My work fork of godot

Juan Linietsky 0041efec1d Fix mat2 alignment 1 week ago
core a066f896d8 get_target_fps and set_target_fps now both use an int 1 week ago
doc a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 1 week ago
drivers 0041efec1d Fix mat2 alignment 1 week ago
editor 46fa9c49cd Make members a bit more visible color wise 1 week ago
main 5092098947 Destroy AudioServer after other non-core types are unregistered 1 week ago
misc cf5b074a95 Fix internal Emscripten JS API calls 2 weeks ago
modules 710970f004 Properly resize textures so they can be ETC compressed, fixes #15139 1 week ago
platform f0029fd3c6 [macOS] Adds ability to open files with "Open With" or double-click from Finder 1 week ago
scene 471c2d0d38 Make burley default for materials, fixes #15054 1 week ago
servers 9b8e8b2220 Bind many more properties to scripts 1 week ago
thirdparty 5519481803 Merge pull request #15114 from capnm/fix-bad-lightmap-crash 2 weeks ago
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build 2 weeks ago
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 1 month ago
.editorconfig edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 1 month ago
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 3 months ago
.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". 2 weeks ago
.mailmap 99da466979 Add author mappins for the git log 2 weeks ago
.travis.yml e7965b0f8a Add GDnative wrapper lib on CI build 2 weeks ago
AUTHORS.md a5b3c9cae0 Update AUTHORS and DONORS list 1 month ago
CONTRIBUTING.md efe2558519 fix some typos 1 month ago
COPYRIGHT.txt b50a9114b1 Update copyright statements to 2018 3 weeks ago
DONORS.md 955094ea78 Update DONORS list 2 weeks ago
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 2 weeks ago
LICENSE.txt b50a9114b1 Update copyright statements to 2018 3 weeks ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 months ago
README.md 91adb58d3d Add screenshot to the README 2 months ago
SConstruct db49f35ab8 SCons: Fix usage of LD when we meant LINK 2 weeks ago
compat.py a6d53effa5 Fix build with Python 3 on Windows 2 months ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 months ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 months ago
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 months ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 months ago
methods.py bb90707709 SCons: Fix build error on invalid module folders 2 weeks ago
version.py d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze* 2 months ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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