My work fork of godot

Rémi Verschelde 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position %!s(int64=5) %!d(string=hai) anos
core 578c6316c8 Merge pull request #24732 from hpvb/vector-pod-optimization %!s(int64=5) %!d(string=hai) anos
doc fe85e50006 Docs: Fix "equal to" and code markup in float.xml %!s(int64=5) %!d(string=hai) anos
drivers 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position %!s(int64=5) %!d(string=hai) anos
editor d54894ffae Merge pull request #24647 from WindyDarian/gltf_morph_fix %!s(int64=5) %!d(string=hai) anos
main 8d79fea969 Don't apply target_fps in editor %!s(int64=5) %!d(string=hai) anos
misc 8adc611bf5 escaped '&' in macos osx_tools.app Info.plist %!s(int64=5) %!d(string=hai) anos
modules 1808241d16 Merge pull request #24688 from Supatier/add-additional-vscode-name %!s(int64=5) %!d(string=hai) anos
platform b1e3215f3a Merge pull request #24477 from lupoDharkael/nouveau %!s(int64=5) %!d(string=hai) anos
scene fa5ca1bbf0 Merge pull request #24738 from timoschwarzer/24725-fit-child-in-rect-null-check %!s(int64=5) %!d(string=hai) anos
servers 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position %!s(int64=5) %!d(string=hai) anos
thirdparty e64391f47b Update zstd to 1.3.8 %!s(int64=5) %!d(string=hai) anos
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 %!s(int64=5) %!d(string=hai) anos
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 %!s(int64=6) %!d(string=hai) anos
.editorconfig e64391f47b Update zstd to 1.3.8 %!s(int64=5) %!d(string=hai) anos
.gitattributes af1e945435 Initial version of VS natvis file %!s(int64=6) %!d(string=hai) anos
.gitignore c025f526c8 Merge pull request #23436 from Toshiwoz/primitives_properties %!s(int64=6) %!d(string=hai) anos
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY %!s(int64=6) %!d(string=hai) anos
.travis.yml 611a476224 Support globs in csproj includes %!s(int64=6) %!d(string=hai) anos
AUTHORS.md b23d7c3b66 Update AUTHORS and DONORS list %!s(int64=6) %!d(string=hai) anos
CHANGELOG.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch %!s(int64=6) %!d(string=hai) anos
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS %!s(int64=6) %!d(string=hai) anos
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md %!s(int64=6) %!d(string=hai) anos
COPYRIGHT.txt b16c309f82 Update copyright statements to 2019 %!s(int64=5) %!d(string=hai) anos
DONORS.md 6343d05d9b Update DONORS list %!s(int64=6) %!d(string=hai) anos
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments %!s(int64=6) %!d(string=hai) anos
LICENSE.txt b16c309f82 Update copyright statements to 2019 %!s(int64=5) %!d(string=hai) anos
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets %!s(int64=7) %!d(string=hai) anos
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch %!s(int64=6) %!d(string=hai) anos
SConstruct 48935816dd Fix possible error in "disable_advanced_gui" flag's description %!s(int64=6) %!d(string=hai) anos
compat.py 27310974e0 fixed building using scons with python3 %!s(int64=6) %!d(string=hai) anos
gles_builders.py 173b342ca7 Remove trailing whitespace %!s(int64=6) %!d(string=hai) anos
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` %!s(int64=6) %!d(string=hai) anos
icon.svg 519df0d34d Use new Godot icon consistently everywhere %!s(int64=7) %!d(string=hai) anos
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` %!s(int64=6) %!d(string=hai) anos
logo.svg 519df0d34d Use new Godot icon consistently everywhere %!s(int64=7) %!d(string=hai) anos
methods.py 577e547b6a [macOS] Fixed a problem sdk path could not be detected %!s(int64=6) %!d(string=hai) anos
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms %!s(int64=6) %!d(string=hai) anos
version.py 79c6a83c99 Bump version to 3.1-alpha %!s(int64=6) %!d(string=hai) anos

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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