sps_03_decal.xml 487 B

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  1. <spshader>
  2. <shader-info name="decal"/>
  3. <first-pass vertex-shader="sp_pass.vert"
  4. fragment-shader="sp_decal.frag" skinned-mesh-shader="sp_skinning.vert">
  5. </first-pass>
  6. <shadow-pass vertex-shader="sp_shadow.vert" fragment-shader="white.frag"
  7. skinned-mesh-shader="sp_skinning_shadow.vert">
  8. </shadow-pass>
  9. <uniform-assigners>
  10. <uniform-assigner name="layer"
  11. function="shadowCascadeUniformAssigner"/>
  12. </uniform-assigners>
  13. </spshader>