YamaArashi
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fd2235e678
sync engine code with pokeyellow
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8 jaren geleden |
YamaArashi
|
7f34e28f24
remove address comments
|
8 jaren geleden |
dannye
|
38065a744d
No more W_
|
9 jaren geleden |
dannye
|
f8a9c37a00
Use more lb
|
9 jaren geleden |
YamaArashi
|
82512e4491
named animation functions/variables
|
9 jaren geleden |
dannye
|
ea9cc86949
Name sound effects
|
9 jaren geleden |
YamaArashi
|
994c2cbf28
named wram variables
|
9 jaren geleden |
YamaArashi
|
07dd705637
hall of fame / credits
|
9 jaren geleden |
YamaArashi
|
01631a2e59
player animations, emotion bubbles, etc.
|
9 jaren geleden |
dannye
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f702fc7840
Start using text predef macros
|
9 jaren geleden |
U-Daniel-PC\Daniel
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cd649184f5
Rename/organize part 1 of 4
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9 jaren geleden |
yenatch
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a81487e9c6
Rename hVBlank* constants to h*.
|
10 jaren geleden |
YamaArashi
|
2ed65d9c3e
Commented/labelled misc functions
|
10 jaren geleden |
YamaArashi
|
0c916aea33
Commented more sprite and map code
|
10 jaren geleden |
YamaArashi
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91793015e5
Labelled and commented mostly sprite-related things
|
10 jaren geleden |
YamaArashi
|
59f0507e4c
Labelled many functions/variables
|
10 jaren geleden |
yenatch
|
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
|
10 jaren geleden |
yenatch
|
da0a72cdbf
Use VRAM constants where applicable.
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10 jaren geleden |
yenatch
|
40c17c906b
Remove most static wram addresses. Use labels instead.
|
10 jaren geleden |
yenatch
|
8f8281fe6e
Comment some more bank 0 functions.
|
10 jaren geleden |
U-Fish-PC\Daniel
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15427f5320
Pull a lot of engine out of main.asm
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10 jaren geleden |