.. |
ge_shaders
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b2404aadd2
Reduce instance data size
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2 年之前 |
irrlicht
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0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
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2 年之前 |
utils
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 年之前 |
IBL.frag
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efbd8eb75e
Screen-space refection: many fixes + optimization (#4575)
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3 年之前 |
MLAA_COPYING
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5899a26aad
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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11 年之前 |
alphatest_particle.frag
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dcad21b830
Use uniform rendering code for particle rendering
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2 年之前 |
alphatest_particle.vert
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1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
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2 年之前 |
bilateralH.comp
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62ea873373
Fixed compute shaders on mesa.
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8 年之前 |
bilateralH.frag
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0fb119068b
Fixes in more shaders
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8 年之前 |
bilateralV.comp
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62ea873373
Fixed compute shaders on mesa.
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8 年之前 |
bilateralV.frag
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0fb119068b
Fixes in more shaders
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8 年之前 |
bloom.frag
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bd6ad544cc
Fixed bloom with scale_rtts_factor parameter.
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8 年之前 |
bloomblend.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
blurshadowH.comp
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62ea873373
Fixed compute shaders on mesa.
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8 年之前 |
blurshadowV.comp
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62ea873373
Fixed compute shaders on mesa.
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8 年之前 |
coloredquad.frag
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4025883243
Use sampleTextureLayer in shader files
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7 年之前 |
coloredquad.vert
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4025883243
Use sampleTextureLayer in shader files
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7 年之前 |
colorize.frag
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883ab43e29
Assume __VERSION >= 130 everywhere
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10 年之前 |
colortexturedquad.frag
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4d72b118e3
Batch glyph for quicker text rendering
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4 年之前 |
colortexturedquad.vert
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4d72b118e3
Batch glyph for quicker text rendering
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4 年之前 |
combine_diffuse_color.frag
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dfed11c6a8
Bring back the legacy gloss computation (to disable once a proper fallback is done)
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5 年之前 |
degraded_ibl.frag
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10eb549012
soften the degraded ibl to make preview less dark
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5 年之前 |
dof.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
frustrum.vert
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
gaussian3h.frag
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e5a5c78045
Use a big triangle instead of 2 to cover full screen.
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10 年之前 |
gaussian3v.frag
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e5a5c78045
Use a big triangle instead of 2 to cover full screen.
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10 年之前 |
gaussian6h.comp
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62ea873373
Fixed compute shaders on mesa.
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8 年之前 |
gaussian6h.frag
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964baad705
Some fixes
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8 年之前 |
gaussian6v.comp
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62ea873373
Fixed compute shaders on mesa.
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8 年之前 |
gaussian6v.frag
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964baad705
Some fixes
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8 年之前 |
glow.frag
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883ab43e29
Assume __VERSION >= 130 everywhere
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10 年之前 |
godfade.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
godray.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
header.txt
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
importance_sampling_specular.frag
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72fdf816e7
Fix Importance sampling
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10 年之前 |
layertexturequad.frag
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8cbeca44fd
Add a way to display shadow map.
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10 年之前 |
lensblend.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
lightning.frag
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8a288f05ff
Implement lightning effect using shaders
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9 年之前 |
linearizedepth.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
mlaa_blend2.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
mlaa_color1.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
mlaa_neigh3.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
motion_blur.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
passthrough.frag
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06f0188a5b
Fix passthrough shader
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10 年之前 |
pointlight.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
pointlight.vert
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
pointlightscatter.frag
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14389925fe
Minor optimization in pointlight scatter.
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6 年之前 |
primitive2dlist.vert
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4d72b118e3
Batch glyph for quicker text rendering
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4 年之前 |
screenquad.vert
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28d85d7ba3
Use explicit attrib location when the extension is available.
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8 年之前 |
simple_particle.frag
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dcad21b830
Use uniform rendering code for particle rendering
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2 年之前 |
simple_particle.vert
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1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
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2 年之前 |
sky.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
sky.vert
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28d85d7ba3
Use explicit attrib location when the extension is available.
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8 年之前 |
sp_alpha_test.frag
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a36276811e
Fix missing vertex color in gles2 driver
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2 年之前 |
sp_decal.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 年之前 |
sp_displace.frag
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4025883243
Use sampleTextureLayer in shader files
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7 年之前 |
sp_dynamic_night_bloom.frag
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7db4ef8056
Add a shader to use the day/night cycle for lamps, etc
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7 年之前 |
sp_ghost.frag
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e4c827176a
Remove flat for hue_change
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7 年之前 |
sp_grass.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 年之前 |
sp_grass_pass.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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7 年之前 |
sp_grass_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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7 年之前 |
sp_normal_map.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 年之前 |
sp_normal_visualizer.frag
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f040be710e
Fix normal visualizer
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7 年之前 |
sp_normal_visualizer.geom
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ac8294abdb
Clean up debug visualization
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7 年之前 |
sp_normal_visualizer.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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7 年之前 |
sp_pass.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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7 年之前 |
sp_road_blending.frag
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 年之前 |
sp_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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7 年之前 |
sp_shadow_alpha_test.frag
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4025883243
Use sampleTextureLayer in shader files
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7 年之前 |
sp_skinning.vert
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ba37513f7a
Fix detail map on normal map with skinned mesh shader
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6 年之前 |
sp_skinning_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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7 年之前 |
sp_solid.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 年之前 |
sp_text_billboard.frag
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cce8abe6f3
Port billboard text
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7 年之前 |
sp_tilling_mitigation.frag
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daf4721fa9
Add a mitigation for tilling textures. Very usefull for terrains, etc
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7 年之前 |
sp_transparent.frag
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4025883243
Use sampleTextureLayer in shader files
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7 年之前 |
sp_unlit.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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7 年之前 |
sp_vertical_mapping.frag
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434f74b4ac
Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something)
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7 年之前 |
sps_00_solid.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_01_normalmap.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_02_alphatest.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_03_decal.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_04_grass.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_05_unlit.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_06_alphablend.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_07_additive.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_08_ghost.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_09_dynamic_night_bloom.xml
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3742adf5ee
Use 2 digits for shader order
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7 年之前 |
sps_10_tillingMitigation.xml
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ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
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7 年之前 |
sps_11_verticalMapping.xml
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ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
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7 年之前 |
sps_12_roadBlending.xml
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 年之前 |
ssao.frag
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7797115867
Add SP for correct normal and easier shader system
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7 年之前 |
sunlight.frag
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cee3cb79a5
Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather
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4 年之前 |
sunlightshadow.frag
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38bcb92d53
Fix #4533
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3 年之前 |
texturedquad.frag
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4025883243
Use sampleTextureLayer in shader files
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7 年之前 |
texturedquad.vert
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ce1c188b1a
Add rotation uniform to 2d drawing shader
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5 年之前 |
texturedquad_custom_alpha.frag
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f787832772
Add 2d drawing shader with custom alpha
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5 年之前 |
tonemap.frag
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45957af6f8
Remove !sRGB in shader which is always true now
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7 年之前 |
transparent.frag
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155b73d452
Remove unneeded pow in transparent.frag
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2 年之前 |
uniformcolortexturedquad.frag
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ce8a1c4e1b
Already working GUI in shader-based pipeline
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8 年之前 |
white.frag
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68e8da2353
Remove all unused shaders
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7 年之前 |