Benau 0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer 2 vuotta sitten
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ge_shaders b2404aadd2 Reduce instance data size 2 vuotta sitten
irrlicht 0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer 2 vuotta sitten
utils b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 vuotta sitten
IBL.frag efbd8eb75e Screen-space refection: many fixes + optimization (#4575) 3 vuotta sitten
MLAA_COPYING 5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 11 vuotta sitten
alphatest_particle.frag dcad21b830 Use uniform rendering code for particle rendering 2 vuotta sitten
alphatest_particle.vert 1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 2 vuotta sitten
bilateralH.comp 62ea873373 Fixed compute shaders on mesa. 8 vuotta sitten
bilateralH.frag 0fb119068b Fixes in more shaders 8 vuotta sitten
bilateralV.comp 62ea873373 Fixed compute shaders on mesa. 8 vuotta sitten
bilateralV.frag 0fb119068b Fixes in more shaders 8 vuotta sitten
bloom.frag bd6ad544cc Fixed bloom with scale_rtts_factor parameter. 8 vuotta sitten
bloomblend.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
blurshadowH.comp 62ea873373 Fixed compute shaders on mesa. 8 vuotta sitten
blurshadowV.comp 62ea873373 Fixed compute shaders on mesa. 8 vuotta sitten
coloredquad.frag 4025883243 Use sampleTextureLayer in shader files 6 vuotta sitten
coloredquad.vert 4025883243 Use sampleTextureLayer in shader files 6 vuotta sitten
colorize.frag 883ab43e29 Assume __VERSION >= 130 everywhere 10 vuotta sitten
colortexturedquad.frag 4d72b118e3 Batch glyph for quicker text rendering 4 vuotta sitten
colortexturedquad.vert 4d72b118e3 Batch glyph for quicker text rendering 4 vuotta sitten
combine_diffuse_color.frag dfed11c6a8 Bring back the legacy gloss computation (to disable once a proper fallback is done) 5 vuotta sitten
degraded_ibl.frag 10eb549012 soften the degraded ibl to make preview less dark 5 vuotta sitten
dof.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
frustrum.vert 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
gaussian3h.frag e5a5c78045 Use a big triangle instead of 2 to cover full screen. 10 vuotta sitten
gaussian3v.frag e5a5c78045 Use a big triangle instead of 2 to cover full screen. 10 vuotta sitten
gaussian6h.comp 62ea873373 Fixed compute shaders on mesa. 8 vuotta sitten
gaussian6h.frag 964baad705 Some fixes 8 vuotta sitten
gaussian6v.comp 62ea873373 Fixed compute shaders on mesa. 8 vuotta sitten
gaussian6v.frag 964baad705 Some fixes 8 vuotta sitten
glow.frag 883ab43e29 Assume __VERSION >= 130 everywhere 10 vuotta sitten
godfade.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
godray.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
header.txt 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
importance_sampling_specular.frag 72fdf816e7 Fix Importance sampling 10 vuotta sitten
layertexturequad.frag 8cbeca44fd Add a way to display shadow map. 10 vuotta sitten
lensblend.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
lightning.frag 8a288f05ff Implement lightning effect using shaders 9 vuotta sitten
linearizedepth.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
mlaa_blend2.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
mlaa_color1.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
mlaa_neigh3.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
motion_blur.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
passthrough.frag 06f0188a5b Fix passthrough shader 9 vuotta sitten
pointlight.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
pointlight.vert 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
pointlightscatter.frag 14389925fe Minor optimization in pointlight scatter. 5 vuotta sitten
primitive2dlist.vert 4d72b118e3 Batch glyph for quicker text rendering 4 vuotta sitten
screenquad.vert 28d85d7ba3 Use explicit attrib location when the extension is available. 7 vuotta sitten
simple_particle.frag dcad21b830 Use uniform rendering code for particle rendering 2 vuotta sitten
simple_particle.vert 1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 2 vuotta sitten
sky.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
sky.vert 28d85d7ba3 Use explicit attrib location when the extension is available. 7 vuotta sitten
sp_alpha_test.frag a36276811e Fix missing vertex color in gles2 driver 2 vuotta sitten
sp_decal.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 vuotta sitten
sp_displace.frag 4025883243 Use sampleTextureLayer in shader files 6 vuotta sitten
sp_dynamic_night_bloom.frag 7db4ef8056 Add a shader to use the day/night cycle for lamps, etc 6 vuotta sitten
sp_ghost.frag e4c827176a Remove flat for hue_change 6 vuotta sitten
sp_grass.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 vuotta sitten
sp_grass_pass.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 vuotta sitten
sp_grass_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 vuotta sitten
sp_normal_map.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 vuotta sitten
sp_normal_visualizer.frag f040be710e Fix normal visualizer 6 vuotta sitten
sp_normal_visualizer.geom ac8294abdb Clean up debug visualization 6 vuotta sitten
sp_normal_visualizer.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 vuotta sitten
sp_pass.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 vuotta sitten
sp_road_blending.frag b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 vuotta sitten
sp_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 vuotta sitten
sp_shadow_alpha_test.frag 4025883243 Use sampleTextureLayer in shader files 6 vuotta sitten
sp_skinning.vert ba37513f7a Fix detail map on normal map with skinned mesh shader 6 vuotta sitten
sp_skinning_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 vuotta sitten
sp_solid.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 vuotta sitten
sp_text_billboard.frag cce8abe6f3 Port billboard text 6 vuotta sitten
sp_tilling_mitigation.frag daf4721fa9 Add a mitigation for tilling textures. Very usefull for terrains, etc 6 vuotta sitten
sp_transparent.frag 4025883243 Use sampleTextureLayer in shader files 6 vuotta sitten
sp_unlit.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 vuotta sitten
sp_vertical_mapping.frag 434f74b4ac Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something) 6 vuotta sitten
sps_00_solid.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_01_normalmap.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_02_alphatest.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_03_decal.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_04_grass.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_05_unlit.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_06_alphablend.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_07_additive.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_08_ghost.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_09_dynamic_night_bloom.xml 3742adf5ee Use 2 digits for shader order 6 vuotta sitten
sps_10_tillingMitigation.xml ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 6 vuotta sitten
sps_11_verticalMapping.xml ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 6 vuotta sitten
sps_12_roadBlending.xml b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 vuotta sitten
ssao.frag 7797115867 Add SP for correct normal and easier shader system 6 vuotta sitten
sunlight.frag cee3cb79a5 Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather 3 vuotta sitten
sunlightshadow.frag 38bcb92d53 Fix #4533 3 vuotta sitten
texturedquad.frag 4025883243 Use sampleTextureLayer in shader files 6 vuotta sitten
texturedquad.vert ce1c188b1a Add rotation uniform to 2d drawing shader 5 vuotta sitten
texturedquad_custom_alpha.frag f787832772 Add 2d drawing shader with custom alpha 5 vuotta sitten
tonemap.frag 45957af6f8 Remove !sRGB in shader which is always true now 6 vuotta sitten
transparent.frag 155b73d452 Remove unneeded pow in transparent.frag 2 vuotta sitten
uniformcolortexturedquad.frag ce8a1c4e1b Already working GUI in shader-based pipeline 8 vuotta sitten
white.frag 68e8da2353 Remove all unused shaders 6 vuotta sitten