Commit History

Author SHA1 Message Date
  YamaArashi fd2235e678 sync engine code with pokeyellow 8 years ago
  dannye 48e0125bd6 Remove some leftover address comments 8 years ago
  YamaArashi 7f34e28f24 remove address comments 8 years ago
  YamaArashi 132d036752 named more variables 9 years ago
  YamaArashi 64cfbcce7a commented SGB palette stuff 9 years ago
  YamaArashi 5d3b958763 named town map stuff 9 years ago
  YamaArashi f66a74b9fc comment slot machine 9 years ago
  YamaArashi 0996a964bd commented trade amim functions 9 years ago
  YamaArashi 332b7b3090 relabel and add comment 9 years ago
  YamaArashi 1115b4454d commented mon_party_sprites.asm 9 years ago
  YamaArashi 3fdb8a0d89 serial/trade/misc 9 years ago
  YamaArashi 0c916aea33 Commented more sprite and map code 10 years ago
  yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 10 years ago
  yenatch 38ac74f222 Remove generated "indirect jump" comments. 10 years ago
  yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 10 years ago
  yenatch da0a72cdbf Use VRAM constants where applicable. 10 years ago
  yenatch f16f07c5ca More wOAMBuffer references. 10 years ago
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. 10 years ago
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 10 years ago