selfsame
|
53623ebf21
tweaks
|
10 лет назад |
selfsame
|
e2eff826c1
working on parent/child matrix transforms
|
10 лет назад |
selfsame
|
cd751794af
stuuuufff
|
10 лет назад |
selfsame
|
e67ad2138d
VBAKE addon
|
11 лет назад |
selfsame
|
eac4f45bab
DupliGroups are used as instances. First steps towards polygon dynamic bound objects. Persistant save filename and path (though its not relative yet)
|
11 лет назад |
selfsame
|
9cf6cf67d1
git being slightly wierd, committing to make myself feel better
|
11 лет назад |
Joe (WORK)
|
96ec1ad0b9
box2d polygons now have loops based on edge links not v index, wireframe render data is based on edges, is correct and uses the darkest vertex color (if there are different colors that meet at an edge)
|
11 лет назад |
selfsame
|
bb6a3bbe0e
art and art tools
|
11 лет назад |
selfsame
|
43c2752266
hopefully fixed problems caused by array initialization
|
11 лет назад |
Joe (WORK)
|
14da2ee802
switched to libgdx box2d, fixed bug with not cloning float arrays crashing android. Added second touchpad.
|
11 лет назад |
selfsame
|
e3b79da10d
stuff
|
11 лет назад |
selfsame
|
418b7ba886
need to fix sausage/box for screen ratio
|
11 лет назад |
Joe (WORK)
|
6859b6c939
refactor
|
11 лет назад |
selfsame
|
e40b3f2143
lots of work
|
11 лет назад |
selfsame
|
94ef5b9a1b
camera can be tweened, sensor areas for changing camera z, changing the collision mask, and changing the player z (sort of)
|
11 лет назад |
selfsame
|
27f6ad8c03
capping sausage ends with a mesh shape. Links have velocity potential based on their contact with non neighbor links, the curvature of their inner half, and will ignore their follow the leader vectors if the desired velocity is contrary to their alignment.
|
11 лет назад |
Joe (WORK)
|
cb1abfedce
got sausage face parts to render with perspective matrix. (reversed the level layout), little TODO list
|
11 лет назад |
Joe (WORK)
|
d323c5beb4
twerks
|
11 лет назад |
selfsame
|
de01632e0f
including updated blender addon
|
11 лет назад |
selfsame
|
60bc1454ae
good stuff
|
11 лет назад |
selfsame
|
038c91b913
compiling to android again, using correct mat4 order for rendering, can have texture mapping on objects.
|
11 лет назад |
Joe (WORK)
|
25f657e1ac
missing files
|
11 лет назад |
Joe (WORK)
|
bf5ff11edc
psd file?
|
11 лет назад |
Joe (WORK)
|
f9582528d5
can do a not so great yet wireframe pass on desired elements
|
11 лет назад |
selfsame
|
1090bb30fa
level export addon for blender
|
11 лет назад |
Joe (WORK)
|
ff3aaa5f6e
work towards level importing
|
11 лет назад |
selfsame
|
047dd2ce52
tweaks
|
11 лет назад |
selfsame
|
d878aef0a0
tweaks
|
11 лет назад |
Joe (WORK)
|
6c5e162b18
work stuff
|
11 лет назад |
selfsame
|
b3cf97b13b
very cool sausage shader
|
11 лет назад |