Commit History

Auteur SHA1 Bericht Datum
  Sofox aaf6e77198 Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. 7 jaren geleden
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 jaren geleden
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 7 jaren geleden
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 jaren geleden
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 jaren geleden
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 jaren geleden
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 jaren geleden
  Juan Linietsky bc26f90581 Type renames: 7 jaren geleden
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 7 jaren geleden
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 jaren geleden
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 jaren geleden
  Juan Linietsky 282da142ae Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 8 jaren geleden
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 8 jaren geleden
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings 8 jaren geleden
  Federico Pacheco 7a516d13e2 ParallaxBackground: added option to ignore camera zoom 9 jaren geleden
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 jaren geleden
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree 10 jaren geleden
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 jaren geleden