfsame
|
60bc1454ae
good stuff
|
11 yıl önce |
selfsame
|
038c91b913
compiling to android again, using correct mat4 order for rendering, can have texture mapping on objects.
|
11 yıl önce |
Joe (WORK)
|
25f657e1ac
missing files
|
11 yıl önce |
Joe (WORK)
|
bf5ff11edc
psd file?
|
11 yıl önce |
Joe (WORK)
|
f9582528d5
can do a not so great yet wireframe pass on desired elements
|
11 yıl önce |
selfsame
|
1090bb30fa
level export addon for blender
|
11 yıl önce |
Joe (WORK)
|
ff3aaa5f6e
work towards level importing
|
11 yıl önce |
selfsame
|
047dd2ce52
tweaks
|
11 yıl önce |
selfsame
|
d878aef0a0
tweaks
|
11 yıl önce |
Joe (WORK)
|
6c5e162b18
work stuff
|
11 yıl önce |
selfsame
|
b3cf97b13b
very cool sausage shader
|
11 yıl önce |