История коммитов

Автор SHA1 Сообщение Дата
  YamaArashi fd2235e678 sync engine code with pokeyellow 8 лет назад
  dannye 48e0125bd6 Remove some leftover address comments 8 лет назад
  YamaArashi 7f34e28f24 remove address comments 8 лет назад
  YamaArashi 132d036752 named more variables 9 лет назад
  YamaArashi 64cfbcce7a commented SGB palette stuff 9 лет назад
  YamaArashi 5d3b958763 named town map stuff 9 лет назад
  YamaArashi f66a74b9fc comment slot machine 9 лет назад
  YamaArashi 0996a964bd commented trade amim functions 9 лет назад
  YamaArashi 332b7b3090 relabel and add comment 9 лет назад
  YamaArashi 1115b4454d commented mon_party_sprites.asm 9 лет назад
  YamaArashi 3fdb8a0d89 serial/trade/misc 9 лет назад
  YamaArashi 0c916aea33 Commented more sprite and map code 10 лет назад
  yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 10 лет назад
  yenatch 38ac74f222 Remove generated "indirect jump" comments. 10 лет назад
  yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 10 лет назад
  yenatch da0a72cdbf Use VRAM constants where applicable. 10 лет назад
  yenatch f16f07c5ca More wOAMBuffer references. 10 лет назад
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. 10 лет назад
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 10 лет назад