Commit History

Author SHA1 Message Date
  YamaArashi fd2235e678 sync engine code with pokeyellow 8 years ago
  YamaArashi 7f34e28f24 remove address comments 8 years ago
  dannye 38065a744d No more W_ 9 years ago
  dannye f8a9c37a00 Use more lb 9 years ago
  YamaArashi 82512e4491 named animation functions/variables 9 years ago
  dannye ea9cc86949 Name sound effects 9 years ago
  YamaArashi 994c2cbf28 named wram variables 9 years ago
  YamaArashi 07dd705637 hall of fame / credits 9 years ago
  YamaArashi 01631a2e59 player animations, emotion bubbles, etc. 9 years ago
  dannye f702fc7840 Start using text predef macros 9 years ago
  U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4 9 years ago
  yenatch a81487e9c6 Rename hVBlank* constants to h*. 10 years ago
  YamaArashi 2ed65d9c3e Commented/labelled misc functions 10 years ago
  YamaArashi 0c916aea33 Commented more sprite and map code 10 years ago
  YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 10 years ago
  YamaArashi 59f0507e4c Labelled many functions/variables 10 years ago
  yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 10 years ago
  yenatch da0a72cdbf Use VRAM constants where applicable. 10 years ago
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. 10 years ago
  yenatch 8f8281fe6e Comment some more bank 0 functions. 10 years ago
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 10 years ago