História revízii

Autor SHA1 Správa Dátum
  YamaArashi fd2235e678 sync engine code with pokeyellow 8 rokov pred
  YamaArashi 7f34e28f24 remove address comments 8 rokov pred
  dannye 38065a744d No more W_ 9 rokov pred
  dannye f8a9c37a00 Use more lb 9 rokov pred
  YamaArashi 82512e4491 named animation functions/variables 9 rokov pred
  dannye ea9cc86949 Name sound effects 9 rokov pred
  YamaArashi 994c2cbf28 named wram variables 9 rokov pred
  YamaArashi 07dd705637 hall of fame / credits 9 rokov pred
  YamaArashi 01631a2e59 player animations, emotion bubbles, etc. 9 rokov pred
  dannye f702fc7840 Start using text predef macros 9 rokov pred
  U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4 9 rokov pred
  yenatch a81487e9c6 Rename hVBlank* constants to h*. 10 rokov pred
  YamaArashi 2ed65d9c3e Commented/labelled misc functions 10 rokov pred
  YamaArashi 0c916aea33 Commented more sprite and map code 10 rokov pred
  YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 10 rokov pred
  YamaArashi 59f0507e4c Labelled many functions/variables 10 rokov pred
  yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 10 rokov pred
  yenatch da0a72cdbf Use VRAM constants where applicable. 10 rokov pred
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. 10 rokov pred
  yenatch 8f8281fe6e Comment some more bank 0 functions. 10 rokov pred
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 10 rokov pred