My work fork of godot

Rémi Verschelde 7119858ce6 Merge pull request #11611 from fcobos/lto_jobs 1 hour ago
core e9e1753c3c Merge pull request #11445 from Cradmon/refactorCoreMap 18 hours ago
doc 06ce436144 [DOCS] Update SpriteFrames class ref 1 day ago
drivers 45a9a680a3 Use BoolVariable for third-party options. 21 hours ago
editor da03791e45 Merge pull request #11598 from djrm/pr_fix_code_editor_close 10 hours ago
main 1f4685375f Fix typo in fixed-fps help line 1 day ago
misc 1c6a49b5f5 Change OSX version from 2.2-dev to 3.0-dev 3 hours ago
modules f577efd47e Merge pull request #11424 from groud/control_node_presets 18 hours ago
platform ec644ccb69 Reduce gcc lto build time by telling the linker to 1 hour ago
scene c5f0717053 Fix crash when scene has LineEdit and run from editor 9 hours ago
servers ffca222d17 Fixed Voice_Count issues in AudioEffectChorus: 1 day ago
thirdparty a408388623 Enable building against system zstd. 2 days ago
.appveyor.yml 92c34eaf9c Add AppVeyor CI file for MSVC builds 5 hours ago
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 7 months ago
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 4 months ago
.gitattributes 5c2ddb299b Formatting of mm files 5 months ago
.gitignore 88be952fc9 Create separate debug info files by default 1 week ago
.travis.yml 99c7421eae Travis: Try enabling ccache to speed up builds 1 week ago
AUTHORS.md 9c894cf550 Update AUTHORS with recent contributors 3 weeks ago
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 3 months ago
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 1 week ago
DONORS.md 5b002e04be Donors: Change name as requested 2 weeks ago
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 1 month ago
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 4 months ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 4 months ago
README.md 1dcd4d3624 Changed badge to use HTTPS 2 months ago
SConstruct 5be675eb03 Use BoolVariable for module options. 21 hours ago
compat.py b6e1e47e3a Make build scripts Python3 compatible 4 weeks ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 4 months ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 4 months ago
logo.png 519df0d34d Use new Godot icon consistently everywhere 4 months ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 4 months ago
methods.py b2a38854fd Fix unused variable warnings 2 weeks ago
version.py 45c5c89de9 Bump version to 3.0-alpha 8 months ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Build Status Code Triagers Badge