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ge_shaders
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b2404aadd2
Reduce instance data size
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2 years ago |
irrlicht
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0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
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2 years ago |
utils
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 years ago |
IBL.frag
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efbd8eb75e
Screen-space refection: many fixes + optimization (#4575)
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3 years ago |
MLAA_COPYING
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5899a26aad
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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11 years ago |
alphatest_particle.frag
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dcad21b830
Use uniform rendering code for particle rendering
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2 years ago |
alphatest_particle.vert
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1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
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2 years ago |
bilateralH.comp
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62ea873373
Fixed compute shaders on mesa.
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8 years ago |
bilateralH.frag
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0fb119068b
Fixes in more shaders
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8 years ago |
bilateralV.comp
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62ea873373
Fixed compute shaders on mesa.
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8 years ago |
bilateralV.frag
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0fb119068b
Fixes in more shaders
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8 years ago |
bloom.frag
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bd6ad544cc
Fixed bloom with scale_rtts_factor parameter.
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8 years ago |
bloomblend.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
blurshadowH.comp
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62ea873373
Fixed compute shaders on mesa.
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8 years ago |
blurshadowV.comp
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62ea873373
Fixed compute shaders on mesa.
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8 years ago |
coloredquad.frag
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4025883243
Use sampleTextureLayer in shader files
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7 years ago |
coloredquad.vert
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4025883243
Use sampleTextureLayer in shader files
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7 years ago |
colorize.frag
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883ab43e29
Assume __VERSION >= 130 everywhere
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10 years ago |
colortexturedquad.frag
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4d72b118e3
Batch glyph for quicker text rendering
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4 years ago |
colortexturedquad.vert
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4d72b118e3
Batch glyph for quicker text rendering
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4 years ago |
combine_diffuse_color.frag
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dfed11c6a8
Bring back the legacy gloss computation (to disable once a proper fallback is done)
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5 years ago |
degraded_ibl.frag
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10eb549012
soften the degraded ibl to make preview less dark
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5 years ago |
dof.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
frustrum.vert
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
gaussian3h.frag
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e5a5c78045
Use a big triangle instead of 2 to cover full screen.
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10 years ago |
gaussian3v.frag
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e5a5c78045
Use a big triangle instead of 2 to cover full screen.
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10 years ago |
gaussian6h.comp
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62ea873373
Fixed compute shaders on mesa.
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8 years ago |
gaussian6h.frag
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964baad705
Some fixes
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8 years ago |
gaussian6v.comp
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62ea873373
Fixed compute shaders on mesa.
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8 years ago |
gaussian6v.frag
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964baad705
Some fixes
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8 years ago |
glow.frag
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883ab43e29
Assume __VERSION >= 130 everywhere
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10 years ago |
godfade.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
godray.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
header.txt
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
importance_sampling_specular.frag
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72fdf816e7
Fix Importance sampling
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10 years ago |
layertexturequad.frag
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8cbeca44fd
Add a way to display shadow map.
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10 years ago |
lensblend.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
lightning.frag
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8a288f05ff
Implement lightning effect using shaders
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9 years ago |
linearizedepth.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
mlaa_blend2.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
mlaa_color1.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
mlaa_neigh3.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
motion_blur.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
passthrough.frag
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06f0188a5b
Fix passthrough shader
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10 years ago |
pointlight.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
pointlight.vert
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
pointlightscatter.frag
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14389925fe
Minor optimization in pointlight scatter.
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6 years ago |
primitive2dlist.vert
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4d72b118e3
Batch glyph for quicker text rendering
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4 years ago |
screenquad.vert
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28d85d7ba3
Use explicit attrib location when the extension is available.
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8 years ago |
simple_particle.frag
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dcad21b830
Use uniform rendering code for particle rendering
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2 years ago |
simple_particle.vert
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1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
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2 years ago |
sky.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
sky.vert
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28d85d7ba3
Use explicit attrib location when the extension is available.
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8 years ago |
sp_alpha_test.frag
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a36276811e
Fix missing vertex color in gles2 driver
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2 years ago |
sp_decal.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 years ago |
sp_displace.frag
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4025883243
Use sampleTextureLayer in shader files
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7 years ago |
sp_dynamic_night_bloom.frag
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7db4ef8056
Add a shader to use the day/night cycle for lamps, etc
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7 years ago |
sp_ghost.frag
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e4c827176a
Remove flat for hue_change
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7 years ago |
sp_grass.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 years ago |
sp_grass_pass.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 years ago |
sp_grass_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 years ago |
sp_normal_map.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 years ago |
sp_normal_visualizer.frag
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f040be710e
Fix normal visualizer
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7 years ago |
sp_normal_visualizer.geom
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ac8294abdb
Clean up debug visualization
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7 years ago |
sp_normal_visualizer.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 years ago |
sp_pass.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 years ago |
sp_road_blending.frag
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 years ago |
sp_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 years ago |
sp_shadow_alpha_test.frag
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4025883243
Use sampleTextureLayer in shader files
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7 years ago |
sp_skinning.vert
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ba37513f7a
Fix detail map on normal map with skinned mesh shader
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6 years ago |
sp_skinning_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 years ago |
sp_solid.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 years ago |
sp_text_billboard.frag
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cce8abe6f3
Port billboard text
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7 years ago |
sp_tilling_mitigation.frag
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daf4721fa9
Add a mitigation for tilling textures. Very usefull for terrains, etc
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6 years ago |
sp_transparent.frag
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4025883243
Use sampleTextureLayer in shader files
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7 years ago |
sp_unlit.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 years ago |
sp_vertical_mapping.frag
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434f74b4ac
Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something)
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6 years ago |
sps_00_solid.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_01_normalmap.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_02_alphatest.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_03_decal.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_04_grass.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_05_unlit.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_06_alphablend.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_07_additive.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_08_ghost.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_09_dynamic_night_bloom.xml
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3742adf5ee
Use 2 digits for shader order
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6 years ago |
sps_10_tillingMitigation.xml
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ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
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6 years ago |
sps_11_verticalMapping.xml
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ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
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6 years ago |
sps_12_roadBlending.xml
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 years ago |
ssao.frag
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7797115867
Add SP for correct normal and easier shader system
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7 years ago |
sunlight.frag
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cee3cb79a5
Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather
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4 years ago |
sunlightshadow.frag
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38bcb92d53
Fix #4533
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3 years ago |
texturedquad.frag
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4025883243
Use sampleTextureLayer in shader files
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7 years ago |
texturedquad.vert
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ce1c188b1a
Add rotation uniform to 2d drawing shader
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5 years ago |
texturedquad_custom_alpha.frag
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f787832772
Add 2d drawing shader with custom alpha
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5 years ago |
tonemap.frag
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45957af6f8
Remove !sRGB in shader which is always true now
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7 years ago |
transparent.frag
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155b73d452
Remove unneeded pow in transparent.frag
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2 years ago |
uniformcolortexturedquad.frag
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ce8a1c4e1b
Already working GUI in shader-based pipeline
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8 years ago |
white.frag
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68e8da2353
Remove all unused shaders
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7 years ago |