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ge_shaders
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b2404aadd2
Reduce instance data size
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2 vuotta sitten |
irrlicht
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0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
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2 vuotta sitten |
utils
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 vuotta sitten |
IBL.frag
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efbd8eb75e
Screen-space refection: many fixes + optimization (#4575)
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3 vuotta sitten |
MLAA_COPYING
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5899a26aad
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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11 vuotta sitten |
alphatest_particle.frag
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dcad21b830
Use uniform rendering code for particle rendering
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2 vuotta sitten |
alphatest_particle.vert
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1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
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2 vuotta sitten |
bilateralH.comp
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62ea873373
Fixed compute shaders on mesa.
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8 vuotta sitten |
bilateralH.frag
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0fb119068b
Fixes in more shaders
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8 vuotta sitten |
bilateralV.comp
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62ea873373
Fixed compute shaders on mesa.
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8 vuotta sitten |
bilateralV.frag
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0fb119068b
Fixes in more shaders
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8 vuotta sitten |
bloom.frag
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bd6ad544cc
Fixed bloom with scale_rtts_factor parameter.
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8 vuotta sitten |
bloomblend.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
blurshadowH.comp
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62ea873373
Fixed compute shaders on mesa.
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8 vuotta sitten |
blurshadowV.comp
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62ea873373
Fixed compute shaders on mesa.
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8 vuotta sitten |
coloredquad.frag
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4025883243
Use sampleTextureLayer in shader files
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6 vuotta sitten |
coloredquad.vert
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4025883243
Use sampleTextureLayer in shader files
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6 vuotta sitten |
colorize.frag
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883ab43e29
Assume __VERSION >= 130 everywhere
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10 vuotta sitten |
colortexturedquad.frag
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4d72b118e3
Batch glyph for quicker text rendering
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4 vuotta sitten |
colortexturedquad.vert
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4d72b118e3
Batch glyph for quicker text rendering
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4 vuotta sitten |
combine_diffuse_color.frag
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dfed11c6a8
Bring back the legacy gloss computation (to disable once a proper fallback is done)
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5 vuotta sitten |
degraded_ibl.frag
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10eb549012
soften the degraded ibl to make preview less dark
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5 vuotta sitten |
dof.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
frustrum.vert
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
gaussian3h.frag
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e5a5c78045
Use a big triangle instead of 2 to cover full screen.
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10 vuotta sitten |
gaussian3v.frag
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e5a5c78045
Use a big triangle instead of 2 to cover full screen.
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10 vuotta sitten |
gaussian6h.comp
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62ea873373
Fixed compute shaders on mesa.
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8 vuotta sitten |
gaussian6h.frag
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964baad705
Some fixes
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8 vuotta sitten |
gaussian6v.comp
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62ea873373
Fixed compute shaders on mesa.
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8 vuotta sitten |
gaussian6v.frag
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964baad705
Some fixes
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8 vuotta sitten |
glow.frag
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883ab43e29
Assume __VERSION >= 130 everywhere
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10 vuotta sitten |
godfade.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
godray.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
header.txt
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
importance_sampling_specular.frag
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72fdf816e7
Fix Importance sampling
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10 vuotta sitten |
layertexturequad.frag
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8cbeca44fd
Add a way to display shadow map.
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10 vuotta sitten |
lensblend.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
lightning.frag
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8a288f05ff
Implement lightning effect using shaders
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9 vuotta sitten |
linearizedepth.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
mlaa_blend2.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
mlaa_color1.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
mlaa_neigh3.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
motion_blur.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
passthrough.frag
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06f0188a5b
Fix passthrough shader
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9 vuotta sitten |
pointlight.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
pointlight.vert
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
pointlightscatter.frag
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14389925fe
Minor optimization in pointlight scatter.
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5 vuotta sitten |
primitive2dlist.vert
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4d72b118e3
Batch glyph for quicker text rendering
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4 vuotta sitten |
screenquad.vert
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28d85d7ba3
Use explicit attrib location when the extension is available.
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7 vuotta sitten |
simple_particle.frag
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dcad21b830
Use uniform rendering code for particle rendering
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2 vuotta sitten |
simple_particle.vert
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1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
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2 vuotta sitten |
sky.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
sky.vert
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28d85d7ba3
Use explicit attrib location when the extension is available.
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7 vuotta sitten |
sp_alpha_test.frag
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a36276811e
Fix missing vertex color in gles2 driver
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2 vuotta sitten |
sp_decal.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 vuotta sitten |
sp_displace.frag
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4025883243
Use sampleTextureLayer in shader files
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6 vuotta sitten |
sp_dynamic_night_bloom.frag
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7db4ef8056
Add a shader to use the day/night cycle for lamps, etc
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6 vuotta sitten |
sp_ghost.frag
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e4c827176a
Remove flat for hue_change
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6 vuotta sitten |
sp_grass.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 vuotta sitten |
sp_grass_pass.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 vuotta sitten |
sp_grass_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 vuotta sitten |
sp_normal_map.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 vuotta sitten |
sp_normal_visualizer.frag
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f040be710e
Fix normal visualizer
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6 vuotta sitten |
sp_normal_visualizer.geom
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ac8294abdb
Clean up debug visualization
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6 vuotta sitten |
sp_normal_visualizer.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 vuotta sitten |
sp_pass.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 vuotta sitten |
sp_road_blending.frag
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 vuotta sitten |
sp_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 vuotta sitten |
sp_shadow_alpha_test.frag
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4025883243
Use sampleTextureLayer in shader files
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6 vuotta sitten |
sp_skinning.vert
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ba37513f7a
Fix detail map on normal map with skinned mesh shader
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6 vuotta sitten |
sp_skinning_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 vuotta sitten |
sp_solid.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 vuotta sitten |
sp_text_billboard.frag
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cce8abe6f3
Port billboard text
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6 vuotta sitten |
sp_tilling_mitigation.frag
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daf4721fa9
Add a mitigation for tilling textures. Very usefull for terrains, etc
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6 vuotta sitten |
sp_transparent.frag
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4025883243
Use sampleTextureLayer in shader files
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6 vuotta sitten |
sp_unlit.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 vuotta sitten |
sp_vertical_mapping.frag
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434f74b4ac
Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something)
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6 vuotta sitten |
sps_00_solid.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_01_normalmap.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_02_alphatest.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_03_decal.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_04_grass.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_05_unlit.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_06_alphablend.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_07_additive.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_08_ghost.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_09_dynamic_night_bloom.xml
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3742adf5ee
Use 2 digits for shader order
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6 vuotta sitten |
sps_10_tillingMitigation.xml
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ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
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6 vuotta sitten |
sps_11_verticalMapping.xml
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ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
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6 vuotta sitten |
sps_12_roadBlending.xml
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 vuotta sitten |
ssao.frag
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7797115867
Add SP for correct normal and easier shader system
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6 vuotta sitten |
sunlight.frag
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cee3cb79a5
Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather
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3 vuotta sitten |
sunlightshadow.frag
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38bcb92d53
Fix #4533
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3 vuotta sitten |
texturedquad.frag
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4025883243
Use sampleTextureLayer in shader files
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6 vuotta sitten |
texturedquad.vert
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ce1c188b1a
Add rotation uniform to 2d drawing shader
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5 vuotta sitten |
texturedquad_custom_alpha.frag
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f787832772
Add 2d drawing shader with custom alpha
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5 vuotta sitten |
tonemap.frag
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45957af6f8
Remove !sRGB in shader which is always true now
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6 vuotta sitten |
transparent.frag
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155b73d452
Remove unneeded pow in transparent.frag
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2 vuotta sitten |
uniformcolortexturedquad.frag
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ce8a1c4e1b
Already working GUI in shader-based pipeline
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8 vuotta sitten |
white.frag
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68e8da2353
Remove all unused shaders
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6 vuotta sitten |