Commit History

Author SHA1 Message Date
  Sofox aaf6e77198 Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. 6 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 6 years ago
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 6 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 years ago
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 years ago
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 years ago
  Juan Linietsky bc26f90581 Type renames: 7 years ago
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 7 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 years ago
  Juan Linietsky 282da142ae Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 8 years ago
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 8 years ago
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings 8 years ago
  Federico Pacheco 7a516d13e2 ParallaxBackground: added option to ignore camera zoom 9 years ago
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 years ago
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree 9 years ago
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 years ago