Commit History

作者 SHA1 備註 提交日期
  Sofox aaf6e77198 Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 年之前
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 年之前
  Juan Linietsky bc26f90581 Type renames: 7 年之前
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 7 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 年之前
  Juan Linietsky 282da142ae Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 8 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 8 年之前
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings 8 年之前
  Federico Pacheco 7a516d13e2 ParallaxBackground: added option to ignore camera zoom 9 年之前
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 年之前
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree 10 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 年之前