Benau 0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer il y a 2 ans
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ge_shaders b2404aadd2 Reduce instance data size il y a 2 ans
irrlicht 0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer il y a 2 ans
utils b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized il y a 6 ans
IBL.frag efbd8eb75e Screen-space refection: many fixes + optimization (#4575) il y a 3 ans
MLAA_COPYING 5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time il y a 11 ans
alphatest_particle.frag dcad21b830 Use uniform rendering code for particle rendering il y a 2 ans
alphatest_particle.vert 1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 il y a 2 ans
bilateralH.comp 62ea873373 Fixed compute shaders on mesa. il y a 8 ans
bilateralH.frag 0fb119068b Fixes in more shaders il y a 8 ans
bilateralV.comp 62ea873373 Fixed compute shaders on mesa. il y a 8 ans
bilateralV.frag 0fb119068b Fixes in more shaders il y a 8 ans
bloom.frag bd6ad544cc Fixed bloom with scale_rtts_factor parameter. il y a 8 ans
bloomblend.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
blurshadowH.comp 62ea873373 Fixed compute shaders on mesa. il y a 8 ans
blurshadowV.comp 62ea873373 Fixed compute shaders on mesa. il y a 8 ans
coloredquad.frag 4025883243 Use sampleTextureLayer in shader files il y a 6 ans
coloredquad.vert 4025883243 Use sampleTextureLayer in shader files il y a 6 ans
colorize.frag 883ab43e29 Assume __VERSION >= 130 everywhere il y a 10 ans
colortexturedquad.frag 4d72b118e3 Batch glyph for quicker text rendering il y a 4 ans
colortexturedquad.vert 4d72b118e3 Batch glyph for quicker text rendering il y a 4 ans
combine_diffuse_color.frag dfed11c6a8 Bring back the legacy gloss computation (to disable once a proper fallback is done) il y a 5 ans
degraded_ibl.frag 10eb549012 soften the degraded ibl to make preview less dark il y a 5 ans
dof.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
frustrum.vert 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
gaussian3h.frag e5a5c78045 Use a big triangle instead of 2 to cover full screen. il y a 10 ans
gaussian3v.frag e5a5c78045 Use a big triangle instead of 2 to cover full screen. il y a 10 ans
gaussian6h.comp 62ea873373 Fixed compute shaders on mesa. il y a 8 ans
gaussian6h.frag 964baad705 Some fixes il y a 8 ans
gaussian6v.comp 62ea873373 Fixed compute shaders on mesa. il y a 8 ans
gaussian6v.frag 964baad705 Some fixes il y a 8 ans
glow.frag 883ab43e29 Assume __VERSION >= 130 everywhere il y a 10 ans
godfade.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
godray.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
header.txt 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
importance_sampling_specular.frag 72fdf816e7 Fix Importance sampling il y a 10 ans
layertexturequad.frag 8cbeca44fd Add a way to display shadow map. il y a 10 ans
lensblend.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
lightning.frag 8a288f05ff Implement lightning effect using shaders il y a 9 ans
linearizedepth.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
mlaa_blend2.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
mlaa_color1.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
mlaa_neigh3.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
motion_blur.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
passthrough.frag 06f0188a5b Fix passthrough shader il y a 9 ans
pointlight.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
pointlight.vert 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
pointlightscatter.frag 14389925fe Minor optimization in pointlight scatter. il y a 5 ans
primitive2dlist.vert 4d72b118e3 Batch glyph for quicker text rendering il y a 4 ans
screenquad.vert 28d85d7ba3 Use explicit attrib location when the extension is available. il y a 7 ans
simple_particle.frag dcad21b830 Use uniform rendering code for particle rendering il y a 2 ans
simple_particle.vert 1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 il y a 2 ans
sky.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
sky.vert 28d85d7ba3 Use explicit attrib location when the extension is available. il y a 7 ans
sp_alpha_test.frag a36276811e Fix missing vertex color in gles2 driver il y a 2 ans
sp_decal.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment il y a 6 ans
sp_displace.frag 4025883243 Use sampleTextureLayer in shader files il y a 6 ans
sp_dynamic_night_bloom.frag 7db4ef8056 Add a shader to use the day/night cycle for lamps, etc il y a 6 ans
sp_ghost.frag e4c827176a Remove flat for hue_change il y a 6 ans
sp_grass.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment il y a 6 ans
sp_grass_pass.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall il y a 6 ans
sp_grass_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall il y a 6 ans
sp_normal_map.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment il y a 6 ans
sp_normal_visualizer.frag f040be710e Fix normal visualizer il y a 6 ans
sp_normal_visualizer.geom ac8294abdb Clean up debug visualization il y a 6 ans
sp_normal_visualizer.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall il y a 6 ans
sp_pass.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall il y a 6 ans
sp_road_blending.frag b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized il y a 6 ans
sp_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall il y a 6 ans
sp_shadow_alpha_test.frag 4025883243 Use sampleTextureLayer in shader files il y a 6 ans
sp_skinning.vert ba37513f7a Fix detail map on normal map with skinned mesh shader il y a 6 ans
sp_skinning_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall il y a 6 ans
sp_solid.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment il y a 6 ans
sp_text_billboard.frag cce8abe6f3 Port billboard text il y a 6 ans
sp_tilling_mitigation.frag daf4721fa9 Add a mitigation for tilling textures. Very usefull for terrains, etc il y a 6 ans
sp_transparent.frag 4025883243 Use sampleTextureLayer in shader files il y a 6 ans
sp_unlit.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment il y a 6 ans
sp_vertical_mapping.frag 434f74b4ac Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something) il y a 6 ans
sps_00_solid.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_01_normalmap.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_02_alphatest.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_03_decal.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_04_grass.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_05_unlit.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_06_alphablend.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_07_additive.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_08_ghost.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_09_dynamic_night_bloom.xml 3742adf5ee Use 2 digits for shader order il y a 6 ans
sps_10_tillingMitigation.xml ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader il y a 6 ans
sps_11_verticalMapping.xml ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader il y a 6 ans
sps_12_roadBlending.xml b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized il y a 6 ans
ssao.frag 7797115867 Add SP for correct normal and easier shader system il y a 6 ans
sunlight.frag cee3cb79a5 Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather il y a 3 ans
sunlightshadow.frag 38bcb92d53 Fix #4533 il y a 3 ans
texturedquad.frag 4025883243 Use sampleTextureLayer in shader files il y a 6 ans
texturedquad.vert ce1c188b1a Add rotation uniform to 2d drawing shader il y a 5 ans
texturedquad_custom_alpha.frag f787832772 Add 2d drawing shader with custom alpha il y a 5 ans
tonemap.frag 45957af6f8 Remove !sRGB in shader which is always true now il y a 6 ans
transparent.frag 155b73d452 Remove unneeded pow in transparent.frag il y a 2 ans
uniformcolortexturedquad.frag ce8a1c4e1b Already working GUI in shader-based pipeline il y a 8 ans
white.frag 68e8da2353 Remove all unused shaders il y a 6 ans