Histórico de commits

Autor SHA1 Mensagem Data
  numberZero 74afe6fe6b Fix fog weirdness (#5146) 8 anos atrás
  Lars Hofhansl 923a8f1983 Shaders: Remove unnecessary 'if' statements 8 anos atrás
  Lars Hofhansl 075833e393 Fog: Make fraction of visible distance at which fog starts configurable 8 anos atrás
  Rogier-5 5f0dc8e78a Fix unexplained shader issue (glsl compiler bug??) (#4757) 8 anos atrás
  lhofhansl 198ed60cab Shaders: Remove special handling for liquids. (#4670) 8 anos atrás
  Lars Hofhansl 98176481c1 Shaders: Apply tone mapping before fog calculation. 8 anos atrás
  Lars Hofhansl 779d2c5f64 Shaders: Harmonize Irrlicht and shader fog calculations 8 anos atrás
  Lars Hofhansl 0ad40fd484 Use range-based fog instead of z-plane based. 8 anos atrás
  RealBadAngel e8a3d22cbe Shaders: fix fog not affecting opaque liquids 9 anos atrás
  RealBadAngel eb3840a3f8 Filmic HDR tone mapping 9 anos atrás
  RealBadAngel a64d78a37e Speed up and make more accurate relief mapping 9 anos atrás
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 9 anos atrás
  RealBadAngel 655fc6010f Fix relief mapping issues 9 anos atrás
  RealBadAngel 8a85e5e58d Shaders fixes and cleanup relief mapping code. 9 anos atrás
  RealBadAngel 1455267c9e Bugfix: variable type mismatch 9 anos atrás
  RealBadAngel 53efe2ef42 Remove textures vertical offset. Fix for area enabling parallax. 9 anos atrás
  RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 9 anos atrás
  Loic Blot 46821f1156 Optimize bumpmapping mathematics 10 anos atrás
  Craig Robbins 516f1bcd16 Revert "Optimize bumpmapping mathematics" 10 anos atrás
  Loic Blot 148fffb0f2 Optimize bumpmapping mathematics 10 anos atrás
  RealBadAngel a0f78659f3 Improved faces shading with and without shaders. 10 anos atrás
  RealBadAngel 6c98fd6658 Unite nodes shaders. 10 anos atrás