My work fork of godot

Gilles Roudiere e7445c3d82 Merge pull request #18170 from Chaosus/improvewrapf 1 week ago
core e7445c3d82 Merge pull request #18170 from Chaosus/improvewrapf 1 week ago
doc 72aa87758a Update classref and docs, fix missing parameters' name 1 week ago
drivers 34395c6a38 Fix PulseAudio problems with 8 channels devices 1 week ago
editor e7e9d9a0ea Merge pull request #18156 from RandomShaper/fix-messed-pr 1 week ago
main 4f05190fb0 Implement Input.set_default_cursor_shape to change the default shape 1 week ago
misc ab75fae564 Travis: Upgrade scons-local to 3.0.1 on OSX 1 week ago
modules eac2863c25 Merge pull request #18154 from mhilbrunner/issue-12512 1 week ago
platform 1d9a3a9b1c iPhone X support and iOS-related fixes 1 week ago
scene 1d15c5d726 Merge pull request #17502 from groud/2Deditor_rect 1 week ago
servers 72aa87758a Update classref and docs, fix missing parameters' name 1 week ago
thirdparty 93f52813bf Update Hack font to v3.003 1 week ago
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.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 4 months ago
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.gitattributes 26a0cecdc7 Add .xml to .gitattributes 6 months ago
.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". 3 months ago
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 3 months ago
.travis.yml 38fe9ae694 Travis: Enforce Coverity Scan on STATIC_CHECKS Linux/gcc build job 1 week ago
AUTHORS.md e6e911eb2b Update AUTHORS and DONORS list 2 weeks ago
CHANGELOG.md f00b2dfc55 Add a project changelog 2 months ago
CONTRIBUTING.md efe2558519 fix some typos 4 months ago
COPYRIGHT.txt 93f52813bf Update Hack font to v3.003 1 week ago
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ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 3 months ago
LICENSE.txt b50a9114b1 Update copyright statements to 2018 3 months ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 11 months ago
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 3 weeks ago
SConstruct d8d9eea722 Refactor JavaScript platform build script 4 weeks ago
compat.py a6d53effa5 Fix build with Python 3 on Windows 5 months ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 11 months ago
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logo.png 519df0d34d Use new Godot icon consistently everywhere 11 months ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 11 months ago
methods.py d8d9eea722 Refactor JavaScript platform build script 4 weeks ago
version.py 9f3138eea9 Bump version to 3.1-dev 2 months ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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