sps_01_normalmap.xml 553 B

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  1. <spshader>
  2. <shader-info name="normalmap" fallback-shader="solid" use-tangents="Y"/>
  3. <first-pass vertex-shader="sp_pass.vert"
  4. fragment-shader="sp_normal_map.frag"
  5. skinned-mesh-shader="sp_skinning.vert">
  6. </first-pass>
  7. <shadow-pass vertex-shader="sp_shadow.vert"
  8. fragment-shader="white.frag"
  9. skinned-mesh-shader="sp_skinning_shadow.vert">
  10. </shadow-pass>
  11. <uniform-assigners>
  12. <uniform-assigner name="layer"
  13. function="shadowCascadeUniformAssigner"/>
  14. </uniform-assigners>
  15. </spshader>