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ge_shaders
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b2404aadd2
Reduce instance data size
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2 سال پیش |
irrlicht
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0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
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2 سال پیش |
utils
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 سال پیش |
IBL.frag
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efbd8eb75e
Screen-space refection: many fixes + optimization (#4575)
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3 سال پیش |
MLAA_COPYING
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5899a26aad
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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11 سال پیش |
alphatest_particle.frag
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dcad21b830
Use uniform rendering code for particle rendering
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2 سال پیش |
alphatest_particle.vert
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1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
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2 سال پیش |
bilateralH.comp
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62ea873373
Fixed compute shaders on mesa.
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8 سال پیش |
bilateralH.frag
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0fb119068b
Fixes in more shaders
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8 سال پیش |
bilateralV.comp
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62ea873373
Fixed compute shaders on mesa.
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8 سال پیش |
bilateralV.frag
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0fb119068b
Fixes in more shaders
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8 سال پیش |
bloom.frag
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bd6ad544cc
Fixed bloom with scale_rtts_factor parameter.
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8 سال پیش |
bloomblend.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
blurshadowH.comp
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62ea873373
Fixed compute shaders on mesa.
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8 سال پیش |
blurshadowV.comp
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62ea873373
Fixed compute shaders on mesa.
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8 سال پیش |
coloredquad.frag
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4025883243
Use sampleTextureLayer in shader files
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6 سال پیش |
coloredquad.vert
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4025883243
Use sampleTextureLayer in shader files
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6 سال پیش |
colorize.frag
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883ab43e29
Assume __VERSION >= 130 everywhere
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10 سال پیش |
colortexturedquad.frag
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4d72b118e3
Batch glyph for quicker text rendering
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4 سال پیش |
colortexturedquad.vert
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4d72b118e3
Batch glyph for quicker text rendering
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4 سال پیش |
combine_diffuse_color.frag
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dfed11c6a8
Bring back the legacy gloss computation (to disable once a proper fallback is done)
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5 سال پیش |
degraded_ibl.frag
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10eb549012
soften the degraded ibl to make preview less dark
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5 سال پیش |
dof.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
frustrum.vert
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
gaussian3h.frag
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e5a5c78045
Use a big triangle instead of 2 to cover full screen.
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10 سال پیش |
gaussian3v.frag
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e5a5c78045
Use a big triangle instead of 2 to cover full screen.
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10 سال پیش |
gaussian6h.comp
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62ea873373
Fixed compute shaders on mesa.
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8 سال پیش |
gaussian6h.frag
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964baad705
Some fixes
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8 سال پیش |
gaussian6v.comp
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62ea873373
Fixed compute shaders on mesa.
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8 سال پیش |
gaussian6v.frag
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964baad705
Some fixes
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8 سال پیش |
glow.frag
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883ab43e29
Assume __VERSION >= 130 everywhere
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10 سال پیش |
godfade.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
godray.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
header.txt
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
importance_sampling_specular.frag
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72fdf816e7
Fix Importance sampling
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10 سال پیش |
layertexturequad.frag
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8cbeca44fd
Add a way to display shadow map.
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10 سال پیش |
lensblend.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
lightning.frag
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8a288f05ff
Implement lightning effect using shaders
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9 سال پیش |
linearizedepth.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
mlaa_blend2.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
mlaa_color1.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
mlaa_neigh3.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
motion_blur.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
passthrough.frag
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06f0188a5b
Fix passthrough shader
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9 سال پیش |
pointlight.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
pointlight.vert
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
pointlightscatter.frag
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14389925fe
Minor optimization in pointlight scatter.
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5 سال پیش |
primitive2dlist.vert
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4d72b118e3
Batch glyph for quicker text rendering
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4 سال پیش |
screenquad.vert
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28d85d7ba3
Use explicit attrib location when the extension is available.
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7 سال پیش |
simple_particle.frag
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dcad21b830
Use uniform rendering code for particle rendering
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2 سال پیش |
simple_particle.vert
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1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
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2 سال پیش |
sky.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
sky.vert
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28d85d7ba3
Use explicit attrib location when the extension is available.
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7 سال پیش |
sp_alpha_test.frag
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a36276811e
Fix missing vertex color in gles2 driver
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2 سال پیش |
sp_decal.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 سال پیش |
sp_displace.frag
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4025883243
Use sampleTextureLayer in shader files
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6 سال پیش |
sp_dynamic_night_bloom.frag
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7db4ef8056
Add a shader to use the day/night cycle for lamps, etc
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6 سال پیش |
sp_ghost.frag
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e4c827176a
Remove flat for hue_change
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6 سال پیش |
sp_grass.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 سال پیش |
sp_grass_pass.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 سال پیش |
sp_grass_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 سال پیش |
sp_normal_map.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 سال پیش |
sp_normal_visualizer.frag
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f040be710e
Fix normal visualizer
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6 سال پیش |
sp_normal_visualizer.geom
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ac8294abdb
Clean up debug visualization
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6 سال پیش |
sp_normal_visualizer.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 سال پیش |
sp_pass.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 سال پیش |
sp_road_blending.frag
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 سال پیش |
sp_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 سال پیش |
sp_shadow_alpha_test.frag
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4025883243
Use sampleTextureLayer in shader files
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6 سال پیش |
sp_skinning.vert
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ba37513f7a
Fix detail map on normal map with skinned mesh shader
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6 سال پیش |
sp_skinning_shadow.vert
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295c793f91
Use 4 32bit floats for quaternion for sam's wall
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6 سال پیش |
sp_solid.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 سال پیش |
sp_text_billboard.frag
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cce8abe6f3
Port billboard text
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6 سال پیش |
sp_tilling_mitigation.frag
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daf4721fa9
Add a mitigation for tilling textures. Very usefull for terrains, etc
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6 سال پیش |
sp_transparent.frag
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4025883243
Use sampleTextureLayer in shader files
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6 سال پیش |
sp_unlit.frag
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0e5b7b532c
Further boost stk by writing 1 less framebuffer attachment
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6 سال پیش |
sp_vertical_mapping.frag
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434f74b4ac
Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something)
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6 سال پیش |
sps_00_solid.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_01_normalmap.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_02_alphatest.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_03_decal.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_04_grass.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_05_unlit.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_06_alphablend.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_07_additive.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_08_ghost.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_09_dynamic_night_bloom.xml
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3742adf5ee
Use 2 digits for shader order
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6 سال پیش |
sps_10_tillingMitigation.xml
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ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
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6 سال پیش |
sps_11_verticalMapping.xml
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ef2f12f568
Remove unneeded skinned mesh version for tilling and vertical mapping shader
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6 سال پیش |
sps_12_roadBlending.xml
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 سال پیش |
ssao.frag
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7797115867
Add SP for correct normal and easier shader system
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6 سال پیش |
sunlight.frag
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cee3cb79a5
Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather
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3 سال پیش |
sunlightshadow.frag
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38bcb92d53
Fix #4533
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3 سال پیش |
texturedquad.frag
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4025883243
Use sampleTextureLayer in shader files
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6 سال پیش |
texturedquad.vert
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ce1c188b1a
Add rotation uniform to 2d drawing shader
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5 سال پیش |
texturedquad_custom_alpha.frag
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f787832772
Add 2d drawing shader with custom alpha
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5 سال پیش |
tonemap.frag
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45957af6f8
Remove !sRGB in shader which is always true now
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6 سال پیش |
transparent.frag
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155b73d452
Remove unneeded pow in transparent.frag
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2 سال پیش |
uniformcolortexturedquad.frag
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ce8a1c4e1b
Already working GUI in shader-based pipeline
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8 سال پیش |
white.frag
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68e8da2353
Remove all unused shaders
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6 سال پیش |