Cronologia Commit

Autore SHA1 Messaggio Data
  YamaArashi fd2235e678 sync engine code with pokeyellow 8 anni fa
  dannye 48e0125bd6 Remove some leftover address comments 8 anni fa
  YamaArashi 7f34e28f24 remove address comments 8 anni fa
  YamaArashi 132d036752 named more variables 9 anni fa
  YamaArashi 64cfbcce7a commented SGB palette stuff 9 anni fa
  YamaArashi 5d3b958763 named town map stuff 9 anni fa
  YamaArashi f66a74b9fc comment slot machine 9 anni fa
  YamaArashi 0996a964bd commented trade amim functions 9 anni fa
  YamaArashi 332b7b3090 relabel and add comment 9 anni fa
  YamaArashi 1115b4454d commented mon_party_sprites.asm 9 anni fa
  YamaArashi 3fdb8a0d89 serial/trade/misc 9 anni fa
  YamaArashi 0c916aea33 Commented more sprite and map code 10 anni fa
  yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 10 anni fa
  yenatch 38ac74f222 Remove generated "indirect jump" comments. 10 anni fa
  yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 10 anni fa
  yenatch da0a72cdbf Use VRAM constants where applicable. 10 anni fa
  yenatch f16f07c5ca More wOAMBuffer references. 10 anni fa
  yenatch 40c17c906b Remove most static wram addresses. Use labels instead. 10 anni fa
  U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 10 anni fa