My work fork of godot

George Marques af290f7b7d Merge pull request #21866 from Paulb23/fix_scientific_notation_highlight_issue_21435 1 month ago
core f1e5b7cf42 Print an error if you try to instantiate an editor class outside the editor, fixes #17624 1 month ago
doc e5470cfa70 Fix custom cursor hotspot 1 month ago
drivers 072bf41c03 Ability for Light2D to use a proxy texture, fixes #17067 1 month ago
editor 8804eb8c06 Merge pull request #21707 from JFonS/fix_instanced_selection 1 month ago
main a651dbfe7e Donors: Add GameDev.tv as platinum sponsor 1 month ago
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders 1 month ago
modules af290f7b7d Merge pull request #21866 from Paulb23/fix_scientific_notation_highlight_issue_21435 1 month ago
platform f68e127079 Add clipboard operation for android OS 1 month ago
scene f051f5110e Fixed scientific notaion not highlighting correctly, issue 21435 1 month ago
servers f495cede0b Fix handling of shader constants that caused crash, closes #15166 1 month ago
thirdparty 6142448417 Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 1 month ago
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 1 month ago
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 2 months ago
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 2 months ago
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 1 year ago
.gitignore d3a6960437 Add more IDE created files into .gitignore 4 months ago
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 9 months ago
.travis.yml 1f3aa6890f Travis: Move Coverity module to x11-tools-mono-gcc build 1 month ago
AUTHORS.md 284b56f2fb Update AUTHORS and DONORS list 2 months ago
CHANGELOG.md f00b2dfc55 Add a project changelog 7 months ago
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 2 months ago
CONTRIBUTING.md efe2558519 fix some typos 10 months ago
COPYRIGHT.txt 6f2977f9c3 Fixed up a couple of license names in COPYRIGHT.txt 1 month ago
DONORS.md a651dbfe7e Donors: Add GameDev.tv as platinum sponsor 1 month ago
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 9 months ago
LICENSE.txt b50a9114b1 Update copyright statements to 2018 9 months ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 1 year ago
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 6 months ago
SConstruct 83b856c046 BuildSystem: Sort input file lists 1 month ago
compat.py 27310974e0 fixed building using scons with python3 4 months ago
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 2 months ago
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 3 months ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 1 year ago
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 3 months ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 1 year ago
methods.py 83b856c046 BuildSystem: Sort input file lists 1 month ago
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 2 months ago
version.py 79c6a83c99 Bump version to 3.1-alpha 1 month ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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