Commit History

Автор SHA1 Съобщение Дата
  Sofox aaf6e77198 Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. преди 7 години
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers преди 7 години
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version преди 7 години
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line преди 7 години
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) преди 7 години
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD преди 7 години
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD преди 7 години
  Juan Linietsky bc26f90581 Type renames: преди 7 години
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script преди 7 години
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. преди 7 години
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! преди 7 години
  Juan Linietsky 282da142ae Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. преди 8 години
  George Marques 5be9ff7b67 Update copyright to 2016 in headers преди 8 години
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings преди 8 години
  Federico Pacheco 7a516d13e2 ParallaxBackground: added option to ignore camera zoom преди 9 години
  Juan Linietsky fdaa2920eb Updated copyright year in all headers преди 9 години
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree преди 10 години
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE преди 10 години