Benau 0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer 2 سال پیش
..
ge_shaders b2404aadd2 Reduce instance data size 2 سال پیش
irrlicht 0e142e645c Handle vertex color in render info for COGLES2FixedPipelineRenderer 2 سال پیش
utils b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 سال پیش
IBL.frag efbd8eb75e Screen-space refection: many fixes + optimization (#4575) 3 سال پیش
MLAA_COPYING 5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 11 سال پیش
alphatest_particle.frag dcad21b830 Use uniform rendering code for particle rendering 2 سال پیش
alphatest_particle.vert 1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 2 سال پیش
bilateralH.comp 62ea873373 Fixed compute shaders on mesa. 8 سال پیش
bilateralH.frag 0fb119068b Fixes in more shaders 8 سال پیش
bilateralV.comp 62ea873373 Fixed compute shaders on mesa. 8 سال پیش
bilateralV.frag 0fb119068b Fixes in more shaders 8 سال پیش
bloom.frag bd6ad544cc Fixed bloom with scale_rtts_factor parameter. 8 سال پیش
bloomblend.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
blurshadowH.comp 62ea873373 Fixed compute shaders on mesa. 8 سال پیش
blurshadowV.comp 62ea873373 Fixed compute shaders on mesa. 8 سال پیش
coloredquad.frag 4025883243 Use sampleTextureLayer in shader files 6 سال پیش
coloredquad.vert 4025883243 Use sampleTextureLayer in shader files 6 سال پیش
colorize.frag 883ab43e29 Assume __VERSION >= 130 everywhere 10 سال پیش
colortexturedquad.frag 4d72b118e3 Batch glyph for quicker text rendering 4 سال پیش
colortexturedquad.vert 4d72b118e3 Batch glyph for quicker text rendering 4 سال پیش
combine_diffuse_color.frag dfed11c6a8 Bring back the legacy gloss computation (to disable once a proper fallback is done) 5 سال پیش
degraded_ibl.frag 10eb549012 soften the degraded ibl to make preview less dark 5 سال پیش
dof.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
frustrum.vert 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
gaussian3h.frag e5a5c78045 Use a big triangle instead of 2 to cover full screen. 10 سال پیش
gaussian3v.frag e5a5c78045 Use a big triangle instead of 2 to cover full screen. 10 سال پیش
gaussian6h.comp 62ea873373 Fixed compute shaders on mesa. 8 سال پیش
gaussian6h.frag 964baad705 Some fixes 8 سال پیش
gaussian6v.comp 62ea873373 Fixed compute shaders on mesa. 8 سال پیش
gaussian6v.frag 964baad705 Some fixes 8 سال پیش
glow.frag 883ab43e29 Assume __VERSION >= 130 everywhere 10 سال پیش
godfade.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
godray.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
header.txt 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
importance_sampling_specular.frag 72fdf816e7 Fix Importance sampling 10 سال پیش
layertexturequad.frag 8cbeca44fd Add a way to display shadow map. 10 سال پیش
lensblend.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
lightning.frag 8a288f05ff Implement lightning effect using shaders 9 سال پیش
linearizedepth.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
mlaa_blend2.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
mlaa_color1.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
mlaa_neigh3.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
motion_blur.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
passthrough.frag 06f0188a5b Fix passthrough shader 9 سال پیش
pointlight.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
pointlight.vert 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
pointlightscatter.frag 14389925fe Minor optimization in pointlight scatter. 5 سال پیش
primitive2dlist.vert 4d72b118e3 Batch glyph for quicker text rendering 4 سال پیش
screenquad.vert 28d85d7ba3 Use explicit attrib location when the extension is available. 7 سال پیش
simple_particle.frag dcad21b830 Use uniform rendering code for particle rendering 2 سال پیش
simple_particle.vert 1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 2 سال پیش
sky.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
sky.vert 28d85d7ba3 Use explicit attrib location when the extension is available. 7 سال پیش
sp_alpha_test.frag a36276811e Fix missing vertex color in gles2 driver 2 سال پیش
sp_decal.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 سال پیش
sp_displace.frag 4025883243 Use sampleTextureLayer in shader files 6 سال پیش
sp_dynamic_night_bloom.frag 7db4ef8056 Add a shader to use the day/night cycle for lamps, etc 6 سال پیش
sp_ghost.frag e4c827176a Remove flat for hue_change 6 سال پیش
sp_grass.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 سال پیش
sp_grass_pass.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 سال پیش
sp_grass_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 سال پیش
sp_normal_map.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 سال پیش
sp_normal_visualizer.frag f040be710e Fix normal visualizer 6 سال پیش
sp_normal_visualizer.geom ac8294abdb Clean up debug visualization 6 سال پیش
sp_normal_visualizer.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 سال پیش
sp_pass.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 سال پیش
sp_road_blending.frag b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 سال پیش
sp_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 سال پیش
sp_shadow_alpha_test.frag 4025883243 Use sampleTextureLayer in shader files 6 سال پیش
sp_skinning.vert ba37513f7a Fix detail map on normal map with skinned mesh shader 6 سال پیش
sp_skinning_shadow.vert 295c793f91 Use 4 32bit floats for quaternion for sam's wall 6 سال پیش
sp_solid.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 سال پیش
sp_text_billboard.frag cce8abe6f3 Port billboard text 6 سال پیش
sp_tilling_mitigation.frag daf4721fa9 Add a mitigation for tilling textures. Very usefull for terrains, etc 6 سال پیش
sp_transparent.frag 4025883243 Use sampleTextureLayer in shader files 6 سال پیش
sp_unlit.frag 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment 6 سال پیش
sp_vertical_mapping.frag 434f74b4ac Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something) 6 سال پیش
sps_00_solid.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_01_normalmap.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_02_alphatest.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_03_decal.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_04_grass.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_05_unlit.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_06_alphablend.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_07_additive.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_08_ghost.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_09_dynamic_night_bloom.xml 3742adf5ee Use 2 digits for shader order 6 سال پیش
sps_10_tillingMitigation.xml ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 6 سال پیش
sps_11_verticalMapping.xml ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 6 سال پیش
sps_12_roadBlending.xml b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 6 سال پیش
ssao.frag 7797115867 Add SP for correct normal and easier shader system 6 سال پیش
sunlight.frag cee3cb79a5 Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather 3 سال پیش
sunlightshadow.frag 38bcb92d53 Fix #4533 3 سال پیش
texturedquad.frag 4025883243 Use sampleTextureLayer in shader files 6 سال پیش
texturedquad.vert ce1c188b1a Add rotation uniform to 2d drawing shader 5 سال پیش
texturedquad_custom_alpha.frag f787832772 Add 2d drawing shader with custom alpha 5 سال پیش
tonemap.frag 45957af6f8 Remove !sRGB in shader which is always true now 6 سال پیش
transparent.frag 155b73d452 Remove unneeded pow in transparent.frag 2 سال پیش
uniformcolortexturedquad.frag ce8a1c4e1b Already working GUI in shader-based pipeline 8 سال پیش
white.frag 68e8da2353 Remove all unused shaders 6 سال پیش