Benau 0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer 2 年之前
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ge_shaders b2404aadd2 Reduce instance data size 2 年之前
irrlicht 0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer 2 年之前
utils b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 年之前
IBL.frag efbd8eb75e Screen-space refection: many fixes + optimization (#4575) 3 年之前
MLAA_COPYING 5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 11 年之前
alphatest_particle.frag dcad21b830 Use uniform rendering code for particle rendering 2 年之前
alphatest_particle.vert 1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 2 年之前
bilateralH.comp 62ea873373 Fixed compute shaders on mesa. 8 年之前
bilateralH.frag 0fb119068b Fixes in more shaders 8 年之前
bilateralV.comp 62ea873373 Fixed compute shaders on mesa. 8 年之前
bilateralV.frag 0fb119068b Fixes in more shaders 8 年之前
bloom.frag bd6ad544cc Fixed bloom with scale_rtts_factor parameter. 8 年之前
bloomblend.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
blurshadowH.comp 62ea873373 Fixed compute shaders on mesa. 8 年之前
blurshadowV.comp 62ea873373 Fixed compute shaders on mesa. 8 年之前
coloredquad.frag 4025883243 Use sampleTextureLayer in shader files 7 年之前
coloredquad.vert 4025883243 Use sampleTextureLayer in shader files 7 年之前
colorize.frag 883ab43e29 Assume __VERSION >= 130 everywhere 10 年之前
colortexturedquad.frag 4d72b118e3 Batch glyph for quicker text rendering 4 年之前
colortexturedquad.vert 4d72b118e3 Batch glyph for quicker text rendering 4 年之前
combine_diffuse_color.frag dfed11c6a8 Bring back the legacy gloss computation (to disable once a proper fallback is done) 5 年之前
degraded_ibl.frag 10eb549012 soften the degraded ibl to make preview less dark 5 年之前
dof.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
frustrum.vert 7797115867 Add SP for correct normal and easier shader system 7 年之前
gaussian3h.frag e5a5c78045 Use a big triangle instead of 2 to cover full screen. 10 年之前
gaussian3v.frag e5a5c78045 Use a big triangle instead of 2 to cover full screen. 10 年之前
gaussian6h.comp 62ea873373 Fixed compute shaders on mesa. 8 年之前
gaussian6h.frag 964baad705 Some fixes 8 年之前
gaussian6v.comp 62ea873373 Fixed compute shaders on mesa. 8 年之前
gaussian6v.frag 964baad705 Some fixes 8 年之前
glow.frag 883ab43e29 Assume __VERSION >= 130 everywhere 10 年之前
godfade.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
godray.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
header.txt 7797115867 Add SP for correct normal and easier shader system 7 年之前
importance_sampling_specular.frag 72fdf816e7 Fix Importance sampling 10 年之前
layertexturequad.frag 8cbeca44fd Add a way to display shadow map. 10 年之前
lensblend.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
lightning.frag 8a288f05ff Implement lightning effect using shaders 9 年之前
linearizedepth.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
mlaa_blend2.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
mlaa_color1.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
mlaa_neigh3.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
motion_blur.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
passthrough.frag 06f0188a5b Fix passthrough shader 10 年之前
pointlight.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
pointlight.vert 7797115867 Add SP for correct normal and easier shader system 7 年之前
pointlightscatter.frag 14389925fe Minor optimization in pointlight scatter. 6 年之前
primitive2dlist.vert 4d72b118e3 Batch glyph for quicker text rendering 4 年之前
screenquad.vert 28d85d7ba3 Use explicit attrib location when the extension is available. 8 年之前
simple_particle.frag dcad21b830 Use uniform rendering code for particle rendering 2 年之前
simple_particle.vert 1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 2 年之前
sky.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
sky.vert 28d85d7ba3 Use explicit attrib location when the extension is available. 8 年之前
sp_alpha_test.frag a36276811e Fix missing vertex color in gles2 driver 2 年之前
sp_decal.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 7 年之前
sp_displace.frag 4025883243 Use sampleTextureLayer in shader files 7 年之前
sp_dynamic_night_bloom.frag 7db4ef8056 Add a shader to use the day/night cycle for lamps, etc 7 年之前
sp_ghost.frag e4c827176a Remove flat for hue_change 7 年之前
sp_grass.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 7 年之前
sp_grass_pass.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 7 年之前
sp_grass_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 7 年之前
sp_normal_map.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 7 年之前
sp_normal_visualizer.frag f040be710e Fix normal visualizer 7 年之前
sp_normal_visualizer.geom ac8294abdb Clean up debug visualization 7 年之前
sp_normal_visualizer.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 7 年之前
sp_pass.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 7 年之前
sp_road_blending.frag b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 年之前
sp_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 7 年之前
sp_shadow_alpha_test.frag 4025883243 Use sampleTextureLayer in shader files 7 年之前
sp_skinning.vert ba37513f7a Fix detail map on normal map with skinned mesh shader 6 年之前
sp_skinning_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 7 年之前
sp_solid.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 7 年之前
sp_text_billboard.frag cce8abe6f3 Port billboard text 7 年之前
sp_tilling_mitigation.frag daf4721fa9 Add a mitigation for tilling textures. Very usefull for terrains, etc 7 年之前
sp_transparent.frag 4025883243 Use sampleTextureLayer in shader files 7 年之前
sp_unlit.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 7 年之前
sp_vertical_mapping.frag 434f74b4ac Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something) 7 年之前
sps_00_solid.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_01_normalmap.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_02_alphatest.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_03_decal.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_04_grass.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_05_unlit.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_06_alphablend.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_07_additive.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_08_ghost.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_09_dynamic_night_bloom.xml 3742adf5ee Use 2 digits for shader order 7 年之前
sps_10_tillingMitigation.xml ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 7 年之前
sps_11_verticalMapping.xml ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 7 年之前
sps_12_roadBlending.xml b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 年之前
ssao.frag 7797115867 Add SP for correct normal and easier shader system 7 年之前
sunlight.frag cee3cb79a5 Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather 4 年之前
sunlightshadow.frag 38bcb92d53 Fix #4533 3 年之前
texturedquad.frag 4025883243 Use sampleTextureLayer in shader files 7 年之前
texturedquad.vert ce1c188b1a Add rotation uniform to 2d drawing shader 5 年之前
texturedquad_custom_alpha.frag f787832772 Add 2d drawing shader with custom alpha 5 年之前
tonemap.frag 45957af6f8 Remove !sRGB in shader which is always true now 7 年之前
transparent.frag 155b73d452 Remove unneeded pow in transparent.frag 2 年之前
uniformcolortexturedquad.frag ce8a1c4e1b Already working GUI in shader-based pipeline 8 年之前
white.frag 68e8da2353 Remove all unused shaders 7 年之前