提交历史

作者 SHA1 备注 提交日期
  YamaArashi fd2235e678 sync engine code with pokeyellow 8 年之前
  YamaArashi 7f34e28f24 remove address comments 8 年之前
  dannye 38065a744d No more W_ 9 年之前
  dannye f8a9c37a00 Use more lb 9 年之前
  YamaArashi 82512e4491 named animation functions/variables 9 年之前
  dannye ea9cc86949 Name sound effects 9 年之前
  YamaArashi 994c2cbf28 named wram variables 9 年之前
  YamaArashi 07dd705637 hall of fame / credits 9 年之前
  YamaArashi 01631a2e59 player animations, emotion bubbles, etc. 9 年之前
  dannye f702fc7840 Start using text predef macros 9 年之前
  U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4 9 年之前
  yenatch a81487e9c6 Rename hVBlank* constants to h*. 10 年之前
  YamaArashi 2ed65d9c3e Commented/labelled misc functions 10 年之前
  YamaArashi 0c916aea33 Commented more sprite and map code 10 年之前
  YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 10 年之前
  YamaArashi 59f0507e4c Labelled many functions/variables 10 年之前
  yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 10 年之前
  yenatch da0a72cdbf Use VRAM constants where applicable. 10 年之前
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. 10 年之前
  yenatch 8f8281fe6e Comment some more bank 0 functions. 10 年之前
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 10 年之前