Sofox
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aaf6e77198
Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
Hein-Pieter van Braam
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cacced7e50
Convert Object::cast_to() to the static version
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7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 years ago |
Hein-Pieter van Braam
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411ee71b4d
Rename the _MD macro to D_METHOD
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7 years ago |
Hein-Pieter van Braam
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0f687f0ccb
Remove use of _SCS from ADD_METHOD
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7 years ago |
Juan Linietsky
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bc26f90581
Type renames:
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7 years ago |
Juan Linietsky
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b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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7 years ago |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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7 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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7 years ago |
Juan Linietsky
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282da142ae
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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8 years ago |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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8 years ago |
Rémi Verschelde
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d4993b74fc
Add missing argument names in GDScript bindings
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9 years ago |
Federico Pacheco
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7a516d13e2
ParallaxBackground: added option to ignore camera zoom
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9 years ago |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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9 years ago |
Juan Linietsky
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0dbedd18fc
SceneMainLoop -> SceneTree
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10 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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10 years ago |