My work fork of godot

Rémi Verschelde 0de6cba7e7 Merge pull request #12779 from karroffel/gdnative-api-struct-refactor 1 week ago
core ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS 1 week ago
doc b87a7df186 Merge pull request #12733 from NathanWarden/document_object 1 week ago
drivers ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS 1 week ago
editor a607e6125e Fix crash when converting empty scene to TileSet 1 week ago
main 5cb1d064bc fixes to initialization order 1 week ago
misc 5bc2cf257b Convert DOS line endings to Unix line endings 2 weeks ago
modules 0de6cba7e7 Merge pull request #12779 from karroffel/gdnative-api-struct-refactor 1 week ago
platform ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS 1 week ago
scene ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS 1 week ago
servers 50a9bd4e23 Merge pull request #12713 from AndreaCatania/master 1 week ago
thirdparty a3387a9e22 UWP: Update to build with Windows SDK 10.16229.0 1 week ago
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.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 9 months ago
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 6 months ago
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 1 month ago
.gitignore 0dc18ab0d6 Added logs to .gitignore 1 month ago
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AUTHORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data 4 weeks ago
CONTRIBUTING.md a41de1cc55 Formatting an unformatted hyperlink (#12226) 1 month ago
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 2 months ago
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ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 3 months ago
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 2 weeks ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 6 months ago
README.md 91adb58d3d Add screenshot to the README 2 weeks ago
SConstruct cefdb34f6c SCons: make use_lto a global option and opt-in for iphone 2 weeks ago
compat.py a6d53effa5 Fix build with Python 3 on Windows 3 weeks ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 6 months ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 6 months ago
logo.png 519df0d34d Use new Godot icon consistently everywhere 6 months ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 6 months ago
methods.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 2 weeks ago
version.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 2 weeks ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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